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{ | |
"name": "godot-template", | |
"description": "", | |
"version": null, | |
"classes": [ | |
{ | |
"name": "", | |
"path": "scenes/menu/play-button.gd", | |
"extends_class": [ | |
"Button" | |
], | |
"extends_file": "", | |
"icon": "", | |
"signature": "class play-button.gd", | |
"description": "", | |
"sub_classes": [ | |
], | |
"constants": [ | |
], | |
"members": [ | |
], | |
"signals": [ | |
], | |
"methods": [ | |
{ | |
"name": "_ready", | |
"return_type": "var", | |
"rpc_mode": 0, | |
"signature": "func _ready()", | |
"description": "", | |
"arguments": [ | |
] | |
}, | |
{ | |
"name": "_on_Button_pressed", | |
"return_type": "var", | |
"rpc_mode": 0, | |
"signature": "func _on_Button_pressed()", | |
"description": "", | |
"arguments": [ | |
] | |
} | |
], | |
"static_functions": [ | |
] | |
}, | |
{ | |
"name": "", | |
"path": "scenes/menu/exit-button.gd", | |
"extends_class": [ | |
"Button" | |
], | |
"extends_file": "", | |
"icon": "", | |
"signature": "class exit-button.gd", | |
"description": "", | |
"sub_classes": [ | |
], | |
"constants": [ | |
], | |
"members": [ | |
], | |
"signals": [ | |
], | |
"methods": [ | |
{ | |
"name": "_on_ExitButton_pressed", | |
"return_type": "var", | |
"rpc_mode": 0, | |
"signature": "func _on_ExitButton_pressed()", | |
"description": "", | |
"arguments": [ | |
] | |
} | |
], | |
"static_functions": [ | |
] | |
}, | |
{ | |
}, | |
{ | |
"name": "", | |
"path": "scenes/gameplay/pause-layer/pause-layer.gd", | |
"extends_class": [ | |
"CanvasLayer" | |
], | |
"extends_file": "", | |
"icon": "", | |
"signature": "class pause-layer.gd", | |
"description": "", | |
"sub_classes": [ | |
], | |
"constants": [ | |
], | |
"members": [ | |
{ | |
"name": "pause", | |
"data_type": "Node", | |
"default_value": null, | |
"setter": "", | |
"getter": "", | |
"export": false, | |
"signature": "var pause: Node", | |
"description": "" | |
}, | |
{ | |
"name": "resume_option", | |
"data_type": "Node", | |
"default_value": null, | |
"setter": "", | |
"getter": "", | |
"export": false, | |
"signature": "var resume_option: Node", | |
"description": "" | |
} | |
], | |
"signals": [ | |
], | |
"methods": [ | |
{ | |
"name": "_unhandled_input", | |
"return_type": "var", | |
"rpc_mode": 0, | |
"signature": "func _unhandled_input(event)", | |
"description": "", | |
"arguments": [ | |
{ | |
"name": "event", | |
"type": "var" | |
} | |
] | |
}, | |
{ | |
"name": "resume", | |
"return_type": "var", | |
"rpc_mode": 0, | |
"signature": "func resume()", | |
"description": "", | |
"arguments": [ | |
] | |
}, | |
{ | |
"name": "pause_game", | |
"return_type": "var", | |
"rpc_mode": 0, | |
"signature": "func pause_game()", | |
"description": "", | |
"arguments": [ | |
] | |
}, | |
{ | |
"name": "_on_Resume_pressed", | |
"return_type": "var", | |
"rpc_mode": 0, | |
"signature": "func _on_Resume_pressed()", | |
"description": "", | |
"arguments": [ | |
] | |
}, | |
{ | |
"name": "_on_Main_Menu_pressed", | |
"return_type": "var", | |
"rpc_mode": 0, | |
"signature": "func _on_Main_Menu_pressed()", | |
"description": "", | |
"arguments": [ | |
] | |
} | |
], | |
"static_functions": [ | |
] | |
}, | |
{ | |
"name": "", | |
"path": "scenes/gameplay/gameplay.gd", | |
"extends_class": [ | |
"Node2D" | |
], | |
"extends_file": "", | |
"icon": "", | |
"signature": "class gameplay.gd", | |
"description": "", | |
"sub_classes": [ | |
], | |
"constants": [ | |
], | |
"members": [ | |
], | |
"signals": [ | |
], | |
"methods": [ | |
{ | |
"name": "pre_start", | |
"return_type": "var", | |
"rpc_mode": 0, | |
"signature": "func pre_start(params)", | |
"description": " `pre_start()` is called when a scene is totally loaded.\n Use this function to receive params from the scene which\n called `Game.change_scene(params)` and to init your\n new scene.\n\n At this point the game is paused (`get_tree().paused = true`).\n", | |
"arguments": [ | |
{ | |
"name": "params", | |
"type": "var" | |
} | |
] | |
}, | |
{ | |
"name": "start", | |
"return_type": "var", | |
"rpc_mode": 0, | |
"signature": "func start()", | |
"description": " `start()` is called when the graphic transition ends.\n", | |
"arguments": [ | |
] | |
} | |
], | |
"static_functions": [ | |
] | |
}, | |
{ | |
"name": "", | |
"path": "scenes/main/scenes/resource_multithread_loader.gd", | |
"extends_class": [ | |
"Node" | |
], | |
"extends_file": "", | |
"icon": "", | |
"signature": "class resource_multithread_loader.gd", | |
"description": "", | |
"sub_classes": [ | |
], | |
"constants": [ | |
], | |
"members": [ | |
{ | |
"name": "thread", | |
"data_type": "Thread", | |
"default_value": null, | |
"setter": "", | |
"getter": "", | |
"export": false, | |
"signature": "var thread: Thread", | |
"description": "" | |
} | |
], | |
"signals": [ | |
{ | |
"name": "resource_loaded", | |
"arguments": [ | |
"res" | |
], | |
"signature": "signal resource_loaded(res)", | |
"description": "" | |
} | |
], | |
"methods": [ | |
{ | |
"name": "_ready", | |
"return_type": "null", | |
"rpc_mode": 0, | |
"signature": "func _ready() -> null", | |
"description": "", | |
"arguments": [ | |
] | |
}, | |
{ | |
"name": "load_scene", | |
"return_type": "var", | |
"rpc_mode": 0, | |
"signature": "func load_scene(path)", | |
"description": "", | |
"arguments": [ | |
{ | |
"name": "path", | |
"type": "var" | |
} | |
] | |
}, | |
{ | |
"name": "_thread_load", | |
"return_type": "var", | |
"rpc_mode": 0, | |
"signature": "func _thread_load(path)", | |
"description": "", | |
"arguments": [ | |
{ | |
"name": "path", | |
"type": "var" | |
} | |
] | |
}, | |
{ | |
"name": "_thread_done", | |
"return_type": "var", | |
"rpc_mode": 0, | |
"signature": "func _thread_done(resource)", | |
"description": "", | |
"arguments": [ | |
{ | |
"name": "resource", | |
"type": "var" | |
} | |
] | |
}, | |
{ | |
"name": "_exit_tree", | |
"return_type": "null", | |
"rpc_mode": 0, | |
"signature": "func _exit_tree() -> null", | |
"description": "", | |
"arguments": [ | |
] | |
} | |
], | |
"static_functions": [ | |
] | |
}, | |
{ | |
}, | |
{ | |
}, | |
{ | |
} | |
] | |
} |
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