Created
January 29, 2011 16:12
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Renderer: NVIDIA GeForce 9400M OpenGL Engine | |
- RGBA bits: 8880 | |
- Depth bits: 24 | |
- Stencil bits: 8 | |
diffuse textured | |
diffuse | |
solid | |
outline | |
Loaded 110380 tris, 62988 verts, 19369 edges | |
Add | |
Loaded 39274 tris, 22676 verts, 6084 edges | |
--> client/apply (1) | |
work: +3209.00 ms | |
--> client/processReply (1) | |
work: +107.00 ms | |
--> edge/part/apply (1) | |
wait: +540.88 ms | |
work: +2561.12 ms | |
--> solid/part/replay (1) | |
work: +12.00 us | |
--> solid/part/ApplyPolyhedron (1) | |
work: +2484.03 ms | |
--> solid/part/polyWork (50) | |
wait: +23.04 ms | |
work: +849.86 ms | |
--> solid/main/applyWork (50) | |
wait: +38.15 ms | |
work: +808.54 ms | |
--> solid/main/simplify (50) | |
work: +118.08 ms | |
--> solid/main/dualContour (50) | |
work: +254.61 ms | |
--> solid/mesh/DualContour (50) | |
work: +254.04 ms | |
--> solid/main/jsonMarshal (50) | |
work: +25.73 ms | |
--> solid/main/deflateBlock (50) | |
work: +42.35 ms | |
--> solid/main/SampleBlock (50) | |
work: +355.49 ms |
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