My Unity repo's git config as of today.
For more complex and complete alternatives, look at:
My Unity repo's git config as of today.
For more complex and complete alternatives, look at:
tell application "Finder" | |
activate | |
-- Get current user's name | |
tell application "System Events" | |
set currentUser to (name of current user) | |
end tell | |
-- for cleanliness | |
close every window |
using UnityEngine; | |
using UnityEditor.ShaderGraph; | |
using System.Reflection; | |
// IMPORTANT: | |
// - tested with LWRP and Shader Graph 4.6.0-preview ONLY | |
// - likely to break in SG 5.x and beyond | |
// - for HDRP, add your own keyword to detect environment | |
[Title("Custom", "Main Light Data")] |
#!/bin/sh | |
# | |
# An example hook script to verify what is about to be committed. | |
# Called by "git commit" with no arguments. The hook should | |
# exit with non-zero status after issuing an appropriate message if | |
# it wants to stop the commit. | |
# | |
# To enable this hook, rename this file to "pre-commit". | |
# Redirect output to stderr. |
using UnityEngine; | |
using UnityEditor; | |
using UnityEngine.Experimental.Rendering.LightweightPipeline; | |
using UnityEditor.Experimental.Rendering.LightweightPipeline; | |
//[CustomEditor(typeof(Camera))] | |
[CustomEditorForRenderPipeline(typeof(Camera), typeof(LightweightRenderPipelineAsset))] | |
//public class LWRPCustomCameraEditor : Editor { | |
public class LWRPCustomCameraEditor : CameraEditor { |
# version: 1.0.1 | |
# latest source: https://gist.github.com/bitinn/22f6fefe026d8d9e83468864edb8f835 | |
import bpy | |
import os | |
def kmi_props_setattr(kmi_props, attr, value): | |
try: | |
setattr(kmi_props, attr, value) |
Shader "Hidden/BeginHQ/FogMachine" { | |
HLSLINCLUDE | |
#include "PostProcessing/Shaders/StdLib.hlsl" | |
/* effect parameters */ | |
TEXTURE2D_SAMPLER2D(_MainTex, sampler_MainTex); | |
TEXTURE2D_SAMPLER2D(_CameraDepthTexture, sampler_CameraDepthTexture); |
Shader "Leocities/Tileable" | |
{ | |
Properties | |
{ | |
_BaseColorMask("BaseColor Mask", 2D) = "white" {} | |
_NormalMetallicRoughness("Normal Metallic Roughness", 2D) = "black" {} | |
[Toggle]_UseDecal("Use Decal", Range( 0 , 1)) = 1 | |
[Toggle]_UseDecalNormal("Use Decal Normal", Range( 0 , 1)) = 1 | |
_DecalBackgroundColor("Decal Background Color", Color) = (0,0,0,0) | |
_DecalForegroundColor("Decal Foreground Color", Color) = (1,1,1,0) |
source dp_MaterialManager.mel; | |
materialManager; | |
// Error: "source dp_materialManager.mel;\n\ | |
// | |
// Error: "/Users/df/Library/Preferences/Autodesk/maya/2018LT/prefs/scripts/dp_MaterialManager.mel" line 2250.1: Unterminated string. // | |
// Error: deleteUI mmDockWindow; \n\ | |
// | |
// Error: "/Users/df/Library/Preferences/Autodesk/maya/2018LT/prefs/scripts/dp_MaterialManager.mel" line 2252.25: Syntax error // | |
// Error: deleteUI materialManagerWindow; \n\ | |
// |
using UnityEngine; | |
using UnityEngine.UI; | |
using UnityEngine.EventSystems; | |
namespace BeginHQ.Utility { | |
/* | |
redirect submit event to parent | |
*/ |