I hereby claim:
- I am blinsay on github.
- I am blinsay (https://keybase.io/blinsay) on keybase.
- I have a public key ASCPBfc6tPzCAevPF7s5Egc_kP4ftzzbIfrrmiaVnZRMNAo
To claim this, I am signing this object:
#!/bin/bash | |
# | |
# Renew the DHCP lease on your stupid UDM. Why is there no button for this? | |
# | |
# https://community.ui.com/questions/Release-WAN-ip-on-UDM-pro/182aa99e-9b8e-49e9-829f-b5c3e02b4104 | |
# https://udhcp.busybox.net/README.udhcpc | |
# | |
udhcpd_pid=$(pidof udhcpd) |
(lldb) bt all | |
thread #1, queue = 'com.apple.main-thread' | |
frame #0: 0x00000001001fbdb5 blep`core::sync::atomic::atomic_load::h6aee38d0824dc7a5(dst=0x0000000100a05d80, order=Relaxed) at atomic.rs:2276:51 | |
frame #1: 0x00000001000095ed blep`core::sync::atomic::AtomicUsize::load::hb7a33ef6938f2383(self=0x0000000100a05d80, order=Relaxed) at atomic.rs:1364:29 | |
frame #2: 0x000000010000cd3a blep`blep::main::h521b6e1d650d0853 at main.rs:55:10 | |
frame #3: 0x0000000100018bc2 blep`std::rt::lang_start::_$u7b$$u7b$closure$u7d$$u7d$::hbeabee956eb51f15 at rt.rs:67:33 | |
frame #4: 0x0000000100216118 blep`std::panicking::try::do_call::hf2b35caddf59127c [inlined] std::rt::lang_start_internal::_$u7b$$u7b$closure$u7d$$u7d$::hd38dd0e12f275c20 at rt.rs:52:12 [opt] | |
frame #5: 0x000000010021610c blep`std::panicking::try::do_call::hf2b35caddf59127c at panicking.rs:305 [opt] | |
frame #6: 0x000000010021925b blep`__rust_maybe_catch_panic at lib.rs:86:7 [opt] |
(lldb) run | |
Process 15007 launched: '/Users/benl/src/blep/target/debug/blep' (x86_64) | |
starting thread ThreadId(2) | |
starting thread ThreadId(4) | |
starting thread ThreadId(3) | |
starting thread ThreadId(5) | |
200 202ms | |
200 205ms | |
200 201ms | |
200 207ms |
use rand::{thread_rng, Rng}; | |
use std::convert::TryFrom; | |
fn main() { | |
loop { | |
print!("{}", char::try_from(0x2571 + (thread_rng().gen_bool(0.5) as u32)).unwrap()); | |
} | |
} |
I hereby claim:
To claim this, I am signing this object:
I hereby claim:
To claim this, I am signing this object:
Randomly placed actors explore a 2d function by walking along contour lines. Perlin noise courtesy of d2fn.
Pixel-by-pixel contour lines over perlin noise.
Gradient descent on 2d Perlin noise. Inspired by and forked from d2fn
#!/usr/bin/env python | |
# -*- coding: utf-8 -*- | |
knuckles = u""" | |
|⌒|⌒|⌒|⌒|╲ /|⌒|⌒|⌒|⌒| | |
|%s|%s|%s|%s|ノ \|%s|%s|%s|%s) | |
\⠀⠀⠀⠀⠀⠀⠀/⠀⠀ \⠀⠀⠀⠀⠀⠀⠀/ | |
⠀\⠀⠀⠀⠀╱⠀⠀⠀⠀ ╲⠀⠀⠀⠀/ | |
⠀ |⠀⠀⠀|⠀⠀⠀⠀⠀⠀⠀ |⠀⠀| | |
""" |