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using RaylibBeef; | |
using ImGui; | |
using System.Collections; | |
using System; | |
class RaylibImGui | |
{ | |
static ImGui.Context* context; | |
static RaylibBeef.Texture fontTexture; |
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// Created by Starpelly, based on the FL STUDIO oscillator | |
using UnityEngine; | |
using Shapes; | |
public class Oscillator : MonoBehaviour | |
{ | |
public int lengthOfLineRenderer = 16384; | |
public float thickness; | |
public float strength; | |
private Polyline polyline; |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class SimpleSquashStretch : MonoBehaviour { | |
public Vector3 wallSquash = new Vector3(1.66f, 0.7f, 0.1f); | |
public Sprite m_SpriteRenderer; | |
void Start() |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[RequireComponent(typeof(AudioSource))] | |
public class Conductor : MonoBehaviour | |
{ | |
//Song beats per minute | |
//This is determined by the song you're trying to sync up to | |
public float songBpm; |