|
#!/usr/bin/env node |
|
|
|
const fs = require( 'fs' ); |
|
const path = require( 'path' ); |
|
const Canvas = require( 'canvas' ); |
|
const { Blob, FileReader } = require( 'vblob' ); |
|
THREE = global.THREE = require( 'three' ); |
|
require( 'three/examples/js/loaders/deprecated/LegacyJSONLoader.js' ); |
|
require( 'three/examples/js/exporters/GLTFExporter.js' ); |
|
require( 'three/examples/js/utils/BufferGeometryUtils.js' ); |
|
|
|
if ( process.argv.length <= 2 ) { |
|
|
|
console.log( `Usage: ${path.basename( __filename )} model.json [ --optimize ]` ); |
|
process.exit( - 1 ); |
|
|
|
} |
|
|
|
var file = process.argv[ 2 ]; |
|
var optimize = process.argv.indexOf( '--optimize' ) > 0; |
|
var resourceDirectory = THREE.LoaderUtils.extractUrlBase( file ); |
|
|
|
// |
|
|
|
// Patch global scope to imitate browser environment. |
|
global.window = global; |
|
global.Blob = Blob; |
|
global.FileReader = FileReader; |
|
global.THREE = THREE; |
|
global.document = { |
|
createElement: ( nodeName ) => { |
|
|
|
if ( nodeName !== 'canvas' ) throw new Error( `Cannot create node ${nodeName}` ); |
|
|
|
const canvas = new Canvas( 256, 256 ); |
|
// This isn't working — currently need to avoid toBlob(), so export to embedded .gltf not .glb. |
|
// canvas.toBlob = function () { |
|
// return new Blob([this.toBuffer()]); |
|
// }; |
|
return canvas; |
|
|
|
} |
|
}; |
|
|
|
// |
|
|
|
// Load legacy JSON file and construct a mesh. |
|
|
|
var jsonContent = fs.readFileSync( file, 'utf8' ); |
|
var loader = new THREE.LegacyJSONLoader(); |
|
var { geometry, materials } = loader.parse( JSON.parse( jsonContent ), resourceDirectory ); |
|
|
|
var mesh; |
|
var boneDefs = geometry.bones || []; |
|
var animations = geometry.animations || []; |
|
var hasVertexColors = geometry.colors.length > 0; |
|
|
|
geometry = new THREE.BufferGeometry().fromGeometry( geometry ); |
|
|
|
// Remove unnecessary vertex colors and groups added during BufferGeometry conversion. |
|
if ( ! hasVertexColors ) geometry.removeAttribute( 'color' ); |
|
if ( geometry.groups.length === 1 ) geometry.clearGroups(); |
|
|
|
if ( ! materials ) { |
|
|
|
materials = new THREE.MeshStandardMaterial( { color: 0x888888, roughness: 1, metalness: 0 } ); |
|
|
|
} |
|
|
|
if ( optimize ) { |
|
|
|
geometry = THREE.BufferGeometryUtils.mergeVertices( geometry ); |
|
|
|
} |
|
|
|
if ( boneDefs.length ) { |
|
|
|
var { roots, bones } = initBones( boneDefs ); |
|
mesh = new THREE.SkinnedMesh( geometry, materials ); |
|
roots.forEach( ( bone ) => mesh.add( bone ) ); |
|
mesh.updateMatrixWorld( true ); |
|
mesh.bind( new THREE.Skeleton( bones ), mesh.matrixWorld ); |
|
mesh.normalizeSkinWeights(); |
|
|
|
} else { |
|
|
|
mesh = new THREE.Mesh( geometry, materials ); |
|
|
|
} |
|
|
|
// |
|
|
|
// Export to glTF. |
|
var exporter = new THREE.GLTFExporter(); |
|
exporter.parse( mesh, ( json ) => { |
|
|
|
var content = JSON.stringify( json ); |
|
fs.writeFileSync( path.basename( file, '.json' ) + '.gltf', content, 'utf8' ); |
|
|
|
}, { binary: false, animations } ); |
|
|
|
// |
|
|
|
/** Previously SkinnedMesh.initBones(). */ |
|
function initBones( boneDefs ) { |
|
|
|
var bones = [], bone, gbone; |
|
var i, il; |
|
|
|
// first, create array of 'Bone' objects from geometry data |
|
|
|
for ( i = 0, il = boneDefs.length; i < il; i ++ ) { |
|
|
|
gbone = boneDefs[ i ]; |
|
|
|
// create new 'Bone' object |
|
|
|
bone = new THREE.Bone(); |
|
bones.push( bone ); |
|
|
|
// apply values |
|
|
|
bone.name = gbone.name; |
|
bone.position.fromArray( gbone.pos ); |
|
bone.quaternion.fromArray( gbone.rotq ); |
|
if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl ); |
|
|
|
} |
|
|
|
// second, create bone hierarchy |
|
var roots = []; |
|
|
|
for ( i = 0, il = boneDefs.length; i < il; i ++ ) { |
|
|
|
gbone = boneDefs[ i ]; |
|
|
|
if ( ( gbone.parent !== - 1 ) && ( gbone.parent !== null ) && ( bones[ gbone.parent ] !== undefined ) ) { |
|
|
|
// subsequent bones in the hierarchy |
|
|
|
bones[ gbone.parent ].add( bones[ i ] ); |
|
|
|
} else { |
|
|
|
// topmost bone, immediate child of the skinned mesh |
|
|
|
roots.push( bones[ i ] ); |
|
|
|
} |
|
|
|
} |
|
|
|
return { roots, bones }; |
|
|
|
} |
The last Three.js for which this script works is r110.
three/examples/js/loaders/deprecated/LegacyJSONLoader.js
has been removed from the subsequent releases.