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Listen to your web pages
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// origin: https://gist.github.com/tomhicks/6cb5e827723c4eaef638bf9f7686d2d8 , tomhicks/plink-plonk.js | |
/* | |
Copy this into the console of any web page that is interactive and doesn't | |
do hard reloads. You will hear your DOM changes as different pitches of | |
audio. | |
I have found this interesting for debugging, but also fun to hear web pages | |
render like UIs do in movies. | |
*/ | |
// dorian (-) C E F G- A B- | |
let scale = [ | |
264, 330, 352, 391.1, 440, 488.9 | |
] | |
scale = scale.concat(scale.map(x=>x*2)) | |
console.log(scale) | |
function quantize(scale, freq) { | |
return scale.reduce(function(prev, curr){ | |
return (Math.abs(curr - freq) < Math.abs(prev - freq) ? curr : prev); | |
}); | |
} | |
const audioCtx = new (window.AudioContext || window.webkitAudioContext)() | |
const observer = new MutationObserver(observe) | |
function observe(mutationsList) { | |
// with delay | |
delayNote(gain => playNote(mutationsList, gain), 300, 0.2) | |
// without | |
// playNote(mutationsList) | |
} | |
// Compressor as final stage to prevent clipping | |
const compressor = audioCtx.createDynamicsCompressor() | |
compressor.threshold.setValueAtTime(-40, audioCtx.currentTime); | |
compressor.knee.setValueAtTime(40, audioCtx.currentTime); | |
compressor.ratio.setValueAtTime(12, audioCtx.currentTime); | |
compressor.attack.setValueAtTime(0, audioCtx.currentTime); | |
compressor.release.setValueAtTime(0.25, audioCtx.currentTime); | |
compressor.connect(audioCtx.destination) | |
async function playNote(mutationsList, gain = 1) { | |
audioCtx.resume() | |
const oscillator = audioCtx.createOscillator() | |
oscillator.type = "triangle" | |
const biquadFilter = audioCtx.createBiquadFilter(); | |
biquadFilter.type = "lowpass"; | |
const gainNode = audioCtx.createGain(); | |
const panNode = audioCtx.createStereoPanner(); | |
// Setup audio chain | |
oscillator.connect(biquadFilter); | |
biquadFilter.connect(gainNode); | |
gainNode.connect(panNode); | |
panNode.connect(compressor) | |
let freq = quantize(scale, 440 * (Math.random() * 3)) | |
oscillator.frequency.setValueAtTime( | |
quantize(scale, freq), | |
audioCtx.currentTime, | |
) | |
// Low pass gate | |
biquadFilter.frequency.setValueAtTime( | |
quantize(scale, freq * 4), | |
audioCtx.currentTime | |
); | |
biquadFilter.frequency.setTargetAtTime( | |
freq, | |
audioCtx.currentTime, | |
0.09, | |
); | |
// accend the low pass gate with normal attenuatiob | |
gainNode.gain.setValueAtTime( | |
gain, | |
audioCtx.currentTime | |
); | |
gainNode.gain.setTargetAtTime( | |
0, | |
audioCtx.currentTime, | |
0.1, | |
); | |
// random stereo pan | |
panNode.pan.setValueAtTime( | |
Math.random() * 2 - 1, | |
audioCtx.currentTime | |
); | |
oscillator.start() | |
oscillator.stop(audioCtx.currentTime + 1) | |
} | |
async function delayNote(f, time, decay, gain = 1){ | |
if (gain <= 0) { | |
return // stop repeats when they become inaudible | |
} | |
f(gain) | |
setTimeout( _ => delayNote(f, time, decay, gain - decay), time); | |
} | |
observer.observe(document, { | |
attributes: true, | |
childList: true, | |
subtree: true, | |
characterData: true, | |
}) | |
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