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@akella
Created April 7, 2022 10:43
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move(orientation, position) {
this.isAnimated = true;
let temp = new THREE.Vector3();
let start = new THREE.Spherical().setFromVector3(this.camera.position);
let finish = new THREE.Spherical().setFromVector3(position);
if(Math.abs(start.theta-finish.theta)>Math.PI){
if( Math.abs(start.theta-finish.theta - 2*Math.PI) <Math.abs(start.theta-finish.theta + 2*Math.PI)){
finish.theta +=2*Math.PI
} else{
finish.theta -=2*Math.PI
}
}
gsap.to(this.controls.target, {
duration: 2,
x: orientation.x,
y: orientation.y,
z: orientation.z,
ease: "power2.inOut",
onUpdate: () => {
this.controls.update();
this.isAnimated = false;
},
});
gsap.to(start, {
duration: 2,
radius: finish.radius,
phi: finish.phi,
theta: finish.theta,
ease: "power2.inOut",
onUpdate: () => {
this.camera.position.copy(temp.setFromSpherical(start));
},
});
}
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