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Rectangle Hole Godot Engine Shader
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shader_type canvas_item; | |
uniform vec2 size; | |
uniform vec2 scale; | |
uniform vec2 position; | |
vec2 uv(vec2 uv) { | |
vec2 s = vec2(size.x / scale.x, size.x / scale.y); | |
vec2 p = vec2(position.x / (size.x / s.x), position.y / (size.y / s.y)); | |
vec2 result = vec2(uv.x * s.x - p.x, uv.y * s.y - p.y); | |
if (result.x>=1.0 ||result.x<=0.0||result.y<=0.0||result.y>=1.0){ | |
result.x=0.0; | |
} | |
return result; | |
} | |
void fragment() { | |
vec4 base = texture(TEXTURE, UV).rgba; | |
vec2 result_uv =uv(UV); | |
if(result_uv.x!=0.0){ | |
base.a = 0.0; | |
} | |
COLOR = base; | |
} |
Author
cenullum
commented
Apr 6, 2020
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