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using UnityEngine; | |
using System.Collections; | |
namespace CompanyName { | |
public class TheThing : MonoBehaviour { | |
// 1 | |
// Public fields section. Try to avoid public fields. |
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using System; | |
using System.Reflection; | |
using Leopotam.Ecs; | |
using UnityEngine; | |
//----------------------------------------------------------------------------- | |
// Attributes | |
//----------------------------------------------------------------------------- | |
class EcsInjectToStatic : Attribute { } |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Net.WebSockets; | |
using System.Text; | |
using System.Threading; | |
using System.Threading.Tasks; | |
namespace NativeWebSocket { | |
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using System; | |
using System.Text; | |
//---------------------------------------------------------------------------- | |
// Using: | |
// | |
// private UpdateCheckString<int, int> _updateCheck; | |
// ... | |
// if(_updateCheck.IsChanged("Time now: {0}:{1}", DateTime.UtcNow.Minute, DateTime.UtcNow.Second)) | |
// TextObject.text = _updateCheck; |
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#ifndef _u_csv_h_ | |
#define _u_csv_h_ | |
#include <iostream> | |
#include <fstream> | |
#include <sstream> | |
#include <vector> | |
#include <string> |