- Aim revamp
- Aim skill calculation is reverted to what it used to be, along with the addition of movement strain (moved from original speed skill).
- Rhythm revamp
- Rhythm skill has been removed and incorporated to speed skill (applied to tap strain).
- HD bonus bug fix
- This bug caused HD bonus to be 20% more than they should.
- AR>10.33 bonus bug fix
- This bug caused high AR (above 10.33) bonus to become nonexistent (literally).
- Merge of PC star rating/pp changes:
- Better star rating that correlates with pp
- High and low AR buff on mid-length maps
- Add FL difficulty/skill
- Remove speed cap in difficulty calculation
- This is altered for droid due to its wide OD range and PR mod (which can drastically change the result in high OD). You can find an interactive graph here.
- Rhythm Complexity in Speed Skill
- Fix instant spinners giving insane amounts of strain
- Approximate amount of effective misses using combo
- Changed a few fundamental concepts of 3f nerf penalty
- Now uses the new decomposed tap strain from speed skill to greatly reduce the chance of jump scores from being flagged.
- Keep in mind that the OD scaling in speed cap removal mentioned above doesn't affect the strain that is being considered for 3f nerf.
- Decreased strain threshold since movement strain has been separated.
- Slightly increased final penalty.
- Now uses the new decomposed tap strain from speed skill to greatly reduce the chance of jump scores from being flagged.
- Original accuracy variance changed
- Now uses droid hit window instead of PC hit window, assuming hits are distributed in normal distribution.
- Strain calculation fix
- The latest strain peak wasn't recorded, causing the last few milliseconds of a beatmap's difficulty to be ignored. This fix fixes that bug.
Last active
November 3, 2021 16:01
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DPP Rebalance October 17, 2021 Changelog
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