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//! A simple 3D scene with light shining over a cube sitting on a plane. | |
use bevy::prelude::*; | |
use std::f32::consts::PI; | |
fn main() { | |
App::new() | |
.add_plugins(DefaultPlugins) | |
.add_systems(Startup, setup) | |
.run(); | |
} | |
/// set up a simple 3D scene | |
fn setup( | |
mut commands: Commands, | |
mut meshes: ResMut<Assets<Mesh>>, | |
mut materials: ResMut<Assets<StandardMaterial>>, | |
) { | |
// plane | |
commands.spawn(PbrBundle { | |
mesh: meshes.add(shape::Plane::from_size(5.0).into()), | |
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()), | |
..default() | |
}); | |
// cube | |
commands.spawn(PbrBundle { | |
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })), | |
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()), | |
transform: Transform::from_xyz(0.0, 0.5, 0.0), | |
..default() | |
}); | |
// light | |
commands.spawn(DirectionalLightBundle { | |
transform: Transform::from_rotation(Quat::from_euler(EulerRot::ZYX, 0.0, 1.0, -PI / 4.)), | |
directional_light: DirectionalLight { | |
shadows_enabled: true, | |
..default() | |
}, | |
..default() | |
}); | |
// camera | |
commands.spawn(Camera3dBundle { | |
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), | |
..default() | |
}); | |
} |
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