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@daniel229
Created February 24, 2015 11:32
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Name Value
Lighting enable 0
Light 0 enable 0
Light 1 enable 0
Light 2 enable 0
Light 3 enable 0
Clip enable 1
Cullface enable 0
Texture map enable 1
Fog enable 0
Dither enable 0
Alpha blend enable 1
Alpha test enable 1
Depth test enable 1
Stencil test enable 0
Antialias enable 0
Patch cull enable 0
Color test enable 0
Logic op enable 0
Depth write disable 0
Name Value
Ambient color 000000
Ambient alpha 000000
Material update ambient
Material emissive 000000
Material ambient ffffff
Material diffuse 000000
Material alpha 0000ff
Material specular 000000
Mat. specular coef 0.000000
Reverse normals 0
Shade model 1
Light mode 1 (disabled)
Light type 0 0 (disabled)
Light type 1 0 (disabled)
Light type 2 0 (disabled)
Light type 3 0 (disabled)
Light pos 0 0.000000, 0.000000, 0.000000 (disabled)
Light pos 1 0.000000, 0.000000, 0.000000 (disabled)
Light pos 2 0.000000, 0.000000, 0.000000 (disabled)
Light pos 3 0.000000, 0.000000, 0.000000 (disabled)
Light dir 0 0.000000, 0.000000, 0.000000 (disabled)
Light dir 1 0.000000, 0.000000, 0.000000 (disabled)
Light dir 2 0.000000, 0.000000, 0.000000 (disabled)
Light dir 3 0.000000, 0.000000, 0.000000 (disabled)
Light att 0 1.000000, 0.000000, 0.000000 (disabled)
Light att 1 1.000000, 0.000000, 0.000000 (disabled)
Light att 2 1.000000, 0.000000, 0.000000 (disabled)
Light att 3 1.000000, 0.000000, 0.000000 (disabled)
Lightspot coef 0 0.000000 (disabled)
Lightspot coef 1 0.000000 (disabled)
Lightspot coef 2 0.000000 (disabled)
Lightspot coef 3 0.000000 (disabled)
Light angle 0 0.000000 (disabled)
Light angle 1 0.000000 (disabled)
Light angle 2 0.000000 (disabled)
Light angle 3 0.000000 (disabled)
Light ambient 0 000000 (disabled)
Light diffuse 0 000000 (disabled)
Light specular 0 000000 (disabled)
Light ambient 1 000000 (disabled)
Light diffuse 1 000000 (disabled)
Light specular 1 000000 (disabled)
Light ambient 2 000000 (disabled)
Light diffuse 2 000000 (disabled)
Light specular 2 000000 (disabled)
Light ambient 3 000000 (disabled)
Light diffuse 3 000000 (disabled)
Light specular 3 000000 (disabled)
Name Value
Tex U scale 1.000000
Tex V scale 1.000000
Tex U offset 0.000000
Tex V offset 0.000000
Tex mapping mode gen: tex coords, proj: uv
Tex shade srcs 000100
Tex mode swizzled, 1 levels
Tex format 000105
Tex filtering min: linear, mag: linear
Tex wrapping clamp s, clamp t
Tex level/bias 000002
Tex lod slope 3c23d7
Tex func modulate, RGBA
Tex env color ffffff
CLUT 097282e0, w=53344
CLUT format ABGR 8888 ind & ff
Texture L0 addr 097082d0, w=512
Texture L1 addr 00000000, w=0
Texture L2 addr 00000000, w=0
Texture L3 addr 00000000, w=0
Texture L4 addr 00000000, w=0
Texture L5 addr 00000000, w=0
Texture L6 addr 00000000, w=0
Texture L7 addr 00000000, w=0
Texture L0 size 512x256
Texture L1 size 1x1
Texture L2 size 1x1
Texture L3 size 1x1
Texture L4 size 1x1
Texture L5 size 1x1
Texture L6 size 1x1
Texture L7 size 1x1
Name Value
Clear mode 0
Framebuffer 00088000, w=512
Framebuffer format 8888
Depthbuffer 00110000, w=512
Vertex type float texcoords, ABGR 8888 colors, float positions
Offset addr 08000000
Vertex addr 08af8cf4
Index addr 00000000
Region 0,0 - 479,271
Scissor 0,0 - 479,271
Min Z 000000
Max Z 00ffff
Viewport 1 240.000000, -136.000000, 65535.000000
Viewport 2 2048.000000, 2048.000000, 0.000000
Offset 1808.000000x1912.000000
Cull mode 0 (disabled)
Color test pass if (c & ffffff) NEVER (000000 & ffffff) (disabled)
Alpha test pass if (a & ff) >= (08 & ff)
Stencil test pass if (00 & ff) NEVER (a & ff) (disabled)
Stencil test op fail=KEEP, pass/depthfail=KEEP, pass=KEEP (disabled)
Depth test pass if src <= dst
Alpha blend mode add: src.a, 1.0 - src.a
Blend color A ffffff
Blend color B 000000
Logic Op copy (disabled)
Fog 1 1.000000 (disabled)
Fog 2 1.000000 (disabled)
Fog color 000000 (disabled)
RGB mask 000000
Stencil/alpha mask 000000
Morph Weight 0 0.000000
Morph Weight 1 0.000000
Morph Weight 2 0.000000
Morph Weight 3 0.000000
Morph Weight 4 0.000000
Morph Weight 5 0.000000
Morph Weight 6 0.000000
Morph Weight 7 0.000000
Patch division 001010
Patch primitive 000000
Patch facing 000001
Dither 0 001212 (disabled)
Dither 1 003030 (disabled)
Dither 2 001212 (disabled)
Dither 3 003030 (disabled)
Transfer src 00000000, w=0
Transfer src pos 1,0
Transfer dst 00000000, w=0
Transfer dst pos 1,0
Transfer size 1,0
X Y Z U V Color
4.000000 16.999756 28464.222656 0.000000 0.000000 ffffffff
439.993164 16.999756 28464.222656 512.000000 0.000000 ffffffff
4.000000 271.995850 28464.222656 0.000000 256.000000 ffffffff
439.993164 271.995850 28464.222656 512.000000 256.000000 ffffffff
Name 0 1 2 3
World 0 436.000000 0.000000 0.000000 0.000000
World 1 255.000000 0.000000 0.000000 0.000000
World 2 1.000000 4.000000 17.000000 20.000000
View 0 1.000000 0.000000 0.000000 0.000000
View 1 1.000000 0.000000 0.000000 0.000000
View 2 1.000000 0.000000 0.000000 0.000000
Proj 0 0.004167 0.000000 0.000000 0.000000
Proj 1 0.000000 -0.007353 0.000000 0.000000
Proj 2 0.000000 0.000000 0.020202 0.000000
Proj 3 -1.000000 1.000000 0.010101 1.000000
Texgen 0 0.000000 0.000000 0.000000 0.000000
Texgen 1 0.000000 0.000000 0.000000 0.000000
Texgen 2 0.000000 0.000000 0.000000 0.000000
Bone #0 row 0 1.000000 0.000000 0.000000 0.000000
Bone #0 row 1 1.000000 0.000000 0.000000 0.000000
Bone #0 row 2 1.000000 0.000000 0.000000 0.000000
Bone #1 row 0 1.000000 0.000000 0.000000 0.000000
Bone #1 row 1 1.000000 0.000000 0.000000 0.000000
Bone #1 row 2 1.000000 0.000000 0.000000 0.000000
Bone #2 row 0 1.000000 0.000000 0.000000 0.000000
Bone #2 row 1 1.000000 0.000000 0.000000 0.000000
Bone #2 row 2 1.000000 0.000000 0.000000 0.000000
Bone #3 row 0 1.000000 0.000000 0.000000 0.000000
Bone #3 row 1 1.000000 0.000000 0.000000 0.000000
Bone #3 row 2 1.000000 0.000000 0.000000 0.000000
Bone #4 row 0 1.000000 0.000000 0.000000 0.000000
Bone #4 row 1 1.000000 0.000000 0.000000 0.000000
Bone #4 row 2 1.000000 0.000000 0.000000 0.000000
Bone #5 row 0 1.000000 0.000000 0.000000 0.000000
Bone #5 row 1 1.000000 0.000000 0.000000 0.000000
Bone #5 row 2 1.000000 0.000000 0.000000 0.000000
Bone #6 row 0 1.000000 0.000000 0.000000 0.000000
Bone #6 row 1 1.000000 0.000000 0.000000 0.000000
Bone #6 row 2 1.000000 0.000000 0.000000 0.000000
Bone #7 row 0 1.000000 0.000000 0.000000 0.000000
Bone #7 row 1 1.000000 0.000000 0.000000 0.000000
Bone #7 row 2 1.000000 0.000000 0.000000 0.000000
Start PC PC Stall State Started Interrupted
0x08AF8340 0x08AF8DC0 0x00000000 Running Yes No
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