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December 19, 2019 01:30
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Zig Vector Ternary If
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const assert = @import("std").debug.assert; | |
fn make_mask_3_f32(cond: [3]bool) [3]f32 { | |
var mask: [3]f32 = undefined; | |
const ar_cond: [3]bool = cond; | |
comptime var i = 0; | |
inline while (i < 3) : (i += 1) { | |
mask[i] = if (ar_cond[i]) 1.0 else 0.0; | |
} | |
return mask; | |
} | |
fn ternary_if_3_f32(cond: [3]bool, a: @Vector(3, f32), b: @Vector(3, f32)) @Vector(3, f32) { | |
const mask = make_mask_3_f32(cond); // bool to 1.0 or 0.0 | |
const vmask: @Vector(3, f32) = mask; // array to vector | |
const ones: @Vector(3, f32) = [3]f32{ 1.0, 1.0, 1.0 }; // used to negate mask | |
return vmask * a + (ones - vmask) * b; | |
} | |
test "cond to mask" { | |
const cond = [3]bool{ true, false, true }; | |
const mask = make_mask_3_f32(cond); | |
assert(mask[0] == 1.0); | |
assert(mask[1] == 0.0); | |
assert(mask[2] == 1.0); | |
} | |
test "ternary if" { | |
const cond = [3]bool{ true, false, true }; | |
const a: @Vector(3, f32) = [3]f32{ 1.0, 2.0, 3.0 }; | |
const b: @Vector(3, f32) = [3]f32{ 10.0, 9.0, 8.0 }; | |
const result = ternary_if_3_f32(cond, a, b); | |
assert(result[0] == 1.0); | |
assert(result[1] == 9.0); | |
assert(result[2] == 3.0); | |
} |
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