Created
August 5, 2015 02:23
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BIS_hideUnits = { | |
private ["_units", "_mode"]; | |
_units = [_this, 0, objNull, [objNull, []]] call BIS_fnc_param; | |
_mode = [_this, 1, 0, [0]] call BIS_fnc_param; // 0 - hide (default), 1 - unhide | |
if (_mode == 0) then { | |
// Hide | |
{ | |
{ | |
private ["_unit"]; | |
_unit = _x; | |
_unit hideObjectGlobal true; | |
_unit enableSimulationGlobal false; | |
_unit allowDamage false; | |
//_unit setCaptive true; | |
{_unit disableAI _x} forEach ["ANIM", "AUTOTARGET", "FSM", "MOVE", "TARGET"]; | |
} forEach ([vehicle _x, commander _x, gunner _x, driver _x, _x] + crew _x); | |
} forEach _units; | |
} else { | |
// Unhide | |
{ | |
{ | |
private ["_unit"]; | |
_unit = _x; | |
_unit hideObjectGlobal false; | |
_unit enableSimulationGlobal true; | |
_unit allowDamage true; | |
//_unit setCaptive false; | |
{_unit enableAI _x} forEach ["ANIM", "AUTOTARGET", "FSM", "MOVE", "TARGET"]; | |
} forEach ([vehicle _x, commander _x, gunner _x, driver _x, _x] + crew _x); | |
} forEach _units; | |
}; | |
true | |
}; |
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