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Snap Card Carousel using DragGesture In SwiftUI
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import SwiftUI | |
/*: | |
For more information, see [Simplest Snap Card Carousal In SwiftUI.](https://medium.com/@iamvishal16/simplest-snap-card-carousal-in-swiftui-e6a4395d487b) | |
*/ | |
struct SnapCarouselView: View { | |
@State private var currentIndex: Int = 0 | |
let cards: [Card] = [ | |
Card(id: 0, color: Color.red), | |
Card(id: 1, color: Color.green), | |
Card(id: 2, color: Color.blue), | |
Card(id: 3, color: Color.orange), | |
Card(id: 4, color: Color.purple) | |
] | |
var body: some View { | |
GeometryReader { geometry in | |
ZStack { | |
ForEach(cards) { card in | |
CarouselCardView(card: card, currentIndex: $currentIndex, geometry: geometry) | |
.offset(x: CGFloat(card.id - currentIndex) * (geometry.size.width * 0.6)) | |
} | |
} | |
.gesture( | |
DragGesture() | |
.onEnded { value in | |
let cardWidth = geometry.size.width * 0.3 | |
let offset = value.translation.width / cardWidth | |
withAnimation(Animation.spring()) { | |
if value.translation.width < -offset | |
{ | |
currentIndex = min(currentIndex + 1, cards.count - 1) | |
} else if value.translation.width > offset { | |
currentIndex = max(currentIndex - 1, 0) | |
} | |
} | |
} | |
) | |
} | |
.padding() | |
.padding(.top, 132) | |
} | |
} | |
struct Card: Identifiable { | |
var id: Int | |
var color: Color | |
} | |
struct CarouselCardView: View { | |
let card: Card | |
@Binding var currentIndex: Int | |
let geometry: GeometryProxy | |
var body: some View { | |
let cardWidth = geometry.size.width * 0.7 | |
let cardHeight = cardWidth * 1.5 | |
let offset = (geometry.size.width - cardWidth) / 2 | |
return VStack { | |
RoundedRectangle(cornerRadius: 15) | |
.foregroundColor(card.color) | |
.frame(width: cardWidth, height: cardHeight) | |
.opacity(card.id <= currentIndex + 1 ? 1.0 : 0.0) | |
.scaleEffect(card.id == currentIndex ? 1.0 : 0.9) | |
} | |
.frame(width: cardWidth, height: cardHeight) | |
.offset(x: CGFloat(card.id - currentIndex) * offset) | |
} | |
} |
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