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Detect a OnClick Event in 3D Space on a GameObject
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/* | |
* Detects clicks on game objects | |
* | |
* 1. Attach ClickDetector component to a camera or a "game manager" object | |
* 2. Attach a collider (e.g. BoxCollider) to all objects that should receive a on click event | |
* 3. Attach a MonoBehaviour to all objects that should receive a on click event registering to the event. | |
* | |
* The MonoBehavior should have at least: | |
* | |
* public class ClickableGameObject : MonoBehaviour, ClickDetector.ClickDetectorListener | |
* { | |
* // Use this for initialization | |
* void Start() | |
* { | |
* Camera.main.GetComponent<ClickDetector>().AddListener(this); | |
* } | |
* | |
* // Update is called once per frame | |
* void Update() | |
* { | |
* } | |
* | |
* void OnDestroy() | |
* { | |
* Camera.main.GetComponent<ClickDetector>().RemoveListener(this); | |
* } | |
* | |
* public void OnClick(RaycastHit hitInfo) | |
* { | |
* //do something | |
* } | |
* } | |
* | |
**/ | |
using UnityEngine; | |
using System.Collections.Generic; | |
public class ClickDetector : MonoBehaviour | |
{ | |
/// <summary> | |
/// Listeners | |
/// </summary> | |
protected Dictionary<GameObject, ClickDetectorListener> listeners = new Dictionary<GameObject, ClickDetectorListener>(); | |
/// <summary> | |
/// Camera the component is attached to | |
/// </summary> | |
protected Camera AttachedCamera; | |
/// <summary> | |
/// Check if connected to camera (not nessasaray) | |
/// </summary> | |
void Start() | |
{ | |
AttachedCamera = GetComponent<Camera>(); | |
} | |
/// <summary> | |
/// Check collisions | |
/// </summary> | |
void Update() | |
{ | |
var ray = ((AttachedCamera!=null)?AttachedCamera:Camera.main).ScreenPointToRay(Input.mousePosition); | |
RaycastHit hit; | |
if (Physics.Raycast(ray, out hit)) | |
{ | |
if (listeners.ContainsKey(hit.collider.gameObject) && Input.GetMouseButtonDown(0)) | |
listeners[hit.collider.gameObject].OnClick(hit); | |
} | |
} | |
/// <summary> | |
/// Add a listener | |
/// </summary> | |
/// <param name="listener"></param> | |
public void AddListener(ClickDetectorListener listener) | |
{ | |
listeners.Add(((Component)listener).gameObject, listener); | |
} | |
/// <summary> | |
/// Remove a listener | |
/// </summary> | |
/// <param name="listener"></param> | |
public void RemoveListener(ClickDetectorListener listener) | |
{ | |
listeners.Add(((Component)listener).gameObject, listener); | |
} | |
/// <summary> | |
/// Receiver for the on click event | |
/// </summary> | |
public interface ClickDetectorListener | |
{ | |
/// <summary> | |
/// the game object was clicked | |
/// </summary> | |
/// <param name="hitInfo">Additional Info of the raycast from the camera to the object</param> | |
void OnClick(RaycastHit hitInfo); | |
} | |
} |
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