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Brenton Walker Resume

Brenton Walker

###Producer / Designer

Salt Lake City, Utah

######(801) 999-8279


##Background


##Published Games ###404sight

Lead Producer | Retro Yeti Games Published - May 2015

404Sight is a 3D runner with elements inspired by Mirror’s Edge and Assassin’s Creed where the player must run, react, and use their ping ability to reveal tiles that will accelerate or throttle their progress to the end.

###Research Quest

Producer | Therapeutic Games and Apps Lab - University Of Utah Published - May 2015

A dinosaur building game, which promotes critical thinking in junior high students

###What Scientist Am I?

Producer | Therapeudic Games and Apps Lab - University Of Utah Published - December 17th, 2014

The ‘Canyon’ app provides a hook for children (7-10 years old) who enter the museum. The purpose of the app is to generate a specific goal/case for the user that will entice them to visit a specific area in which they have a targeted interest.

###Sims 3 Showtime

Embedded Engineering QA | Electronic Arts Published - Mar 05, 2012

Live the rags to riches story with your Sims while being connected to your friends! Experience the rise to stardom as your Sim performs on stage from one venue to the next.

###Sims 3 Pets 3DS

Embedded Engineering QA | Electronic Arts Published on: Mar 05, 2012

Make your Sims’ home feel even more alive with a new pet! Sometimes an animal is the best companion. Your Sims will love their new pets and all the things they can do. Teaching them tricks is only the beginning.

Work Experience

###Lead Producer | Retro Yeti Games January 2014 -Present

  • Elected by peers to lead team of 12 students over 1.5 years from project inception to publishing.
  • Responsible for team organization, vision, goals, communication, and general project oversight.
  • One of first student games ever to utilize Unreal 4 engine for production
  • Peronsally created all visual effects and particles
  • Worked with all aspects of code and art - created various blueprints and had a hand in each facet of design and development

###Producer | Therapeudic Games and Apps Lab (University of Utah) May 2014 -Present

  • Produced 3 seperate educational games for Natural History Museum of Utah
  • Estimated reach of 80,000 visitors annually for 2 of the 3 projects.
  • Designed, prototyped, and ran public playtests for each game.

###Engingering Quality Assurance | Myrooms.com August 2013 - January 2014

  • First QA hire for the company. Assigned to the Unity engine team. Wrote initial test plans for the project.
  • Assisted in selecting QA team members, and subsequently training them.
  • Maintained bug database, and promoted development builds to live website.

###Embedded Quality Assurance | Electronic Arts Salt Lake March 2011 - February 2012

  • Created and designed testing and compliance checks
  • Principal liaison between QA and engineering teams
  • Responsible for verifying all features locally before they were committed to the main build
  • Declared stable builds with daily smoketests
  • Extensive experience coordinating internal, first party, and ESRB certification

##Skills

####Production Project management | SCRUM & Agile | Rapid prototyping | Design | Jira | Hansoft | Scheduling | Scoping | UX | QA ####Visual Photoshop | Premiere | Illustrator | Maya | Motionbuilder | VFX (particle systems) ####Engineering & Technical Unreal 4 | Network Administration | SVN | Git | C# | Linux | Node.JS | Wordpress | Ghost | Python | Javascript

Education

####Entertainment Arts and Engineering | MEAE | University of Utah | 2015 ####International Trade and Commerce | BA | University of Utah | 2011

Spanish (minor)
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