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/** |
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* Wait until the test condition is true or a timeout occurs. Useful for waiting |
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* on a server response or for a ui change (fadeIn, etc.) to occur. |
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* |
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* @param testFx javascript condition that evaluates to a boolean, |
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* it can be passed in as a string (e.g.: "1 == 1" or "$('#bar').is(':visible')" or |
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* as a callback function. |
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* @param onReady what to do when testFx condition is fulfilled, |
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* it can be passed in as a string (e.g.: "1 == 1" or "$('#bar').is(':visible')" or |
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* as a callback function. |
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* @param timeOutMillis the max amount of time to wait. If not specified, 3 sec is used. |
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*/ |
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function waitFor(testFx, onReady, timeOutMillis) { |
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var maxtimeOutMillis = timeOutMillis ? timeOutMillis : 30001, //< Default Max Timout is 3s |
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start = new Date().getTime(), |
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condition = false, |
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interval = setInterval(function() { |
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if ( (new Date().getTime() - start < maxtimeOutMillis) && !condition ) { |
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// If not time-out yet and condition not yet fulfilled |
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condition = (typeof(testFx) === "string" ? eval(testFx) : testFx()); //< defensive code |
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} else { |
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if(!condition) { |
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// If condition still not fulfilled (timeout but condition is 'false') |
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console.log("'waitFor()' timeout"); |
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phantom.exit(1); |
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} else { |
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// Condition fulfilled (timeout and/or condition is 'true') |
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console.log("'waitFor()' finished in " + (new Date().getTime() - start) + "ms."); |
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typeof(onReady) === "string" ? eval(onReady) : onReady(); //< Do what it's supposed to do once the condition is fulfilled |
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clearInterval(interval); //< Stop this interval |
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} |
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} |
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}, 100); //< repeat check every 250ms |
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}; |
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|
|
|
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if (phantom.args.length === 0 || phantom.args.length > 2) { |
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console.log('Usage: run-qunit.js URL'); |
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phantom.exit(1); |
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} |
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|
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var page = require('webpage').create(); |
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|
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// Route "console.log()" calls from within the Page context to the main Phantom context (i.e. current "this") |
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page.onConsoleMessage = function(msg) { |
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console.log(msg); |
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}; |
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|
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page.open(phantom.args[0], function(status){ |
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if (status !== "success") { |
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console.log("Unable to access network"); |
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phantom.exit(1); |
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} else { |
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waitFor(function(){ |
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return page.evaluate(function(){ |
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var el = document.getElementById('qunit-testresult'); |
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if (el && el.innerText.match('completed')) { |
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return true; |
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} |
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return false; |
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}); |
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}, function(){ |
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var failedNum = page.evaluate(function(){ |
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var el = document.getElementById('qunit-testresult'); |
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console.log(el.innerText); |
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try { |
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return el.getElementsByClassName('failed')[0].innerHTML; |
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} catch (e) { } |
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return 10000; |
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}); |
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phantom.exit((parseInt(failedNum, 10) > 0) ? 1 : 0); |
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}); |
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} |
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}); |
Using this :)
Seems to work great with qunit-tap for tap output.
Thanks for sharing!