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PCI ID ==> PCI\VEN_8086&DEV_A0C8&SUBSYS_20908086&REV_20\3&11583659&0&FB | |
HDA ID ==> HDAUDIO\FUNC_01&VEN_10EC&DEV_0700&SUBSYS_80862090&REV_1000 <Realtek High Definition Audio> | |
< RtHDDump.exe file version V2.3.0.6 > | |
File version => | |
File internal name=> | |
<9456> <RTKVHD64.sys 9456> | |
Model index = 493 | |
Wid=12 Codec=90A60140 Drv=90A60140 Loc=00000000 |
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upload=true&script=true&cardinfo= | |
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upload=true&script=true&cardinfo= | |
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upload=true&script=true&cardinfo= | |
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The MicroProse Graphics Library is intended to be a collection of high quality routines | |
To perform the primitive graphic functions normally required in our games. | |
The routines are combined together to form a consistent interface between the applications. | |
As much as possible, graphics adapter specific logic has been hidden.To make the underlying hardware transparent to the user. | |
Each game will of necessity embellish the library with custom features. | |
Hopefully the library will at least provide the required primitives. | |
Many of the C-callable graphics routines get their parameters from a RastPort. | |
A RastPort is a definition of a window into a screen. | |
It defines the boundaries of that window for clipping and relative addressing. | |
As well as maintaining current pen colors and font info for text drawing. |
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DEBUG = print if 0 else lambda *_:() | |
from math import cos, sin, pi | |
ASPECT = 15./10. | |
def bresenham_line(start, end): | |
symbols = getsymbols(start, end) | |
(x1, y1), (x2, y2) = start, end | |
steep = False |
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#!/usr/bin/env python3 | |
# This is used to determine the best cylinder packing for a rectangular spice drawer | |
import numpy as np | |
from math import pi, sqrt | |
""" | |
VARIABLES | |
""" |