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#include <stdio.h> | |
#include <SDL2/SDL.h> | |
#include <SDL2/SDL_image.h> | |
#define WIDTH 800 | |
#define HEIGHT 600 | |
#define IMG_PATH "blinky.png" | |
int main (int argc, char *argv[]) { | |
// variable declarations | |
SDL_Window *win = NULL; | |
SDL_Renderer *renderer = NULL; | |
SDL_Surface *img = NULL; | |
SDL_Rect src; | |
SDL_Rect dst; | |
// Initialize SDL. | |
if (SDL_Init(SDL_INIT_VIDEO) < 0) | |
return 1; | |
int imgFlags = IMG_INIT_PNG; | |
if( !( IMG_Init( imgFlags ) & imgFlags ) ) { | |
printf( "SDL_image could not initialize! SDL_image Error: %s\n", IMG_GetError() ); | |
exit(1); | |
} | |
// create the window | |
win = SDL_CreateWindow("Image Loading", 0, 0, WIDTH, HEIGHT, 0); | |
// load our image | |
img = IMG_Load(IMG_PATH); | |
if (!img) { | |
printf("failed to load image\n"); | |
exit(1); | |
} | |
/* set up the basic pattern */ | |
for (int i = 0; i < 4; i++) { | |
for (int j = 0; i < 4; i++) { | |
dst.x = 172*i; | |
dst.y = 176*j; | |
dst.w = 172; | |
dst.h = 176; | |
SDL_BlitSurface(img, NULL, SDL_GetWindowSurface(win), &dst); | |
} | |
} | |
/* this is where things fail */ | |
src.x = 0; | |
src.y = 50; | |
src.w = WIDTH; | |
src.h = HEIGHT; | |
dst = src; | |
dst.y = 100; | |
int r = SDL_BlitSurface(SDL_GetWindowSurface(win), &src, SDL_GetWindowSurface(win), &dst); | |
if (r) { | |
printf("Blitting failed!\n"); | |
} | |
/* verify that dst has been altered as expected */ | |
printf("x,y,w,h: %d,%d,%d,%d\n",dst.x, dst.y, dst.w, dst.h); | |
// main loop | |
while (1) { | |
// event handling | |
SDL_Event e; | |
if ( SDL_PollEvent(&e) ) { | |
if (e.type == SDL_QUIT) | |
break; | |
else if (e.type == SDL_KEYUP && e.key.keysym.sym == SDLK_ESCAPE) | |
break; | |
} | |
// SDL_BlitSurface(img, NULL, SDL_GetWindowSurface(win), NULL); | |
SDL_UpdateWindowSurface(win); | |
SDL_Delay(10); | |
} | |
SDL_FreeSurface(img); | |
SDL_DestroyWindow(win); | |
return 0; | |
} |
Author
aginor
commented
Aug 15, 2015
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