If you enjoyed reading this, I'm intending to do more blogging like this over here: https://cdgd.tech
This is not a complaint about Webpack or v4 in any way. This is just a record of my process trying it out so I could provide feedback to the webpack team
Hmm... I don't see any docs for 4.0 on https://webpack.js.org. I guess I'll just wing it.
All I need to do is npm i -D webpack@next
, right?
+ [email protected]
added 1 package, removed 20 packages and updated 4 packages in 13.081s
Cool! Ok...
$ npm run buildjs
The CLI moved into a separate package: webpack-cli.
Please install 'webpack-cli' in addition to webpack itself to use the CLI.
-> When using npm: npm install webpack-cli -D
-> When using yarn: yarn add webpack-cli -D
Agh! Alright. I'll install that too.
$ npm i -D webpack-cli@next
npm ERR! code ETARGET
npm ERR! notarget No matching version found for webpack-cli@next
npm ERR! notarget In most cases you or one of your dependencies are requesting
npm ERR! notarget a package version that doesn't exist.
Oh, maybe it doesn't need '@next'?
$ npm i -D webpack-cli
...
+ [email protected]
added 209 packages in 39.639s
Ok. Let's try that build again...
Error: webpack.optimize.CommonsChunkPlugin has been removed, please use config.optimization.splitChunks instead.
Alrighty, it's supposed to be "zero config" now. Let's see what happens when I just take that out. #0CJS #yolo
edits webpack config
But wait, how do I specify the name for my vendor bundle? Well, let's try running it and see what happens.
$ npm run buildjs
...
Error: webpack.optimize.UglifyJsPlugin has been removed, please use config.optimization.minimize instead.
Oh, that too, eh? Ok.
I'll cut these out, then:
new webpack.optimize.CommonsChunkPlugin({
name: 'vendor',
filename: 'vendor.min.js',
minChunks: module => /node_modules/.test(module.resource)
}),
new webpack.optimize.UglifyJsPlugin({
compress: {
unused: false
}
}),
Ok, now...
$ npm run buildjs
...
Error: Cannot find module 'uglifyjs-webpack-plugin'
Gah.
$ npm i -D uglifyjs-webpack-plugin
...
+ [email protected]
added 1 package, removed 1 package and updated 5 packages in 10.899s
Let's try again...
$ npm run buildjs
...
10% building modules 1/1 modules 0 active(node:13692) DeprecationWarning: Tapable.plugin is deprecated. Use new API on `.hooks` instead
(node:13692) DeprecationWarning: Tapable.apply is deprecated. Call apply on the plugin directly instead Hash: 36f7a2376b4b763b21f0 Version: webpack 4.0.0-beta.2
Time: 8262ms
Built at: 2018-2-22 07:58:12
1 asset
Entrypoint app =
Entrypoint vendor = player.min.js
...module list...
WARNING in configuration
The 'mode' option has not been set. Set 'mode' option to 'development' or 'production' to enable defaults for this environment.
ERROR in chunk app [entry]
player.min.js
Conflict: Multiple assets emit to the same filename player.min.js
webpack-cli 2.0.6
Usage: https://webpack.js.org/api/cli/
Usage without config file: webpack <entry> [<entry>] --output [-o] <output>
Usage with config file: webpack
...entire webpack --help output...
wat.
googles
reads webpack beta article
Ok. I guess I don't need to pass --optimize-minimize anymore. And I need this mode config now. Ok. Oh, and it did say to install webpack-cli first. Duh. Should have googled and read this first.
DeprecationWarning: Tapable.plugin is deprecated. Use new API on `.hooks` instead
(node:3244) DeprecationWarning: Tapable.apply is deprecated. Call apply on the plugin directly instead
Where the hell is this even coming from? I have never seen this before. Whatever...
Why am I getting the webpack help output? Let's get rid of everything but the --config option and see what happens.
$ npm run buildjs
> [email protected] buildjs C:\Users\gabric\PhpstormProjects\MMC-TRUNK\player
> cross-env BABEL_ENV=production webpack --config build/webpack.prod.config.js
(node:11724) DeprecationWarning: Tapable.plugin is deprecated. Use new API on `.hooks` instead
Hash: e0ad5ef31f134fbe2892
Version: webpack 4.0.0-beta.2
Time: 7359ms
Built at: 2018-2-22 08:08:08
1 asset
Entrypoint app =
Entrypoint vendor = player.min.js
...modules...
+ 473 hidden modules
ERROR in chunk app [entry]
player.min.js
Conflict: Multiple assets emit to the same filename player.min.js
webpack-cli 2.0.6
Usage: https://webpack.js.org/api/cli/
Usage without config file: webpack <entry> [<entry>] --output [-o] <output>
Usage with config file: webpack
...entire help output again...
Right. That didn't help.
Let's just try to add the new config for the CommonsChunkPlugin replacement and see what happens.
I'll use this as a guide, I guess.
reads
Ok, so I just add this to my config, I guess:
splitChunks: {
cacheGroups: {
commons: {
test: /[\\/]node_modules[\\/]
name: "vendors",
chunks: "all"
}
}
}
Nope. That's got a syntax error.
fixes
splitChunks: {
cacheGroups: {
commons: {
test: /[\\/]node_modules[\\/]/,
name: "vendors",
chunks: "all"
}
}
}
Sweet big-ass red error, Batman!
$ npm run buildjs
> cross-env BABEL_ENV=production webpack --display-modules --progress --colors --config build/webpack.prod.config.js
Invalid configuration object. Webpack has been initialised using a configuration object that does not match the API schema.
- configuration has an unknown property 'splitChunks'. These properties are valid:
object { mode?, amd?, bail?, cache?, context?, dependencies?, devServer?, devtool?, entry?, externals?, loader?, module?, name?, node?, output?, optimization?, parallelism?, performance?, plugins?, profile?, recordsInputPath?, recordsOutputPath?, recordsPath?, resolve?, resolveLoader?, stats?, target?, watch?, watchOptions? }
For typos: please correct them.
For loader options: webpack 2 no longer allows custom properties in configuration.
Loaders should be updated to allow passing options via loader options in module.rules.
Until loaders are updated one can use the LoaderOptionsPlugin to pass these options to the loader:
plugins: [
new webpack.LoaderOptionsPlugin({
// test: /\.xxx$/, // may apply this only for some modules
options: {
splitChunks: ...
}
})
]
What do you mean splitChunks is unknown?
googles
Nothing helpful...
checks webpack beta article again
Ok, so that says optimization.splitChunks, let's try this, then:
(Edit: oh, duh, it actually says config.optimization.splitChunks in the warning about CommonsChunkPlugin... Durrrr)
optimization: {
splitChunks: {
cacheGroups: {
commons: {
test: /[\\/]node_modules[\\/]/,
name: "vendors",
chunks: "all"
}
}
}
},
Why am I still getting this webpack help output? How the heck do I fix this error?
ERROR in chunk app [entry]
player.min.js
Conflict: Multiple assets emit to the same filename player.min.js
Where are the docs for the config options for 4.0?
Maybe I'll just check the source... There's a potentially relevant example in there, but it's not really clear if it does what I need to do, as it's not really documented.
Hmm.. Actually, this example makes a little more sense. Looks like I need to change output.filename to use '[name]' instead of the explicit name I had before.
$ npm run buildjs
> cross-env BABEL_ENV=production webpack --display-modules --progress --colors --config build/webpack.prod.config.js
10% building modules 1/1 modules 0 active(node:7716) DeprecationWarning: Tapable.plugin is deprecated. Use new API on `.hooks` instead
(node:7716) DeprecationWarning: Tapable.apply is deprecated. Call apply on the plugin directly instead Hash: 73c0f51bb0e7ea4f011a Version: webpack 4.0.0-beta.2
Time: 15589ms
Built at: 2018-2-22 08:38:10
Asset Size Chunks Chunk Names
vendor.min.js 474 KiB 0 [emitted] [big] vendor
app.min.js 502 KiB 1 [emitted] [big] app
Entrypoint app [big] = vendor.min.js app.min.js
...shitload of modules...
WARNING in asset size limit: The following asset(s) exceed the recommended size limit (244 KiB).
This can impact web performance.
Assets:
vendor.min.js (474 KiB)
app.min.js (502 KiB)
WARNING in entrypoint size limit: The following entrypoint(s) combined asset size exceeds the recommended limit (244 KiB). This can impact web performance.
Entrypoints:
app (975 KiB)
vendor.min.js
app.min.js
WARNING in webpack performance recommendations:
You can limit the size of your bundles by using import() or require.ensure to lazy load some parts of your application.
For more info visit https://webpack.js.org/guides/code-splitting/
Oh, shit. Did that actually work? Yes!
Wait, but now I have app.min.js and vendor.min.js. Oh, I see. I need to rename my entry to have that used as the filename.
edits config
Hash: 9f00b0adf58d23d3596a Version: webpack 4.0.0-beta.2
Time: 12777ms
Built at: 2018-2-22 08:41:44
Asset Size Chunks Chunk Names
vendor.min.js 474 KiB 0 [emitted] [big] vendor
player.min.js 502 KiB 1 [emitted] [big] player
Entrypoint player [big] = vendor.min.js player.min.js
There we go!
Oh, wait, is it doing the minimization? Yeah, must be. This article says it's on by default in production mode now. Ok, cool.
$ time npm run buildjs
> cross-env BABEL_ENV=production webpack --optimize-minimize --display-modules --progress --colors --config build/webpack.prod.config.js
Hash: e7e52a3df71a5bc44924
Version: webpack 3.11.0
Time: 19783ms
Asset Size Chunks Chunk Names
player.min.js 495 kB 0 [emitted] [big] app
vendor.min.js 491 kB 1 [emitted] [big] vendor
...modules...
real 0m23.698s
user 0m0.046s
sys 0m0.477s
Output file sizes:
player.min.js 491274
vendor.min.js 491988
total 983262
$ time npm run buildjs
> cross-env BABEL_ENV=production webpack --display-modules --progress --colors --config build/webpack.prod.config.js
10% building modules 1/1 modules 0 active(node:13084) DeprecationWarning: Tapable.plugin is deprecated. Use new API on `.hooks` instead
(node:13084) DeprecationWarning: Tapable.apply is deprecated. Call apply on the plugin directly instead Hash: 9f00b0adf58d23d3596a Version: webpack 4.0.0-beta.2
Time: 8430ms
Built at: 2018-2-22 08:52:15
Asset Size Chunks Chunk Names
vendor.min.js 474 KiB 0 [emitted] [big] vendor
player.min.js 502 KiB 1 [emitted] [big] player
Entrypoint player [big] = vendor.min.js player.min.js
real 0m12.717s
user 0m0.137s
sys 0m0.325s
Output file sizes:
player.min.js 513680
vendor.min.js 484936
total 998616
Took a while to figure out how to update my config properly, but it works.
57% faster build, 1.5% larger total bundle size (weird, but not a deal-breaker).
var webpack = require('webpack');
// use resolve() to normalize paths between unix/windows environments
var path = require('path');
function resolve (dir) {
return path.join(__dirname, '..', dir)
}
module.exports = {
mode: 'production',
entry: {
player: resolve('app/main/index.js'),
// code splitting: we take all of our vendor code and put it in a separate bundle (vendor.min.js)
// this way it will have better caching/cache hits since it changes infrequently
vendor: [
// local packages
'clipboard',
'jquerynotify'
// npm packages are added to vendor code separately in splitChunks config below
]
},
output: {
path: resolve('app/'),
filename: '[name].min.js'
},
optimization: {
splitChunks: {
cacheGroups: {
commons: {
test: /[\\/]node_modules[\\/]/,
name: 'vendor',
chunks: 'all'
}
}
}
},
module: {
rules: [
{
test: /\.css$/,
loader: 'style!css'
},
{
test: /\.html$/,
use: 'raw-loader'
},
{
test: /^(?!.*\.{test,min}\.js$).*\.js$/,
exclude: /(node_modules)/,
use: {
loader: 'babel-loader'
}
}
]
},
resolve: {
modules: [
resolve('app'),
resolve('app/css'),
'node_modules'
],
alias: {
// external libraries
jquerynotify: resolve('app/js/jquery.notify.min'),
clipboard: resolve('app/js/clipboard.min'),
// directory alias to shorten template paths
templates: resolve('app/templates')
}
},
plugins: [
// ensure that we get a production build of any dependencies
// this is primarily for React, where this removes 179KB from the bundle
new webpack.DefinePlugin({
'process.env.NODE_ENV': '"production"'
})
]
};
If you enjoyed this, I’m going to continue doing more write-ups like this here: https://cdgd.tech