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@acarril
acarril / bootable-win-on-mac.md
Created November 18, 2022 17:49
Create a bootable Windows USB using macOS

For some reason, it is surprisingly hard to create a bootable Windows USB using macOS. These are my steps for doing so, which have worked for me in macOS Monterey (12.6.1) for Windows 10 and 11. After following these steps, you should have a bootable Windows USB drive.

1. Download a Windows disc image (i.e. ISO file)

You can download Windows 10 or Windows 11 directly from Microsoft.

2. Identify your USB drive

After plugging the drive to your machine, identify the name of the USB device using diskutil list, which should return an output like the one below. In my case, the correct disk name is disk2.

$remoteport = bash.exe -c "ip addr show eth0 | grep 'inet '"
$found = $remoteport -match '\d{1,3}\.\d{1,3}\.\d{1,3}\.\d{1,3}';
if( $found ){
$remoteport = $matches[0];
} else{
echo "The Script Exited, the ip address of WSL 2 cannot be found";
exit;
}
@liborvanek
liborvanek / transition.js
Last active October 12, 2024 16:17
Page transition mixin for Nuxt.js with GreenSock GSAP
import { TimelineMax, TweenMax, Power2, Back } from 'gsap'
let curtainsOpenTimeline = () => {
return new TimelineMax()
.set('.curtains', { transformOrigin: '0%' })
.fromTo('.curtains', 0.6, { scaleX: 0 }, { scaleX: 1, ease: Power2.easeInOut })
.fromTo('.curtains-logo', 0.3, { x: '-100%', autoAlpha: 0 }, { x: '-50%', autoAlpha: 1, ease: Power2.easeInOut }, '-=0.45')
}
let curtainsCloseTimeline = () => {
@noygal
noygal / Windows Subsystem for Linux version 1 and 2 (WSL) - node install guide.md
Last active October 16, 2024 01:06
Installing node via windows subsystem for linux

Windows 10 version 2004 - Installing Node.js on Windows Subsystem for Linux (WSL/WSL2)

UPDATE (Fall 2020): This gist is an updated version to the Windows 10 Fall Creators Update - Installing Node.js on Windows Subsystem for Linux (WSL) guide, I usually just keep here notes, configuration or short guides for personal use, it was nice to know it also helps other ppl, I hope this one too.

Windows updated windows subsystem for linux to version 2, as the F.A.Q stated you can still use WSL version 1 side by side with version 2. I'm not sure about existing WSL machines surviving the upgrade process, but as always backup and 🤞. NOTE: WSL version 1 is not replace/deprecated, and there ar

@ayamflow
ayamflow / gist:96a1f554c3f88eef2f9d0024fc42940f
Last active December 13, 2024 12:38
Threejs Fit plane to screen
var cameraZ = camera.position.z;
var planeZ = 5;
var distance = cameraZ - planeZ;
var aspect = viewWidth / viewHeight;
var vFov = camera.fov * Math.PI / 180;
var planeHeightAtDistance = 2 * Math.tan(vFov / 2) * distance;
var planeWidthAtDistance = planeHeightAtDistance * aspect;
// or
@dmnsgn
dmnsgn / WebGL-WebGPU-frameworks-libraries.md
Last active January 3, 2025 21:55
A collection of WebGL and WebGPU frameworks and libraries

A non-exhaustive list of WebGL and WebGPU frameworks and libraries. It is mostly for learning purposes as some of the libraries listed are wip/outdated/not maintained anymore.

Engines and libraries ⚙️

Name Stars Last Commit Description
three.js ![GitHub
<?php
//https://developers.facebook.com/docs/messenger-platform/account-linking
define('BOT_TOKEN', 'EAACmZAGF3rLkBAP1ZAeiUWnUXSkDtroxJ3OZBz1gHgScvB1YBUagg9iZCSQyFfKec76shZBmMcoqAD5MiRbPJQBxDDZBHZCGHsZAvfGSQUYC8ZBtZC0sEEhtEjmG1xuhpzEEptJsxJXhPfJDVMsoEGt60PWPpY1oYNEGu3KZB0uzfLKPgZDZD');
define('VERIFY_TOKEN', 'teste');
define('API_URL', 'https://graph.facebook.com/v2.6/me/messages?access_token='.BOT_TOKEN);
$hub_verify_token = null;
function processMessage($message) {
@stsvilik
stsvilik / gulpfile.js
Last active June 4, 2019 11:24
Gulp browserify, babelify, uglify and concat vendor files
/*! gulpfile.js */
const gulp = require("gulp");
const gutil = require("gulp-util");
const browserify = require("browserify");
const buffer = require("vinyl-buffer");
const uglify = require("gulp-uglify");
const sourcemaps = require("gulp-sourcemaps");
const source = require("vinyl-source-stream");
const concat = require("gulp-concat")
/*
ofxFaceTracker provides an interface to Jason Saragih's FaceTracker library.
getImagePoint()/getImageMesh() are in image space. This means that all the
points will line up with the pixel coordinates of the image you fed into
ofxFaceTracker.
getObjectPoint()/getObjectMesh() are in 3d object space. This is a product of
the mean mesh with only the expression applied. There is no rotation or
translation applied to the object space.
@genekogan
genekogan / _Instructions.md
Last active September 21, 2024 10:33
instructions for generating a style transfer animation from a video

Instructions for making a Neural-Style movie

The following instructions are for creating your own animations using the style transfer technique described by Gatys, Ecker, and Bethge, and implemented by Justin Johnson. To see an example of such an animation, see this video of Alice in Wonderland re-styled by 17 paintings.

Setting up the environment

The easiest way to set up the environment is to simply load Samim's a pre-built Terminal.com snap or use another cloud service like Amazon EC2. Unfortunately the g2.2xlarge GPU instances cost $0.99 per hour, and depending on parameters selected, it may take 10-15 minutes to produce a 512px-wide image, so it can cost $2-3 to generate 1 sec of video at 12fps.

If you do load the