Created
November 19, 2013 15:47
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Example of TDD with NodeJS
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//This uses mocha + should.js for running the unit tests | |
it('should allow players to take out a Pawn when a five(5/x) is rolled', function() { | |
//Since the dice throws random numnbers, we either need to throw it many times until | |
//we get the value we want, or just overwrite it's functionality. | |
//Here we chose to overwrite using the sinonJS mocking framework | |
sinon.stub(game, 'throwDices').returns([5,4]); | |
sinon.stub(game, 'lastDiceThrow').returns([5,4]); | |
game.enterPawn(0); | |
game.spaces[5].pawns.length.should.be.above(0); | |
}); | |
//But I could have just done: | |
it('should allow players to take out a Pawn when a five(5/x) is rolled', function() { | |
//instead of using a mocking framework I could just overwrite the original | |
//methods on the game object | |
game.throwDices = function() {return [5,4]}; | |
game.lastDiceThrow = function() {return [5,4]}; | |
game.enterPawn(0); | |
game.spaces[5].pawns.length.should.be.above(0); | |
}); |
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