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December 3, 2013 03:02
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Possible Config For Xenforo
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# Community Bridge Configuration File | |
# ----------------------------------------------------------------------------- | |
# General Settings | |
# ----------------------------------------------------------------------------- | |
general: | |
# Log level controls the degree of detail that is sent to the console/log | |
# The possible settings are (in order of quietest to noisiest: | |
# info, config, fine, finer, finest, all | |
# - During configuration, I recommend using 'config'. | |
# - During normal operation, I recommend using 'info'. | |
# - If you want to see the notifications that the synchronize and reminder | |
# notices have been sent, use 'fine' | |
# - During troubleshooting of problems, set this to either finest or all. | |
log-level: config | |
# Allow plugin metrics to start up for this plugin. Please turn on | |
# metrics! It helps plugin authors determine what features to include! | |
# For more details see: | |
# http://dev.bukkit.org/bukkit-plugins/communitybridge-fm/pages/why-plugin-metrics/ | |
# Enable/Disable for all plugins by editing plugins/PluginMetrics/config.yml | |
# and setting 'opt-out' to false. | |
plugin-metrics: true | |
# Set the unit of measurement for sync and reminder scheduling. Options are: | |
# ticks, seconds, minutes, hours, or days. Note that this applies to both | |
# auto-sync-every and auto-remind-every. | |
auto-every-unit: minutes | |
# This is a timer that will check and sync all data with your database at a | |
# set interval. Otherwise group and player statistics will only be | |
# synchronized when the player joins and leaves the Minecraft server. | |
auto-sync: true | |
# The interval for the auto-sync timer, this should not be set any lower than | |
# 20 minutes. | |
auto-sync-every: 20 | |
# Enables/disables synchronization during join and quit events. Recommend both | |
# being set to true. | |
sync-during-join: true | |
sync-during-quit: true | |
# NOTE: GroupManager will not create groups on the fly. So any groups you | |
# specify in the linking or synchronization sections must already | |
# exist. That is, you need to have used mangadd <groupname>) | |
# Also, GroupManager announces primary group changes with no option | |
# to override this behavior. | |
# NOTE: zPermissions will not create groups on the fly. So any groups you | |
# specify in the linking or synchronization sections must already | |
# exist. That is, you need to have used: permissions group <group> | |
# create. Further, zPermissions lacks a real API. A player's group | |
# assignment can fail without CommunityBridge being aware of the | |
# failure. | |
# The permissions system you're using. A permissions system is required for | |
# the following features: | |
# * Group Synchronization (both primary and secondary) | |
# * Unregistered/Registered group assignment (sub-features of 'linking') | |
# Current Options are: bPerms, GroupManager, PermsBukkit, PEX, Vault, | |
# zPermissions. | |
permissions-system: zPermissions | |
# If ~APPURL~ appears in a message in messages.yml, it will be replaced with | |
# this: | |
application-url: http://www.example.com/ | |
# Set the date format for any of the dates used by CommunityBridge. | |
date-format: "yyyy-MM-dd hh:mm:ss a" | |
# Database Settings | |
# ----------------------------------------------------------------------------- | |
# Please ensure if you run your Minecraft server on a remote host | |
# that your MySQL server allows REMOTE connections. This WILL NOT WORK unless | |
# your MySQL server is configured to allow connections from the machine that | |
# your Minecraft server is running on. If you don't know what that means, | |
# consult your hosting provider on how to configure your MySQL server correctly. | |
# All of this information should be the same server and database used by your | |
# web-application... | |
database: | |
# Hostname for your MySQL Server | |
hostname: localhost | |
# MySQL Port | |
port: 3306 | |
# Database Name | |
name: | |
# Database Username | |
username: | |
# Database Password | |
password: | |
# Player Linking Settings | |
# ----------------------------------------------------------------------------- | |
# Settings associated with linking a Minecraft player with a web application's | |
# user. As this feature is a prerequisite for all other features, it cannot | |
# be disabled. | |
player-user-linking: | |
# If you want the player disconnected from the game if they haven't | |
# registered, then set this to true. They will be shown the | |
# link-unregistered-player message (in message.yml) on the disconnected | |
# screen. | |
kick-unregistered: false | |
# This is a timer that will notify unregistered users to register every few | |
# minutes. | |
auto-remind: true | |
# The interval for the auto-remind timer, this should be no less than | |
# 5-10 minutes. Note that this uses the units specified above in | |
# auto-every-unit. | |
auto-remind-every: 10 | |
# When true, the login messages from CommunityBridge will replace the default | |
# join message. When false, it doesn't, but the linking messages will come | |
# before the join message. | |
use-join-message: true | |
# Set these to true to inform players when they log in if they're linked to | |
# the web application. These correspond to the link-unregistered-player and | |
# link-registered-player messages in messages.yml. | |
notify-registered-player: true | |
notify-unregistered-player: true | |
# If you have a permissions system and you want the player to be placed | |
# in a group based on (un)registered status, set the following. | |
# If left blank the setting won't be used. If a group-synchronization | |
# feature is turned on, the 'registered-player-group' won't be used. | |
# NOTE: GroupManager will not create groups on the fly. So the groups you | |
# specify here must already exist. That is, you need to have used | |
# mangadd <groupname>) | |
unregistered-player-group: | |
registered-player-group: | |
notify-player-of-group: true | |
# If you want a player to be added to the 'registered-player-group' ONLY if: | |
# * they are a member of the unregistered-player-group OR | |
# * they have no assigned groups | |
# then set this to true. | |
registered-former-unregistered-only: true | |
# This is where we specify how to associate a Minecraft player with a web | |
# application user. We do this by matching up the player name with a name | |
# stored in the web application's database. | |
# | |
# If you want your players to use the same name on both the server and the | |
# web application, then you will need to provide the table and column | |
# information where the web application relates its user IDs with the user's | |
# name/login ID/login/username. | |
# | |
# If you want to allow them to use a different name on the web application, | |
# you need to add a custom field or column to your web application's database, | |
# and provide that table and column information here. | |
# The name of the table which contains the columns: | |
table-name: xf_user | |
# Column on the table that contains the user ID. Typically something like | |
# user_id or member_id | |
user-id-column: user_id | |
# If the player name is stored in a key-value pair of columns instead of | |
# its own column, set this to true: | |
uses-key: false | |
# If you set 'linking-uses-key' to false, then set this to the column that | |
# the playername is stored in. Otherwise, leave it empty. | |
playername-column: username | |
# If you set 'linking-uses-key' to true, then set the key column, value | |
# column, and the key-name here. Otherwise, leave these fields empty. | |
key-name: | |
key-column: | |
value-column: | |
# Requirements | |
# ----------------------------------------------------------------------------- | |
# Control access to the game on the basis of various settings. | |
requirement: | |
avatar: | |
# With this enabled, players that do not have an avatar will be kicked. | |
enabled: false | |
# Table that contains the avatar column | |
table-name: | |
# Column on the avatar table that contains the user ID. | |
user-id-column: | |
# Column on the avatar table that contains the avatar information. If this | |
# column contains data, the user is assumed by CommunityBridge to have an | |
# avatar. | |
avatar-column: | |
minimum-posts: | |
# With this enabled, players that do not have the minimum number of posts | |
# will be kicked. | |
enabled: false | |
# Table that contains a user's post count. | |
table-name: | |
# Column containing the user's ID on the post count table. | |
user-id-column: | |
# Column containing the user's post count. | |
post-count-column: | |
# Minimum number of posts to require. | |
post-count: | |
# Statistics Tracking | |
# ----------------------------------------------------------------------------- | |
# In general, to make this work, your web application will need to support | |
# custom profile fields or a similar feature. CommunityBridge will put the | |
# information in the database. It is up to you to configure your web application | |
# so that it displays the information. | |
statistics: | |
# Enables statistics tracking. Nothing will be tracked unless you also enable | |
# at least one of the trackers below. | |
enabled: true | |
# Name of the table to insert the tracking information on to. | |
table-name: xf_user_field_value | |
# Name of the column that contains the player's User ID on the table. | |
user-id-column: user_id | |
# Set this to true if data on the table is stored in key-value pairs. | |
uses-key: true | |
# If uses-key is true, set these as well. These settings are not used if | |
# uses-key is false. | |
key-column: field_id | |
value-column: field_value | |
# Some web applications require an insert the first time a custom profile | |
# field is filled with data (SMF, for example). If that's the case, enable | |
# this and provide the required information. | |
insert: | |
enabled: true | |
# Options are: generic and smf. | |
method: generic | |
# Required for the 'smf' method, ignored for other methods. Most likely id_theme. | |
theme-id-column: id_theme | |
# Required for the 'smf' method, ignored for other methods. Most likely value is 1. | |
theme-id: 1 | |
# Individual trackers | |
# ------------------- | |
trackers: | |
# Below each tracker can be enabled and configured. For each tracker: | |
# * If uses key is true, set column-or-key-name to the key name OR | |
# If uses key is false, set column-or-key-name to the column name | |
# For some trackers, there is a formatted version as well. For those | |
# trackers, the formatted version is optional. If you wish to use the | |
# formatted version, set the formatted-column-or-key-name appropriately. | |
# If set, the formatted column will be filled in with a human readable | |
# string. | |
# Online Status: Show a player is playing on the server in the forums. | |
online-status: | |
enabled: true | |
column-or-key-name: cb_online | |
# Set this to what should be stored in the field when the user is online. | |
online-value: Yes | |
# Set this to what should be stored in the field when the user is offline. | |
offline-value: No | |
# Last Online: Record the time that player was last online | |
last-online: | |
enabled: false | |
# Numeric column, should be able to store a 32 bit integer. Will be seconds since epoch. | |
column-or-key-name: | |
# String (varchar, etc.) column at least 60 characters in length. | |
formatted-column-or-key-name: | |
# Game Time: Record how much time the player has played. | |
# Requires the last-online tracker to be turned on as well. | |
game-time: | |
enabled: false | |
# Numeric column, should be able to store a 32 bit integer. Time played in seconds. | |
column-or-key-name: | |
formatted-column-or-key-name: | |
# Player's current level | |
level: | |
enabled: false | |
# Numeric column, a single byte will be sufficient in most cases. | |
column-or-key-name: | |
# Player's current progress toward next level | |
current-xp: | |
enabled: false | |
# Numeric floating point column. | |
column-or-key-name: | |
# String column with at least 4 characters capacity. | |
formatted-column-or-key-name: | |
# Player's XP total | |
total-xp: | |
enabled: false | |
# Numeric column, capable of storing a 32 bit integer. | |
column-or-key-name: | |
# Player's current health | |
health: | |
enabled: false | |
# Numeric column, a single byte should be sufficient. | |
column-or-key-name: | |
# Lifeticks; the amount of time the player has been alive. | |
lifeticks: | |
enabled: false | |
# Numeric column, capable of storing a 32 bit integer. | |
column-or-key-name: | |
# String field with at least 100 characters of storage. | |
formatted-column-or-key-name: | |
# Wallet. The amount of money the player currently has. REQUIRES VAULT. | |
wallet: | |
enabled: false | |
# Numeric column capable of storing a "double" floating point number. | |
column-or-key-name: | |
# Web Application Group Configuration | |
# ----------------------------------------------------------------------------- | |
# | |
# Some terminology: | |
# - Primary group: A group setting such that the setting can only be set to | |
# exactly one group. Most web applications have such a feature. Very few | |
# permissions systems have such a feature. | |
# NOTE: If you wish to utilize the primary group synchronization feature and | |
# your permissions system does not support primary groups, then you must | |
# list groups you wish to be synchronized into the web applications | |
# primary group field in the "groups-treated-as-primary" setting (see | |
# the synchronization options below). The permissions systems that this | |
# applies to are: bPerms, PermissionsBukkit, PermissionsEx, and Vault. | |
# - Secondary group(s): A group setting such that the setting can be set to | |
# multiple groups or none. | |
# This section describes to Communitybridge how the web application stores | |
# user group/role information. | |
app-group-config: | |
# If the web application has a primary group/role feature, configure it here. | |
primary: | |
enabled: true | |
# The table that contains the primary group ID. | |
table-name: xf_user | |
# The column on the table that contains the user ID. | |
user-id-column: user_id | |
# If the primary group is stored in a key-value pair, set this to true. | |
uses-key: false | |
# The column that the primary group ID is stored in. If uses-key is true, | |
# this is the column that the "value" of the key-value pair is stored in. | |
group-id-column: user_group_id | |
# If you set uses-key to true, then set the following three settings: | |
# Key name for the key-value pair. | |
key-name: | |
# Column that the key name is in | |
key-column: | |
# If the web application has a secondary groups feature, configure it here. | |
secondary: | |
enabled: true | |
# The table that contains the secondary groups. | |
table-name: xf_user | |
# The column on the table that contains the user ID. | |
user-id-column: user_id | |
# Storage method. Set to one of the following: | |
# - single: All the group ids in a single row & column separated by the | |
# delimiter specified below. | |
# - key-value: All the group ids are in a single row & column, separated | |
# by the delimiter specified below, on a table that stores | |
# its data in key-value pairs | |
# - multiple-key-value: Group IDs are stored on a table of key-value pairs, | |
# where the key name can appear in multiple rows. | |
# - junction: The table can contain multiple rows for a given user_id, | |
# each with their own group_id. | |
storage-method: single | |
# The column that the group ID(s) are stored in: | |
# (For the key-value method, this is the 'value' column) | |
group-id-column: secondary_group_ids | |
# For single-column or key-value storage methods, the delimiter/separator | |
# that separates the group IDs: | |
# (ignored for junction and multiple-key-value storage method) | |
group-id-delimiter: ',' | |
# For the key-value storage method: | |
# (ignored for the junction and single methods) | |
# Key name for the key-value pair. | |
key-name: | |
# Column that the key name is in | |
key-column: | |
# Simple Synchronization Configuration | |
# NOTE: If you wish to utilize the primary group synchronization feature and | |
# your permissions system does not support primary groups, then you must | |
# list groups you wish to be synchronized into the web applications | |
# primary group field in the "groups-treated-as-primary" setting. The | |
# permissions systems that this applies to are: bPerms, PermissionsBukkit, | |
# PermissionsEx, and Vault. | |
simple-synchronization: | |
# Set this to true for simple synchronization | |
enabled: true | |
# Controls the "direction" of synchronization. | |
# Options are: two-way, web-application, or minecraft. | |
# - two-way: Changes on either side are synchronized to the other. | |
# - web-application: Changes made in the web-application are | |
# synchronized to the Minecraft server. | |
# - minecraft: Changes made in Minecraft are synchronized to the | |
# web-application. | |
direction: two-way | |
# Set this to true if you want the player to be notified when their primary | |
# group changes. | |
primary-group-change-notify: false | |
# This is a safety net. Since CommunityBridge directly modifies group | |
# membership information, there is a risk that a misconfiguration could | |
# cause the main administrative account (e.g. super-user) of a webapp to not | |
# have administrative privileges to the forum, potentially leaving the forum | |
# in a state where it cannot be administered. To protect against this | |
# possibility, provide the user-id of the main administrative account of the | |
# web application here. Generally, this is the account created when the web | |
# application was installed. For this user-id, group changes will not be | |
# synchronized from Minecraft to the web application, that is, the | |
# synchronization for this user will be as if direction was set to | |
# 'web' (see above). Be absolutely sure this user-id is your super-user | |
# all-access administrative account. | |
super-user-user-id: '1' | |
# If you're using primary group synchronization and a permissions system that | |
# does NOT have the notion of primary groups (bPerms, PermissionsBukkit, | |
# PermissionsEx, Vault) you must list permission group names that you wish to | |
# be synchronized into the user's primary group field on the web application | |
# here. Be sure to include these groups in the group-mapping as well. | |
groups-treated-as-primary: [] | |
# List groups and group IDs to be synchronized here. On the left side of | |
# the colon put a web application's group ID. On the right side of the colon | |
# put the corresponding permissions group name. Only list group IDs and | |
# group names you wish to be synchronized. | |
# NOTE: GroupManager will not create groups on the fly. So any groups you | |
# specify here must already exist. That is, you need to have used | |
# mangadd <groupname>. | |
# NOTE: Regarding ladders(promotions/inherited groups): Either ALL of the | |
# groups that are part of a ladder need to have entries on this table | |
# and have corresponding group on the web application or NONE of them | |
# should be on this list. It may be that you want to use the | |
# unregistered/registered group settings instead. | |
group-mapping: | |
# No idea what to put here, I don't have any group ids in my sample data. |
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