This is an analysis of how variadic generics could be added to Rust. It's not a proposal so much as a summary of existing work, and a toolbox for creating an eventual proposal.
Variadic generics (aka variadic templates, or variadic tuples), are an often-requested feature that would enable traits, functions and data structures to be generic over a variable number of types.
To give a quick example, a Rust function with variadic generics might look like this:
fn make_tuple_sing<...T: Sing>(t: (...T)) {
for member in ...t {
member.sing();
}
}
let kpop_band = (KPopStar::new(), KPopStar::new());
let rock_band = (RockStar::new(), RockStar::new(), RockStar::new(), RockStar::new());
let mixed_band = (KPopStar::new(), RockStar::new(), KPopStar::new());
make_tuple_sing(kpop_band);
make_tuple_sing(rock_band);
make_tuple_sing(mixed_band);
Note that variadic generics are a broader feature than variadic functions. There are many languages implementing a feature that lets users call a function with an arbitrary number of parameters; this feature is usually called a variadic function. The extra parameters are dynamically typed (C, JS, Python) or a shorthand for passing a slice (ex: Java, Go, C#).
As far as I'm aware, there are only two widespread languages implementing variadic generics (C++ and D), which is what this document is about. (Zig has similar features, but it doesn't really have "templates" the way C++ or Rust understand it)
This document sometimes refers to "post-monomorphization errors". If you're not familiar with Rust generics, this term might confuse you.
Post-monomorphization errors refer to any compiler error in the code of a generic function, that isn't triggered by compiling the generic function, but is triggered by instantiating it.
A major strength of Rust compared to C++ or D is that post-monomorphization errors are virtually non-existent. If your generic function compiles when you write it, it will compile when someone else uses it.
- https://github.com/fredpointzero/rfcs/blob/variadic_tuples/text/0000-variadic-tuples.md
- https://github.com/alexanderlinne/rfcs/blob/variadic_generics/text/0000-variadic-generics.md
- https://github.com/memoryleak47/variadic-generics/blob/master/0000-variadic-generics.md
- rust-lang/rfcs#376
- rust-lang/lang-team#61
- C++ parameter packs
- D variadics
- Zig comptime - powerful reflection, with similar benefits as variadics.
This has been the focus of much attention, as the use case is a natural extension of the one that motivated const-generics.
Currently, implementing a trait for a tuple is usually done by writing a macro implementing the trait over a given number of fields, then calling the macro multiple times.
This has the same problems that array implementations of traits without const generics had:
- It requires lots of awkward boilerplate.
- It's unpleasant to code and maintain; compiler errors are a lot less readable than with regular generics.
- It only implements the trait up to a fixed number of fields, usually 12. That means that a user with a 13-uple is out of luck.
For instance, right now the implementation of Hash for tuples looks like:
macro_rules! impl_hash_tuple {
// ...
( $($name:ident)+ ) => (
#[stable(feature = "rust1", since = "1.0.0")]
impl<$($name: Hash),+> Hash for ($($name,)+) where last_type!($($name,)+): ?Sized {
#[allow(non_snake_case)]
fn hash<S: Hasher>(&self, state: &mut S) {
let ($(ref $name,)+) = *self;
$($name.hash(state);)+
}
}
);
}
// ...
impl_hash_tuple! { A }
impl_hash_tuple! { A B }
impl_hash_tuple! { A B C }
impl_hash_tuple! { A B C D }
impl_hash_tuple! { A B C D E }
impl_hash_tuple! { A B C D E F }
impl_hash_tuple! { A B C D E F G }
impl_hash_tuple! { A B C D E F G H }
impl_hash_tuple! { A B C D E F G H I }
impl_hash_tuple! { A B C D E F G H I J }
impl_hash_tuple! { A B C D E F G H I J K }
impl_hash_tuple! { A B C D E F G H I J K L }
Variadic generics would provide an idiomatic way to implement a trait for arbitrary tuples.
The ecosystem has a few utility methods that operate on pairs of objects, such as Iterator::zip
or async-std's Future::join
.
There are often use cases where one might want to call these methods to combine more than two objects; currently, the default way to do so is to call the method multiple times and chain the results, eg a.join(b).join(c)
which essentially returns Joined(Joined(a, b), c)
(kind of like "cons lists" in Lisp).
A common workaround is instead implement the utility method as a macro, which can take an arbitrary number of parameters, but this isn't always convenient.
I have never seen this use case suggested before, but it seems like an obvious feature to me; it's also the main use case for variadics in D.
Rust has a lot of crates centered around providing #[attribute]
and #[derive]
macros to enhance your types. These macros often follow a pattern of "list your type's fields, and then for each of the fields, do something similar". For instance:
#[derive(serde::Serialize, serde::Deserialize, Debug)]
struct Point {
x: i32,
y: i32,
}
The Serialize, Deserialize and Debug macros all follow the same principle of "do something with x
, then do something with y
", where the "something" in question can be easily defined with traits. For Debug, this is built-in. For Serialize and Deserialize, this is done by generating a string of tokens that compiles to a Serialize/Deserialize implementation for Point.
By contrast, a serialization function in D will look like
void serialize_struct(T)(Writer writer, string name, const T value)
{
writer.startObject(name);
static foreach (memberName; __traits(allMembers, T))
{{
auto memberValue = __traits(getMember, value, member);
alias PlainMemberT = typeof(cast() memberValue);
static if (isStruct!PlainMemberT)
{
serialize_struct(writer, memberName, memberValue);
}
else
{
// Serialize leaf types (eg integers, strings, etc)
// ...
}
}}
}
There are a lot of subtle differences between D's semantics and Rust's, which means some concepts can't be trivially ported. I personally think these differences are under-studied, like much of D's generics, but the specific details are outside the scope of this document.
The gist of it is that D's generics are closer to Rust macros than Rust generics. They feel like a scripting language, where entire chunks of code can be disabled or reinterpreted based on template parameters; so naturally post-monomorphization errors are much more frequent.
That said, the enthusiastic adoption of static foreach
in D shows that there is a strong demand for an easy-to-use, idiomatic feature to write code that applies to each field of a data structure.
Some variadic generics proposals mention other possible use cases. I think they are less compelling, so I'll cover them very briefly:
-
Variadic functions: Right now this use case is covered by macros. Eg where C has
printf
, and D hasprintfln
, Rust has theprintln!
macro. With variadic generics we could write aprintln
function, which would be better-integrated with the language (better error messages, maybe faster compile times, etc); though it probably wouldn't replace theprintln!
macro (for instance, it wouldn't be able to check the format string at compile-time). -
Fn traits: Fn traits currently work with compiler magic, so that they be called with arbitrary numbers and types of arguments. Proposals mention that implementing variadic tuples would offer more flexibility when working with higher-order functions, though I'm not sure that's still the case.
-
Tuple manipulation: Some proposals mention that tuples could be enhanced to be flattened, concatenated, etc. This would allow more flexible code in some situations, eg:
let (package_name, ...fields) = get_some_config(); use_config(package_name, (fields), ...get_other_config());
This section is not so much a proposal for variadic templates, so much as a list of questions that need to be answered to implement the feature.
It's not as structured as I'd like. I'll start with what the syntax might look like, what operations we'll want to allow, and branch out from there.
First and foremost, we want:
- To express "this template function/type/trait takes a parameter that can represent an arbitrary number of types".
- To require that each of those types implements a given trait.
- To declare tuples of variadic types, and pass them around (eg
let my_tuple : /* VARIADIC_TYPES */; foobar(my_tuple);
) - In some case, to "flatten" tuples, and interpret them as a comma-separated list of values, like the spread operator in JavaScript.
Common suggestions to represent variadic types include: Ts...
, ...Ts
, Ts..
, ..Ts
, Ts @ ..
. Using ...
is closer to existing C++/D syntax, but ..
is closer to existing Rust syntax for "and then a bunch of things". The Ts @ ..
syntax in particular mimics existing subslice patterns.
Finally, we want to concisely express "Execute this code for every member of this variadic tuple". There are two common approaches for this:
- Split the tuple into a "head" and a "tail" binding (eg
let (head, ...tail) = my_tuple
), process the head, and recursively call the function on the tail binding. - A special
for
loop which iterates over tuples. Syntax could befor member in ...tuple
orfor member ..in tuple
or something similar.
This document will analyze both approaches later.
Note: I don't really care what the exact syntax is, for any of these features.The examples in this document just use an arbitrary syntax, but any other could work. I ask that commenters focus on the features in this document, and avoid bikeshedding at first. Thank you!
Let's consider the future::join
use-case again:
let a = some_future(1u8);
let b = some_future("hello");
let c = some_future(42.0);
assert_eq!(future::join(a, b, c).await, (1u8, "hello", 42.0));
Thejoin
function takes (SomeFuture<u8>, SomeFuture<&str>, SomeFuture<f32>)
and returns JoinedFuture<(u8, str, f32)>
. To enable this, we need a way for a function declaration to apply a mapping to the types of a variadic tuple. The declaration of join might look like:
fn join<...Fs: Future>(futures: ...Fs) -> JoinedFuture<...Fs::Output>;
(Here we're adding the ...
token before a type-expression that includes a variadic argument, and instantiating the entire type-expression for each member of the variadic; this is similar to how macro_rules! repetitions work)
Conceptually, we are mapping our variadic parameter to a type constructor that looks like <type T where T: Future> => <T as Future>::Output
(pseudocode).
The mapping should carry over all the usual rules of type inference. For instance:
fn unwrap_all<...Ts>(options: ...Option<Ts>) -> (...Ts);
let (a, b, c) = unwrap_all(Some(1), Some("hello"), Some(false));
In the above, type inference should understand that unwrap_all
expects Options, and match the types of Ts to the option payloads (that is, Ts
should be i32, &str, bool
).
The above examples are fairly simple, with a single mapping. Some use-cases are likely to be more complex. For instance, let's imagine a function that splits a tuple of Eithers into tuples of Lefts and Rights.
fn split<...Lefts, ...Rights>(eithers: ...Either<Lefts, Rights>)
-> (...Option<Lefts>, ...Option<Rights>);
The syntax used in this example is simplified, and makes some implicit assumptions: that Lefts
and Rights
variadics have the same tuple size, and that our ...
syntax iterates through both of them "simultaneously" (like Iterator::zip
).
We can imagine use-cases where these assumptions don't hold; for instance, functions that take multiple independent variadic parameter but don't zip them, or a syntax where ...(As, Bs)
with As = i8, i16
, Bs = str, bool
evaluates to (i8, str), (i8, bool), (i16, str), (i16, bool)
. It's unclear how often there would be a real-life need for those use-cases, though.
Either way, the language spec should either document these assumptions, or provide a syntax to include them in a declaration, that both the developer and the compiler can reason about, eg:
fn split<...Lefts, ...Rights>(eithers: ...Either<Lefts, Rights>)
-> (...Option<Lefts>, ...Option<Rights>)
where Lefts: SAME_TUPLE_SIZE_AS<Rights>;
(though I'm personally not super hot on the above syntax; when working with arrays, we usually don't write fn foobar<A: Array<T>, B: Array<T2>>(...) where A: SameSizeAs<B>;
, we use const-generics)
Some users might want to use variadics to concatenate tuples, eg:
fn concat<...As, ...Bs>(a: (...As), b: (...Bs)) -> (...As, ...Bs);
Much of the previous section applies here. It's easy to come up with a syntax that leaves a lot of edge-cases unspecified.
In particular, if users are allowed to use multiple variadics in a single type list, this may make patterns harder to reason about, unless sensible limitations are specified:
fn cut_in_two<...As, ...Bs>(ab: (...As, ...Bs)) -> (...As), (...Bs);
cut_in_two((0, 1, 2, 3, 4)); // Where does As stop and Bs start?
In theory, variadics can enable a statically-typed language to treat types almost like first-class values. Beyond map
, a language could port most of the classic list transformations (filter
, fold
, any
, all
, sort
, dedup
, etc) to sequences of types (and this is indeed what D does).
It's unclear how much real-world use these transformations would have. One could, for instance, write a type constructor IntegerTypes<Ts...>
that would return a subset of the input tuple with only integer types; but it's not obvious what practical applications this constructor would have that cannot be achieved now.
Rust generally frowns upon adding complex type operations for the sake of making them possible, the way some functional programming languages do (no Higher-Kinded Types for you). Anybody wanting to push towards D-style non-linear variadics (that is, type constructors with variadics that aren't N-to-N), will have an uphill climb ahead of them. Among other things, they'll be expected to research how these additions would impact type inference, undecidability issues, and post-monomorphization errors.
Declaring variadic types in only one-half of the feature. The other is how to use them.
A for
loop is the most idiomatic way to express "I want to do the same thing, over and over again, with each item of this collection".
Adapting it for variadics is straightforward:
fn hash_tuple<...Ts: Hash, S: Hasher>(tuple: (...Ts), state: &mut S) {
for member ...in tuple {
member.hash(state);
};
}
We also need tuple-for to return the data at the end of its block, for its respective members:
fn unwrap_all<...Ts>(options: ...Option<Ts>) -> (...Ts) {
for option ...in options {
option.unwrap()
}
}
(That last feature would probably be incompatible with break
and continue
statements; I won't go into details, but there are several ways to adress that)
And in some cases, we need to iterate over types as well as values:
fn to_vecs<...Ts>(options: (...Option<Ts>)) -> (...Vec<Ts>) {
// Again, this is just one possible syntax
for option, type T ...in options {
if let Some(value) = option {
vec![value]
}
else {
Vec::new::<T>()
}
}
}
(Though I don't expect these cases to be common; Rust type inference is strong, and the example above is kind of dumb)
Given the following code:
let array = [1, 2, 3];
for x in &array {
do_stuff(x);
}
we expect x
to be of type &i32
, not i32
.
Similarly, with variadics:
// tuple == (1, 2, 3);
for x ...in &tuple {
do_stuff(x);
}
x
should also be of type &i32
.
Since tuple-for probably won't be built on a trait the way existing for-loops are, the exact rules will probably be a little more magical than with iterators.
Some use-cases might require the implementation to iterate over multiple tuples simultaneously. For instance:
fn zip<...As, ...Bs>(tuple_a: (...As), tuple_b: (...Bs)) -> (...(As, Bs)) {
for a, b ...in tuple_a, tuple_b {
(a, b)
}
}
Another possibility is to have the zip
function above be purely hardcoded, and have other use-cases zip their tuples before using them.
C++ provides a convenient way to fold variadics over binary operators:
template<typename ...Ts> auto sum_of(Ts&& ...ts) {
return (0 + ... + ts);
}
Rust could implement something similar.
Users may want to be able to create new tuples by "flattening" existing tuples, and treating them as if they were a comma-separated list of their members. In JavaScript, this is known as the spread operator, though Rust has a similar concept known as the struct update syntax.
This would make it possible to concatenate tuples or pass them inside arguments list, eg:
let my_tuple = (1, 2, 3, ...previous_tuple);
my_variadic_function(arg1, ...my_tuple, arg2, ...my_other_tuple, more_args);
This is a powerful feature, and as such, it might be hard to reason about. In particular, the type inference system would need to account for cases where the number of arguments a tuple "spreads" into is dependent on template parameters:
fn foo<T1, T2, T3>(t1: T1, t2: T2, t3: T3);
fn bar<...Ts>(tuple: (...Ts) {
// Should probably be an error, there's no guarantee that Ts is 3 members long
foo(...tuple);
}
Destructuring patterns are the opposite of the spread operator:
// prev_tuple == (1, 2, 3, 4, 5, 6);
let (a, ...my_tuple, b, c) = prev_tuple;
// a, b, c == 1, 5, 6
// my_tuple == 2, 3, 4
(Also, some destructuring syntax already exists in the language)
This is often suggested as a means to enable C++11-style recursive variadics, eg:
fn print_all<...Ts>(args: ...Ts) {
match args {
(arg0, ...others_args) => {
print(arg0);
print_all(others_args);
}
() => ()
}
}
But, generally speaking, it's a powerful feature with a lot of potential uses (and thus, much like concatenating and spreading tuples, it makes type inference harder).
Note that tuples have an implementation-defined internal layout. This means that a sequence of fields in a tuple aren't guaranteed to be a subslice of that tuple, which is why binding to destructuring patterns isn't currently allowed in Rust.
In practice, that means let (head, ...tail) = args
might work, but let (ref head, ref ...tail) = &args
would not.
Also, interactions with macros are non-obvious. For instance, it's not immediately clear whether println!("somestufff {}", ...my_tuple)
would compile.
I think this is the most under-analyzed potential benefit of variadic generics.
There is a large consensus that slow compile times are one of the major pain points of Rust (though, interestingly, there doesn't seem to be a recent analysis on the subject). The lifetime system can be tamed after a learning period, but the compiler stays slow, incremental improvements notwithstanding.
I'd wager that for the majority of projects, having to compile syn
and proc-macros takes a big chunk of compile times. There are a lot of Rust projects that use extremely elaborate proc macros to generate trait implementations that boil down to "for every member of your struct, do X".
This is a really inefficient way to produce generic code. We're parsing a token-stream, performing expensive operations on the resulting AST, then producing another token tree that needs to be parsed, type-checked and borrow-checked all over again. The process is fiddly and library maintainers can easily introduce compile errors that don't show up in their tests because they can only be triggered by certain inputs (though solutions are being explored to adress that).
In fact, I'd be interested to see a survey of the most often used proc macros in published crates, because I suspect the vast majority of use-cases could be easily implemented with variadic generics.
For instance, assume that we had variadic generics, as well as a GET_FIELDS
builtin that transforms a struct into a tuple of its fields. The Debug derive could be implemented as:
use syn::*;
#[proc_macro_derive(Debug)]
pub fn derive_debug(input: TokenStream) -> TokenStream {
let mut derive_input = parse_macro_input!(input as DeriveInput);
let struct_name = derive_input.ident.to_string();
let struct_data;
if let Struct(data) = derive_input.data {
struct_data = data;
}
else {
unimplemented!();
}
let field_names : VecDequeue<String> = struct_data.fields.map(|field|
field.ident.unwrap().to_string()
).collect();
let generics = add_trait_bounds(derive_input.generics);
let (impl_generics, ty_generics, where_clause) = generics.split_for_impl();
let expanded = quote! {
impl #impl_generics fmt::Debug for #struct_name #ty_generics #where_clause {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
debug_struct(#struct_name, GET_FIELDS!(self), #field_names, f);
}
}
};
proc_macro::TokenStream::from(expanded)
}
fn debug_struct_fields<...Ts: Debug>(
struct_name: String,
fields: &(...Ts),
field_names: VecDequeue<String>,
f: &mut fmt::Formatter<'_>
)
-> Result<(), fmt::Error>
{
f.debug_struct(struct_name);
for field ...in fields {
f.field(field_names.pop_front(), field);
}
f.finish()
}
- Note: This is an example of a simplified derive macro. Actualy macros usually have more complicated rules regarding attributes; for instance,
Derivative(Debug)
will have rules like "use the debug implementation of all these fields, but skip this one". I believe this could be adressed with the rules already described, though I won't go into details here.
The example still uses syn, because derives can only be written with proc_macros and the entire system is a tower of duct tape. With further language improvements, syn could be removed entirely (with derives based on macros-by-example, or a slightly more ergonomic TokenStream, or a #[derive_with_variadic_generics]
builtin).
Regardless, the example is still a lot leaner than the traditional derive macro. The macro only generates 5 lines of tokens, and the heavy lifting is done by debug_struct_fields
, which only needs to be parsed, type-checked and borrow-checked once. Any errors in the implementation will show up at compile time, not when the macro is being instantiated, with easier-to-read error messages.
How hard would the GET_FIELDS
builtin be to implement? The main problem is that a struct layout is implementation-defined, and there is no guarantee that struct Point{ x: i32, y: i32 };
has the same layout as (i32, i32)
. In practice, we might want a builtin trait like HasVariadicFields<T...>
; so that the prototype of debug_struct_fields
would actually be:
fn debug_struct_fields<...Ts: Debug, Struct: HasVariadicFields<...Ts>>(
struct_name: String,
fields: &Struct,
field_names: VecDequeue<String>,
f: &mut fmt::Formatter<'_>
)
While they're not strictly speaking variadics, first-class types are an idea that comes up often enough.
The general idea would be to treat types as values (no different than integers or string) that can be passed to and returned from const functions, eg:
const fn do_something_with(arg: type) -> type;
type my_type = i32;
type my_other_type = do_something_with(my_type);
This is extremely powerful beyond the scope of variadics; first-class types make it possible to create languages inside the language, and to generate entirely new type semantics inside const functions, while using the familiar syntax of Rust code.
In principle, we can even use them to create variadic tuples and variadic generics without any dedicated syntax, extending existing features:
// Hardcoded by the compiler
impl const Iterator<Type> for Tuple {
const LEN: usize;
// ...
}
let my_tuple = ...;
for member in my_tuple.iter() {
member.do_stuff();
}
struct MyTypes<const Types: Vec<Type>> {
things: (Types),
optional_things: (Types.map(|Type| Option<Type>)),
}
In general, these proposals are suggested as a replacement for variadic generics. The idea being that we don't need variadics if we can use existing syntax instead, applied to types instead of values.
Everything I wrote so far has been a summary of different proposals and design ideas. I've tried to make a balanced account, without actually recommending anything.
This section is where I actually explain how I think the Rust language should implement variadics.
The rust team recently decided to ship a minimum version of const generics, which is currently available on stable. This version only kept the features that were unanimously agreed upon, while postponing the features that required non-trivial design decisions for later stabilization.
I think something similar should be done with variadic generics. A first implementation should be released, focusing on the use case of implementing traits for tuples. This means:
- No zipping, flattening, concatenating, or applying type constructors to tuples.
(...Ts)
is allowed,(...As, ...Bs)
,...Option<As>
,...(As, Bs)
, etc, aren't. - No variadic functions. Eg
fn foobar<...Ts>(tuple: (...Ts))
is allowed,fn foobar<...Ts>(args: ...Ts)
isn't. - Implement tuple
for
. - No spread operator or destructuring patterns (eg
let (a, ...my_tuple, b, c) = prev_tuple;
isn't allowed). - No
GET_FIELDS
orHasVariadicFields
builtin for transforming a struct into a tuple.
This is still more than enough to implement eg the Hash
trait for any arbitrary tuple.
Even before an MVP is stabilized, the language should add a tuple-for syntax for any tuple, including non-variadic tuples.
It's a micro-feature that could pull its weight even without variadics. For instance, proc-macros could generate code with tuple-for, instead of copy-pasting the same bit multiple times. The macros would still have to be called for every tuple size, but the code actually being generated would be simpler.
While I've tried to be balanced, I think it's clear by now that I don't think non-linear tuple arithmetic is worth implementing, even past the MVP stage.
By "non-linear", I mean any operation that takes a N-tuple and doesn't return a N-tuple: the spread operator, destructuring pattern, tuple flattening/concatenation, tuple indexing, etc.
These features are required to implement C++11-style recursive variadics, but C++11-style variadics are absolutely awful. They only work in a language resigned to horrible long post-monomorphization errors and officially-sanctionned hacks to work around the language's own limitations.
There's an interesting conversation about what we want Rust generics to be like; some of that conversation has already started, with the question of whether to allow maybe-panicking code in const generics. Whether to bring tuples closer to reified types, with flattening and indexing and so on, should be part of that conversation, which is broader than this document.
This wouldn't be part of any formal proposal, but it's something to keep in mind.
This document has referred to post-monomorphization errors a lot. A major preprequisite of any variadics proposal should be that it doesn't add any.
More generally, variadics should be designed with Rust's compile-error story in mind. A major feature of Rust is that the compiler helps you locate where an error comes from quickly. A feature that works when you use it right isn't good enough; it must also be easily corrected when you use it wrong.
This should be the case on the declaration side ("your for-loop is invalid because the member type X doesn't match the member type Y of variadic types ...Xs and ...Ys") and on the use side ("you are using unwrap_all wrong because you're giving it Option<X>, Option<Y>
but you're expecting X, ()
, the second parameter should be Y
).
In practice, keeping that focus requires keeping the semantics simple; it's also one of the reasons I think non-linear tuple arithmetic should be avoided.
First-class types are sometimes brought up as a counter-argument against implementing variadics. The reasoning goes that we can implement all of the desired use-cases without adding any new syntax; if we do add a special ...Ts
syntax, that syntax will become a special-case, technical debt that will need to be maintained in the compiler and taught to newcomers, without pulling its weight.
Using first-class types, we can be much more flexible about how we handle our types. We can have generics that use imperative rust code to define the types they handle, which means they can be defined on a much broader set of types without additional syntax.
But, for the reasons I listed in previous sections, I'm extremely skeptical of any such proposal.
I think the above reasoning is flawed. While first-class types may appear simpler at a glance, they come with a slew of corner cases, and subtle semantic changes, that would be much more difficult to implement (and maintain in the compiler, and teach to newcomers) than variadics alone. And, not to belabor a point, but post-monomorphization errors are bad and first-class types would bring millions of post-monomorphization errors.
Bluntly speaking, I don't think they're on the table.
(Speaking generally, we shouldn't add reflection the way Zig or D do it, by saying "How can we expose as much information from the type system as we can?". Instead we should ask "What are the common reflection use-cases, and how can we provide tools to implement them, such that the path-of-least-resistance for the tools is one that degrades gracefully?")
Sections of this document have laid out the base of how derive macros could be improved incrementally, using variadic generics.
But in my dream future, the more generics improve, the less macros will be needed. For instance, after enough progress, we may replace the #[proc_macro_derive]
builtin entirely with a #[variadic_derive]
builtin:
// See https://gist.github.com/PoignardAzur/4795888034e8b40b6b312b1d9da2cf3c
// for a more complete example
#[variadic_derive(struct)]
impl<
const Name: String,
const ...FIELDS_INFO: FieldData,
...Ts: Debug,
Struct: HasVariadicFields<...Ts, ...FieldsInfo>,
> Debug for Struct {
fn fmt(&self, f: &mut Formatter<'_>) -> Result {
let mut f = f.debug_struct(Name);
for field, field_info ...in self.fields, FIELDS_INFO {
let (field_name, _field_attributes) = field_info;
f.field(field_name, field);
}
f.finish()
}
}
It will take a lot of intermediary features for this to be possible, beyond those described in this document. Among others:
- Advanced variadic generics.
- Advanced const generics.
- The ultimate fusion, variadic const generics.
- Some form of compile-time reflection.
- A more thought-out post-monomorphization error story, so that the derive can raise custom errors when a field's attribute doesn't match its type, in a human-readable way.
This will take a lot of time to implement, but once it is implemented, the vast majority of crates will finally repent.
(as in, remove their dependency on syn
)
And that is something we can all aspire to.
Good overview or the problem domain and history! I also like the idea of providing a tuple for loop as a first stepping stone that would be usable on its own. One thought about that, though it might get into syntax bike shedding, but:
Normal
for
loops iterate over a dynamic sequence of homogenous values. A tuplefor
loop would iterate over a static sequences of hereogenous values.So maybe it would make sense to not frame the feature as a loop, but rather as variadic expanded
let
statments (or something similar).Eg something like (syntax of course just an example):
I don't mean this just as keyword bike shedding, but as a way to think about the feature and how it would be taught. After all, its semantic would be closer to a macro that just expands to N blocks of independend code than to a loop. This might also give us more syntactic and semantic wiggle room for the features spoken of in the document.
Another point I've thought about is the discussion about how to control the size of two variadic type packs - eg in the examples where they need to have the same size to zip them for example. There is also the interaction with const generics and the ability to combine both to consider. Eg in C++ you can write an API like
get<2>()
to get the thrid variadic tuple element.So what if, either optional or mandatory, the number of types in a variadic is part of the type signature as a const generic? Eg:
That way you can an actual size to work with and to hang type bound off. Though I guess this could also just be provided with a
TupleSize<...Ts>::LEN
helper.