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@Rian8337
Last active November 3, 2021 16:01
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DPP Rebalance October 17, 2021 Changelog
  • Aim revamp
    • Aim skill calculation is reverted to what it used to be, along with the addition of movement strain (moved from original speed skill).
  • Rhythm revamp
    • Rhythm skill has been removed and incorporated to speed skill (applied to tap strain).
  • HD bonus bug fix
    • This bug caused HD bonus to be 20% more than they should.
  • AR>10.33 bonus bug fix
    • This bug caused high AR (above 10.33) bonus to become nonexistent (literally).
  • Merge of PC star rating/pp changes:
  • Changed a few fundamental concepts of 3f nerf penalty
    • Now uses the new decomposed tap strain from speed skill to greatly reduce the chance of jump scores from being flagged.
      • Keep in mind that the OD scaling in speed cap removal mentioned above doesn't affect the strain that is being considered for 3f nerf.
    • Decreased strain threshold since movement strain has been separated.
    • Slightly increased final penalty.
  • Original accuracy variance changed
    • Now uses droid hit window instead of PC hit window, assuming hits are distributed in normal distribution.
  • Strain calculation fix
    • The latest strain peak wasn't recorded, causing the last few milliseconds of a beatmap's difficulty to be ignored. This fix fixes that bug.
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