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Tiny Wayland compositor
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WAYLAND_PROTOCOLS=/usr/share/wayland-protocols | |
# wayland-scanner is a tool which generates C headers and rigging for Wayland | |
# protocols, which are specified in XML. wlroots requires you to rig these up | |
# to your build system yourself and provide them in the include path. | |
xdg-shell-protocol.h: | |
wayland-scanner server-header \ | |
$(WAYLAND_PROTOCOLS)/stable/xdg-shell/xdg-shell.xml $@ | |
xdg-shell-protocol.c: xdg-shell-protocol.h | |
wayland-scanner private-code \ | |
$(WAYLAND_PROTOCOLS)/stable/xdg-shell/xdg-shell.xml $@ | |
tinywl: tinywl.c xdg-shell-protocol.h xdg-shell-protocol.c | |
$(CC) $(CFLAGS) \ | |
-g -Werror -I. \ | |
-DWLR_USE_UNSTABLE \ | |
$(shell pkg-config --cflags --libs wlroots) \ | |
$(shell pkg-config --cflags --libs wayland-server) \ | |
$(shell pkg-config --cflags --libs xkbcommon) \ | |
-o $@ $< | |
clean: | |
rm -f tinywl xdg-shell-protocol.h xdg-shell-protocol.c | |
.DEFAULT_GOAL=tinywl | |
.PHONY: clean |
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/* | |
* TinyWL: A tiny(ish) Wayland compositor. | |
* | |
* This is the annotated source. The canonical source is available here: | |
* | |
* https://git.sr.ht/~sircmpwn/tinywl | |
* | |
* It is recommended that you read this file from the bottom-up. The entrypoint | |
* is at the bottom, and following the logic through there may be easier than | |
* starting at the top. You are also encouraged to consult wayland-server-util.h | |
* if necessary, I will not be explaining e.g. wl_list, wl_container_of, etc. | |
* | |
* This is based on wlroots[0], a library which makes building Wayland | |
* compositors easier. Without it, this could easily be 10,000+ lines of code. | |
* | |
* [0] https://github.com/swaywm/wlroots | |
* | |
* Background: | |
* | |
* In the X11 world, X11 window managers have it easy. The majority of input | |
* device handling, input dispatching, rendering, output resource management, | |
* and so on, is all handled by the X11 server. The window manager simply tells | |
* it where to place the windows, who gets focus, etc. | |
* | |
* Our Wayland compositor has to do _all_ of this. This file is responsible for: | |
* | |
* - Everything an X11 WM would do | |
* - Negotiating window allocation with clients | |
* - Rendering windows to the display | |
* - Allocating output resources and managing a frame loop | |
* - Allocating input devices and dispatching input events | |
* - Focusing the appropriate windows in the appropriate circumstances | |
* - Multihead support | |
* | |
* wlroots is a very batteries-not-included library. It's the most flexible and | |
* comprehensive Wayland compositor library, but it requires a lot of work to | |
* get something working. Hence, this file is 582 SLOC and TinyWM[1] is only 50. | |
* In exchange for the extra work, you're able to make a huge variety of Wayland | |
* compositors and other applications based on wlroots. | |
* | |
* [1] http://incise.org/tinywm.html | |
* | |
* Notable omissions from TinyWL: | |
* - HiDPI support | |
* - Any kind of configuration, e.g. output layout | |
* - Any protocol other than xdg-shell (e.g. layer-shell, for | |
* panels/taskbars/etc; or Xwayland, for proxied X11 windows) | |
* - Optional protocols, e.g. screen capture, primary selection, virtual | |
* keyboard, etc. Most of these are plug-and-play with wlroots, but they're | |
* omitted for brevity. | |
* - Damage tracking, which tracks which parts of the screen are changing and | |
* minimizes redraws accordingly. | |
* | |
* You can run this by simply running `./tinywl`. If you run it from within an | |
* existing X11 or Wayland session, wlroots will open a virtual output as a | |
* window in your existing session. If you run it at a tty, it'll run with the | |
* KMS+DRM backend. Use e.g. `./tinywl -s termite` to start with a terminal | |
* running, which will be necessary to run anything interesting. Note that | |
* weston-terminal will not work; it uses xdg-shell v6, which is supported by | |
* wlroots but not implemented in TinyWL. The wlroots xdg-shell v6 interface is | |
* very similar to the xdg-shell interface, implementing it may be a fun | |
* exercise for the reader. | |
* | |
* Press Alt+ESC to quit, and Alt+F1 to cycle between windows. Most Wayland | |
* clients provide their own window decorations and means of moving the window | |
* around; no TinyWL keybinding is provided for this purpose. | |
* | |
* For additional resources, please review my blog posts on Wayland compositor | |
* development: | |
* | |
* https://drewdevault.com/2018/02/17/Writing-a-Wayland-compositor-1.html | |
* https://drewdevault.com/2018/02/22/Writing-a-wayland-compositor-part-2.html | |
* https://drewdevault.com/2018/02/28/Writing-a-wayland-compositor-part-3.html | |
* https://drewdevault.com/2018/07/17/Input-handling-in-wlroots.html | |
* https://drewdevault.com/2018/07/29/Wayland-shells.html | |
* | |
* More coming soon! | |
*/ | |
#define _POSIX_C_SOURCE 200112L | |
#include <getopt.h> | |
#include <stdbool.h> | |
#include <stdlib.h> | |
#include <stdio.h> | |
#include <time.h> | |
#include <unistd.h> | |
#include <wayland-server.h> | |
#include <wlr/backend.h> | |
#include <wlr/render/wlr_renderer.h> | |
#include <wlr/types/wlr_cursor.h> | |
#include <wlr/types/wlr_compositor.h> | |
#include <wlr/types/wlr_data_device.h> | |
#include <wlr/types/wlr_input_device.h> | |
#include <wlr/types/wlr_keyboard.h> | |
#include <wlr/types/wlr_linux_dmabuf_v1.h> | |
#include <wlr/types/wlr_matrix.h> | |
#include <wlr/types/wlr_output.h> | |
#include <wlr/types/wlr_output_layout.h> | |
#include <wlr/types/wlr_pointer.h> | |
#include <wlr/types/wlr_seat.h> | |
#include <wlr/types/wlr_xcursor_manager.h> | |
#include <wlr/types/wlr_xdg_shell.h> | |
#include <wlr/util/log.h> | |
#include <xkbcommon/xkbcommon.h> | |
/* For brevity's sake, the struct members are annotated where they are used. */ | |
enum tinywl_cursor_mode { | |
TINYWL_CURSOR_PASSTHROUGH, | |
TINYWL_CURSOR_MOVE, | |
TINYWL_CURSOR_RESIZE, | |
}; | |
struct tinywl_server { | |
struct wl_display *wl_display; | |
struct wlr_backend *backend; | |
struct wlr_renderer *renderer; | |
struct wlr_xdg_shell *xdg_shell; | |
struct wl_listener new_xdg_surface; | |
struct wl_list views; | |
struct wlr_cursor *cursor; | |
struct wlr_xcursor_manager *cursor_mgr; | |
struct wl_listener cursor_motion; | |
struct wl_listener cursor_motion_absolute; | |
struct wl_listener cursor_button; | |
struct wl_listener cursor_axis; | |
struct wlr_seat *seat; | |
struct wl_listener new_input; | |
struct wl_listener request_cursor; | |
struct wl_list keyboards; | |
enum tinywl_cursor_mode cursor_mode; | |
struct tinywl_view *grabbed_view; | |
double grab_x, grab_y; | |
int grab_width, grab_height; | |
uint32_t resize_edges; | |
struct wlr_output_layout *output_layout; | |
struct wl_list outputs; | |
struct wl_listener new_output; | |
}; | |
struct tinywl_output { | |
struct wl_list link; | |
struct tinywl_server *server; | |
struct wlr_output *wlr_output; | |
struct wl_listener frame; | |
}; | |
struct tinywl_view { | |
struct wl_list link; | |
struct tinywl_server *server; | |
struct wlr_xdg_surface *xdg_surface; | |
struct wl_listener map; | |
struct wl_listener unmap; | |
struct wl_listener destroy; | |
struct wl_listener request_move; | |
struct wl_listener request_resize; | |
bool mapped; | |
int x, y; | |
}; | |
struct tinywl_keyboard { | |
struct wl_list link; | |
struct tinywl_server *server; | |
struct wlr_input_device *device; | |
struct wl_listener modifiers; | |
struct wl_listener key; | |
}; | |
struct tinywl_pointer { | |
struct wl_list link; | |
struct tinywl_server *server; | |
struct wlr_input_device *device; | |
}; | |
static void focus_view(struct tinywl_view *view, struct wlr_surface *surface) { | |
/* Note: this function only deals with keyboard focus. */ | |
if (view == NULL) { | |
return; | |
} | |
struct tinywl_server *server = view->server; | |
struct wlr_seat *seat = server->seat; | |
struct wlr_surface *prev_surface = seat->keyboard_state.focused_surface; | |
if (prev_surface == surface) { | |
/* Don't re-focus an already focused surface. */ | |
return; | |
} | |
if (prev_surface) { | |
/* | |
* Deactivate the previously focused surface. This lets the client know | |
* it no longer has focus and the client will repaint accordingly, e.g. | |
* stop displaying a caret. | |
*/ | |
struct wlr_xdg_surface *previous = wlr_xdg_surface_from_wlr_surface( | |
seat->keyboard_state.focused_surface); | |
wlr_xdg_toplevel_set_activated(previous, false); | |
} | |
struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat); | |
/* Move the view to the front */ | |
wl_list_remove(&view->link); | |
wl_list_insert(&server->views, &view->link); | |
/* Activate the new surface */ | |
wlr_xdg_toplevel_set_activated(view->xdg_surface, true); | |
/* | |
* Tell the seat to have the keyboard enter this surface. wlroots will keep | |
* track of this and automatically send key events to the appropriate | |
* clients without additional work on your part. | |
*/ | |
wlr_seat_keyboard_notify_enter(seat, view->xdg_surface->surface, | |
keyboard->keycodes, keyboard->num_keycodes, &keyboard->modifiers); | |
} | |
static void keyboard_handle_modifiers( | |
struct wl_listener *listener, void *data) { | |
/* This event is raised when a modifier key, such as shift or alt, is | |
* pressed. We simply communicate this to the client. */ | |
struct tinywl_keyboard *keyboard = | |
wl_container_of(listener, keyboard, modifiers); | |
/* | |
* A seat can only have one keyboard, but this is a limitation of the | |
* Wayland protocol. We assign all connected keyboards to the same seat. | |
* You can swap it like this and wlr_seat handles this transparently. | |
*/ | |
wlr_seat_set_keyboard(keyboard->server->seat, keyboard->device); | |
/* Send modifiers to the client. */ | |
wlr_seat_keyboard_notify_modifiers(keyboard->server->seat, | |
&keyboard->device->keyboard->modifiers); | |
} | |
static bool handle_keybinding(struct tinywl_server *server, xkb_keysym_t sym) { | |
/* | |
* Here we handle compositor keybindings. This is when the compositor is | |
* processing keys, rather than passing them on to the client for its own | |
* processing. | |
* | |
* This function assumes Alt is held down. | |
*/ | |
switch (sym) { | |
case XKB_KEY_Escape: | |
wl_display_terminate(server->wl_display); | |
break; | |
case XKB_KEY_F1: | |
/* Cycle to the next view */ | |
if (wl_list_length(&server->views) < 2) { | |
break; | |
} | |
struct tinywl_view *current_view = wl_container_of( | |
server->views.next, current_view, link); | |
struct tinywl_view *next_view = wl_container_of( | |
current_view->link.next, next_view, link); | |
focus_view(next_view, next_view->xdg_surface->surface); | |
/* Move the previous view to the end of the list */ | |
wl_list_remove(¤t_view->link); | |
wl_list_insert(server->views.prev, ¤t_view->link); | |
break; | |
default: | |
return false; | |
} | |
return true; | |
} | |
static void keyboard_handle_key( | |
struct wl_listener *listener, void *data) { | |
/* This event is raised when a key is pressed or released. */ | |
struct tinywl_keyboard *keyboard = | |
wl_container_of(listener, keyboard, key); | |
struct tinywl_server *server = keyboard->server; | |
struct wlr_event_keyboard_key *event = data; | |
struct wlr_seat *seat = server->seat; | |
/* Translate libinput keycode -> xkbcommon */ | |
uint32_t keycode = event->keycode + 8; | |
/* Get a list of keysyms based on the keymap for this keyboard */ | |
const xkb_keysym_t *syms; | |
int nsyms = xkb_state_key_get_syms( | |
keyboard->device->keyboard->xkb_state, keycode, &syms); | |
bool handled = false; | |
uint32_t modifiers = wlr_keyboard_get_modifiers(keyboard->device->keyboard); | |
if ((modifiers & WLR_MODIFIER_ALT) && event->state == WLR_BUTTON_PRESSED) { | |
/* If alt is held down and this button was _pressed_, we attempt to | |
* process it as a compositor keybinding. */ | |
for (int i = 0; i < nsyms; i++) { | |
handled = handle_keybinding(server, syms[i]); | |
} | |
} | |
if (!handled) { | |
/* Otherwise, we pass it along to the client. */ | |
wlr_seat_set_keyboard(seat, keyboard->device); | |
wlr_seat_keyboard_notify_key(seat, event->time_msec, | |
event->keycode, event->state); | |
} | |
} | |
static void server_new_keyboard(struct tinywl_server *server, | |
struct wlr_input_device *device) { | |
struct tinywl_keyboard *keyboard = | |
calloc(1, sizeof(struct tinywl_keyboard)); | |
keyboard->server = server; | |
keyboard->device = device; | |
/* We need to prepare an XKB keymap and assign it to the keyboard. This | |
* assumes the defaults (e.g. layout = "us"). */ | |
struct xkb_rule_names rules = { 0 }; | |
struct xkb_context *context = xkb_context_new(XKB_CONTEXT_NO_FLAGS); | |
struct xkb_keymap *keymap = xkb_map_new_from_names(context, &rules, | |
XKB_KEYMAP_COMPILE_NO_FLAGS); | |
wlr_keyboard_set_keymap(device->keyboard, keymap); | |
xkb_keymap_unref(keymap); | |
xkb_context_unref(context); | |
wlr_keyboard_set_repeat_info(device->keyboard, 25, 600); | |
/* Here we set up listeners for keyboard events. */ | |
keyboard->modifiers.notify = keyboard_handle_modifiers; | |
wl_signal_add(&device->keyboard->events.modifiers, &keyboard->modifiers); | |
keyboard->key.notify = keyboard_handle_key; | |
wl_signal_add(&device->keyboard->events.key, &keyboard->key); | |
wlr_seat_set_keyboard(server->seat, device); | |
/* And add the keyboard to our list of keyboards */ | |
wl_list_insert(&server->keyboards, &keyboard->link); | |
} | |
static void server_new_pointer(struct tinywl_server *server, | |
struct wlr_input_device *device) { | |
/* We don't do anything special with pointers. All of our pointer handling | |
* is proxied through wlr_cursor. On another compositor, you might take this | |
* opportunity to do libinput configuration on the device to set | |
* acceleration, etc. */ | |
wlr_cursor_attach_input_device(server->cursor, device); | |
} | |
static void server_new_input(struct wl_listener *listener, void *data) { | |
/* This event is raised by the backend when a new input device becomes | |
* available. */ | |
struct tinywl_server *server = | |
wl_container_of(listener, server, new_input); | |
struct wlr_input_device *device = data; | |
switch (device->type) { | |
case WLR_INPUT_DEVICE_KEYBOARD: | |
server_new_keyboard(server, device); | |
break; | |
case WLR_INPUT_DEVICE_POINTER: | |
server_new_pointer(server, device); | |
break; | |
} | |
/* We need to let the wlr_seat know what our capabilities are, which is | |
* communiciated to the client. In TinyWL we always have a cursor, even if | |
* there are no pointer devices, so we always include that capability. */ | |
uint32_t caps = WL_SEAT_CAPABILITY_POINTER; | |
if (!wl_list_empty(&server->keyboards)) { | |
caps |= WL_SEAT_CAPABILITY_KEYBOARD; | |
} | |
wlr_seat_set_capabilities(server->seat, caps); | |
} | |
static void seat_request_cursor(struct wl_listener *listener, void *data) { | |
/* This event is rasied by the seat when a client provides a cursor image */ | |
struct tinywl_server *server = wl_container_of( | |
listener, server, request_cursor); | |
struct wlr_seat_pointer_request_set_cursor_event *event = data; | |
struct wlr_seat_client *focused_client = | |
server->seat->pointer_state.focused_client; | |
/* This can be sent by any client, so we check to make sure this one is | |
* actually has pointer focus first. */ | |
if (focused_client == event->seat_client) { | |
/* Once we've vetted the client, we can tell the cursor to use the | |
* provided surface as the cursor image. It will set the hardware cursor | |
* on the output that it's currently on and continue to do so as the | |
* cursor moves between outputs. */ | |
wlr_cursor_set_surface(server->cursor, event->surface, | |
event->hotspot_x, event->hotspot_y); | |
} | |
} | |
static bool view_at(struct tinywl_view *view, | |
double lx, double ly, struct wlr_surface **surface, | |
double *sx, double *sy) { | |
/* | |
* XDG toplevels may have nested surfaces, such as popup windows for context | |
* menus or tooltips. This function tests if any of those are underneath the | |
* coordinates lx and ly (in output Layout Coordinates). If so, it sets the | |
* surface pointer to that wlr_surface and the sx and sy coordinates to the | |
* coordinates relative to that surface's top-left corner. | |
*/ | |
double view_sx = lx - view->x; | |
double view_sy = ly - view->y; | |
struct wlr_surface_state *state = &view->xdg_surface->surface->current; | |
struct wlr_box box = { | |
.x = 0, .y = 0, | |
.width = state->width, .height = state->height, | |
}; | |
double _sx, _sy; | |
struct wlr_surface *_surface = NULL; | |
_surface = wlr_xdg_surface_surface_at( | |
view->xdg_surface, view_sx, view_sy, &_sx, &_sy); | |
if (_surface != NULL) { | |
*sx = _sx; | |
*sy = _sy; | |
*surface = _surface; | |
return true; | |
} | |
return false; | |
} | |
static struct tinywl_view *desktop_view_at( | |
struct tinywl_server *server, double lx, double ly, | |
struct wlr_surface **surface, double *sx, double *sy) { | |
/* This iterates over all of our surfaces and attempts to find one under the | |
* cursor. This relies on server->views being ordered from top-to-bottom. */ | |
struct tinywl_view *view; | |
wl_list_for_each(view, &server->views, link) { | |
if (view_at(view, lx, ly, surface, sx, sy)) { | |
return view; | |
} | |
} | |
return NULL; | |
} | |
static void process_cursor_move(struct tinywl_server *server, uint32_t time) { | |
/* Move the grabbed view to the new position. */ | |
server->grabbed_view->x = server->cursor->x - server->grab_x; | |
server->grabbed_view->y = server->cursor->y - server->grab_y; | |
} | |
static void process_cursor_resize(struct tinywl_server *server, uint32_t time) { | |
/* | |
* Resizing the grabbed view can be a little bit complicated, because we | |
* could be resizing from any corner or edge. This not only resizes the view | |
* on one or two axes, but can also move the view if you resize from the top | |
* or left edges (or top-left corner). | |
* | |
* Note that I took some shortcuts here. In a more fleshed-out compositor, | |
* you'd wait for the client to prepare a buffer at the new size, then | |
* commit any movement that was prepared. | |
*/ | |
struct tinywl_view *view = server->grabbed_view; | |
double dx = server->cursor->x - server->grab_x; | |
double dy = server->cursor->y - server->grab_y; | |
double x = view->x; | |
double y = view->y; | |
int width = server->grab_width; | |
int height = server->grab_height; | |
if (server->resize_edges & WLR_EDGE_TOP) { | |
y = server->grab_y + dy; | |
height -= dy; | |
if (height < 1) { | |
y += height; | |
} | |
} else if (server->resize_edges & WLR_EDGE_BOTTOM) { | |
height += dy; | |
} | |
if (server->resize_edges & WLR_EDGE_LEFT) { | |
x = server->grab_x + dx; | |
width -= dx; | |
if (width < 1) { | |
x += width; | |
} | |
} else if (server->resize_edges & WLR_EDGE_RIGHT) { | |
width += dx; | |
} | |
view->x = x; | |
view->y = y; | |
wlr_xdg_toplevel_set_size(view->xdg_surface, width, height); | |
} | |
static void process_cursor_motion(struct tinywl_server *server, uint32_t time) { | |
/* If the mode is non-passthrough, delegate to those functions. */ | |
if (server->cursor_mode == TINYWL_CURSOR_MOVE) { | |
process_cursor_move(server, time); | |
return; | |
} else if (server->cursor_mode == TINYWL_CURSOR_RESIZE) { | |
process_cursor_resize(server, time); | |
return; | |
} | |
/* Otherwise, find the view under the pointer and send the event along. */ | |
double sx, sy; | |
struct wlr_seat *seat = server->seat; | |
struct wlr_surface *surface = NULL; | |
struct tinywl_view *view = desktop_view_at(server, | |
server->cursor->x, server->cursor->y, &surface, &sx, &sy); | |
if (!view) { | |
/* If there's no view under the cursor, set the cursor image to a | |
* default. This is what makes the cursor image appear when you move it | |
* around the screen, not over any views. */ | |
wlr_xcursor_manager_set_cursor_image( | |
server->cursor_mgr, "left_ptr", server->cursor); | |
} | |
if (surface) { | |
bool focus_changed = seat->pointer_state.focused_surface != surface; | |
/* | |
* "Enter" the surface if necessary. This lets the client know that the | |
* cursor has entered one of its surfaces. | |
* | |
* Note that this gives the surface "pointer focus", which is distinct | |
* from keyboard focus. You get pointer focus by moving the pointer over | |
* a window. | |
*/ | |
wlr_seat_pointer_notify_enter(seat, surface, sx, sy); | |
if (!focus_changed) { | |
/* The enter event contains coordinates, so we only need to notify | |
* on motion if the focus did not change. */ | |
wlr_seat_pointer_notify_motion(seat, time, sx, sy); | |
} | |
} else { | |
/* Clear pointer focus so future button events and such are not sent to | |
* the last client to have the cursor over it. */ | |
wlr_seat_pointer_clear_focus(seat); | |
} | |
} | |
static void server_cursor_motion(struct wl_listener *listener, void *data) { | |
/* This event is forwarded by the cursor when a pointer emits a _relative_ | |
* pointer motion event (i.e. a delta) */ | |
struct tinywl_server *server = | |
wl_container_of(listener, server, cursor_motion); | |
struct wlr_event_pointer_motion *event = data; | |
/* The cursor doesn't move unless we tell it to. The cursor automatically | |
* handles constraining the motion to the output layout, as well as any | |
* special configuration applied for the specific input device which | |
* generated the event. You can pass NULL for the device if you want to move | |
* the cursor around without any input. */ | |
wlr_cursor_move(server->cursor, event->device, | |
event->delta_x, event->delta_y); | |
process_cursor_motion(server, event->time_msec); | |
} | |
static void server_cursor_motion_absolute( | |
struct wl_listener *listener, void *data) { | |
/* This event is forwarded by the cursor when a pointer emits an _absolute_ | |
* motion event, from 0..1 on each axis. This happens, for example, when | |
* wlroots is running under a Wayland window rather than KMS+DRM, and you | |
* move the mouse over the window. You could enter the window from any edge, | |
* so we have to warp the mouse there. There is also some hardware which | |
* emits these events. */ | |
struct tinywl_server *server = | |
wl_container_of(listener, server, cursor_motion_absolute); | |
struct wlr_event_pointer_motion_absolute *event = data; | |
wlr_cursor_warp_absolute(server->cursor, event->device, event->x, event->y); | |
process_cursor_motion(server, event->time_msec); | |
} | |
static void server_cursor_button(struct wl_listener *listener, void *data) { | |
/* This event is forwarded by the cursor when a pointer emits a button | |
* event. */ | |
struct tinywl_server *server = | |
wl_container_of(listener, server, cursor_button); | |
struct wlr_event_pointer_button *event = data; | |
/* Notify the client with pointer focus that a button press has occured */ | |
wlr_seat_pointer_notify_button(server->seat, | |
event->time_msec, event->button, event->state); | |
if (event->state == WLR_BUTTON_RELEASED) { | |
/* If you released any buttons, we exit interactive move/resize mode. */ | |
server->cursor_mode = TINYWL_CURSOR_PASSTHROUGH; | |
} else { | |
/* Focus that client if the button was _pressed_ */ | |
double sx, sy; | |
struct wlr_seat *seat = server->seat; | |
struct wlr_surface *surface; | |
struct tinywl_view *view = desktop_view_at(server, | |
server->cursor->x, server->cursor->y, &surface, &sx, &sy); | |
focus_view(view, surface); | |
} | |
} | |
static void server_cursor_axis(struct wl_listener *listener, void *data) { | |
/* This event is forwarded by the cursor when a pointer emits an axis event, | |
* for example when you move the scroll wheel. */ | |
struct tinywl_server *server = | |
wl_container_of(listener, server, cursor_axis); | |
struct wlr_event_pointer_axis *event = data; | |
/* Notify the client with pointer focus of the axis event. */ | |
wlr_seat_pointer_notify_axis(server->seat, | |
event->time_msec, event->orientation, event->delta, | |
event->delta_discrete, event->source); | |
} | |
/* Used to move all of the data necessary to render a surface from the top-level | |
* frame handler to the per-surface render function. */ | |
struct render_data { | |
struct wlr_output *output; | |
struct wlr_renderer *renderer; | |
struct tinywl_view *view; | |
struct timespec *when; | |
}; | |
static void render_surface(struct wlr_surface *surface, | |
int sx, int sy, void *data) { | |
/* This function is called for every surface that needs to be rendered. */ | |
struct render_data *rdata = data; | |
struct tinywl_view *view = rdata->view; | |
struct wlr_output *output = rdata->output; | |
/* We first obtain a wlr_texture, which is a GPU resource. wlroots | |
* automatically handles negotiating these with the client. The underlying | |
* resource could be an opaque handle passed from the client, or the client | |
* could have sent a pixel buffer which we copied to the GPU, or a few other | |
* means. You don't have to worry about this, wlroots takes care of it. */ | |
struct wlr_texture *texture = wlr_surface_get_texture(surface); | |
if (texture == NULL) { | |
return; | |
} | |
/* The view has a position in layout coordinates. If you have two displays, | |
* one next to the other, both 1080p, a view on the rightmost display might | |
* have layout coordinates of 2000,100. We need to translate that to | |
* output-local coordinates, or (2000 - 1920). */ | |
double ox = 0, oy = 0; | |
wlr_output_layout_output_coords( | |
view->server->output_layout, output, &ox, &oy); | |
ox += view->x + sx, oy += view->y + sy; | |
/* We also have to apply the scale factor for HiDPI outputs. This is only | |
* part of the puzzle, TinyWL does not fully support HiDPI. */ | |
struct wlr_box box = { | |
.x = ox * output->scale, | |
.y = oy * output->scale, | |
.width = surface->current.width * output->scale, | |
.height = surface->current.height * output->scale, | |
}; | |
/* | |
* Those familiar with OpenGL are also familiar with the role of matricies | |
* in graphics programming. We need to prepare a matrix to render the view | |
* with. wlr_matrix_project_box is a helper which takes a box with a desired | |
* x, y coodrinates, width and height, and an output geometry, then | |
* prepares an orthographic projection and multiplies the necessary | |
* transforms to produce a model-view-projection matrix. | |
* | |
* Naturally you can do this any way you like, for example to make a 3D | |
* compositor. | |
*/ | |
float matrix[9]; | |
enum wl_output_transform transform = | |
wlr_output_transform_invert(surface->current.transform); | |
wlr_matrix_project_box(matrix, &box, transform, 0, | |
output->transform_matrix); | |
/* This takes our matrix, the texture, and an alpha, and performs the actual | |
* rendering on the GPU. */ | |
wlr_render_texture_with_matrix(rdata->renderer, texture, matrix, 1); | |
/* This lets the client know that we've displayed that frame and it can | |
* prepare another one now if it likes. */ | |
wlr_surface_send_frame_done(surface, rdata->when); | |
} | |
static void output_frame(struct wl_listener *listener, void *data) { | |
/* This function is called every time an output is ready to display a frame, | |
* generally at the output's refresh rate (e.g. 60Hz). */ | |
struct tinywl_output *output = | |
wl_container_of(listener, output, frame); | |
struct wlr_renderer *renderer = output->server->renderer; | |
struct timespec now; | |
clock_gettime(CLOCK_MONOTONIC, &now); | |
/* wlr_output_make_current makes the OpenGL context current. */ | |
if (!wlr_output_make_current(output->wlr_output, NULL)) { | |
return; | |
} | |
/* The "effective" resolution can change if you rotate your outputs. */ | |
int width, height; | |
wlr_output_effective_resolution(output->wlr_output, &width, &height); | |
/* Begin the renderer (calls glViewport and some other GL sanity checks) */ | |
wlr_renderer_begin(renderer, width, height); | |
float color[4] = {0.3, 0.3, 0.3, 1.0}; | |
wlr_renderer_clear(renderer, color); | |
/* Each subsequent window we render is rendered on top of the last. Because | |
* our view list is ordered front-to-back, we iterate over it backwards. */ | |
struct tinywl_view *view; | |
wl_list_for_each_reverse(view, &output->server->views, link) { | |
if (!view->mapped) { | |
/* An unmapped view should not be rendered. */ | |
continue; | |
} | |
struct render_data rdata = { | |
.output = output->wlr_output, | |
.view = view, | |
.renderer = renderer, | |
.when = &now, | |
}; | |
/* This calls our render_surface function for each surface among the | |
* xdg_surface's toplevel and popups. */ | |
wlr_xdg_surface_for_each_surface(view->xdg_surface, | |
render_surface, &rdata); | |
} | |
/* Conclude rendering and swap the buffers, showing the final frame | |
* on-screen. */ | |
wlr_renderer_end(renderer); | |
wlr_output_swap_buffers(output->wlr_output, NULL, NULL); | |
} | |
static void server_new_output(struct wl_listener *listener, void *data) { | |
/* This event is rasied by the backend when a new output (aka a display or | |
* monitor) becomes available. */ | |
struct tinywl_server *server = | |
wl_container_of(listener, server, new_output); | |
struct wlr_output *wlr_output = data; | |
/* Some backends don't have modes. DRM+KMS does, and we need to set a mode | |
* before we can use the output. The mode is a tuple of (width, height, | |
* refresh rate), and each monitor supports only a specific set of modes. We | |
* just pick the first, a more sophisticated compositor would let the user | |
* configure it or pick the mode the display advertises as preferred. */ | |
if (!wl_list_empty(&wlr_output->modes)) { | |
struct wlr_output_mode *mode = | |
wl_container_of(wlr_output->modes.prev, mode, link); | |
wlr_output_set_mode(wlr_output, mode); | |
} | |
/* Allocates and configures our state for this output */ | |
struct tinywl_output *output = | |
calloc(1, sizeof(struct tinywl_output)); | |
output->wlr_output = wlr_output; | |
output->server = server; | |
/* Sets up a listener for the frame notify event. */ | |
output->frame.notify = output_frame; | |
wl_signal_add(&wlr_output->events.frame, &output->frame); | |
wl_list_insert(&server->outputs, &output->link); | |
/* Adds this to the output layout. The add_auto function arranges outputs | |
* from left-to-right in the order they appear. A more sophisticated | |
* compositor would let the user configure the arrangement of outputs in the | |
* layout. */ | |
wlr_output_layout_add_auto(server->output_layout, wlr_output); | |
/* Creating the global adds a wl_output global to the display, which Wayland | |
* clients can see to find out information about the output (such as | |
* DPI, scale factor, manufacturer, etc). */ | |
wlr_output_create_global(wlr_output); | |
} | |
static void xdg_surface_map(struct wl_listener *listener, void *data) { | |
/* Called when the surface is mapped, or ready to display on-screen. */ | |
struct tinywl_view *view = wl_container_of(listener, view, map); | |
view->mapped = true; | |
focus_view(view, view->xdg_surface->surface); | |
} | |
static void xdg_surface_unmap(struct wl_listener *listener, void *data) { | |
/* Called when the surface is unmapped, and should no longer be shown. */ | |
struct tinywl_view *view = wl_container_of(listener, view, unmap); | |
view->mapped = false; | |
} | |
static void xdg_surface_destroy(struct wl_listener *listener, void *data) { | |
/* Called when the surface is destroyed and should never be shown again. */ | |
struct tinywl_view *view = wl_container_of(listener, view, destroy); | |
wl_list_remove(&view->link); | |
free(view); | |
} | |
static void begin_interactive(struct tinywl_view *view, | |
enum tinywl_cursor_mode mode, uint32_t edges) { | |
/* This function sets up an interactive move or resize operation, where the | |
* compositor stops propegating pointer events to clients and instead | |
* consumes them itself, to move or resize windows. */ | |
struct tinywl_server *server = view->server; | |
struct wlr_surface *focused_surface = | |
server->seat->pointer_state.focused_surface; | |
if (view->xdg_surface->surface != focused_surface) { | |
/* Deny move/resize requests from unfocused clients. */ | |
return; | |
} | |
server->grabbed_view = view; | |
server->cursor_mode = mode; | |
struct wlr_box geo_box; | |
wlr_xdg_surface_get_geometry(view->xdg_surface, &geo_box); | |
if (mode == TINYWL_CURSOR_MOVE) { | |
server->grab_x = server->cursor->x - view->x; | |
server->grab_y = server->cursor->y - view->y; | |
} else { | |
server->grab_x = server->cursor->x + geo_box.x; | |
server->grab_y = server->cursor->y + geo_box.y; | |
} | |
server->grab_width = geo_box.width; | |
server->grab_height = geo_box.height; | |
server->resize_edges = edges; | |
} | |
static void xdg_toplevel_request_move( | |
struct wl_listener *listener, void *data) { | |
/* This event is raised when a client would like to begin an interactive | |
* move, typically because the user clicked on their client-side | |
* decorations. Note that a more sophisticated compositor should check the | |
* provied serial against a list of button press serials sent to this | |
* client, to prevent the client from requesting this whenver they want. */ | |
struct tinywl_view *view = wl_container_of(listener, view, request_move); | |
begin_interactive(view, TINYWL_CURSOR_MOVE, 0); | |
} | |
static void xdg_toplevel_request_resize( | |
struct wl_listener *listener, void *data) { | |
/* This event is raised when a client would like to begin an interactive | |
* resize, typically because the user clicked on their client-side | |
* decorations. Note that a more sophisticated compositor should check the | |
* provied serial against a list of button press serials sent to this | |
* client, to prevent the client from requesting this whenver they want. */ | |
struct wlr_xdg_toplevel_resize_event *event = data; | |
struct tinywl_view *view = wl_container_of(listener, view, request_resize); | |
begin_interactive(view, TINYWL_CURSOR_RESIZE, event->edges); | |
} | |
static void server_new_xdg_surface(struct wl_listener *listener, void *data) { | |
/* This event is raised when wlr_xdg_shell receives a new xdg surface from a | |
* client, either a toplevel (application window) or popup. */ | |
struct tinywl_server *server = | |
wl_container_of(listener, server, new_xdg_surface); | |
struct wlr_xdg_surface *xdg_surface = data; | |
if (xdg_surface->role != WLR_XDG_SURFACE_ROLE_TOPLEVEL) { | |
return; | |
} | |
/* Allocate a tinywl_view for this surface */ | |
struct tinywl_view *view = | |
calloc(1, sizeof(struct tinywl_view)); | |
view->server = server; | |
view->xdg_surface = xdg_surface; | |
/* Listen to the various events it can emit */ | |
view->map.notify = xdg_surface_map; | |
wl_signal_add(&xdg_surface->events.map, &view->map); | |
view->unmap.notify = xdg_surface_unmap; | |
wl_signal_add(&xdg_surface->events.unmap, &view->unmap); | |
view->destroy.notify = xdg_surface_destroy; | |
wl_signal_add(&xdg_surface->events.destroy, &view->destroy); | |
/* cotd */ | |
struct wlr_xdg_toplevel *toplevel = xdg_surface->toplevel; | |
view->request_move.notify = xdg_toplevel_request_move; | |
wl_signal_add(&toplevel->events.request_move, &view->request_move); | |
view->request_resize.notify = xdg_toplevel_request_resize; | |
wl_signal_add(&toplevel->events.request_resize, &view->request_resize); | |
/* Add it to the list of views. */ | |
wl_list_insert(&server->views, &view->link); | |
} | |
int main(int argc, char *argv[]) { | |
wlr_log_init(WLR_DEBUG, NULL); | |
char *startup_cmd = NULL; | |
int c; | |
while ((c = getopt(argc, argv, "s:h")) != -1) { | |
switch (c) { | |
case 's': | |
startup_cmd = optarg; | |
break; | |
default: | |
printf("Usage: %s [-s startup command]\n", argv[0]); | |
return 0; | |
} | |
} | |
if (optind < argc) { | |
printf("Usage: %s [-s startup command]\n", argv[0]); | |
return 0; | |
} | |
struct tinywl_server server; | |
/* The Wayland display is managed by libwayland. It handles accepting | |
* clients from the Unix socket, manging Wayland globals, and so on. */ | |
server.wl_display = wl_display_create(); | |
/* The backend is a wlroots feature which abstracts the underlying input and | |
* output hardware. The autocreate option will choose the most suitable | |
* backend based on the current environment, such as opening an X11 window | |
* if an X11 server is running. The NULL argument here optionally allows you | |
* to pass in a custom renderer if wlr_renderer doesn't meet your needs. The | |
* backend uses the renderer, for example, to fall back to software cursors | |
* if the backend does not support hardware cursors (some older GPUs | |
* don't). */ | |
server.backend = wlr_backend_autocreate(server.wl_display, NULL); | |
/* If we don't provide a renderer, autocreate makes a GLES2 renderer for us. | |
* The renderer is responsible for defining the various pixel formats it | |
* supports for shared memory, this configures that for clients. */ | |
server.renderer = wlr_backend_get_renderer(server.backend); | |
wlr_renderer_init_wl_display(server.renderer, server.wl_display); | |
/* This creates some hands-off wlroots interfaces. The compositor is | |
* necessary for clients to allocate surfaces, dmabuf allows them to use | |
* opaque GPU handles for buffers to avoid copying pixels on the CPU, and | |
* the data device manager handles the clipboard. Each of these wlroots | |
* interfaces has room for you to dig your fingers in and play with their | |
* behavior if you want. */ | |
wlr_compositor_create(server.wl_display, server.renderer); | |
wlr_linux_dmabuf_v1_create(server.wl_display, server.renderer); | |
wlr_data_device_manager_create(server.wl_display); | |
/* Creates an output layout, which a wlroots utility for working with an | |
* arrangement of screens in a physical layout. */ | |
server.output_layout = wlr_output_layout_create(); | |
/* Configure a listener to be notified when new outputs are available on the | |
* backend. */ | |
wl_list_init(&server.outputs); | |
server.new_output.notify = server_new_output; | |
wl_signal_add(&server.backend->events.new_output, &server.new_output); | |
/* Set up our list of views and the xdg-shell. The xdg-shell is a Wayland | |
* protocol which is used for application windows. For more detail on | |
* shells, refer to my article: | |
* | |
* https://drewdevault.com/2018/07/29/Wayland-shells.html | |
*/ | |
wl_list_init(&server.views); | |
server.xdg_shell = wlr_xdg_shell_create(server.wl_display); | |
server.new_xdg_surface.notify = server_new_xdg_surface; | |
wl_signal_add(&server.xdg_shell->events.new_surface, | |
&server.new_xdg_surface); | |
/* | |
* Creates a cursor, which is a wlroots utility for tracking the cursor | |
* image shown on screen. | |
*/ | |
server.cursor = wlr_cursor_create(); | |
wlr_cursor_attach_output_layout(server.cursor, server.output_layout); | |
/* Creates an xcursor manager, another wlroots utility which loads up | |
* Xcursor themes to source cursor images from and makes sure that cursor | |
* images are available at all scale factors on the screen (necessary for | |
* HiDPI support). We add a cursor theme at scale factor 1 to begin with. */ | |
server.cursor_mgr = wlr_xcursor_manager_create(NULL, 24); | |
wlr_xcursor_manager_load(server.cursor_mgr, 1); | |
/* | |
* wlr_cursor *only* displays an image on screen. It does not move around | |
* when the pointer moves. However, we can attach input devices to it, and | |
* it will generate aggregate events for all of them. In these events, we | |
* can choose how we want to process them, forwarding them to clients and | |
* moving the cursor around. More detail on this process is described in my | |
* input handling blog post: | |
* | |
* https://drewdevault.com/2018/07/17/Input-handling-in-wlroots.html | |
* | |
* And more comments are sprinkled throughout the notify functions above. | |
*/ | |
server.cursor_motion.notify = server_cursor_motion; | |
wl_signal_add(&server.cursor->events.motion, &server.cursor_motion); | |
server.cursor_motion_absolute.notify = server_cursor_motion_absolute; | |
wl_signal_add(&server.cursor->events.motion_absolute, | |
&server.cursor_motion_absolute); | |
server.cursor_button.notify = server_cursor_button; | |
wl_signal_add(&server.cursor->events.button, &server.cursor_button); | |
server.cursor_axis.notify = server_cursor_axis; | |
wl_signal_add(&server.cursor->events.axis, &server.cursor_axis); | |
/* | |
* Configures a seat, which is a single "seat" at which a user sits and | |
* operates the computer. This conceptually includes up to one keyboard, | |
* pointer, touch, and drawing tablet device. We also rig up a listener to | |
* let us know when new input devices are available on the backend. | |
*/ | |
wl_list_init(&server.keyboards); | |
server.new_input.notify = server_new_input; | |
wl_signal_add(&server.backend->events.new_input, &server.new_input); | |
server.seat = wlr_seat_create(server.wl_display, "seat0"); | |
server.request_cursor.notify = seat_request_cursor; | |
wl_signal_add(&server.seat->events.request_set_cursor, | |
&server.request_cursor); | |
/* Add a Unix socket to the Wayland display. */ | |
const char *socket = wl_display_add_socket_auto(server.wl_display); | |
if (!socket) { | |
wlr_backend_destroy(server.backend); | |
return 1; | |
} | |
/* Start the backend. This will enumerate outputs and inputs, become the DRM | |
* master, etc */ | |
if (!wlr_backend_start(server.backend)) { | |
wlr_backend_destroy(server.backend); | |
wl_display_destroy(server.wl_display); | |
return 1; | |
} | |
/* Set the WAYLAND_DISPLAY environment variable to our socket and run the | |
* startup command if requested. */ | |
setenv("WAYLAND_DISPLAY", socket, true); | |
if (startup_cmd) { | |
if (fork() == 0) { | |
execl("/bin/sh", "/bin/sh", "-c", startup_cmd, (void *)NULL); | |
} | |
} | |
/* Run the Wayland event loop. This does not return until you exit the | |
* compositor. Starting the backend rigged up all of the necessary event | |
* loop configuration to listen to libinput events, DRM events, generate | |
* frame events at the refresh rate, and so on. */ | |
wl_display_run(server.wl_display); | |
/* Once wl_display_run returns, we shut down the server. */ | |
wl_display_destroy_clients(server.wl_display); | |
wl_display_destroy(server.wl_display); | |
return 0; | |
} |
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Very nice example. To run it on the newest version, the code requires two small changes because of commit output: refactor frame submission API . After this, the compositor is working again. Diff: