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@amirrajan
Last active December 27, 2020 10:11
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DragonRuby Game Toolkit Sprite Sheet Example
def tick args
args.labels << [640, 689, "Asset Presenter", 0, 1]
args.sprites << tile(0, 0, 100, 100)
args.sprites << tile(1, 0, 200, 200)
args.sprites << tile(2, 0, 300, 300)
10.map_with_index do |x|
10.map_with_index do |y|
args.sprites << tile(x, y, 30 + x * 64, 30 + y * 64)
end
end
end
def tile ordinal_x, ordinal_y, x, y
[
{
x: x,
y: y,
w: 64,
h: 64,
path: 'sprites/sprite_sheet.png',
tile_x: ordinal_x * 64,
tile_y: ordinal_y * 32,
tile_w: 64,
tile_h: 64
}
]
end
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