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Squad .ini config files
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[Launch] | |
[/Script/EngineSettings.GameMapsSettings] | |
GameInstanceClass=/Script/Engine.GameInstance | |
EditorStartupMap=/Engine/Maps/Templates/Template_Default | |
GameDefaultMap=/Engine/Maps/Entry | |
ServerDefaultMap=/Engine/Maps/Entry | |
GlobalDefaultGameMode="/Script/Engine.GameMode" | |
LocalMapOptions= | |
[URL] | |
Protocol=unreal | |
Name=Player | |
SaveExt=usa | |
Port=7777 | |
PeerPort=7778 | |
[HTTP] | |
HttpTimeout=180 | |
HttpConnectionTimeout=60 | |
HttpReceiveTimeout=30 | |
HttpSendTimeout=30 | |
[Voice] | |
bEnabled=false | |
bDuckingOptOut=true | |
[/Script/Engine.Engine] | |
ConsoleClassName=/Script/Engine.Console | |
GameViewportClientClassName=/Script/Engine.GameViewportClient | |
LocalPlayerClassName=/Script/Engine.LocalPlayer | |
WorldSettingsClassName=/Script/Engine.WorldSettings | |
NavigationSystemClassName=/Script/Engine.NavigationSystem | |
AvoidanceManagerClassName=/Script/Engine.AvoidanceManager | |
PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler | |
LevelActorClassName=/Script/Engine.LevelActor | |
LevelScriptActorClassName=/Script/Engine.LevelScriptActor | |
DefaultBlueprintBaseClassName=/Script/Engine.Actor | |
DataStoreClientClassName=/Script/Engine.DataStoreClient | |
GameUserSettingsClassName=/Script/Engine.GameUserSettings | |
AIControllerClassName=/Script/AIModule.AIController | |
bAllowMatureLanguage=false | |
GameEngine=/Script/Engine.GameEngine | |
EditorEngine=/Script/UnrealEd.EditorEngine | |
UnrealEdEngine=/Script/UnrealEd.UnrealEdEngine | |
TinyFontName=/Engine/EngineFonts/RobotoTiny.RobotoTiny | |
SmallFontName=/Engine/EngineFonts/Roboto.Roboto | |
MediumFontName=/Engine/EngineFonts/Roboto.Roboto | |
LargeFontName=/Engine/EngineFonts/Roboto.Roboto | |
SubtitleFontName=/Engine/EngineFonts/Roboto.Roboto | |
WireframeMaterialName=/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial | |
DefaultMaterialName=/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial | |
DefaultLightFunctionMaterialName=/Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial | |
DefaultTextureName=/Engine/EngineResources/DefaultTexture.DefaultTexture | |
DefaultDiffuseTextureName=/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse | |
DefaultBSPVertexTextureName=/Engine/EditorResources/BSPVertex.BSPVertex | |
HighFrequencyNoiseTextureName=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq | |
DefaultBokehTextureName=/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh | |
GeomMaterialName=/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial | |
DebugMeshMaterialName=/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial | |
PreIntegratedSkinBRDFTextureName=/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF | |
MiniFontTextureName=/Engine/EngineMaterials/MiniFont.MiniFont | |
WeightMapPlaceholderTextureName=/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture | |
LightMapDensityTextureName=/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid | |
LevelColorationLitMaterialName=/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial | |
LevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial | |
LightingTexelDensityName=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV | |
ShadedLevelColorationUnlitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri | |
ShadedLevelColorationLitMaterialName=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial | |
RemoveSurfaceMaterialName=/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial | |
VertexColorMaterialName=/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial | |
VertexColorViewModeMaterialName_ColorOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly | |
VertexColorViewModeMaterialName_AlphaAsColor=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor | |
VertexColorViewModeMaterialName_RedOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly | |
VertexColorViewModeMaterialName_GreenOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly | |
VertexColorViewModeMaterialName_BlueOnly=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly | |
BoneWeightMaterialName=/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial | |
ConstraintLimitMaterialName=/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial | |
InvalidLightmapSettingsMaterialName=/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings | |
PreviewShadowsIndicatorMaterialName=/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial | |
EditorBrushMaterialName=/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial | |
DefaultPhysMaterialName=/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial | |
DefaultDeferredDecalMaterialName=/Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial | |
DefaultPostProcessMaterialName=/Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial | |
TextureStreamingBoundsMaterialName=/Engine/EditorMaterials/Utilities/TextureStreamingBounds_MATInst.TextureStreamingBounds_MATInst | |
ArrowMaterialName=/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial | |
bAllowHostMigration=false | |
HostMigrationTimeout=15 | |
ParticleEventManagerClassPath="/Script/Engine.ParticleEventManager" | |
DefaultTireTypeName=/Engine/EngineTireTypes/DefaultTireType.DefaultTireType | |
DefaultPreviewPawnClassName=/Script/Engine.DefaultPawn | |
PlayOnConsoleSaveDir=Autosaves | |
LightingOnlyBrightness=(R=0.3,G=0.3,B=0.3,A=1.0) | |
+LightComplexityColors=(R=0,G=0,B=0,A=1) | |
+LightComplexityColors=(R=0,G=255,B=0,A=1) | |
+LightComplexityColors=(R=63,G=191,B=0,A=1) | |
+LightComplexityColors=(R=127,G=127,B=0,A=1) | |
+LightComplexityColors=(R=191,G=63,B=0,A=1) | |
+LightComplexityColors=(R=255,G=0,B=0,A=1) | |
+ShaderComplexityColors=(R=0.0,G=1.0,B=0.127,A=1.0) | |
+ShaderComplexityColors=(R=0.0,G=1.0,B=0.0,A=1.0) | |
+ShaderComplexityColors=(R=0.046,G=0.52,B=0.0,A=1.0) | |
+ShaderComplexityColors=(R=0.215,G=0.215,B=0.0,A=1.0) | |
+ShaderComplexityColors=(R=0.52,G=0.046,B=0.0,A=1.0) | |
+ShaderComplexityColors=(R=0.7,G=0.0,B=0.0,A=1.0) | |
+ShaderComplexityColors=(R=1.0,G=0.0,B=0.0,A=1.0) | |
+ShaderComplexityColors=(R=1.0,G=0.0,B=0.5,A=1.0) | |
+ShaderComplexityColors=(R=1.0,G=0.9,B=0.9,A=1.0) | |
+StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.127,A=1.0) | |
+StationaryLightOverlapColors=(R=0.0,G=1.0,B=0.0,A=1.0) | |
+StationaryLightOverlapColors=(R=0.046,G=0.52,B=0.0,A=1.0) | |
+StationaryLightOverlapColors=(R=0.215,G=0.215,B=0.0,A=1.0) | |
+StationaryLightOverlapColors=(R=0.52,G=0.046,B=0.0,A=1.0) | |
+StationaryLightOverlapColors=(R=0.7,G=0.0,B=0.0,A=1.0) | |
+StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.0,A=1.0) | |
+StationaryLightOverlapColors=(R=1.0,G=0.0,B=0.5,A=1.0) | |
+StationaryLightOverlapColors=(R=1.0,G=0.9,B=0.9,A=1.0) | |
+LODColorationColors=(R=1.0,G=1.0,B=1.0,A=1.0) | |
+LODColorationColors=(R=1.0,G=0.0,B=0.0,A=1.0) | |
+LODColorationColors=(R=0.0,G=1.0,B=0.0,A=1.0) | |
+LODColorationColors=(R=0.0,G=0.0,B=1.0,A=1.0) | |
+LODColorationColors=(R=1.0,G=1.0,B=0.0,A=1.0) | |
+LODColorationColors=(R=1.0,G=0.0,B=1.0,A=1.0) | |
+LODColorationColors=(R=0.0,G=1.0,B=1.0,A=1.0) | |
+LODColorationColors=(R=0.5,G=0.0,B=0.5,A=1.0) | |
MaxPixelShaderAdditiveComplexityCount=2000 | |
MaxES2PixelShaderAdditiveComplexityCount=600 | |
bSubtitlesEnabled=True | |
bSubtitlesForcedOff=false | |
DefaultSoundName=/Engine/EngineSounds/WhiteNoise.WhiteNoise | |
MaximumLoopIterationCount = 1000000 | |
; Allows Blueprint classes based on a native Actor or Component subclass to tick even if their parent has bCanEverTick flag set to false. | |
bCanBlueprintsTickByDefault=true | |
; If setting bAllowDebugViewmodesOnConsoles=true, must also add EngineDebugMaterials to the StartupPackages for console platforms | |
bAllowDebugViewmodesOnConsoles=false | |
CameraRotationThreshold=45.0 | |
CameraTranslationThreshold=10000 | |
PrimitiveProbablyVisibleTime = 8.0 | |
MaxOcclusionPixelsFraction = 0.1 | |
MinLightMapDensity=0.0 | |
IdealLightMapDensity=0.2 | |
MaxLightMapDensity=0.8 | |
RenderLightMapDensityGrayscaleScale=1.0 | |
RenderLightMapDensityColorScale=1.0 | |
bRenderLightMapDensityGrayscale=false | |
LightMapDensityVertexMappedColor=(R=0.65,G=0.65,B=0.25,A=1.0) | |
LightMapDensitySelectedColor=(R=1.0,G=0.2,B=1.0,A=1.0) | |
bDisablePhysXHardwareSupport=True | |
bPauseOnLossOfFocus=false | |
MaxParticleResize=0 | |
MaxParticleResizeWarn=0 | |
NetClientTicksPerSecond=200 | |
+StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255)))) | |
+StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255)))) | |
+StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255)))) | |
bShouldGenerateLowQualityLightmaps=true | |
DisplayGamma=2.2 | |
MinDesiredFrameRate=35.000000 | |
InitialButtonRepeatDelay=0.2 | |
ButtonRepeatDelay=0.1 | |
NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver") | |
+NetDriverDefinitions=(DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver") | |
;Default bSmoothFrameRate=true | |
bSmoothFrameRate=false | |
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62)) | |
bCheckForMultiplePawnsSpawnedInAFrame=false | |
NumPawnsAllowedToBeSpawnedInAFrame=2 | |
; This is the default (additive) color of selected objects in the editor | |
DefaultSelectedMaterialColor=(R=0.84,G=0.92,B=0.02,A=1.0) | |
; This is the startup state of the OnScreenDebugMessage system | |
bEnableOnScreenDebugMessages=true | |
NearClipPlane=10.0 | |
bUseStreamingPause=false | |
; Class Redirects for UE4 (e.g. all of the classes we have renamed that are in maps that we still want to utilize) | |
; Note: For class name redirects, the OldClassName must be the plain OldClassName, it cannot be OldPackage.OldClassName | |
+ActiveClassRedirects=(OldClassName="GameplayCueNotify",NewClassName="GameplayCueNotify_Static") | |
+ActiveClassRedirects=(OldClassName="GameplayCueNotify_Blueprint",NewClassName="GameplayCueNotify_Actor") | |
+ActiveClassRedirects=(OldClassName="RB_BodySetup",NewClassName="BodySetup") | |
+ActiveClassRedirects=(OldClassName="AnimTreeInstance",NewClassName="AnimInstance") | |
+ActiveClassRedirects=(OldClassName="VimInstance",NewClassName="AnimInstance") | |
+ActiveClassRedirects=(OldClassName="VimBlueprint",NewClassName="AnimBlueprint") | |
+ActiveClassRedirects=(OldClassName="VimGeneratedClass",NewClassName="AnimBlueprintGeneratedClass") | |
+ActiveClassRedirects=(OldClassName="VimBlueprintFactory",NewClassName="AnimBlueprintFactory") | |
+ActiveClassRedirects=(OldClassName="ReverbVolume",NewClassName="AudioVolume") | |
+ActiveClassRedirects=(OldClassName="ReverbVolumeToggleable",NewClassName="AudioVolume") | |
+ActiveClassRedirects=(OldClassName="BlueprintActorBase",NewClassName="Actor") | |
+ActiveClassRedirects=(OldClassName="WorldInfo",NewClassName="WorldSettings") | |
+ActiveClassRedirects=(OldClassName="RB_Handle",NewClassName="PhysicsHandleComponent") | |
+ActiveClassRedirects=(OldClassName="RB_RadialForceComponent",NewClassName="RadialForceComponent") | |
+ActiveClassRedirects=(OldClassName="SoundMode",NewClassName="SoundMix") | |
+ActiveClassRedirects=(OldClassName="RB_ThrusterComponent",NewClassName="PhysicsThrusterComponent") | |
+ActiveClassRedirects=(OldClassName="RB_Thruster",NewClassName="PhysicsThruster") | |
+ActiveClassRedirects=(OldClassName="RB_ConstraintSetup",NewClassName="PhysicsConstraintTemplate") | |
+ActiveClassRedirects=(OldClassName="RB_BSJointSetup",NewClassName="PhysicsConstraintTemplate") | |
+ActiveClassRedirects=(OldClassName="RB_HingeSetup",NewClassName="PhysicsConstraintTemplate") | |
+ActiveClassRedirects=(OldClassName="RB_PrismaticSetup",NewClassName="PhysicsConstraintTemplate") | |
+ActiveClassRedirects=(OldClassName="RB_SkelJointSetup",NewClassName="PhysicsConstraintTemplate") | |
+ActiveClassRedirects=(OldClassName="RB_ConstraintComponent",NewClassName="PhysicsConstraintComponent") | |
+ActiveClassRedirects=(OldClassName="RB_ConstraintActor",NewClassName="PhysicsConstraintActor") | |
+ActiveClassRedirects=(OldClassName="RB_BSJointActor",NewClassName="PhysicsBSJointActor") | |
+ActiveClassRedirects=(OldClassName="RB_HingeActor",NewClassName="PhysicsHingeActor") | |
+ActiveClassRedirects=(OldClassName="RB_PrismaticActor",NewClassName="PhysicsPrismaticActor") | |
+ActiveClassRedirects=(OldClassName="PhysicsBSJointActor",NewClassName="PhysicsConstraintActor") | |
+ActiveClassRedirects=(OldClassName="PhysicsHingeActor",NewClassName="PhysicsConstraintActor") | |
+ActiveClassRedirects=(OldClassName="PhysicsPrismaticActor",NewClassName="PhysicsConstraintActor") | |
+ActiveClassRedirects=(OldClassName="EMovementMode",NewClassName="/Script/Engine.EngineTypes:EMovementMode") | |
+ActiveClassRedirects=(OldClassName="SensingComponent",NewClassName="PawnSensingComponent") | |
+ActiveClassRedirects=(OldClassName="MovementComp_Character",NewClassName="CharacterMovementComponent") | |
+ActiveClassRedirects=(OldClassName="MovementComp_Rotating",NewClassName="RotatingMovementComponent") | |
+ActiveClassRedirects=(OldClassName="MovementComp_Projectile",NewClassName="ProjectileMovementComponent") | |
+ActiveClassRedirects=(OldClassName="VehicleSim",NewClassName="VehicleMovementComponent") | |
+ActiveClassRedirects=(OldClassName="VehicleSimNoDrive",NewClassName="VehicleMovementComponentNoDrive") | |
+ActiveClassRedirects=(OldClassName="MovementComp_Vehicle",NewClassName="VehicleMovementComponent") | |
+ActiveClassRedirects=(OldClassName="MovementComp_VehicleNoDrive",NewClassName="VehicleMovementComponentNoDrive") | |
+ActiveClassRedirects=(OldClassName="DefaultPawnMovement",NewClassName="FloatingPawnMovement") | |
+ActiveClassRedirects=(OldClassName="StaticMeshReplicatedComponent",NewClassName="StaticMeshComponent") | |
+ActiveClassRedirects=(OldClassName="SkeletalMeshReplicatedComponent",NewClassName="SkeletalMeshComponent") | |
+ActiveClassRedirects=(OldClassName="Vehicle",NewClassName="WheeledVehicle") | |
+ActiveClassRedirects=(OldClassName="VehicleMovementComponent",NewClassName="WheeledVehicleMovementComponent") | |
+ActiveClassRedirects=(OldClassName="VehicleMovementComponent4W",NewClassName="WheeledVehicleMovementComponent4W") | |
; Component name redirects | |
+ActiveClassRedirects=(OldClassName="PointLightComponent",OldSubobjName="PointLightComponent0",NewSubobjName="LightComponent0") | |
+ActiveClassRedirects=(OldClassName="DirectionalLightComponent",OldSubobjName="DirectionalLightComponent0",NewSubobjName="LightComponent0") | |
+ActiveClassRedirects=(OldClassName="SpotLightComponent",OldSubobjName="SpotLightComponent0",NewSubobjName="LightComponent0") | |
+ActiveClassRedirects=(OldClassName="DefaultPawn",OldSubobjName="SpectatorMovement0",NewSubobjName="MovementComponent0") | |
+ActiveClassRedirects=(OldClassName="DefaultPawn",OldSubobjName="DefaultPawnMovement0",NewSubobjName="MovementComponent0") | |
+ActiveClassRedirects=(OldClassName="/Script/BlueprintGraph.K2Node_CastToInterface",NewClassName="/Script/BlueprintGraph.K2Node_DynamicCast") | |
+ActiveClassRedirects=(OldClassName="K2Node_CallSuperFunction",NewClassName="/Script/BlueprintGraph.K2Node_CallParentFunction") | |
+ActiveClassRedirects=(OldClassName="K2Node_MathExpression",NewClassName="/Script/BlueprintGraph.K2Node_MathExpression") | |
+ActiveClassRedirects=(OldClassName="/Script/CoreUObject.K2Node_MathExpression",NewClassName="/Script/BlueprintGraph.K2Node_MathExpression") | |
; Comments got moved to UnrealEd | |
+ActiveClassRedirects=(OldClassName="K2Node_Comment",NewClassName="/Script/UnrealEd.EdGraphNode_Comment") | |
+ActiveClassRedirects=(OldClassName="EdGraphNode_Comment",NewClassName="/Script/UnrealEd.EdGraphNode_Comment") | |
+ActiveClassRedirects=(OldClassName="SpotLightMovable",NewClassName="SpotLight") | |
+ActiveClassRedirects=(OldClassName="SpotLightStatic",NewClassName="SpotLight") | |
+ActiveClassRedirects=(OldClassName="SpotLightStationary",NewClassName="SpotLight") | |
+ActiveClassRedirects=(OldClassName="PointLightMovable",NewClassName="PointLight") | |
+ActiveClassRedirects=(OldClassName="PointLightStatic",NewClassName="PointLight") | |
+ActiveClassRedirects=(OldClassName="PointLightStationary",NewClassName="PointLight") | |
+ActiveClassRedirects=(OldClassName="DirectionalLightMovable",NewClassName="DirectionalLight") | |
+ActiveClassRedirects=(OldClassName="DirectionalLightStatic",NewClassName="DirectionalLight") | |
+ActiveClassRedirects=(OldClassName="DirectionalLightStationary",NewClassName="DirectionalLight") | |
+ActiveClassRedirects=(OldClassName="InterpActor",NewClassName="StaticMeshActor") | |
+ActiveClassRedirects=(OldClassName="PhysicsActor",NewClassName="StaticMeshActor") | |
+ActiveClassRedirects=(OldClassName="SkeletalPhysicsActor",NewClassName="SkeletalMeshActor") | |
+ActiveClassRedirects=(OldClassName="SingleAnimSkeletalActor",NewClassName="SkeletalMeshActor") | |
+ActiveClassRedirects=(OldClassName="SingleAnimSkeletalComponent",NewClassName="SkeletalMeshComponent") | |
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.SetAnim",NewFieldName="SkeletalMeshComponent.SetAnimation") | |
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.Play",NewFieldName="SkeletalMeshComponent.Play") | |
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.Stop",NewFieldName="SkeletalMeshComponent.Stop") | |
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.SetPosition",NewFieldName="SkeletalMeshComponent.SetPosition") | |
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.GetPosition",NewFieldName="SkeletalMeshComponent.GetPosition") | |
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.SetPlayRate",NewFieldName="SkeletalMeshComponent.SetPlayRate") | |
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.GetPlayRate",NewFieldName="SkeletalMeshComponent.GetPlayRate") | |
+K2FieldRedirects=(OldFieldName="SingleAnimSkeletalComponent.IsPlaying",NewFieldName="SkeletalMeshComponent.IsPlaying") | |
+K2FieldRedirects=(OldFieldName="SkeletalMeshComponent.SetAnimBlueprint",NewFieldName="SkeletalMeshComponent.SetAnimInstanceClass") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SkeletalMeshComponent.SetAnimInstanceClass.NewBlueprint", NewParamName="NewClass") | |
+K2FieldRedirects=(OldFieldName="SkeletalMeshComponent.SetAnimClass",NewFieldName="SkeletalMeshComponent.SetAnimInstanceClass") | |
+ActiveClassRedirects=(OldClassName="DynamicBlockingVolume",NewClassName="BlockingVolume") | |
+ActiveClassRedirects=(OldClassName="DynamicPhysicsVolume",NewClassName="PhysicsVolume") | |
+ActiveClassRedirects=(OldClassName="DynamicTriggerVolume",NewClassName="TriggerVolume") | |
+EnumRedirects=(EnumName="EConstraintTransform",OldEnumEntry="EConstraintTransform::Absoluate",NewEnumEntry="EConstraintTransform::Absolute") | |
;Navigation redirects | |
+ActiveClassRedirects=(OldClassName="NavAreaMeta",NewClassName="/Script/Engine.NavArea_Default",InstanceOnly="true") | |
+ActiveClassRedirects=(OldClassName="NavAreaDefinition",NewClassName="/Script/Engine.NavArea") | |
+ActiveClassRedirects=(OldClassName="NavAreaDefault",NewClassName="/Script/Engine.NavArea_Default") | |
+ActiveClassRedirects=(OldClassName="NavAreaNull",NewClassName="/Script/Engine.NavArea_Null") | |
+ActiveClassRedirects=(OldClassName="SmartNavLinkComponent",NewClassName="/Script/Engine.NavLinkCustomComponent") | |
+TaggedPropertyRedirects=(ClassName="NavLinkProxy",OldPropertyName="NavLinks",NewPropertyName="PointLinks") | |
+TaggedPropertyRedirects=(ClassName="NavLinkProxy",OldPropertyName="NavSegmentLinks",NewPropertyName="SegmentLinks") | |
+EnumRedirects=(EnumName="ENavLinkDirection",OldEnumEntry="ESmartNavLinkDir::OneWay",NewEnumEntry="ENavLinkDirection::LeftToRight") | |
+EnumRedirects=(EnumName="ENavLinkDirection",OldEnumEntry="ESmartNavLinkDir::BothWays",NewEnumEntry="ENavLinkDirection::BothWays") | |
+K2FieldRedirects=(OldFieldName="NavigationPath.GetPathLenght",NewFieldName="NavigationPath.GetPathLength") | |
;Locked axis redirects | |
+ActiveClassRedirects=(OldClassName="ELockedAxis", NewClassName="EDOFMode") | |
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="EDOFMode::Default",NewEnumEntry="EDOFMode::Default") | |
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="EDOFMode::X",NewEnumEntry="EDOFMode::YZPlane") | |
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="EDOFMode::Y",NewEnumEntry="EDOFMode::XZPlane") | |
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="EDOFMode::Z",NewEnumEntry="EDOFMode::XYPlane") | |
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="EDOFMode::Custom",NewEnumEntry="EDOFMode::CustomPlane") | |
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="EDOFMode::None",NewEnumEntry="EDOFMode::None") | |
+TaggedPropertyRedirects=(ClassName="BodyInstance",OldPropertyName="LockedAxisMode",NewPropertyName="DOFMode") | |
+TaggedPropertyRedirects=(ClassName="BodyInstance",OldPropertyName="CustomLockedAxis",NewPropertyName="CustomDOFPlaneNormal") | |
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="ELockedAxis::Default",NewEnumEntry="EDOFMode::Default") | |
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="ELockedAxis::X",NewEnumEntry="EDOFMode::YZPlane") | |
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="ELockedAxis::Y",NewEnumEntry="EDOFMode::XZPlane") | |
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="ELockedAxis::Z",NewEnumEntry="EDOFMode::XYPlane") | |
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="ELockedAxis::Custom",NewEnumEntry="EDOFMode::CustomPlane") | |
+EnumRedirects=(EnumName="EDOFMode",OldEnumEntry="ELockedAxis::None",NewEnumEntry="EDOFMode::None") | |
; mesh component | |
+TaggedPropertyRedirects=(ClassName="MeshComponent",OldPropertyName="Materials",NewPropertyName="OverrideMaterials") | |
;SkeletalMesh redirects | |
+TaggedPropertyRedirects=(ClassName="SkeletalMeshLODInfo",OldPropertyName="DisplayFactor",NewPropertyName="ScreenSize") | |
;Behavior Tree editor redirects | |
+ActiveClassRedirects=(OldClassName="BTTask_RunQuery",NewClassName="BTTask_RunEQSQuery") | |
+ActiveClassRedirects=(OldClassName="MoveComponentAction",NewClassName="/Script/Engine/KismetSystemLibrary.MoveComponentAction") | |
+ActiveClassRedirects=(OldClassName="AIDebugComponent",NewClassName="GameplayDebuggingComponent") | |
;Landscape redirects | |
+ActiveClassRedirects=(OldClassName="MaterialExpressionTerrainLayerCoords",NewClassName="/Script/Landscape.MaterialExpressionLandscapeLayerCoords") | |
+ActiveClassRedirects=(OldClassName="MaterialExpressionTerrainLayerSwitch",NewClassName="/Script/Landscape.MaterialExpressionLandscapeLayerSwitch") | |
+ActiveClassRedirects=(OldClassName="MaterialExpressionTerrainLayerWeight",NewClassName="/Script/Landscape.MaterialExpressionLandscapeLayerWeight") | |
+ActiveClassRedirects=(OldClassName="Landscape",NewClassName="/Script/Landscape.Landscape") | |
+ActiveClassRedirects=(OldClassName="LandscapeGizmoActiveActor",NewClassName="/Script/Landscape.LandscapeGizmoActiveActor") | |
+ActiveClassRedirects=(OldClassName="LandscapeGizmoActor",NewClassName="/Script/Landscape.LandscapeGizmoActor") | |
+ActiveClassRedirects=(OldClassName="LandscapeProxy",NewClassName="/Script/Landscape.LandscapeProxy") | |
+ActiveClassRedirects=(OldClassName="ControlPointMeshComponent",NewClassName="/Script/Landscape.ControlPointMeshComponent") | |
+ActiveClassRedirects=(OldClassName="LandscapeComponent",NewClassName="/Script/Landscape.LandscapeComponent") | |
+ActiveClassRedirects=(OldClassName="LandscapeGizmoRenderComponent",NewClassName="/Script/Landscape.LandscapeGizmoRenderComponent") | |
+ActiveClassRedirects=(OldClassName="LandscapeHeightfieldCollisionComponent",NewClassName="/Script/Landscape.LandscapeHeightfieldCollisionComponent") | |
+ActiveClassRedirects=(OldClassName="LandscapeInfo",NewClassName="/Script/Landscape.LandscapeInfo") | |
+ActiveClassRedirects=(OldClassName="LandscapeInfoMap",NewClassName="/Script/Landscape.LandscapeInfoMap") | |
+ActiveClassRedirects=(OldClassName="LandscapeLayerInfoObject",NewClassName="/Script/Landscape.LandscapeLayerInfoObject") | |
+ActiveClassRedirects=(OldClassName="LandscapeMaterialInstanceConstant",NewClassName="/Script/Landscape.LandscapeMaterialInstanceConstant") | |
+ActiveClassRedirects=(OldClassName="LandscapeMeshCollisionComponent",NewClassName="/Script/Landscape.LandscapeMeshCollisionComponent") | |
+ActiveClassRedirects=(OldClassName="LandscapeSplineControlPoint",NewClassName="/Script/Landscape.LandscapeSplineControlPoint") | |
+ActiveClassRedirects=(OldClassName="LandscapeSplineSegment",NewClassName="/Script/Landscape.LandscapeSplineSegment") | |
+ActiveClassRedirects=(OldClassName="LandscapeSplinesComponent",NewClassName="/Script/Landscape.LandscapeSplinesComponent") | |
+ActiveClassRedirects=(OldClassName="MaterialExpressionLandscapeLayerBlend",NewClassName="/Script/Landscape.MaterialExpressionLandscapeLayerBlend") | |
+ActiveClassRedirects=(OldClassName="MaterialExpressionLandscapeLayerCoords",NewClassName="/Script/Landscape.MaterialExpressionLandscapeLayerCoords") | |
+ActiveClassRedirects=(OldClassName="MaterialExpressionLandscapeLayerSwitch",NewClassName="/Script/Landscape.MaterialExpressionLandscapeLayerSwitch") | |
+ActiveClassRedirects=(OldClassName="MaterialExpressionLandscapeLayerWeight",NewClassName="/Script/Landscape.MaterialExpressionLandscapeLayerWeight") | |
+ActiveClassRedirects=(OldClassName="MaterialExpressionLandscapeVisibilityMask",NewClassName="/Script/Landscape.MaterialExpressionLandscapeVisibilityMask") | |
;Procedural foliage redirects | |
+ActiveClassRedirects=(OldClassName="ProceduralFoliageActor",NewClassName="ProceduralFoliageVolume") | |
+ActiveClassRedirects=(OldClassName="ProceduralFoliage",NewClassName="ProceduralFoliageSpawner") | |
+TaggedPropertyRedirects=(ClassName="ProceduralFoliageComponent",OldPropertyName="ProceduralFoliage",NewPropertyName="FoliageSpawner") | |
+TaggedPropertyRedirects=(ClassName="ProceduralFoliageComponent",OldPropertyName="Overlap",NewPropertyName="TileOverlap") | |
+ActiveStructRedirects=(OldStructName="ProceduralFoliageTypeData",NewStructName="FoliageTypeObject") | |
+TaggedPropertyRedirects=(ClassName="ProceduralFoliageSpawner", OldPropertyName="Types", NewPropertyName="FoliageTypes") | |
+TaggedPropertyRedirects=(ClassName="FoliageType", OldPropertyName="InitialMaxAge", NewPropertyName="MaxInitialAge") | |
+TaggedPropertyRedirects=(ClassName="FoliageType", OldPropertyName="bGrowsInShade", NewPropertyName="bSpawnsInShade") | |
;Shortened animation compression algorithm class names | |
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm",NewClassName="AnimCompress") | |
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_Automatic",NewClassName="AnimCompress_Automatic") | |
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_BitwiseCompressOnly",NewClassName="AnimCompress_BitwiseCompressOnly") | |
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_LeastDestructive",NewClassName="AnimCompress_LeastDestructive") | |
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_PerTrackCompression",NewClassName="AnimCompress_PerTrackCompression") | |
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_RemoveEverySecondKey",NewClassName="AnimCompress_RemoveEverySecondKey") | |
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_RemoveLinearKeys",NewClassName="AnimCompress_RemoveLinearKeys") | |
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_RemoveTrivialKeys",NewClassName="AnimCompress_RemoveTrivialKeys") | |
+ActiveClassRedirects=(OldClassName="AnimationCompressionAlgorithm_RevertToRaw",NewClassName="AnimCompress_RevertToRaw") | |
; Moving animation nodes from Engine to AnimGraphRuntime (4.9 era) | |
+ActiveClassRedirects=(OldClassName="ComponentType",NewClassName="/Script/AnimGraphRuntime.ComponentType") | |
+ActiveClassRedirects=(OldClassName="AnimNode_BoneDrivenController",NewClassName="/Script/AnimGraphRuntime.AnimNode_BoneDrivenController") | |
+ActiveClassRedirects=(OldClassName="AnimNode_CopyBone",NewClassName="/Script/AnimGraphRuntime.AnimNode_CopyBone") | |
+ActiveClassRedirects=(OldClassName="AnimNode_HandIKRetargeting",NewClassName="/Script/AnimGraphRuntime.AnimNode_HandIKRetargeting") | |
+ActiveClassRedirects=(OldClassName="AxisOption",NewClassName="/Script/AnimGraphRuntime.AxisOption") | |
+ActiveClassRedirects=(OldClassName="InterpolationBlend",NewClassName="/Script/AnimGraphRuntime.InterpolationBlend") | |
+ActiveClassRedirects=(OldClassName="AnimNode_LookAt",NewClassName="/Script/AnimGraphRuntime.AnimNode_LookAt") | |
+ActiveClassRedirects=(OldClassName="BoneModificationMode",NewClassName="/Script/AnimGraphRuntime.BoneModificationMode") | |
+ActiveClassRedirects=(OldClassName="AnimNode_ModifyBone",NewClassName="/Script/AnimGraphRuntime.AnimNode_ModifyBone") | |
+ActiveClassRedirects=(OldClassName="BoneAxis",NewClassName="/Script/AnimGraphRuntime.BoneAxis") | |
+ActiveClassRedirects=(OldClassName="AnimNode_RotationMultiplier",NewClassName="/Script/AnimGraphRuntime.AnimNode_RotationMultiplier") | |
+ActiveClassRedirects=(OldClassName="AnimNode_SkeletalControlBase",NewClassName="/Script/AnimGraphRuntime.AnimNode_SkeletalControlBase") | |
+ActiveClassRedirects=(OldClassName="AnimNode_SpringBone",NewClassName="/Script/AnimGraphRuntime.AnimNode_SpringBone") | |
+ActiveClassRedirects=(OldClassName="AnimNode_Trail",NewClassName="/Script/AnimGraphRuntime.AnimNode_Trail") | |
+ActiveClassRedirects=(OldClassName="AnimNode_TwoBoneIK",NewClassName="/Script/AnimGraphRuntime.AnimNode_TwoBoneIK") | |
+ActiveClassRedirects=(OldClassName="AnimNode_WheelHandler",NewClassName="/Script/AnimGraphRuntime.AnimNode_WheelHandler") | |
; Renamed all user-exposed locations for rotator fields to display as XYZ (RPY) instead of YPR (4.9 era) | |
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.BreakRot", NewFieldName="KismetMathLibrary.BreakRotator") | |
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.MakeRot", NewFieldName="KismetMathLibrary.MakeRotator") | |
;AIModule redirections | |
+ActiveClassRedirects=(OldClassName="AIController",NewClassName="/Script/AIModule.AIController") | |
+ActiveClassRedirects=(OldClassName="AIResourceInterface",NewClassName="/Script/AIModule.AIResourceInterface") | |
+ActiveClassRedirects=(OldClassName="AISystem",NewClassName="/Script/AIModule.AISystem") | |
+ActiveClassRedirects=(OldClassName="AITypes",NewClassName="/Script/AIModule.AITypes") | |
+ActiveClassRedirects=(OldClassName="BrainComponent",NewClassName="/Script/AIModule.BrainComponent") | |
+ActiveClassRedirects=(OldClassName="KismetAIAsyncTaskProxy",NewClassName="/Script/AIModule.AIAsyncTaskBlueprintProxy") | |
+ActiveClassRedirects=(OldClassName="KismetAIHelperLibrary",NewClassName="/Script/AIModule.AIBlueprintHelperLibrary") | |
+ActiveClassRedirects=(OldClassName="BehaviorTree",NewClassName="/Script/AIModule.BehaviorTree") | |
+ActiveClassRedirects=(OldClassName="BehaviorTreeComponent",NewClassName="/Script/AIModule.BehaviorTreeComponent") | |
+ActiveClassRedirects=(OldClassName="BehaviorTreeManager",NewClassName="/Script/AIModule.BehaviorTreeManager") | |
+ActiveClassRedirects=(OldClassName="BehaviorTreeTypes",NewClassName="/Script/AIModule.BehaviorTreeTypes") | |
+ActiveClassRedirects=(OldClassName="BlackboardComponent",NewClassName="/Script/AIModule.BlackboardComponent") | |
+ActiveClassRedirects=(OldClassName="BlackboardData",NewClassName="/Script/AIModule.BlackboardData") | |
+ActiveClassRedirects=(OldClassName="BTAuxiliaryNode",NewClassName="/Script/AIModule.BTAuxiliaryNode") | |
+ActiveClassRedirects=(OldClassName="BTCompositeNode",NewClassName="/Script/AIModule.BTCompositeNode") | |
+ActiveClassRedirects=(OldClassName="BTDecorator",NewClassName="/Script/AIModule.BTDecorator") | |
+ActiveClassRedirects=(OldClassName="BTFunctionLibrary",NewClassName="/Script/AIModule.BTFunctionLibrary") | |
+ActiveClassRedirects=(OldClassName="BTNode",NewClassName="/Script/AIModule.BTNode") | |
+ActiveClassRedirects=(OldClassName="BTService",NewClassName="/Script/AIModule.BTService") | |
+ActiveClassRedirects=(OldClassName="BTTaskNode",NewClassName="/Script/AIModule.BTTaskNode") | |
+ActiveClassRedirects=(OldClassName="BlackboardKeyAllTypes",NewClassName="/Script/AIModule.BlackboardKeyAllTypes") | |
+ActiveClassRedirects=(OldClassName="BlackboardKeyType",NewClassName="/Script/AIModule.BlackboardKeyType") | |
+ActiveClassRedirects=(OldClassName="BlackboardKeyType_Bool",NewClassName="/Script/AIModule.BlackboardKeyType_Bool") | |
+ActiveClassRedirects=(OldClassName="BlackboardKeyType_Class",NewClassName="/Script/AIModule.BlackboardKeyType_Class") | |
+ActiveClassRedirects=(OldClassName="BlackboardKeyType_Enum",NewClassName="/Script/AIModule.BlackboardKeyType_Enum") | |
+ActiveClassRedirects=(OldClassName="BlackboardKeyType_Float",NewClassName="/Script/AIModule.BlackboardKeyType_Float") | |
+ActiveClassRedirects=(OldClassName="BlackboardKeyType_Int",NewClassName="/Script/AIModule.BlackboardKeyType_Int") | |
+ActiveClassRedirects=(OldClassName="BlackboardKeyType_Name",NewClassName="/Script/AIModule.BlackboardKeyType_Name") | |
+ActiveClassRedirects=(OldClassName="BlackboardKeyType_NativeEnum",NewClassName="/Script/AIModule.BlackboardKeyType_NativeEnum") | |
+ActiveClassRedirects=(OldClassName="BlackboardKeyType_Object",NewClassName="/Script/AIModule.BlackboardKeyType_Object") | |
+ActiveClassRedirects=(OldClassName="BlackboardKeyType_String",NewClassName="/Script/AIModule.BlackboardKeyType_String") | |
+ActiveClassRedirects=(OldClassName="BlackboardKeyType_Vector",NewClassName="/Script/AIModule.BlackboardKeyType_Vector") | |
+ActiveClassRedirects=(OldClassName="BTComposite_Selector",NewClassName="/Script/AIModule.BTComposite_Selector") | |
+ActiveClassRedirects=(OldClassName="BTComposite_Sequence",NewClassName="/Script/AIModule.BTComposite_Sequence") | |
+ActiveClassRedirects=(OldClassName="BTComposite_SimpleParallel",NewClassName="/Script/AIModule.BTComposite_SimpleParallel") | |
+ActiveClassRedirects=(OldClassName="BTDecorator_Blackboard",NewClassName="/Script/AIModule.BTDecorator_Blackboard") | |
+ActiveClassRedirects=(OldClassName="BTDecorator_BlackboardBase",NewClassName="/Script/AIModule.BTDecorator_BlackboardBase") | |
+ActiveClassRedirects=(OldClassName="BTDecorator_BlueprintBase",NewClassName="/Script/AIModule.BTDecorator_BlueprintBase") | |
+ActiveClassRedirects=(OldClassName="BTDecorator_CompareBBEntries",NewClassName="/Script/AIModule.BTDecorator_CompareBBEntries") | |
+ActiveClassRedirects=(OldClassName="BTDecorator_ConeCheck",NewClassName="/Script/AIModule.BTDecorator_ConeCheck") | |
+ActiveClassRedirects=(OldClassName="BTDecorator_Cooldown",NewClassName="/Script/AIModule.BTDecorator_Cooldown") | |
+ActiveClassRedirects=(OldClassName="BTDecorator_DoesPathExist",NewClassName="/Script/AIModule.BTDecorator_DoesPathExist") | |
+ActiveClassRedirects=(OldClassName="BTDecorator_ForceSuccess",NewClassName="/Script/AIModule.BTDecorator_ForceSuccess") | |
+ActiveClassRedirects=(OldClassName="BTDecorator_KeepInCone",NewClassName="/Script/AIModule.BTDecorator_KeepInCone") | |
+ActiveClassRedirects=(OldClassName="BTDecorator_Loop",NewClassName="/Script/AIModule.BTDecorator_Loop") | |
+ActiveClassRedirects=(OldClassName="BTDecorator_Optional",NewClassName="/Script/AIModule.BTDecorator_ForceSuccess") | |
+ActiveClassRedirects=(OldClassName="BTDecorator_ReachedMoveGoal",NewClassName="/Script/AIModule.BTDecorator_ReachedMoveGoal") | |
+ActiveClassRedirects=(OldClassName="BTDecorator_TimeLimit",NewClassName="/Script/AIModule.BTDecorator_TimeLimit") | |
+ActiveClassRedirects=(OldClassName="BTService_BlackboardBase",NewClassName="/Script/AIModule.BTService_BlackboardBase") | |
+ActiveClassRedirects=(OldClassName="BTService_BlueprintBase",NewClassName="/Script/AIModule.BTService_BlueprintBase") | |
+ActiveClassRedirects=(OldClassName="BTService_DefaultFocus",NewClassName="/Script/AIModule.BTService_DefaultFocus") | |
+ActiveClassRedirects=(OldClassName="BTTask_BlackboardBase",NewClassName="/Script/AIModule.BTTask_BlackboardBase") | |
+ActiveClassRedirects=(OldClassName="BTTask_BlueprintBase",NewClassName="/Script/AIModule.BTTask_BlueprintBase") | |
+ActiveClassRedirects=(OldClassName="BTTask_MakeNoise",NewClassName="/Script/AIModule.BTTask_MakeNoise") | |
+ActiveClassRedirects=(OldClassName="BTTask_MoveDirectlyToward",NewClassName="/Script/AIModule.BTTask_MoveDirectlyToward") | |
+ActiveClassRedirects=(OldClassName="BTTask_MoveTo",NewClassName="/Script/AIModule.BTTask_MoveTo") | |
+ActiveClassRedirects=(OldClassName="BTTask_PlaySound",NewClassName="/Script/AIModule.BTTask_PlaySound") | |
+ActiveClassRedirects=(OldClassName="BTTask_RunBehavior",NewClassName="/Script/AIModule.BTTask_RunBehavior") | |
+ActiveClassRedirects=(OldClassName="BTTask_RunEQSQuery",NewClassName="/Script/AIModule.BTTask_RunEQSQuery") | |
+ActiveClassRedirects=(OldClassName="BTTask_Wait",NewClassName="/Script/AIModule.BTTask_Wait") | |
+ActiveClassRedirects=(OldClassName="EnvQuery",NewClassName="/Script/AIModule.EnvQuery") | |
+ActiveClassRedirects=(OldClassName="EnvQueryContext",NewClassName="/Script/AIModule.EnvQueryContext") | |
+ActiveClassRedirects=(OldClassName="EnvQueryGenerator",NewClassName="/Script/AIModule.EnvQueryGenerator") | |
+ActiveClassRedirects=(OldClassName="EnvQueryManager",NewClassName="/Script/AIModule.EnvQueryManager") | |
+ActiveClassRedirects=(OldClassName="EnvQueryOption",NewClassName="/Script/AIModule.EnvQueryOption") | |
+ActiveClassRedirects=(OldClassName="EnvQueryTest",NewClassName="/Script/AIModule.EnvQueryTest") | |
+ActiveClassRedirects=(OldClassName="EnvQueryTypes",NewClassName="/Script/AIModule.EnvQueryTypes") | |
+ActiveClassRedirects=(OldClassName="EQSQueryResultSourceInterface",NewClassName="/Script/AIModule.EQSQueryResultSourceInterface") | |
+ActiveClassRedirects=(OldClassName="EQSRenderingComponent",NewClassName="/Script/AIModule.EQSRenderingComponent") | |
+ActiveClassRedirects=(OldClassName="EQSTestingPawn",NewClassName="/Script/AIModule.EQSTestingPawn") | |
+ActiveClassRedirects=(OldClassName="EnvQueryContext_BlueprintBase",NewClassName="/Script/AIModule.EnvQueryContext_BlueprintBase") | |
+ActiveClassRedirects=(OldClassName="EnvQueryContext_Item",NewClassName="/Script/AIModule.EnvQueryContext_Item") | |
+ActiveClassRedirects=(OldClassName="EnvQueryContext_Querier",NewClassName="/Script/AIModule.EnvQueryContext_Querier") | |
+ActiveClassRedirects=(OldClassName="EnvQueryGenerator_Composite",NewClassName="/Script/AIModule.EnvQueryGenerator_Composite") | |
+ActiveClassRedirects=(OldClassName="EnvQueryGenerator_OnCircle",NewClassName="/Script/AIModule.EnvQueryGenerator_OnCircle") | |
+ActiveClassRedirects=(OldClassName="EnvQueryGenerator_PathingGrid",NewClassName="/Script/AIModule.EnvQueryGenerator_PathingGrid") | |
+ActiveClassRedirects=(OldClassName="EnvQueryGenerator_ProjectedPoints",NewClassName="/Script/AIModule.EnvQueryGenerator_ProjectedPoints") | |
+ActiveClassRedirects=(OldClassName="EnvQueryGenerator_SimpleGrid",NewClassName="/Script/AIModule.EnvQueryGenerator_SimpleGrid") | |
+ActiveClassRedirects=(OldClassName="EnvQueryAllItemTypes",NewClassName="/Script/AIModule.EnvQueryAllItemTypes") | |
+ActiveClassRedirects=(OldClassName="EnvQueryItemType",NewClassName="/Script/AIModule.EnvQueryItemType") | |
+ActiveClassRedirects=(OldClassName="EnvQueryItemType_Actor",NewClassName="/Script/AIModule.EnvQueryItemType_Actor") | |
+ActiveClassRedirects=(OldClassName="EnvQueryItemType_ActorBase",NewClassName="/Script/AIModule.EnvQueryItemType_ActorBase") | |
+ActiveClassRedirects=(OldClassName="EnvQueryItemType_Direction",NewClassName="/Script/AIModule.EnvQueryItemType_Direction") | |
+ActiveClassRedirects=(OldClassName="EnvQueryItemType_Point",NewClassName="/Script/AIModule.EnvQueryItemType_Point") | |
+ActiveClassRedirects=(OldClassName="EnvQueryItemType_VectorBase",NewClassName="/Script/AIModule.EnvQueryItemType_VectorBase") | |
+ActiveClassRedirects=(OldClassName="EnvQueryTest_Distance",NewClassName="/Script/AIModule.EnvQueryTest_Distance") | |
+ActiveClassRedirects=(OldClassName="EnvQueryTest_Dot",NewClassName="/Script/AIModule.EnvQueryTest_Dot") | |
+ActiveClassRedirects=(OldClassName="EnvQueryTest_Pathfinding",NewClassName="/Script/AIModule.EnvQueryTest_Pathfinding") | |
+ActiveClassRedirects=(OldClassName="EnvQueryTest_Trace",NewClassName="/Script/AIModule.EnvQueryTest_Trace") | |
+ActiveClassRedirects=(OldClassName="CrowdAgentInterface",NewClassName="/Script/AIModule.CrowdAgentInterface") | |
+ActiveClassRedirects=(OldClassName="CrowdFollowingComponent",NewClassName="/Script/AIModule.CrowdFollowingComponent") | |
+ActiveClassRedirects=(OldClassName="CrowdManager",NewClassName="/Script/AIModule.CrowdManager") | |
+ActiveClassRedirects=(OldClassName="PathFollowingComponent",NewClassName="/Script/AIModule.PathFollowingComponent") | |
+ActiveClassRedirects=(OldClassName="PawnSensingComponent",NewClassName="/Script/AIModule.PawnSensingComponent") | |
; MovieSceneCore moved to MovieScene | |
+ActiveGameNameRedirects=(OldGameName="/Script/MovieSceneCore", NewGameName="/Script/MovieScene") | |
+ActiveClassRedirects=(OldClassName="MovieScene",NewClassName="/Script/MovieScene.MovieScene") | |
+ActiveClassRedirects=(OldClassName="MovieSceneBindings",NewClassName="/Script/MovieScene.MovieSceneBindings") | |
+ActiveClassRedirects=(OldClassName="MovieScenePropertyTrack",NewClassName="/Script/MovieScene.MovieScenePropertyTrack") | |
+ActiveClassRedirects=(OldClassName="MovieSceneSection",NewClassName="/Script/MovieScene.MovieSceneSection") | |
+ActiveClassRedirects=(OldClassName="MovieSceneTrack",NewClassName="/Script/MovieScene.MovieSceneTrack") | |
+ActiveClassRedirects=(OldClassName="RuntimeMovieScenePlayer",NewClassName="/Script/MovieScene.RuntimeMovieScenePlayer") | |
+ActiveStructRedirects=(OldStructName="MovieSceneSpawnable",NewStructName="/Script/MovieScene.MovieSceneSpawnable") | |
+ActiveStructRedirects=(OldStructName="MovieScenePossessable",NewStructName="/Script/MovieScene.MovieScenePossessable") | |
+ActiveStructRedirects=(OldStructName="MovieSceneEditorData",NewStructName="/Script/MovieScene.MovieSceneEditorData") | |
+ActiveStructRedirects=(OldStructName="MovieSceneObjectBinding",NewStructName="/Script/MovieScene.MovieSceneBinding") | |
+ActiveStructRedirects=(OldStructName="MovieSceneBoundObject",NewStructName="/Script/MovieScene.MovieSceneBoundObject") | |
; MovieSceneCoreTypes moved to MovieSceneTracks | |
+ActiveGameNameRedirects=(OldGameName="/Script/MovieSceneCoreTypes", NewGameName="/Script/MovieSceneTracks") | |
+ActiveClassRedirects=(OldClassName="MovieScene3DTransformSection",NewClassName="/Script/MovieSceneTracks.MovieScene3DTransformSection") | |
+ActiveClassRedirects=(OldClassName="MovieSceneAnimationSection",NewClassName="/Script/MovieSceneTracks.MovieSceneAnimationSection") | |
+ActiveClassRedirects=(OldClassName="MovieSceneAudioSection",NewClassName="/Script/MovieSceneTracks.MovieSceneAudioSection") | |
+ActiveClassRedirects=(OldClassName="MovieSceneBoolSection",NewClassName="/Script/MovieSceneTracks.MovieSceneBoolSection") | |
+ActiveClassRedirects=(OldClassName="MovieSceneByteSection",NewClassName="/Script/MovieSceneTracks.MovieSceneByteSection") | |
+ActiveClassRedirects=(OldClassName="MovieSceneColorSection",NewClassName="/Script/MovieSceneTracks.MovieSceneColorSection") | |
+ActiveClassRedirects=(OldClassName="MovieSceneFloatSection",NewClassName="/Script/MovieSceneTracks.MovieSceneFloatSection") | |
+ActiveClassRedirects=(OldClassName="MovieSceneParticleSection",NewClassName="/Script/MovieSceneTracks.MovieSceneParticleSection") | |
+ActiveClassRedirects=(OldClassName="MovieSceneShotSection",NewClassName="/Script/MovieSceneTracks.MovieSceneShotSection") | |
+ActiveClassRedirects=(OldClassName="MovieSceneVectorSection",NewClassName="/Script/MovieSceneTracks.MovieSceneVectorSection") | |
+ActiveClassRedirects=(OldClassName="SubMovieSceneSection",NewClassName="/Script/MovieSceneTracks.SubMovieSceneSection") | |
+ActiveClassRedirects=(OldClassName="MovieScene3DTransformTrack",NewClassName="/Script/MovieSceneTracks.MovieScene3DTransformTrack") | |
+ActiveClassRedirects=(OldClassName="MovieSceneAnimationTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneAnimationTrack") | |
+ActiveClassRedirects=(OldClassName="MovieSceneAudioTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneAudioTrack") | |
+ActiveClassRedirects=(OldClassName="MovieSceneBoolTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneBoolTrack") | |
+ActiveClassRedirects=(OldClassName="MovieSceneByteTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneByteTrack") | |
+ActiveClassRedirects=(OldClassName="MovieSceneColorTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneColorTrack") | |
+ActiveClassRedirects=(OldClassName="MovieSceneDirectorTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneDirectorTrack") | |
+ActiveClassRedirects=(OldClassName="MovieSceneFloatTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneFloatTrack") | |
+ActiveClassRedirects=(OldClassName="MovieSceneParticleTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneParticleTrack") | |
+ActiveClassRedirects=(OldClassName="MovieSceneVectorTrack",NewClassName="/Script/MovieSceneTracks.MovieSceneVectorTrack") | |
+ActiveClassRedirects=(OldClassName="SubMovieSceneTrack",NewClassName="/Script/MovieSceneTracks.SubMovieSceneTrack") | |
; We renamed EditorGameAgnosticSettings to be less imposing | |
+ActiveClassRedirects=(OldClassName="EditorGameAgnosticSettings",NewClassName="/Script/UnrealEd.EditorSettings") | |
+ActiveClassRedirects=(OldClassName="EditorUserSettings",NewClassName="/Script/UnrealEd.EditorPerProjectUserSettings") | |
+K2FieldRedirects=(OldFieldName="BTTask_MoveDirectlyToward.bForceMoveToLocation",NewFieldName="bDisablePathUpdateOnGoalLocationChange") | |
+K2FieldRedirects=(OldFieldName="BTFunctionLibrary.GetBlackboard", NewFieldName="BTFunctionLibrary.GetOwnersBlackboard") | |
; FunctionalTesting module | |
+K2FieldRedirects=(OldFieldName="FunctionalTest.WantsToRunAgain", NewFieldName="FunctionalTest.OnWantsReRunCheck") | |
+K2FieldRedirects=(OldFieldName="FunctionalTest.GetAdditionalTestFinishedMessage", NewFieldName="FunctionalTest.OnAdditionalTestFinishedMessageRequest") | |
; Renamed SpriteComponent to BillboardComponent | |
+ActiveClassRedirects=(OldClassName="SpriteComponent",NewClassName="BillboardComponent") | |
+ActiveClassRedirects=(OldClassName="MaterialSpriteComponent",NewClassName="MaterialBillboardComponent") | |
; Widget Blueprint Redirects | |
+ActiveClassRedirects=(OldClassName="WidgetBlueprint",NewClassName="/Script/UMGEditor.WidgetBlueprint") | |
+ActiveClassRedirects=(OldClassName="SReply",NewClassName="EventReply") | |
+K2FieldRedirects=(OldFieldName="Widget.Visiblity", NewFieldName="Widget.Visibility") | |
; Renamed ScriptComponent to ScriptPluginComponent | |
+ActiveClassRedirects=(OldClassName="ScriptComponent",NewClassName="ScriptPluginComponent") | |
; Renamed movie scene animations to movie scene sequences | |
+ActiveClassRedirects=(OldClassName="NiagaraAnimation",NewClassName="NiagaraSequence") | |
; Moved Oculus code to a shared plugin module | |
+ActiveGameNameRedirects=(OldGameName="/Script/OculusRift.OculusFunctionLibrary", NewGameName="/Script/OculusLibrary.OculusFunctionLibrary") | |
;EAxis rename | |
+EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_X",NewEnumEntry="EAxis::X") | |
+EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_Y",NewEnumEntry="EAxis::Y") | |
+EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_Z",NewEnumEntry="EAxis::Z") | |
+EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_NONE",NewEnumEntry="EAxis::None") | |
+EnumRedirects=(EnumName="EAxis",OldEnumEntry="AXIS_BLANK",NewEnumEntry="EAxis::None") | |
;EKinematicBonesUpdateToPhysics rename | |
+EnumRedirects=(EnumName="EKinematicBonesUpdateToPhysics", OldEnumEntry="EKinematicBonesUpdateToPhysics::SkipFixedAndSimulatingBones",NewEnumEntry="EKinematicBonesUpdateToPhysics::SkipAllBones") | |
;EPhysicsType rename | |
+EnumRedirects=(EnumName="EPhysicsType", OldEnumEntry="PhysType_Fixed",NewEnumEntry="PhysType_Kinematic") | |
+EnumRedirects=(EnumName="EPhysicsType", OldEnumEntry="PhysType_Unfixed",NewEnumEntry="PhysType_Simulated") | |
;Struct Redirects for UE4 | |
+ActiveStructRedirects=(OldStructName="VimDebugData",NewStructName="AnimBlueprintDebugData") | |
+ActiveStructRedirects=(OldStructName="KeyboardEvent",NewStructName="KeyEvent") | |
+ActiveStructRedirects=(OldStructName="KeyboardFocusEvent",NewStructName="FocusEvent") | |
+EnumRedirects=(EnumName="EComponentCreationMethod", OldEnumEntry="EComponentCreationMethod::ConstructionScript", NewEnumEntry="EComponentCreationMethod::SimpleConstructionScript") | |
; Property name redirects | |
+TaggedPropertyRedirects=(ClassName="Actor",OldPropertyName="LifeSpan",NewPropertyName="InitialLifeSpan") | |
+TaggedPropertyRedirects=(ClassName="ActorComponent",OldPropertyName="bWantsBeginPlayComponent",NewPropertyName="bWantsInitializeComponent") | |
+TaggedPropertyRedirects=(ClassName="AudioComponent",OldPropertyName="PitchMultiplierMin",NewPropertyName="PitchModulationMin") | |
+TaggedPropertyRedirects=(ClassName="AudioComponent",OldPropertyName="PitchMultiplierMax",NewPropertyName="PitchModulationMax") | |
+TaggedPropertyRedirects=(ClassName="AudioComponent",OldPropertyName="VolumeMultiplierMin",NewPropertyName="VolumeModulationMin") | |
+TaggedPropertyRedirects=(ClassName="AudioComponent",OldPropertyName="VolumeMultiplierMax",NewPropertyName="VolumeModulationMax") | |
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="CrouchedPct",NewPropertyName="CrouchedSpeedMultiplier") | |
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="CrouchHeight",NewPropertyName="CrouchedHalfHeight") | |
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="AccelRate",NewPropertyName="MaxAcceleration") | |
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="BrakingDeceleration",NewPropertyName="BrakingDecelerationWalking") | |
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="JumpZ",NewPropertyName="JumpZVelocity") | |
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="GroundSpeed",NewPropertyName="MaxWalkSpeed") | |
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="AirSpeed",NewPropertyName="MaxFlySpeed") | |
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="WaterSpeed",NewPropertyName="MaxSwimSpeed") | |
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="CrouchedSpeedPercent",NewPropertyName="CrouchedSpeedMultiplier") | |
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="bOrientToMovement",NewPropertyName="bOrientRotationToMovement") | |
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="bCrouchMovesCharacterDown",NewPropertyName="bCrouchMaintainsBaseLocation") | |
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="NavMeshProjectionCapsuleHeightScaleUp",NewPropertyName="NavMeshProjectionHeightScaleUp") | |
+TaggedPropertyRedirects=(ClassName="CharacterMovementComponent",OldPropertyName="NavMeshProjectionCapsuleHeightScaleDown",NewPropertyName="NavMeshProjectionHeightScaleDown") | |
+TaggedPropertyRedirects=(ClassName="PawnSensingComponent",OldPropertyName="SightCounterInterval",NewPropertyName="SensingInterval") | |
+TaggedPropertyRedirects=(ClassName="PawnSensingComponent",OldPropertyName="bWantsSeePlayerNotify",NewPropertyName="bSeePawns") | |
+TaggedPropertyRedirects=(ClassName="FloatingPawnMovement",OldPropertyName="AccelRate",NewPropertyName="Acceleration") | |
+TaggedPropertyRedirects=(ClassName="FloatingPawnMovement",OldPropertyName="DecelRate",NewPropertyName="Deceleration") | |
+TaggedPropertyRedirects=(ClassName="PassiveSoundMixModifier",OldPropertyName="VolumeThreshold",NewPropertyName="MinVolumeThreshold") | |
+TaggedPropertyRedirects=(ClassName="ProjectileMovementComponent",OldPropertyName="Speed",NewPropertyName="InitialSpeed") | |
+TaggedPropertyRedirects=(ClassName="PrimitiveComponent",OldPropertyName="CanBeCharacterBase",NewPropertyName="CanCharacterStepUpOn") | |
+TaggedPropertyRedirects=(ClassName="SpringArmComponent",OldPropertyName="bUseControllerViewRotation",NewPropertyName="bUsePawnControlRotation") | |
+TaggedPropertyRedirects=(ClassName="SpringArmComponent",OldPropertyName="bUsePawnViewRotation",NewPropertyName="bUsePawnControlRotation") | |
+TaggedPropertyRedirects=(ClassName="CameraComponent",OldPropertyName="bUsePawnViewRotation",NewPropertyName="bUsePawnControlRotation") | |
+TaggedPropertyRedirects=(ClassName="MaterialEditorInstanceConstant",OldPropertyName="RefractionBias",NewPropertyName="RefractionDepthBias") | |
+TaggedPropertyRedirects=(ClassName="Material",OldPropertyName="RefractionBias",NewPropertyName="RefractionDepthBias") | |
+TaggedPropertyRedirects=(ClassName="SlateBrush",OldPropertyName="TextureObject",NewPropertyName="ResourceObject") | |
+TaggedPropertyRedirects=(ClassName="SlateBrush",OldPropertyName="TextureName",NewPropertyName="ResourceName") | |
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationLowPercent",NewPropertyName="bOverride_AutoExposureLowPercent") | |
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationHighPercent",NewPropertyName="bOverride_AutoExposureHighPercent") | |
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationMinBrightness",NewPropertyName="bOverride_AutoExposureMinBrightness") | |
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationMaxBrightness",NewPropertyName="bOverride_AutoExposureMaxBrightness") | |
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptionSpeedDown",NewPropertyName="bOverride_AutoExposureSpeedDown") | |
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptionSpeedUp",NewPropertyName="bOverride_AutoExposureSpeedUp") | |
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="bOverride_ExposureOffset",NewPropertyName="bOverride_AutoExposureBias") | |
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationLowPercent",NewPropertyName="AutoExposureLowPercent") | |
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationHighPercent",NewPropertyName="AutoExposureHighPercent") | |
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationMinBrightness",NewPropertyName="AutoExposureMinBrightness") | |
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationMaxBrightness",NewPropertyName="AutoExposureMaxBrightness") | |
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptionSpeedDown",NewPropertyName="AutoExposureSpeedDown") | |
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="EyeAdaptionSpeedUp",NewPropertyName="AutoExposureSpeedUp") | |
+TaggedPropertyRedirects=(ClassName="PostProcessSettings",OldPropertyName="ExposureOffset",NewPropertyName="AutoExposureBias") | |
+TaggedPropertyRedirects=(ClassName="FSM_AIProjectileThrow",OldPropertyName="MinTimeBetweenThrows",NewPropertyName="MinTimeBetweenAttacks") | |
+TaggedPropertyRedirects=(ClassName="FSM_AIProjectileThrow",OldPropertyName="MaxThrowRange",NewPropertyName="MaxAttackRange") | |
+TaggedPropertyRedirects=(ClassName="FSM_AIProjectileThrow",OldPropertyName="MinThrowRange",NewPropertyName="MinAttackRange") | |
+TaggedPropertyRedirects=(ClassName="FSM_AIProjectileThrow",OldPropertyName="NumThrowsToReachTargetAccuracy",NewPropertyName="NumAttacksToReachTargetAccuracy") | |
+TaggedPropertyRedirects=(ClassName="MemberReference",OldPropertyName="MemberParentClass",NewPropertyName="MemberParent") | |
+TaggedPropertyRedirects=(ClassName="SimpleMemberReference",OldPropertyName="MemberParentClass",NewPropertyName="MemberParent") | |
+TaggedPropertyRedirects=(ClassName="ComponentKey",OldPropertyName="VariableName",NewPropertyName="SCSVariableName") | |
+TaggedPropertyRedirects=(ClassName="ComponentKey",OldPropertyName="VariableGuid",NewPropertyName="AssociatedGuid") | |
;Vim rename | |
+TaggedPropertyRedirects=(ClassName="AnimInstance",OldPropertyName="VimVertexAnims",NewPropertyName="VertexAnims") | |
; SkinnedMeshComponent | |
+TaggedPropertyRedirects=(ClassName="SkinnedMeshComponent",OldPropertyName="SkinnedMeshUpdateFlag",NewPropertyName="MeshComponentUpdateFlag") | |
; AnimSequence | |
+TaggedPropertyRedirects=(ClassName="AnimSequence",OldPropertyName="BasePose",NewPropertyName="RetargetSource") | |
+TaggedPropertyRedirects=(ClassName="AnimCurveBase", OldPropertyName="CurveName", NewPropertyName="LastObservedName") | |
; GameplayEffect | |
+TaggedPropertyRedirects=(ClassName="GameplayEffect", OldPropertyName="InheritableClearTagsContainer", NewPropertyName="RemoveGameplayEffectsWithTags") | |
+TaggedPropertyRedirects=(ClassName="GameplayEffect", OldPropertyName="IsInhibited", NewPropertyName="bIsInhibited") | |
+EnumRedirects=(EnumName="EGameplayAbilityNetExecutionPolicy",OldEnumEntry="EGameplayAbilityNetExecutionPolicy::Predictive",NewEnumEntry="EGameplayAbilityNetExecutionPolicy::LocalPredicted") | |
+EnumRedirects=(EnumName="EGameplayAbilityNetExecutionPolicy",OldEnumEntry="EGameplayAbilityNetExecutionPolicy::Client",NewEnumEntry="EGameplayAbilityNetExecutionPolicy::LocalOnly") | |
+EnumRedirects=(EnumName="EGameplayAbilityNetExecutionPolicy",OldEnumEntry="EGameplayAbilityNetExecutionPolicy::Server",NewEnumEntry="EGameplayAbilityNetExecutionPolicy::ServerInitiated") | |
+K2FieldRedirects=(OldFieldName="AbilitySystemComponent.TryActivateAbilityByTag",NewFieldName="AbilitySystemComponent.TryActivateAbilitiesByTag") | |
;EMeshComponentUpdateFlags rename | |
+EnumRedirects=(EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_AlwaysTickPoseAndRefreshBones",NewEnumEntry="EMeshComponentUpdateFlag::AlwaysTickPoseAndRefreshBones") | |
+EnumRedirects=(EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_AlwaysTickPose",NewEnumEntry="EMeshComponentUpdateFlag::AlwaysTickPose") | |
+EnumRedirects=(EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_OnlyTickPoseWhenRendered",NewEnumEntry="EMeshComponentUpdateFlag::OnlyTickPoseWhenRendered") | |
; Paper2D modifications (4.2 era) | |
+TaggedPropertyRedirects=(ClassName="PaperRenderComponent",OldPropertyName="TestMaterial",NewPropertyName="MaterialOverride") | |
; Paper2D modifications (4.3 era) | |
+ActiveClassRedirects=(OldClassName="PaperRenderComponent",NewClassName="/Script/Paper2D.PaperSpriteComponent") | |
+ActiveClassRedirects=(OldClassName="PaperAnimatedRenderComponent",NewClassName="/Script/Paper2D.PaperFlipbookComponent") | |
+ActiveClassRedirects=(OldClassName="PaperRenderActor",NewClassName="/Script/Paper2D.PaperSpriteActor") | |
; Paper2D modifications (4.7 era) | |
+ActiveClassRedirects=(OldClassName="PaperTileMapRenderComponent",NewClassName="/Script/Paper2D.PaperTileMapComponent") | |
; Paper2D modifications (4.8 era) | |
+ActiveStructRedirects=(OldStructName="SpritePolygon",NewStructName="SpriteGeometryShape") | |
+ActiveStructRedirects=(OldStructName="SpritePolygonCollection",NewStructName="SpriteGeometryCollection") | |
+TaggedPropertyRedirects=(ClassName="SpriteGeometryCollection",OldPropertyName="Polygons",NewPropertyName="Shapes") | |
+TaggedPropertyRedirects=(ClassName="PaperTileSet",OldPropertyName="ExperimentalPerTileData",NewPropertyName="PerTileData") | |
; Paper2D modifications (4.8.1 era) | |
+ActiveClassRedirects=(OldClassName="PaperSpriteSheet",NewClassName="/Script/PaperSpritesheetImporter.PaperSpriteSheet") | |
; collision response container refactor | |
+TaggedPropertyRedirects=(ClassName="CollisionResponseContainer",OldPropertyName="RigidBody",NewPropertyName="PhysicsBody") | |
+TaggedPropertyRedirects=(ClassName="CollisionResponseContainer",OldPropertyName="Static",NewPropertyName="WorldStatic") | |
+TaggedPropertyRedirects=(ClassName="CollisionResponseContainer",OldPropertyName="Dynamic",NewPropertyName="WorldDynamic") | |
;bodysetup enums moved out of header | |
+ActiveClassRedirects=(OldClassName="ECollisionTraceFlag",NewClassName="/Script/Engine.BodySetupEnums:ECollisionTraceFlag") | |
+ActiveClassRedirects=(OldClassName="EBodyCollisionResponse",NewClassName="/Script/Engine.BodySetupEnums:EBodyCollisionResponse") | |
+ActiveClassRedirects=(OldClassName="EPhysicsType",NewClassName="/Script/Engine.BodySetupEnums:EPhysicsType") | |
+TaggedPropertyRedirects=(ClassName="BodyInstance",OldPropertyName="MovementChannel",NewPropertyName="ObjectType") | |
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.SetMovementChannel",NewFieldName="PrimitiveComponent.SetCollisionObjectType") | |
+K2FieldRedirects=(OldFieldName="SceneComponent.AttachTo",NewFieldName="SceneComponent.K2_AttachTo") | |
+K2FieldRedirects=(OldFieldName="Actor.AttachRootComponentTo",NewFieldName="Actor.K2_AttachRootComponentTo") | |
+K2FieldRedirects=(OldFieldName="Actor.AttachRootComponentToActor",NewFieldName="Actor.K2_AttachRootComponentToActor") | |
;Notify Time Change | |
+TaggedPropertyRedirects=(ClassName="AnimNotifyEvent",OldPropertyName="Time",NewPropertyName="DisplayTime") | |
+TaggedPropertyRedirects=(ClassName="BranchingPoint",OldPropertyName="Time",NewPropertyName="DisplayTime") | |
;Rename APlayerCamera to APlayerCameraManager | |
+ActiveClassRedirects=(OldClassName="PlayerCamera",NewClassName="PlayerCameraManager") | |
+TaggedPropertyRedirects=(ClassName="PlayerController",OldPropertyName="PlayerCamera",NewPropertyName="PlayerCameraManager") | |
+TaggedPropertyRedirects=(ClassName="PlayerController",OldPropertyName="PlayerCameraClass",NewPropertyName="PlayerCameraManagerClass") | |
+K2FieldRedirects=(OldFieldName="GameplayStatics.GetPlayerCamera",NewFieldName="GameplayStatics.GetPlayerCameraManager") | |
; Enum redirects | |
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_Default",NewEnumEntry="ECC_Visibility") | |
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_WorldTrace",NewEnumEntry="ECC_WorldStatic") | |
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_Dynamic",NewEnumEntry="ECC_WorldDynamic") | |
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_PawnMovement",NewEnumEntry="ECC_Pawn") | |
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_VehicleMovement",NewEnumEntry="ECC_Vehicle") | |
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_RigidBody",NewEnumEntry="ECC_PhysicsBody") | |
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_RigidBodyInteractable",NewEnumEntry="ECC_PhysicsBody") | |
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAll",NewEnumEntry="ECC_OverlapAll") | |
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAllDynamic",NewEnumEntry="ECC_OverlapAllDynamic") | |
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAllStatic",NewEnumEntry="ECC_OverlapAllStatic") | |
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAll",NewEnumEntry="ECC_OverlapAll_Deprecated") | |
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAllDynamic",NewEnumEntry="ECC_OverlapAll_Deprecated") | |
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAllStatic",NewEnumEntry="ECC_OverlapAll_Deprecated") | |
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAllDynamic_Deprecated",NewEnumEntry="ECC_OverlapAll_Deprecated") | |
+EnumRedirects=(EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAllStatic_Deprecated",NewEnumEntry="ECC_OverlapAll_Deprecated") | |
+EnumRedirects=(EnumName="EParticleEventType",OldEnumEntry="EPET_Kismet",NewEnumEntry="EPET_Blueprint") | |
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftX",NewEnumEntry="EKeys::Gamepad_LeftX") | |
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftY",NewEnumEntry="EKeys::Gamepad_LeftY") | |
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightX",NewEnumEntry="EKeys::Gamepad_RightX") | |
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightY",NewEnumEntry="EKeys::Gamepad_RightY") | |
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftTriggerAxis",NewEnumEntry="EKeys::Gamepad_LeftTriggerAxis") | |
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightTriggerAxis",NewEnumEntry="EKeys::Gamepad_RightTriggerAxis") | |
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftThumbstick",NewEnumEntry="EKeys::Gamepad_LeftThumbstick") | |
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightThumbstick",NewEnumEntry="EKeys::Gamepad_RightThumbstick") | |
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Back",NewEnumEntry="EKeys::Gamepad_Special_Left") | |
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Start",NewEnumEntry="EKeys::Gamepad_Special_Right") | |
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_A",NewEnumEntry="EKeys::Gamepad_FaceButton_Bottom") | |
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_B",NewEnumEntry="EKeys::Gamepad_FaceButton_Right") | |
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_X",NewEnumEntry="EKeys::Gamepad_FaceButton_Left") | |
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Y",NewEnumEntry="EKeys::Gamepad_FaceButton_Top") | |
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftShoulder",NewEnumEntry="EKeys::Gamepad_LeftShoulder") | |
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightShoulder",NewEnumEntry="EKeys::Gamepad_RightShoulder") | |
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftTrigger",NewEnumEntry="EKeys::Gamepad_LeftTrigger") | |
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightTrigger",NewEnumEntry="EKeys::Gamepad_RightTrigger") | |
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Up",NewEnumEntry="EKeys::Gamepad_DPad_Up") | |
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Down",NewEnumEntry="EKeys::Gamepad_DPad_Down") | |
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Right",NewEnumEntry="EKeys::Gamepad_DPad_Right") | |
+EnumRedirects=(EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Left",NewEnumEntry="EKeys::Gamepad_DPad_Left") | |
; ModifyFrequency -> Mobility | |
+TaggedPropertyRedirects=(ClassName="SceneComponent",OldPropertyName="ModifyFrequency",NewPropertyName="Mobility") | |
+K2FieldRedirects=(OldFieldName="SceneComponent.ModifyFrequency",NewFieldName="Mobility") | |
+EnumRedirects=(EnumName="EComponentMobility",OldEnumEntry="MF_Static",NewEnumEntry="EComponentMobility::Static") | |
+EnumRedirects=(EnumName="EComponentMobility",OldEnumEntry="MF_OccasionallyModified",NewEnumEntry="EComponentMobility::Stationary") | |
+EnumRedirects=(EnumName="EComponentMobility",OldEnumEntry="MF_Dynamic",NewEnumEntry="EComponentMobility::Movable") | |
+ActiveClassRedirects=(OldClassName="EModifyFrequency",NewClassName="EComponentMobility") | |
; MaterialLightingModel -> MaterialShadingModel | |
+TaggedPropertyRedirects=(ClassName="TextureFactory",OldPropertyName="LightingModel",NewPropertyName="ShadingModel") | |
+TaggedPropertyRedirects=(ClassName="Material",OldPropertyName="LightingModel",NewPropertyName="ShadingModel") | |
+TaggedPropertyRedirects=(ClassName="MaterialInstanceBasePropertyOverrides",OldPropertyName="bOverride_LightingModel",NewPropertyName="bOverride_ShadingModel") | |
+TaggedPropertyRedirects=(ClassName="MaterialInstanceBasePropertyOverrides",OldPropertyName="LightingModel",NewPropertyName="ShadingModel") | |
+EnumRedirects=(EnumName="ESceneTextureId",OldEnumEntry="PPI_LightingModel",NewEnumEntry="PPI_ShadingModel") | |
+EnumRedirects=(EnumName="EMaterialShadingModel",OldEnumEntry="MLM_DefaultLit",NewEnumEntry="MSM_DefaultLit") | |
+EnumRedirects=(EnumName="EMaterialShadingModel",OldEnumEntry="MLM_Unlit",NewEnumEntry="MSM_Unlit") | |
+EnumRedirects=(EnumName="EMaterialShadingModel",OldEnumEntry="MLM_Subsurface",NewEnumEntry="MSM_Subsurface") | |
+EnumRedirects=(EnumName="EMaterialShadingModel",OldEnumEntry="MLM_PreintegratedSkin",NewEnumEntry="MSM_PreintegratedSkin") | |
+ActiveClassRedirects=(OldClassName="EMaterialLightingModel",NewClassName="EMaterialShadingModel") | |
; enum change of attach location type | |
+EnumRedirects=(EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_RelativeOffset",NewEnumEntry="EAttachLocation::KeepRelativeOffset") | |
+EnumRedirects=(EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_AbsoluteWorld",NewEnumEntry="EAttachLocation::KeepWorldPosition") | |
+EnumRedirects=(EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_SnapTo",NewEnumEntry="EAttachLocation::SnapToTarget") | |
+EnumRedirects=(EnumName="ETranslucencyLightingMode",OldEnumEntry="TLM_PerPixel",NewEnumEntry="TLM_VolumetricDirectional") | |
+EnumRedirects=(EnumName="ETranslucencyLightingMode",OldEnumEntry="TLM_PerPixelNonDirectional",NewEnumEntry="TLM_VolumetricNonDirectional") | |
; Kismet function redirects | |
; Must specify class and and function name for old function, and just function name for new function (class name is optional) | |
+K2FieldRedirects=(OldFieldName="Actor.GetController",NewFieldName="Pawn.GetController") | |
+K2FieldRedirects=(OldFieldName="SceneComponent.GetComponentToWorld",NewFieldName="K2_GetComponentToWorld") | |
+K2FieldRedirects=(OldFieldName="Actor.HasTag", NewFieldName="Actor.ActorHasTag") | |
+K2FieldRedirects=(OldFieldName="Actor.SetTickEnabled", NewFieldName="Actor.SetActorTickEnabled") | |
+K2FieldRedirects=(OldFieldName="LevelScriptActor.LoadStreamLevel",NewFieldName="GameplayStatics.LoadStreamLevel") | |
+K2FieldRedirects=(OldFieldName="LevelScriptActor.UnloadStreamLevel",NewFieldName="GameplayStatics.UnloadStreamLevel") | |
+K2FieldRedirects=(OldFieldName="LevelScriptActor.OpenLevel",NewFieldName="GameplayStatics.OpenLevel") | |
+K2FieldRedirects=(OldFieldName="Pawn.LaunchPawn",NewFieldName="Character.LaunchCharacter") | |
+K2FieldRedirects=(OldFieldName="Character.Launch",NewFieldName="Character.LaunchCharacter") | |
+K2FieldRedirects=(OldFieldName="Character.IsJumping",NewFieldName="Character.IsJumpProvidingForce") | |
+K2FieldRedirects=(OldFieldName="ProjectileMovementComponent.StopMovement",NewFieldName="ProjectileMovementComponent.StopSimulating") | |
+K2FieldRedirects=(OldFieldName="PawnMovementComponent.StopActiveMovement",NewFieldName="NavMovementComponent.StopActiveMovement") | |
+K2FieldRedirects=(OldFieldName="Controller.K2_GetActorRotation",NewFieldName="Controller.GetControlRotation") | |
+K2FieldRedirects=(OldFieldName="Controller.GetControlledPawn",NewFieldName="Controller.K2_GetPawn") | |
+K2FieldRedirects=(OldFieldName="PlayerController.AddTurnInput",NewFieldName="PlayerController.AddYawInput") | |
+K2FieldRedirects=(OldFieldName="PlayerController.AddLookUpInput",NewFieldName="PlayerController.AddPitchInput") | |
+K2FieldRedirects=(OldFieldName="Pawn.AddTurnInput",NewFieldName="Pawn.AddControllerYawInput") | |
+K2FieldRedirects=(OldFieldName="Pawn.AddLookUpInput",NewFieldName="Pawn.AddControllerPitchInput") | |
+K2FieldRedirects=(OldFieldName="DefaultPawn.Turn",NewFieldName="Pawn.AddControllerYawInput") | |
+K2FieldRedirects=(OldFieldName="DefaultPawn.LookUp",NewFieldName="Pawn.AddControllerPitchInput") | |
+K2FieldRedirects=(OldFieldName="Pawn.AddPitchInput",NewFieldName="Pawn.AddControllerPitchInput") | |
+K2FieldRedirects=(OldFieldName="Pawn.AddYawInput",NewFieldName="Pawn.AddControllerYawInput") | |
+K2FieldRedirects=(OldFieldName="Pawn.AddRollInput",NewFieldName="Pawn.AddControllerRollInput") | |
+K2FieldRedirects=(OldFieldName="AIController.SetFocalPoint",NewFieldName="AIController.K2_SetFocalPoint") | |
+K2FieldRedirects=(OldFieldName="AIController.SetFocus",NewFieldName="AIController.K2_SetFocus") | |
+K2FieldRedirects=(OldFieldName="AIController.ClearFocus",NewFieldName="AIController.K2_ClearFocus") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PlayerController.DeprojectMousePositionToWorld.WorldOrigin", NewParamName="WorldPosition") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PlayerController.DeprojectMousePositionToWorld.Direction", NewParamName="WorldDirection") | |
;MID rename | |
+K2FieldRedirects=(OldFieldName="DecalComponent.CreateMIDForDecal", NewFieldName="DecalComponent.CreateDynamicMaterialInstance") | |
+K2FieldRedirects=(OldFieldName="DecalActor.CreateMIDForDecal", NewFieldName="DecalActor.CreateDynamicMaterialInstance") | |
+K2FieldRedirects=(OldFieldName="KismetMaterialLibrary.CreateMaterialInstanceDynamic",NewFieldName="KismetMaterialLibrary.CreateDynamicMaterialInstance") | |
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamic",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance") | |
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.CreateDynamicMaterialInstance.Parent", NewParamName="SourceMaterial") | |
;MID rename | |
+K2FieldRedirects=(OldFieldName="DecalComponent.CreateMIDForDecal", NewFieldName="DecalComponent.CreateDynamicMaterialInstance") | |
+K2FieldRedirects=(OldFieldName="DecalActor.CreateMIDForDecal", NewFieldName="DecalActor.CreateDynamicMaterialInstance") | |
+K2FieldRedirects=(OldFieldName="KismetMaterialLibrary.CreateMaterialInstanceDynamic",NewFieldName="KismetMaterialLibrary.CreateDynamicMaterialInstance") | |
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamic",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance") | |
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.CreateDynamicMaterialInstance.Parent", NewParamName="SourceMaterial") | |
; Kismet property redirects | |
; Must specify class and a property name for old property, and just the property name for the new property (class name is optional) | |
+K2FieldRedirects=(OldFieldName="Actor.OnActorTouch",NewFieldName="OnActorBeginOverlap") | |
+K2FieldRedirects=(OldFieldName="Actor.OnActorUnTouch",NewFieldName="OnActorEndOverlap") | |
+K2FieldRedirects=(OldFieldName="Actor.ActorTouchSignature__DelegateSignature",NewFieldName="ActorBeginOverlapSignature__DelegateSignature") | |
+K2FieldRedirects=(OldFieldName="Actor.ActorUnTouchSignature__DelegateSignature",NewFieldName="ActorEndOverlapSignature__DelegateSignature") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.ActorBeginOverlapSignature__DelegateSignature.TouchingActor", NewParamName="OtherActor") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.ActorEndOverlapSignature__DelegateSignature.Other", NewParamName="OtherActor") | |
+K2FieldRedirects=(OldFieldName="Actor.ReceiveActorTouch",NewFieldName="Actor.ReceiveActorBeginOverlap") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveActorBeginOverlap.Other", NewParamName="OtherActor") | |
+K2FieldRedirects=(OldFieldName="Actor.ReceiveActorUntouch",NewFieldName="Actor.ReceiveActorEndOverlap") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveActorEndOverlap.Other", NewParamName="OtherActor") | |
+K2FieldRedirects=(OldFieldName="Actor.GetTouchingActors",NewFieldName="Actor.GetOverlappingActors") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.GetOverlappingActors.OutTouchingActors", NewParamName="OverlappingActors") | |
+K2FieldRedirects=(OldFieldName="Actor.GetTouchingComponents",NewFieldName="Actor.GetOverlappingComponents") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.GetOverlappingComponents.TouchingComponents", NewParamName="OverlappingComponents") | |
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetTouchingActors",NewFieldName="PrimitiveComponent.GetOverlappingActors") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.GetOverlappingActors.TouchingActors", NewParamName="OverlappingActors") | |
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetTouchingComponents",NewFieldName="PrimitiveComponent.GetOverlappingComponents") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.GetOverlappingComponents.TouchingComponents", NewParamName="OverlappingComponents") | |
+K2FieldRedirects=(OldFieldName="ActorComponent.ReceiveInitializeComponent",NewFieldName="ActorComponent.ReceiveBeginPlay") | |
+K2FieldRedirects=(OldFieldName="ActorComponent.ReceiveUninitializeComponent",NewFieldName="ActorComponent.ReceiveEndPlay") | |
+TaggedPropertyRedirects=(ClassName="ActorComponent",OldPropertyName="bWantsInitializeComponent",NewPropertyName="bWantsBeginPlay") | |
+EnumRedirects=(EnumName="EEndPlayReason",OldEnumEntry="EEndPlayReason::ActorDestroyed",NewEnumEntry="EEndPlayReason::Destroyed") | |
+K2FieldRedirects=(OldFieldName="Actor.AddActorLocalTranslation",NewFieldName="Actor.K2_AddActorLocalOffset") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.K2_AddActorLocalOffset.DeltaTranslation", NewParamName="DeltaLocation") | |
+TaggedPropertyRedirects=(ClassName="MemberReference",OldPropertyName="MemberParentClass",NewPropertyName="MemberParent") | |
+TaggedPropertyRedirects=(ClassName="SimpleMemberReference",OldPropertyName="MemberParentClass",NewPropertyName="MemberParent") | |
; | |
; Add FHitResult to swept movement, and use wrappers for K2 methods | |
; | |
+K2FieldRedirects=(OldFieldName="Actor.SetActorLocation",NewFieldName="Actor.K2_SetActorLocation") | |
+K2FieldRedirects=(OldFieldName="Actor.SetActorTransform",NewFieldName="Actor.K2_SetActorTransform") | |
+K2FieldRedirects=(OldFieldName="Actor.SetActorLocationAndRotation",NewFieldName="Actor.K2_SetActorLocationAndRotation") | |
+K2FieldRedirects=(OldFieldName="Actor.AddActorWorldOffset",NewFieldName="Actor.K2_AddActorWorldOffset") | |
+K2FieldRedirects=(OldFieldName="Actor.AddActorWorldRotation",NewFieldName="Actor.K2_AddActorWorldRotation") | |
+K2FieldRedirects=(OldFieldName="Actor.AddActorWorldTransform",NewFieldName="Actor.K2_AddActorWorldTransform") | |
+K2FieldRedirects=(OldFieldName="Actor.AddActorLocalOffset",NewFieldName="Actor.K2_AddActorLocalOffset") | |
+K2FieldRedirects=(OldFieldName="Actor.AddActorLocalRotation",NewFieldName="Actor.K2_AddActorLocalRotation") | |
+K2FieldRedirects=(OldFieldName="Actor.AddActorLocalTransform",NewFieldName="Actor.K2_AddActorLocalTransform") | |
+K2FieldRedirects=(OldFieldName="Actor.SetActorRelativeLocation",NewFieldName="Actor.K2_SetActorRelativeLocation") | |
+K2FieldRedirects=(OldFieldName="Actor.SetActorRelativeRotation",NewFieldName="Actor.K2_SetActorRelativeRotation") | |
+K2FieldRedirects=(OldFieldName="Actor.SetActorRelativeTransform",NewFieldName="Actor.K2_SetActorRelativeTransform") | |
+K2FieldRedirects=(OldFieldName="Actor.SetActorRelativeTranslation",NewFieldName="Actor.K2_SetActorRelativeLocation") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.K2_SetActorRelativeLocation.NewRelativeTranslation", NewParamName="NewRelativeLocation") | |
+K2FieldRedirects=(OldFieldName="LevelScriptActor.BeginGame",NewFieldName="Actor.ReceiveBeginPlay") | |
+K2FieldRedirects=(OldFieldName="LevelScriptActor.BeginGameSignature__DelegateSignature", NewFieldName="Actor.ReceiveBeginPlaySignature__DelegateSignature") | |
; AttachTo change - changed bMaintainWorldPosition to enum | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachTo.bMaintainWorldPosition", NewParamName="AttachType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachRootComponentTo.bMaintainWorldPosition", NewParamName="AttachLocationType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachRootComponentToActor.bMaintainWorldPosition", NewParamName="AttachLocationType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceSingle_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceSingleByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceMulti_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceMultiByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceSingle_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceSingleByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceMulti_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceMultiByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceSingle_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceSingleByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceMulti_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceMultiByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceSingle",NewFieldName="KismetSystemLibrary.LineTraceSingle_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceSingleByObject",NewFieldName="KismetSystemLibrary.LineTraceSingleByObject_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceMulti",NewFieldName="KismetSystemLibrary.LineTraceMulti_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceMultiByObject",NewFieldName="KismetSystemLibrary.LineTraceMultiByObject_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceSingle",NewFieldName="KismetSystemLibrary.SphereTraceSingle_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceSingleByObject",NewFieldName="KismetSystemLibrary.SphereTraceSingleByObject_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceMulti",NewFieldName="KismetSystemLibrary.SphereTraceMulti_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceMultiByObject",NewFieldName="KismetSystemLibrary.SphereTraceMultiByObject_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceSingle",NewFieldName="KismetSystemLibrary.CapsuleTraceSingle_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceSingleByObject",NewFieldName="KismetSystemLibrary.CapsuleTraceSingleByObject_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceMulti",NewFieldName="KismetSystemLibrary.CapsuleTraceMulti_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceMultiByObject",NewFieldName="KismetSystemLibrary.CapsuleTraceMultiByObject_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereOverlapActors",NewFieldName="KismetSystemLibrary.SphereOverlapActors_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereOverlapComponents",NewFieldName="KismetSystemLibrary.SphereOverlapComponents_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.BoxOverlapActors",NewFieldName="KismetSystemLibrary.BoxOverlapActors_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.BoxOverlapComponents",NewFieldName="KismetSystemLibrary.BoxOverlapComponents_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleOverlapActors",NewFieldName="KismetSystemLibrary.CapsuleOverlapActors_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleOverlapComponents",NewFieldName="KismetSystemLibrary.CapsuleOverlapComponents_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.ComponentOverlapActors",NewFieldName="KismetSystemLibrary.ComponentOverlapActors_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.ComponentOverlapComponents",NewFieldName="KismetSystemLibrary.ComponentOverlapComponents_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceSingleByObject_NEW",NewFieldName="KismetSystemLibrary.LineTraceSingleForObjects") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.LineTraceMultiByObject_NEW",NewFieldName="KismetSystemLibrary.LineTraceMultiForObjects") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceSingleByObject_NEW",NewFieldName="KismetSystemLibrary.SphereTraceSingleForObjects") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.SphereTraceMultiByObject_NEW",NewFieldName="KismetSystemLibrary.SphereTraceMultiForObjects") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceSingleByObject_NEW",NewFieldName="KismetSystemLibrary.CapsuleTraceSingleForObjects") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.CapsuleTraceMultiByObject_NEW",NewFieldName="KismetSystemLibrary.CapsuleTraceMultiForObjects") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceSingleForObjects.ObjectsToTrace", NewParamName="ObjectTypes") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceMultiForObjects.ObjectsToTrace", NewParamName="ObjectTypes") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceSingleForObjects.ObjectsToTrace", NewParamName="ObjectTypes") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceMultiForObjects.ObjectsToTrace", NewParamName="ObjectTypes") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceSingleForObjects.ObjectsToTrace", NewParamName="ObjectTypes") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceMultiForObjects.ObjectsToTrace", NewParamName="ObjectTypes") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.BoxOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.BoxOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.ComponentOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.ComponentOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes") | |
+K2FieldRedirects=(OldFieldName="SceneComponent.SetRelativeTranslation",NewFieldName="SceneComponent.K2_SetRelativeLocation") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.K2_SetRelativeLocation.NewTranslation", NewParamName="NewLocation") | |
+K2FieldRedirects=(OldFieldName="SceneComponent.AddLocalTranslation",NewFieldName="SceneComponent.K2_AddLocalOffset") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.K2_AddLocalOffset.DeltaTranslation", NewParamName="DeltaLocation") | |
+K2FieldRedirects=(OldFieldName="SceneComponent.SetWorldTranslation",NewFieldName="SceneComponent.K2_SetWorldLocation") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.K2_SetWorldLocation.NewTranslation", NewParamName="NewLocation") | |
+K2FieldRedirects=(OldFieldName="SceneComponent.AddRelativeTranslation",NewFieldName="SceneComponent.K2_AddRelativeLocation") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.K2_AddRelativeLocation.DeltaTranslation", NewParamName="DeltaLocation") | |
; | |
; Add FHitResult to swept movement, and use wrappers for K2 methods | |
; | |
+K2FieldRedirects=(OldFieldName="SceneComponent.SetRelativeLocation",NewFieldName="SceneComponent.K2_SetRelativeLocation") | |
+K2FieldRedirects=(OldFieldName="SceneComponent.SetRelativeRotation",NewFieldName="SceneComponent.K2_SetRelativeRotation") | |
+K2FieldRedirects=(OldFieldName="SceneComponent.SetRelativeTransform",NewFieldName="SceneComponent.K2_SetRelativeTransform") | |
+K2FieldRedirects=(OldFieldName="SceneComponent.AddRelativeLocation",NewFieldName="SceneComponent.K2_AddRelativeLocation") | |
+K2FieldRedirects=(OldFieldName="SceneComponent.AddRelativeRotation",NewFieldName="SceneComponent.K2_AddRelativeRotation") | |
+K2FieldRedirects=(OldFieldName="SceneComponent.AddLocalOffset",NewFieldName="SceneComponent.K2_AddLocalOffset") | |
+K2FieldRedirects=(OldFieldName="SceneComponent.AddLocalRotation",NewFieldName="SceneComponent.K2_AddLocalRotation") | |
+K2FieldRedirects=(OldFieldName="SceneComponent.AddLocalTransform",NewFieldName="SceneComponent.K2_AddLocalTransform") | |
+K2FieldRedirects=(OldFieldName="SceneComponent.SetWorldLocation",NewFieldName="SceneComponent.K2_SetWorldLocation") | |
+K2FieldRedirects=(OldFieldName="SceneComponent.SetWorldRotation",NewFieldName="SceneComponent.K2_SetWorldRotation") | |
+K2FieldRedirects=(OldFieldName="SceneComponent.SetWorldTransform",NewFieldName="SceneComponent.K2_SetWorldTransform") | |
+K2FieldRedirects=(OldFieldName="SceneComponent.AddWorldOffset",NewFieldName="SceneComponent.K2_AddWorldOffset") | |
+K2FieldRedirects=(OldFieldName="SceneComponent.AddWorldRotation",NewFieldName="SceneComponent.K2_AddWorldRotation") | |
+K2FieldRedirects=(OldFieldName="SceneComponent.AddWorldTransform",NewFieldName="SceneComponent.K2_AddWorldTransform") | |
+K2FieldRedirects=(OldFieldName="Actor.SetTickPrerequisite",NewFieldName="Actor.AddTickPrerequisiteActor") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.AddTickPrerequisiteActor.DependentActor", NewParamName="PrerequisiteActor") | |
+K2FieldRedirects=(OldFieldName="SceneComponent.bAbsoluteTranslation",NewFieldName="SceneComponent.bAbsoluteLocation") | |
+K2FieldRedirects=(OldFieldName="SceneComponent.RelativeTranslation",NewFieldName="SceneComponent.RelativeLocation") | |
+K2FieldRedirects=(OldFieldName="Pawn.ControllerClass",NewFieldName="Pawn.AIControllerClass") | |
+K2FieldRedirects=(OldFieldName="Pawn.CapsuleComponent",NewFieldName="Character.CapsuleComponent") | |
+K2FieldRedirects=(OldFieldName="DefaultPawn.DefaultPawnMovement",NewFieldName="DefaultPawn.MovementComponent") | |
+K2FieldRedirects=(OldFieldName="FloatingPawnMovement.AccelRate",NewFieldName="FloatingPawnMovement.Acceleration") | |
+K2FieldRedirects=(OldFieldName="FloatingPawnMovement.DecelRate",NewFieldName="FloatingPawnMovement.Deceleration") | |
+K2FieldRedirects=(OldFieldName="ProjectileMovementComponent.Speed",NewFieldName="ProjectileMovementComponent.InitialSpeed") | |
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.AccelRate",NewFieldName="CharacterMovementComponent.MaxAcceleration") | |
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.CrouchedPct",NewFieldName="CharacterMovementComponent.CrouchedSpeedMultiplier") | |
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.CrouchHeight",NewFieldName="CharacterMovementComponent.CrouchedHalfHeight") | |
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.JumpZ",NewFieldName="CharacterMovementComponent.JumpZVelocity") | |
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.GroundSpeed",NewFieldName="CharacterMovementComponent.MaxWalkSpeed") | |
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.AirSpeed",NewFieldName="CharacterMovementComponent.MaxFlySpeed") | |
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.WaterSpeed",NewFieldName="CharacterMovementComponent.MaxSwimSpeed") | |
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.CrouchedSpeedPercent",NewFieldName="CharacterMovementComponent.CrouchedSpeedMultiplier") | |
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.bOrientToMovement",NewFieldName="CharacterMovementComponent.bOrientRotationToMovement") | |
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.bCrouchMovesCharacterDown",NewFieldName="CharacterMovementComponent.bCrouchMaintainsBaseLocation") | |
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.AddMomentum",NewFieldName="CharacterMovementComponent.AddImpulse") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="CharacterMovementComponent.AddImpulse.InMomentum", NewParamName="Impulse") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="CharacterMovementComponent.AddImpulse.bMassIndependent", NewParamName="bVelocityChange") | |
+K2FieldRedirects=(OldFieldName="CameraComponent.bUseControllerViewRotation",NewFieldName="CameraComponent.bUsePawnControlRotation") | |
+K2FieldRedirects=(OldFieldName="CameraComponent.bUsePawnViewRotation",NewFieldName="CameraComponent.bUsePawnControlRotation") | |
+K2FieldRedirects=(OldFieldName="SpringArmComponent.bUseControllerViewRotation",NewFieldName="SpringArmComponent.bUsePawnControlRotation") | |
+K2FieldRedirects=(OldFieldName="SpringArmComponent.bUsePawnViewRotation",NewFieldName="SpringArmComponent.bUsePawnControlRotation") | |
+K2FieldRedirects=(OldFieldName="MovementComponent.GetModifiedMaxSpeed",NewFieldName="MovementComponent.K2_GetModifiedMaxSpeed") | |
+K2FieldRedirects=(OldFieldName="MovementComponent.GetMaxSpeedModifier",NewFieldName="MovementComponent.K2_GetMaxSpeedModifier") | |
+K2FieldRedirects=(OldFieldName="CharacterMovementComponent.GetModifiedMaxAcceleration",NewFieldName="CharacterMovementComponent.K2_GetModifiedMaxAcceleration") | |
+K2FieldRedirects=(OldFieldName="Pawn.GetMovementInputVector",NewFieldName="Pawn.K2_GetMovementInputVector") | |
+K2FieldRedirects=(OldFieldName="PawnMovementComponent.GetInputVector",NewFieldName="PawnMovementComponent.K2_GetInputVector") | |
+K2FieldRedirects=(OldFieldName="PlayerController.LookRightScale",NewFieldName="PlayerController.InputYawScale") | |
+K2FieldRedirects=(OldFieldName="PlayerController.LookUpScale",NewFieldName="PlayerController.InputPitchScale") | |
+K2FieldRedirects=(OldFieldName="CapsuleComponent.CapsuleHeight",NewFieldName="CapsuleComponent.CapsuleHalfHeight") | |
+K2FieldRedirects=(OldFieldName="LightComponent.SetBrightness",NewFieldName="LightComponent.SetIntensity") | |
+K2FieldRedirects=(OldFieldName="SkyLightComponent.SetBrightness",NewFieldName="SkyLightComponent.SetIntensity") | |
+K2FieldRedirects=(OldFieldName="Actor.SetActorHidden",NewFieldName="Actor.SetActorHiddenInGame") | |
+K2FieldRedirects=(OldFieldName="GameplayStatics.K2_SetSoundMode",NewFieldName="GameplayStatics.SetBaseSoundMix") | |
+K2FieldRedirects=(OldFieldName="GameplayStatics.PushSoundMode",NewFieldName="GameplayStatics.PushSoundMixModifier") | |
+K2FieldRedirects=(OldFieldName="GameplayStatics.PopSoundMode",NewFieldName="GameplayStatics.PopSoundMixModifier") | |
+K2FieldRedirects=(OldFieldName="GameplayStatics.ClearSoundMode",NewFieldName="GameplayStatics.ClearSoundMixModifiers") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunctionOnMember", OldParamName="SkyLightComponent.SetIntensity.NewBrightness", NewParamName="NewIntensity") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunctionOnMember", OldParamName="LightComponent.SetIntensity.NewBrightness", NewParamName="NewIntensity") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SkyLightComponent.SetIntensity.NewBrightness", NewParamName="NewIntensity") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="LightComponent.SetIntensity.NewBrightness", NewParamName="NewIntensity") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.EXPERIMENTAL_ShowGameCenterLeaderboard",NewFieldName="KismetSystemLibrary.ShowPlatformSpecificLeaderboardScreen") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.SetBaseSoundMix.InSoundMode", NewParamName="InSoundMix") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.PushSoundMixModifier.InSoundMode", NewParamName="InSoundMixModifier") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.PopSoundMixModifier.InSoundMode", NewParamName="InSoundMixModifier") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_SpawnActor", OldParamName="bNoCollisionFail", NewParamName="SpawnEvenIfColliding") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.DrawDebugPlane.P", NewParamName="PlaneCoordinates") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.DrawDebugPlane.Loc", NewParamName="Location") | |
+K2FieldRedirects=(OldFieldName="SkinnedMeshComponent.MatchRefBone",NewFieldName="SkinnedMeshComponent.GetBoneIndex") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveHit.NormalForce", NewParamName="NormalImpulse") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.ActorHitSignature__DelegateSignature.NormalForce", NewParamName="NormalImpulse") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_ComponentBoundEvent", OldParamName="PrimitiveComponent.ComponentHitSignature__DelegateSignature.NormalForce", NewParamName="NormalImpulse") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.PrintKismetWarning",NewFieldName="PrintWarning") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetSphereOverlapActors",NewFieldName="SphereOverlapActors_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetSphereOverlapComponents",NewFieldName="SphereOverlapComponents_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetBoxOverlapActors",NewFieldName="BoxOverlapActors_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetBoxOverlapComponents",NewFieldName="BoxOverlapComponents_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetCapsuleOverlapActors",NewFieldName="CapsuleOverlapActors_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetCapsuleOverlapComponents",NewFieldName="CapsuleOverlapComponents_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetComponentOverlapActors",NewFieldName="ComponentOverlapActors_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetComponentOverlapComponents",NewFieldName="ComponentOverlapComponents_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetLineTraceSingle",NewFieldName="LineTraceSingle_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetLineTraceMulti",NewFieldName="LineTraceMulti_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetSphereTraceSingle",NewFieldName="SphereTraceSingle_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetSphereTraceMulti",NewFieldName="SphereTraceMulti_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetCapsuleTraceSingle",NewFieldName="CapsuleTraceSingle_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.KismetCapsuleTraceMulti",NewFieldName="CapsuleTraceMulti_DEPRECATED") | |
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.KismetTraceComponent",NewFieldName="PrimitiveComponent.K2_LineTraceComponent") | |
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.Rand",NewFieldName="RandomInteger") | |
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandRange",NewFieldName="RandomIntegerInRange") | |
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandBool",NewFieldName="RandomBool") | |
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.VRand",NewFieldName="RandomUnitVector") | |
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.RotRand",NewFieldName="RandomRotator") | |
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.FRand",NewFieldName="RandomFloat") | |
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.FRandRange",NewFieldName="RandomFloatInRange") | |
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandFromStream",NewFieldName="RandomIntegerFromStream") | |
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandRangeFromStream",NewFieldName="RandomIntegerInRangeFromStream") | |
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.RandBoolFromStream",NewFieldName="RandomBoolFromStream") | |
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.VRandFromStream",NewFieldName="RandomUnitVectorFromStream") | |
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.RotRandFromStream",NewFieldName="RandomRotatorFromStream") | |
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.FRandFromStream",NewFieldName="RandomFloatFromStream") | |
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.FRandRangeFromStream",NewFieldName="RandomFloatInRangeFromStream") | |
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.NearlyEqual_VectorVector",NewFieldName="EqualEqual_VectorVector") | |
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.NearlyEqual_RotatorRotator",NewFieldName="EqualEqual_RotatorRotator") | |
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.ProjectOnTo",NewFieldName="ProjectVectorOnToVector") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.ProjectVectorOnToVector.X", NewParamName="V") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.ProjectVectorOnToVector.Y", NewParamName="Target") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.ConvertTransformToRelative.WorldTransform", NewParamName="Transform") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.ConvertTransformToRelative.LocalTransform", NewParamName="ParentTransform") | |
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.SetRBLinearVelocity",NewFieldName="SetPhysicsLinearVelocity") | |
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetRBLinearVelocity",NewFieldName="GetPhysicsLinearVelocity") | |
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.SetAllRBLinearVelocity",NewFieldName="SetAllPhysicsLinearVelocity") | |
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.SetRBAngularVelocity",NewFieldName="SetPhysicsAngularVelocity") | |
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetRBAngularVelocity",NewFieldName="GetPhysicsAngularVelocity") | |
+K2FieldRedirects=(OldFieldName="PlayerCameraManager.KismetUpdateCamera",NewFieldName="BlueprintUpdateCamera") | |
+K2FieldRedirects=(OldFieldName="KismetMaterialParameterCollectionLibrary.SetScalarParameterValue",NewFieldName="KismetMaterialLibrary.SetScalarParameterValue") | |
+K2FieldRedirects=(OldFieldName="KismetMaterialParameterCollectionLibrary.SetVectorParameterValue",NewFieldName="KismetMaterialLibrary.SetVectorParameterValue") | |
+K2FieldRedirects=(OldFieldName="KismetMaterialParameterCollectionLibrary.GetScalarParameterValue",NewFieldName="KismetMaterialLibrary.GetScalarParameterValue") | |
+K2FieldRedirects=(OldFieldName="KismetMaterialParameterCollectionLibrary.GetVectorParameterValue",NewFieldName="KismetMaterialLibrary.GetVectorParameterValue") | |
+K2FieldRedirects=(OldFieldName="Actor.MakeMIDForMaterial",NewFieldName="KismetMaterialLibrary.CreateMaterialInstanceDynamic") | |
+K2FieldRedirects=(OldFieldName="GameplayStatics.SetTimeDilation",NewFieldName="GameplayStatics.SetGlobalTimeDilation") | |
+K2FieldRedirects=(OldFieldName="ArrowComponent.SetArrowColor",NewFieldName="ArrowComponent.SetArrowColor_DEPRECATED") | |
+TaggedPropertyRedirects=(ClassName="DirectionalLightComponent",OldPropertyName="MovableWholeSceneDynamicShadowRadius",NewPropertyName="DynamicShadowDistanceMovableLight") | |
+TaggedPropertyRedirects=(ClassName="DirectionalLightComponent",OldPropertyName="StationaryWholeSceneDynamicShadowRadius",NewPropertyName="DynamicShadowDistanceStationaryLight") | |
; Matinee redirects (starts-with match and replace) | |
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationLowPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureLowPercent") | |
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationHighPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureHighPercent") | |
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMinBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMinBrightness") | |
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMaxBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMaxBrightness") | |
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedDown",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedDown") | |
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedUp",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedUp") | |
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.ExposureOffset",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureBias") | |
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationLowPercent",NewFieldName="Settings.AutoExposureLowPercent") | |
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationHighPercent",NewFieldName="Settings.AutoExposureHighPercent") | |
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMinBrightness",NewFieldName="Settings.AutoExposureMinBrightness") | |
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMaxBrightness",NewFieldName="Settings.AutoExposureMaxBrightness") | |
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedDown",NewFieldName="Settings.AutoExposureSpeedDown") | |
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedUp",NewFieldName="Settings.AutoExposureSpeedUp") | |
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.ExposureOffset",NewFieldName="Settings.AutoExposureBias") | |
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="FOVAngle",NewFieldName="CameraComponent.FieldOfView") | |
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="AspectRatio",NewFieldName="CameraComponent.AspectRatio") | |
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="bConstrainAspectRatio",NewFieldName="CameraComponent.bConstrainAspectRatio") | |
+MatineeTrackRedirects=(TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.",NewFieldName="CameraComponent.PostProcessSettings.") | |
; GRI refactor redirects | |
+ActiveClassRedirects=(OldClassName="GameReplicationInfo",NewClassName="/Script/Engine.GameState") | |
+TaggedPropertyRedirects=(ClassName="GameInfo",OldPropertyName="GameReplicationInfoClass",NewPropertyName="GameStateClass") | |
+TaggedPropertyRedirects=(ClassName="GameMode",OldPropertyName="GameReplicationInfoClass",NewPropertyName="GameStateClass") | |
+K2FieldRedirects=(OldFieldName="GameplayStatics.GetGameReplicationInfo",NewFieldName="GetGameState") | |
+ActiveClassRedirects=(OldClassName="GameInfo",NewClassName="/Script/Engine.GameMode") | |
+K2FieldRedirects=(OldFieldName="GameplayStatics.GetGameInfo",NewFieldName="GetGameMode") | |
+TaggedPropertyRedirects=(ClassName="WorldSettings",OldPropertyName="DefaultGameType",NewPropertyName="DefaultGameMode") | |
+ActiveClassRedirects=(OldClassName="PlayerReplicationInfo",NewClassName="/Script/Engine.PlayerState") | |
+TaggedPropertyRedirects=(ClassName="Controller",OldPropertyName="PlayerReplicationInfo",NewPropertyName="PlayerState") | |
+TaggedPropertyRedirects=(ClassName="Pawn",OldPropertyName="PlayerReplicationInfo",NewPropertyName="PlayerState") | |
+TaggedPropertyRedirects=(ClassName="Pawn",OldPropertyName="AutoPossess",NewPropertyName="AutoPossessPlayer") | |
+TaggedPropertyRedirects=(ClassName="GameInfo",OldPropertyName="PlayerReplicationInfoClass",NewPropertyName="PlayerStateClass") | |
+TaggedPropertyRedirects=(ClassName="GameMode",OldPropertyName="PlayerReplicationInfoClass",NewPropertyName="PlayerStateClass") | |
+ActiveClassRedirects=(OldClassName="AnimGraphNode_BlendSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer") | |
+ActiveClassRedirects=(OldClassName="AnimNode_BlendSpace",NewClassName="/Script/Engine.AnimNode_BlendSpacePlayer") | |
+ActiveStructRedirects=(OldStructName="AnimNode_BlendSpace",NewStructName="AnimNode_BlendSpacePlayer") | |
+TaggedPropertyRedirects=(ClassName="GameState",OldPropertyName="GameClass",NewPropertyName="GameModeClass") | |
+TaggedPropertyRedirects=(ClassName="GameReplicationInfo",OldPropertyName="GameClass",NewPropertyName="GameModeClass") | |
+ActiveStructRedirects=(OldStructName="FFormatTextArgument",NewStructName="/Script/Engine.FFormatTextArgument") | |
+K2FieldRedirects=(OldFieldName="AnimInstance.GetSequencePlayerLength",NewFieldName="GetAnimAssetPlayerLength") | |
+K2FieldRedirects=(OldFieldName="AnimInstance.GetSequencePlayerTimeFraction",NewFieldName="GetAnimAssetPlayerTimeFraction") | |
+K2FieldRedirects=(OldFieldName="AnimInstance.GetSequencePlayerTimeFromEnd",NewFieldName="GetAnimAssetPlayerTimeFromEnd") | |
+K2FieldRedirects=(OldFieldName="AnimInstance.GetSequencePlayerTimeFromEndFraction",NewFieldName="GetAnimAssetPlayerTimeFromEndFraction") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerLength.Sequence", NewParamName="AnimAsset") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerTimeFraction.Sequence", NewParamName="AnimAsset") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerTimeFromEnd.Sequence", NewParamName="AnimAsset") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerTimeFromEndFraction.Sequence", NewParamName="AnimAsset") | |
+TaggedPropertyRedirects=(ClassName="K2Node_TransitionRuleGetter",OldPropertyName="AssociatedSequencePlayerNode",NewPropertyName="AssociatedAnimAssetPlayerNode") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InPos", NewParamName="Position") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InSize", NewParamName="Size") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InName", NewParamName="Name") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.bInConsumesInput", NewParamName="bConsumesInput") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InPriority", NewParamName="Priority") | |
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetCurrentTime",NewEnumEntry="ETransitionGetter::AnimationAsset_GetCurrentTime") | |
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetLength",NewEnumEntry="ETransitionGetter::AnimationAsset_GetLength") | |
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetCurrentTimeFraction",NewEnumEntry="ETransitionGetter::AnimationAsset_GetCurrentTimeFraction") | |
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetTimeFromEnd",NewEnumEntry="ETransitionGetter::AnimationAsset_GetTimeFromEnd") | |
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetTimeFromEndFraction",NewEnumEntry="ETransitionGetter::AnimationAsset_GetTimeFromEndFraction") | |
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_CurrentState_ElapsedTime",NewEnumEntry="ETransitionGetter::CurrentState_ElapsedTime") | |
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_CurrentState_GetBlendWeight",NewEnumEntry="ETransitionGetter::CurrentState_GetBlendWeight") | |
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_CurrentTransitionDuration",NewEnumEntry="ETransitionGetter::CurrentTransitionDuration") | |
+EnumRedirects=(EnumName="ETransitionGetter",OldEnumEntry="TGT_ArbitraryState_GetBlendWeight",NewEnumEntry="ETransitionGetter::ArbitraryState_GetBlendWeight") | |
+ActiveClassRedirects=(OldClassName="ETransitionGetterType",NewClassName="ETransitionGetter::Type") | |
; | |
+K2FieldRedirects=(OldFieldName="SkeletalMeshComponent.AnimationBlueprint", NewFieldName="SkeletalMeshComponent.AnimBlueprintGeneratedClass") | |
+K2FieldRedirects=(OldFieldName="AnimInstance.KismetInitializeAnimation", NewFieldName="AnimInstance.BlueprintInitializeAnimation") | |
+K2FieldRedirects=(OldFieldName="AnimInstance.KismetUpdateAnimation", NewFieldName="AnimInstance.BlueprintUpdateAnimation") | |
; TTP# 316117 ROCKET: TASK: Move Blueprint references to Position / Location / Translation to be Location | |
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.AddImpulseAtPosition", NewFieldName="PrimitiveComponent.AddImpulseAtLocation") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddImpulseAtPosition.Position", NewParamName="Location") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddImpulseAtLocation.Position", NewParamName="Location") | |
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.AddForceAtPosition", NewFieldName="PrimitiveComponent.AddForceAtLocation") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddForceAtPosition.Position", NewParamName="Location") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddForceAtLocation.Position", NewParamName="Location") | |
+K2FieldRedirects=(OldFieldName="MovementComponent.ConstrainPositionToPlane", NewFieldName="MovementComponent.ConstrainLocationToPlane") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="MovementComponent.ConstrainPositionToPlane.Position", NewParamName="Location") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="MovementComponent.ConstrainLocationToPlane.Position", NewParamName="Location") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PlayerController.DeprojectMousePositionToWorld.WorldPosition", NewParamName="WorldLocation") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.Conv_VectorToTransform.InTranslation", NewParamName="InLocation") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.MakeTransform.Translation", NewParamName="Location") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.BreakTransform.Translation", NewParamName="Location") | |
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.TransformPosition", NewFieldName="KismetMathLibrary.TransformLocation") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.TransformPosition.Position", NewParamName="Location") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.TransformLocation.Position", NewParamName="Location") | |
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.InverseTransformPosition", NewFieldName="KismetMathLibrary.InverseTransformLocation") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.InverseTransformPosition.Position", NewParamName="Location") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.InverseTransformLocation.Position", NewParamName="Location") | |
+K2FieldRedirects=(OldFieldName="PrimitiveComponent.GetMoveIgnoreActors", NewFieldName="PrimitiveComponent.CopyArrayOfMoveIgnoreActors") | |
+EnumRedirects=(EnumName="EMaxConcurrentResolutionRule",OldEnumEntry="EMaxConcurrentResolutionRule::StopFarthest",NewEnumEntry="EMaxConcurrentResolutionRule::StopFarthestThenPreventNew") | |
; AnimNotify parameter change | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotify.Received_Notify.AnimSeq", NewParamName="Animation") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotifyState.Received_NotifyBegin.AnimSeq", NewParamName="Animation") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotifyState.Received_NotifyTick.AnimSeq", NewParamName="Animation") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotifyState.Received_NotifyEnd.AnimSeq", NewParamName="Animation") | |
; UMG Controller Input Changes | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="UserWidget.OnKeyboardFocusReceived.InKeyboardFocusEvent", NewParamName="InFocusEvent") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="UserWidget.OnKeyboardFocusLost.InKeyboardFocusEvent", NewParamName="InFocusEvent") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="UserWidget.OnPreviewKeyDown.InKeyboardEvent", NewParamName="InKeyEvent") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="UserWidget.OnKeyDown.InKeyboardEvent", NewParamName="InKeyEvent") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="UserWidget.OnKeyUp.InKeyboardEvent", NewParamName="InKeyEvent") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="UserWidget.OnControllerAnalogValueChanged.ControllerEvent", NewParamName="InAnalogInputEvent") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="UserWidget.OnControllerButtonPressed.ControllerEvent", NewParamName="InKeyEvent") | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="UserWidget.OnControllerButtonReleased.ControllerEvent", NewParamName="InKeyEvent") | |
; CreateEvent improvements: | |
+K2ParamRedirects=(NodeName="/Script/BlueprintGraph.K2Node_CreateDelegate", OldParamName="InputObject", NewParamName="self") | |
; UMG Checkbox State Rename | |
+ActiveClassRedirects=(OldClassName="ESlateCheckBoxState", NewClassName="/Script/SlateCore.ECheckBoxState") | |
+ActiveClassRedirects=(OldClassName="ECheckBoxState",NewClassName="/Script/SlateCore.ECheckBoxState") | |
; UMG Moving FAnchor to Slate | |
+ActiveClassRedirects=(OldClassName="Anchors",NewClassName="/Script/Slate.Anchors") | |
+ActiveStructRedirects=(OldStructName="Anchors",NewStructName="/Script/Slate.Anchors") | |
; UMG VerticalBox AddChild method rename | |
+K2FieldRedirects=(OldFieldName="VerticalBox.AddChildVerticalBox", NewFieldName="VerticalBox.AddChildToVerticalBox") | |
; SplineComponent API overhaul | |
+K2FieldRedirects=(OldFieldName="SplineComponent.GetNumSplinePoints",NewFieldName="SplineComponent.GetNumberOfSplinePoints") | |
; VER_UE4_INVERSE_SQUARED_LIGHTS_DEFAULT | |
+K2FieldRedirects=(OldFieldName="LightComponentBase.Brightness",NewFieldName="LightComponentBase.Intensity") | |
+K2FieldRedirects=(OldFieldName="PointLightComponent.Radius",NewFieldName="PointLightComponent.AttenuationRadius") | |
+K2FieldRedirects=(OldFieldName="PointLightComponent.SetRadius",NewFieldName="PointLightComponent.SetAttenuationRadius") | |
+K2FieldRedirects=(OldFieldName="LightComponent.InverseSquaredFalloff",NewFieldName="PointLightComponent.bUseInverseSquaredFalloff") | |
; FStringClassReference as subclass of FStringAssetReference | |
+K2FieldRedirects=(OldFieldName="StringClassReference.ClassName",NewFieldName=" StringClassReference.AssetLongPathname") | |
; Vehicle rename properties | |
+TaggedPropertyRedirects=(ClassName="VehicleEngineData",OldPropertyName="MaxOmega",NewPropertyName="MaxRPM") | |
+TaggedPropertyRedirects=(ClassName="VehicleMovementComponentBoosted4w",OldPropertyName="BoostedMaxOmega",NewPropertyName="BoostedMaxRPM") | |
;SlateCore refactor | |
+ActiveClassRedirects=(OldClassName="SlateWidgetStyleAsset", NewClassName="/Script/SlateCore.SlateWidgetStyleAsset") | |
+ActiveClassRedirects=(OldClassName="SlateWidgetStyleContainerBase", NewClassName="/Script/SlateCore.SlateWidgetStyleContainerBase") | |
;Exposing SplineMeshComponents to Blueprint | |
+TaggedPropertyRedirects=(ClassName="SplineMeshComponent",OldPropertyName="SplineXDir",NewPropertyName="SplineUpDir") | |
;Landscape Spline Mesh Streaming | |
+TaggedPropertyRedirects=(ClassName="LandscapeSplineControlPoint",OldPropertyName="MeshComponent",NewPropertyName="LocalMeshComponent") | |
+TaggedPropertyRedirects=(ClassName="LandscapeSplineSegment",OldPropertyName="MeshComponents",NewPropertyName="LocalMeshComponents") | |
; Renaming to avoid confusion | |
+TaggedPropertyRedirects=(ClassName="LandscapeSplineMeshEntry", OldPropertyName="Offset", NewPropertyName="CenterAdjust") | |
;Foliage refactor | |
+ActiveClassRedirects=(OldClassName="InstancedFoliageSettings", NewClassName="/Script/Foliage.FoliageType_InstancedStaticMesh") | |
+ActiveClassRedirects=(OldClassName="FoliageType", NewClassName="/Script/Foliage.FoliageType") | |
+ActiveClassRedirects=(OldClassName="FoliageType_InstancedStaticMesh", NewClassName="/Script/Foliage.FoliageType_InstancedStaticMesh") | |
+ActiveClassRedirects=(OldClassName="InstancedFoliageActor", NewClassName="/Script/Foliage.InstancedFoliageActor") | |
+ActiveClassRedirects=(OldClassName="InteractiveFoliageComponent", NewClassName="/Script/Foliage.InteractiveFoliageComponent") | |
+ActiveClassRedirects=(OldClassName="FoliageVertexColorMask", NewClassName="/Script/Foliage.FoliageVertexColorMask") | |
;Removal of EmitterSpawnable | |
+ActiveClassRedirects=(OldClassName="EmitterSpawnable", NewClassName="Emitter") | |
; Moving BoneSpace enum so more classes can make use of it | |
+ActiveClassRedirects=(OldClassName="EBoneSpaces",NewClassName="/Script/Engine.SkinnedMeshComponent:EBoneSpaces") | |
;AdBanner redirects | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.EXPERIMENTAL_ShowAdBanner",NewFieldName="KismetSystemLibrary.ShowAdBanner") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.EXPERIMENTAL_HideAdBanner",NewFieldName="KismetSystemLibrary.HideAdBanner") | |
+K2FieldRedirects=(OldFieldName="KismetSystemLibrary.EXPERIMENTAL_CloseAdBanner",NewFieldName="KismetSystemLibrary.ForceCloseAdBanner") | |
;SoundNodeWavePlayer/ModPlayer using asset pointers - DEPRECATED(4.9) | |
+TaggedPropertyRedirects=(ClassName="SoundNodeWavePlayer",OldPropertyName="SoundWave",NewPropertyName="SoundWaveAssetPtr") | |
+TaggedPropertyRedirects=(ClassName="SoundNodeModPlayer",OldPropertyName="SoundMod",NewPropertyName="SoundModAssetPtr") | |
;Rename MapRange to MapRangeUnclamped - DEPRECATED(4.9) | |
+K2FieldRedirects=(OldFieldName="KismetMathLibrary.MapRange",NewFieldName="KismetMathLibrary.MapRangeUnclamped") | |
;Rename Play[Sound|Dialogue]Attached to Spawn[Sound|Dialogue]Attached - DEPRECATED(4.9) | |
+K2FieldRedirects=(OldFieldName="GameplayStatics.PlaySoundAttached",NewFieldName="GameplayStatics.SpawnSoundAttached") | |
+K2FieldRedirects=(OldFieldName="GameplayStatics.PlayDialogueAttached",NewFieldName="GameplayStatics.SpawnDialogueAttached") | |
;Motion Controller refactor | |
+ActiveClassRedirects=(OldClassName="EControllerHand", NewClassName="/Script/InputCore.EControllerHand") | |
[CoreUObject.Metadata] | |
; Note: UnrealHeaderTool should be rerun after making changes to MetadataRedirects to catch any keys specified in class headers | |
+MetadataRedirects=(OldKey="K2Protected", NewKey="BlueprintProtected") | |
+MetadataRedirects=(OldKey="K2UnsafeForConstructionScripts", NewKey="UnsafeDuringActorConstruction") | |
+MetadataRedirects=(OldKey="KismetType", NewKey="BlueprintType") | |
+MetadataRedirects=(OldKey="KismetInternalUseOnly", NewKey="BlueprintInternalUseOnly") | |
+MetadataRedirects=(OldKey="KismetSpawnableComponent", NewKey="BlueprintSpawnableComponent") | |
+MetadataRedirects=(OldKey="K2ExposeToSpawn", NewKey="ExposeOnSpawn") | |
+MetadataRedirects=(OldKey="K2Category", NewKey="Category") | |
+MetadataRedirects=(OldKey="KismetDeprecated", NewKey="DeprecatedFunction") | |
+MetadataRedirects=(OldKey="K2CompactNode", NewKey="CompactNodeTitle") | |
+MetadataRedirects=(OldKey="MenuCategory", NewKey="Category") | |
+MetadataRedirects=(OldKey="ArrayPointerParm", NewKey="TargetArrayParm") | |
+MetadataRedirects=(OldKey="FriendlyName", NewKey="DisplayName") | |
[PlatformInterface] | |
CloudStorageInterfaceClassName= | |
InGameAdManagerClassName= | |
[Engine.StreamingMovies] | |
RenderPriorityPS3=1001 | |
SuspendGameIO=True | |
[/Script/Engine.UserInterfaceSettings] | |
UIScaleRule=ShortestSide | |
UIScaleCurve=(EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None) | |
[/Script/Engine.GameEngine] | |
MaxDeltaTime=0 | |
ServerFlushLogInterval=30 | |
[Engine.StartupPackages] | |
bSerializeStartupPackagesFromMemory=true | |
bFullyCompressStartupPackages=false | |
+Package=/Engine/EngineMaterials/BlinkingCaret | |
+Package=/Engine/EngineMaterials/DefaultBokeh | |
+Package=/Engine/EngineMaterials/DefaultDeferredDecalMaterial | |
;+Package=/Engine/EngineMaterials/DefaultPostProcessMaterial | |
+Package=/Engine/EngineMaterials/DefaultDiffuse | |
+Package=/Engine/EngineMaterials/DefaultLightFunctionMaterial | |
+Package=/Engine/EngineMaterials/WorldGridMaterial | |
+Package=/Engine/EngineMaterials/DefaultMaterial | |
+Package=/Engine/EngineMaterials/DefaultNormal | |
+Package=/Engine/EngineMaterials/DefaultPhysicalMaterial | |
+Package=/Engine/EngineMaterials/DefaultWhiteGrid | |
+Package=/Engine/EngineMaterials/EditorBrushMaterial | |
+Package=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq | |
+Package=/Engine/EngineMaterials/Grid | |
+Package=/Engine/EngineMaterials/Grid_N | |
+Package=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial | |
+Package=/Engine/EngineMaterials/MiniFont | |
+Package=/Engine/EngineMaterials/PaperDiffuse | |
+Package=/Engine/EngineMaterials/PaperNormal | |
+Package=/Engine/EngineMaterials/PhysMat_Rubber | |
+Package=/Engine/EngineMaterials/PreintegratedSkinBRDF | |
+Package=/Engine/EngineMaterials/RemoveSurfaceMaterial | |
+Package=/Engine/EngineMaterials/WeightMapPlaceholderTexture | |
; Console platforms will remove EngineDebugMaterials from their StartupPackages | |
+Package=/Engine/EngineDebugMaterials/BoneWeightMaterial | |
+Package=/Engine/EngineDebugMaterials/DebugMeshMaterial | |
+Package=/Engine/EngineDebugMaterials/GeomMaterial | |
+Package=/Engine/EngineDebugMaterials/HeatmapGradient | |
+Package=/Engine/EngineDebugMaterials/LevelColorationLitMaterial | |
+Package=/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial | |
+Package=/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV | |
+Package=/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial | |
+Package=/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri | |
+Package=/Engine/EngineDebugMaterials/TangentColorMap | |
+Package=/Engine/EngineDebugMaterials/VertexColorMaterial | |
+Package=/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor | |
+Package=/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly | |
+Package=/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly | |
+Package=/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly | |
+Package=/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly | |
+Package=/Engine/EngineDebugMaterials/WireframeMaterial | |
+Package=/Engine/EngineSounds/WhiteNoise | |
+Package=/Engine/EngineFonts/SmallFont | |
+Package=/Engine/EngineFonts/TinyFont | |
+Package=/Engine/EngineFonts/Roboto | |
+Package=/Engine/EngineFonts/RobotoTiny | |
; only needed for TextRender feature (3d Text in world) | |
+Package=/Engine/EngineMaterials/DefaultTextMaterialTranslucent | |
+Package=/Engine/EngineFonts/RobotoDistanceField | |
[Core.System] | |
+Paths=../../../Engine/Content | |
+Paths=%GAMEDIR%Content | |
CutdownPaths=%GAMEDIR%CutdownPackages | |
ZeroEngineVersionWarning=True | |
UseStrictEngineVersioning=True | |
UseVTableConstructors=True | |
[/Script/Engine.StreamingSettings] | |
s.AsyncIOBandwidthLimit=0 | |
s.MinBulkDataSizeForAsyncLoading=131072 | |
s.AsyncLoadingThreadEnabled=False | |
s.WarnIfTimeLimitExceeded=False | |
s.TimeLimitExceededMultiplier=1.5 | |
s.TimeLimitExceededMinTime=0.005 | |
s.UseBackgroundLevelStreaming=True | |
s.PriorityAsyncLoadingExtraTime=20.0 | |
s.LevelStreamingActorsUpdateTimeLimit = 5.0 | |
s.LevelStreamingComponentsRegistrationGranularity = 10 | |
[/Script/Engine.GarbageCollectionSettings] | |
gc.MaxObjectsNotConsideredByGC=0 | |
gc.SizeOfPermanentObjectPool=0 | |
gc.FlushStreamingOnGC=0 | |
gc.NumRetriesBeforeForcingGC=0 | |
gc.AllowParallelGC=True | |
gc.TimeBetweenPurgingPendingKillObjects=60 | |
[Internationalization] | |
+LocalizationPaths=../../../Engine/Content/Localization/Engine | |
[Audio] | |
MaxChannels=96 | |
CommonAudioPoolSize=0 | |
UnfocusedVolumeMultiplier=0.0 | |
[/Script/Engine.AudioSettings] | |
DefaultSoundClassName=/Engine/EngineSounds/Master.Master | |
LowPassFilterResonance=0.9 | |
MaximumConcurrentStreams=2 | |
[/Script/Engine.SoundGroups] | |
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) | |
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) | |
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=5) | |
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) | |
+SoundGroupProfiles=(SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0) | |
[/Script/Engine.Player] | |
ConfiguredInternetSpeed=10000 | |
ConfiguredLanSpeed=20000 | |
[/Script/OnlineSubsystemUtils.IpNetDriver] | |
AllowPeerConnections=False | |
AllowPeerVoice=False | |
ConnectionTimeout=60.0 | |
InitialConnectTimeout=60.0 | |
KeepAliveTime=0.2 | |
MaxClientRate=15000 | |
MaxInternetClientRate=10000 | |
RelevantTimeout=5.0 | |
SpawnPrioritySeconds=1.0 | |
ServerTravelPause=4.0 | |
NetServerMaxTickRate=30 | |
NetConnectionClassName="/Script/OnlineSubsystemUtils.IpConnection" | |
MaxPortCountToTry=512 | |
[/Script/Engine.DemoNetDriver] | |
NetConnectionClassName="/Script/Engine.DemoNetConnection" | |
DemoSpectatorClass=Engine.PlayerController | |
[TextureStreaming] | |
NeverStreamOutTextures=False | |
MinTextureResidentMipCount=7 | |
PoolSize=160 | |
MemoryMargin=20 | |
MinEvictSize=10 | |
MinFudgeFactor=1 | |
LoadMapTimeLimit=20.0 | |
LightmapStreamingFactor=0.2 | |
ShadowmapStreamingFactor=0.2 | |
MaxLightmapRadius=2000.0 | |
AllowStreamingLightmaps=True | |
UseDynamicStreaming=True | |
BoostPlayerTextures=3.0 | |
[/Script/UnrealEd.EditorEngine] | |
LocalPlayerClassName=/Script/Engine.LocalPlayer | |
bSubtitlesEnabled=True | |
GameCommandLine=-log | |
FOVAngle=90.000000 | |
GodMode=True | |
UseAxisIndicator=True | |
MatineeCurveDetail=0.1 | |
HeightMapExportClassName="TerrainHeightMapExporterTextT3D" | |
bGroupingActive=true | |
bCustomCameraAlignEmitter=true | |
CustomCameraAlignEmitterDistance=100.0 | |
bDrawSocketsInGMode=false | |
bSmoothFrameRate=false | |
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120)) | |
UseOldStyleMICEditorGroups=true | |
InEditorGameURLOptions= | |
bOnlinePIEEnabled=false | |
[/Script/UnrealEd.UnrealEdEngine] | |
AutoSaveIndex=0 | |
+TemplateMapInfos=(ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default") | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Cross_Mat | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_BoneSelectedMaterial | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_ElemSelectedMaterial | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_JointLimitMaterial | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_NoCollisionMaterial | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/PhAT_UnselectedMaterial | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TargetIcon | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Tick_Mat | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Current | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_X | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Y | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetMaterial_Z | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/WidgetVertexColorMaterial | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/LevelGridMaterial | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAAGrid | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineBoxFiltered | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/TilingAALineIntegral | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMaterials/Thumbnails/SkySphereMaterial | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCube | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorCylinder | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorPlane | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSkySphere | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorMeshes/EditorSphere | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bad | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Bkgnd | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BkgndHi | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/BSPVertex | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/MatInstActSprite | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SceneManager | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/SmallFont | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Actor | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_DecalActorIcon | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_TextRenderActorIcon | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Emitter | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ExpoHeightFog | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KBSJoint | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KHinge | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_KPrismatic | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_NavP | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Note | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Player | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_RadForce | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_ReflActorIcon | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Terrain | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Thruster | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_Trigger | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/S_VectorFieldVol | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/AI/S_NavLink | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectional | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightDirectionalMove | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightError | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPoint | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightPointMove | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpot | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/LightIcons/S_LightSpotMove | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EditorResources/Spline/T_Loft_Spline | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/BlinkingCaret | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultBokeh | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDeferredDecalMaterial | |
;+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPostProcessMaterial | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultDiffuse | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultLightFunctionMaterial | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultMaterial | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WorldGridMaterial | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultNormal | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPhysicalMaterial | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultWhiteGrid | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/EditorBrushMaterial | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/Grid_N | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshot | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotMask | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/HighResScreenshotCaptureRegion | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/LandscapeHolePhysicalMaterial | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/MiniFont | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperDiffuse | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PaperNormal | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PhysMat_Rubber | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/PreintegratedSkinBRDF | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/RemoveSurfaceMaterial | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/WeightMapPlaceholderTexture | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/SmallFont | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/TinyFont | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/Roboto | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineFonts/RobotoTiny | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/Black | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTexture | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/DefaultTextureCube | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/M_StreamingPause | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/WhiteSquareTexture | |
+PackagesToBeFullyLoadedAtStartup=/Engine/EngineResources/GradientTexture0 | |
[DevOptions.Shaders] | |
; See FShaderCompilingManager for documentation on what these do | |
bAllowCompilingThroughWorkers=True | |
bAllowAsynchronousShaderCompiling=True | |
; Make sure we don't starve loading threads | |
NumUnusedShaderCompilingThreads=3 | |
; Make sure the game has enough cores available to maintain reasonable performance | |
NumUnusedShaderCompilingThreadsDuringGame=4 | |
; Batching multiple jobs to reduce file overhead, but not so many that latency of blocking compiles is hurt | |
MaxShaderJobBatchSize=10 | |
bPromptToRetryFailedShaderCompiles=True | |
bLogJobCompletionTimes=False | |
; Only using 10ms of game thread time per frame to process async shader maps | |
ProcessGameThreadTargetTime=.01 | |
[DevOptions.Debug] | |
ShowSelectedLightmap=False | |
[LogFiles] | |
PurgeLogsDays=5 | |
LogTimes=True | |
[Kismet] | |
AllowDerivedBlueprints=true | |
CompileDisplaysTextBackend=false | |
CompileDisplaysBinaryBackend=false | |
CompileDisplaysAnimBlueprintBackend=false | |
bTurnOffEditorConstructionScript=false | |
bLogPrintStringSource=true | |
PrintStringDuration=2.0 | |
bUseLocalGraphVariables=false | |
bPersistentUberGraphFrame=true | |
bReinstanceOnlyWhenNecessary=true | |
bChangeDefaultValueWithoutReinstancing=true | |
bDisplaysLayout=false | |
bNativeCodeGenerationTool=false | |
bSkeletonInheritSkeletonClasses=false | |
bOptimizeExecutionFlowStack=true | |
bOptimizeAdjacentStates=true | |
bEnableInheritableComponents=true | |
bDeferDependencyLoads=true | |
bForceDisableCookedDependencyDeferring=false | |
bExecutionAfterReturn=false | |
bCanSuppressAccessViolation=false | |
bUseSelectRef=true | |
[/Script/Engine.Blueprint] | |
bRecompileOnLoad=true | |
[/Script/Engine.LevelScriptBlueprint] | |
bRecompileOnLoad=true | |
[/Script/Engine.AnimBlueprint] | |
bRecompileOnLoad=true | |
[Engine.DeviceConfiguration] | |
// no good default blueprint, it's up to the platform .ini to override if desired (see WindowsEngine.ini) | |
ConfigClass= | |
[CustomStats] | |
+LD=Streaming fudge factor | |
+LD=FrameTime | |
+LD=Terrain Smooth Time | |
+LD=Terrain Render Time | |
+LD=Terrain Triangles | |
+LD=Static Mesh Tris | |
+LD=Skel Mesh Tris | |
+LD=Skel Verts CPU Skin | |
+LD=Skel Verts GPU Skin | |
+LD=30+ FPS | |
+LD=Total CPU rendering time | |
+LD=Total GPU rendering time | |
+LD=Occluded primitives | |
+LD=Projected shadows | |
+LD=Visible static mesh elements | |
+LD=Visible dynamic primitives | |
+LD=Texture Pool Size | |
+LD=Physical Memory Used | |
+LD=Virtual Memory Used | |
+LD=Audio Memory Used | |
+LD=Texture Memory Used | |
+LD=360 Texture Memory Used | |
+LD=Animation Memory | |
+LD=Navigation Memory | |
+LD=Vertex Lighting Memory | |
+LD=StaticMesh Vertex Memory | |
+LD=StaticMesh Index Memory | |
+LD=SkeletalMesh Vertex Memory | |
+LD=SkeletalMesh Index Memory | |
+MEMLEAN=Virtual Memory Used | |
+MEMLEAN=Audio Memory Used | |
+MEMLEAN=Animation Memory | |
+MEMLEAN=Vertex Lighting Memory | |
+MEMLEAN=StaticMesh Vertex Memory | |
+MEMLEAN=StaticMesh Index Memory | |
+MEMLEAN=SkeletalMesh Vertex Memory | |
+MEMLEAN=SkeletalMesh Index Memory | |
+MEMLEAN=VertexShader Memory | |
+MEMLEAN=PixelShader Memory | |
+MEMLEAN=Navigation Memory | |
+GameThread=Async Loading Time | |
+GameThread=Audio Update Time | |
+GameThread=FrameTime | |
+GameThread=HUD Time | |
+GameThread=Input Time | |
+GameThread=Kismet Time | |
+GameThread=Move Actor Time | |
+GameThread=RHI Game Tick | |
+GameThread=RedrawViewports | |
+GameThread=Script time | |
+GameThread=Tick Time | |
+GameThread=Update Components Time | |
+GameThread=World Tick Time | |
+GameThread=Async Work Wait | |
+GameThread=PerFrameCapture | |
+GameThread=DynamicLightEnvComp Tick | |
+Mobile=ES2 Draw Calls | |
+Mobile=ES2 Draw Calls (UP) | |
+Mobile=ES2 Triangles Drawn | |
+Mobile=ES2 Triangles Drawn (UP) | |
+Mobile=ES2 Program Count | |
+Mobile=ES2 Program Count (PP) | |
+Mobile=ES2 Program Changes | |
+Mobile=ES2 Uniform Updates (Bytes) | |
+Mobile=ES2 Base Texture Binds | |
+Mobile=ES2 Detail Texture Binds | |
+Mobile=ES2 Lightmap Texture Binds | |
+Mobile=ES2 Environment Texture Binds | |
+Mobile=ES2 Bump Offset Texture Binds | |
+Mobile=Frustum Culled primitives | |
+Mobile=Statically occluded primitives | |
+SplitScreen=Processed primitives | |
+SplitScreen=Mesh draw calls | |
+SplitScreen=Mesh Particles | |
+SplitScreen=Particle Draw Calls | |
[MemReportCommands] | |
; These commands are run when memreport is executed, and output to a profile file | |
+Cmd="Mem FromReport" | |
+Cmd="obj list -alphasort" | |
+Cmd="rhi.DumpMemory" | |
+Cmd="LogOutStatLevels" | |
+Cmd="ListSpawnedActors" | |
[MemReportFullCommands] | |
; Additional commands to run with memreport -full | |
+Cmd="DumpParticleMem" | |
+Cmd="ConfigMem" | |
+Cmd="r.DumpRenderTargetPoolMemory" | |
+Cmd="ListTextures -alphasort" | |
+Cmd="ListSounds -alphasort" | |
+Cmd="ListParticleSystems -alphasort" | |
+Cmd="obj list class=SoundWave -alphasort" | |
+Cmd="obj list class=SkeletalMesh -alphasort" | |
+Cmd="obj list class=StaticMesh -alphasort" | |
+Cmd="obj list class=Level -alphasort" | |
[MemoryPools] | |
FLightPrimitiveInteractionInitialBlockSize=512 | |
[SystemSettings] | |
; NOTE THAT ANY ITEMS IN THIS SECTION WILL AFFECT ALL PLATFORMS!!! | |
[SystemSettingsEditor] | |
; System settings overrides for the editor. Ideally the editor should use the same settings as the game. | |
; Do not vsync in the editor. Throws off gpu profiling. | |
r.VSync=0 | |
; Parallel rendering has not been tested in the editor so just disable it. | |
r.RHICmdBypass=1 | |
[SystemSettingsSplitScreen2] | |
; System settings overrides for split screen | |
; Use medium detail mode in splitscreen, this allows LD's to mark meshes as High detail and they won't render in SS | |
; Removed for now because this value is getting applied all the time, even in non-splitscreen. Splitscreen generally needs | |
; work anyway, so this won't cause any issues. | |
;r.DetailMode=1 | |
[OnlineSubsystem] | |
bHasVoiceEnabled=true | |
; Internal | |
VoiceNotificationDelta=0.33 | |
; Steam | |
;VoiceNotificationDelta=0.2 | |
MaxLocalTalkers=1 | |
MaxRemoteTalkers=16 | |
bUseBuildIdOverride=false | |
BuildIdOverride=0 | |
[OnlineSubsystemSteam] | |
bEnabled=false | |
SteamDevAppId=0 | |
GameServerQueryPort=27015 | |
bRelaunchInSteam=false | |
GameVersion=1.0.0.0 | |
bVACEnabled=1 | |
bAllowP2PPacketRelay=true | |
P2PConnectionTimeout=90 | |
[/Script/OnlineSubsystemSteam.SteamNetDriver] | |
NetConnectionClassName="/Script/OnlineSubsystemSteam.SteamNetConnection" | |
[OnlineSubsystemMcp] | |
bEnabled=false | |
bForceEnabledInEditor=false | |
[OnlineSubsystemAmazon] | |
bEnabled=false | |
[OnlineSubsystemFacebook] | |
bEnabled=false | |
[OnlineSubsystemAmazon] | |
bEnabled=false | |
[OnlineSubsystemFacebook.OnlineIdentityFacebook] | |
LoginUrl="https://www.facebook.com/dialog/oauth" | |
LoginRedirectUrl="https://www.facebook.com/connect/login_success.html" | |
LoginTimeout=60 | |
[OnlineSubsystemFacebook.OnlineFriendsFacebook] | |
FriendsUrl="https://graph.facebook.com/me/friends?fields=`fields&access_token=`token" | |
FriendsFields=gender | |
[OnlineSubsystemNull] | |
bEnabled=true | |
Achievement_0_Id=null-ach-0 | |
Achievement_0_bIsHidden=false | |
Achievement_0_Title="Achievement 0" | |
Achievement_0_LockedDesc="Achieve achievement 0" | |
Achievement_0_UnlockedDesc="Achievement 0 achieved" | |
Achievement_1_Id=null-ach-1 | |
Achievement_1_bIsHidden=false | |
Achievement_1_Title="Achievement 1" | |
Achievement_1_LockedDesc="Achieve achievement 1" | |
Achievement_1_UnlockedDesc="Achievement 1 achieved" | |
Achievement_2_Id=null-ach-2 | |
Achievement_2_bIsHidden=false | |
Achievement_2_Title="Achievement 2" | |
Achievement_2_LockedDesc="Achieve achievement 2" | |
Achievement_2_UnlockedDesc="Achievement 2 achieved" | |
Achievement_3_Id=null-ach-3 | |
Achievement_3_bIsHidden=false | |
Achievement_3_Title="Achievement 3" | |
Achievement_3_LockedDesc="Achieve achievement 3" | |
Achievement_3_UnlockedDesc="Achievement 3 achieved" | |
Achievement_4_Id=null-ach-4 | |
Achievement_4_bIsHidden=false | |
Achievement_4_Title="Achievement 4" | |
Achievement_4_LockedDesc="Achieve achievement 4" | |
Achievement_4_UnlockedDesc="Achievement 4 achieved" | |
Achievement_5_Id=null-ach-5 | |
Achievement_5_bIsHidden=false | |
Achievement_5_Title="Achievement 5" | |
Achievement_5_LockedDesc="Achieve achievement 5" | |
Achievement_5_UnlockedDesc="Achievement 5 achieved" | |
Achievement_6_Id=null-ach-6 | |
Achievement_6_bIsHidden=false | |
Achievement_6_Title="Achievement 6" | |
Achievement_6_LockedDesc="Achieve achievement 6" | |
Achievement_6_UnlockedDesc="Achievement 6 achieved" | |
Achievement_7_Id=null-ach-7 | |
Achievement_7_bIsHidden=false | |
Achievement_7_Title="Achievement 7" | |
Achievement_7_LockedDesc="Achieve achievement 7" | |
Achievement_7_UnlockedDesc="Achievement 7 achieved" | |
Achievement_8_Id=null-ach-8 | |
Achievement_8_bIsHidden=false | |
Achievement_8_Title="Achievement 8" | |
Achievement_8_LockedDesc="Achieve achievement 8" | |
Achievement_8_UnlockedDesc="Achievement 8 achieved" | |
Achievement_9_Id=null-ach-9 | |
Achievement_9_bIsHidden=false | |
Achievement_9_Title="Achievement 9" | |
Achievement_9_LockedDesc="Achieve achievement 9" | |
Achievement_9_UnlockedDesc="Achievement 9 achieved" | |
[/Script/OnlineSubsystemUtils.OnlineBeacon] | |
BeaconConnectionInitialTimeout=5.0 | |
BeaconConnectionTimeout=45.0 | |
[/Script/OnlineSubsystemUtils.OnlineBeaconHost] | |
ListenPort=15000 | |
[/Script/OnlineSubsystemUtils.PartyBeaconHost] | |
SessionTimeoutSecs=10 | |
TravelSessionTimeoutSecs=45 | |
[OnlineSubsystemNull] | |
bEnabled=true | |
[StaticMeshLODSettings] | |
LevelArchitecture=(NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture")) | |
SmallProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("SmallPropLOD","Small Prop")) | |
LargeProp=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("LargePropLOD","Large Prop")) | |
Deco=(NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("DecoLOD","Deco")) | |
Vista=(NumLODs=1,Name=LOCTEXT("VistaLOD","Vista")) | |
Foliage=(NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage")) | |
[TextureTracking] | |
;TextureName=T_GD_Traffic_Crosswalk_01 | |
; Config for RuntimeAssetCache asset groups. | |
; Each group can be managed separately (e.g. advertisement cache, character image cache etc.) | |
; For each group a name must be specified. Size is optional and defaults to 5MB. Size in | |
; ini file is stored as number of bytes. E.g.: | |
; [RuntimeAssetCache] | |
; +BucketConfigs=(Name="CharacterImage", Size=3000000) | |
; +BucketConfigs=(Name="Advertisement", Size=4000000) | |
[RuntimeAssetCache] | |
+BucketConfigs=(Name="DefaultBucket", Size=10000000) | |
PathToRAC=RuntimeAssetCache | |
; Derived Data backend graphs | |
; Each of the below backend graph sections contains a set of nodes used to create derived data backed graph. | |
; DerivedDataBackendGraph is the default graph and the other can be specified in the command line using: | |
; -DDC=GraphSectionName for example: -DCC=VerifyDerivedDataBackendGraph | |
; Each graph should start with 'Root' node. Names of all the other nodes are not predefined. | |
; Supported node types are: KeyLength, AsyncPut, Hierarchical, Boot, Filesystem, ReadPak, WritePak, Verify | |
; The order nodes are define in is not relevant | |
[DerivedDataBackendGraph] | |
MinimumDaysToKeepFile=7 | |
Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared) | |
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) | |
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) | |
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=10, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) | |
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) | |
Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") | |
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp) | |
[DerivedDataBackendGraph_Fill_Seattle] | |
MinimumDaysToKeepFile=7 | |
Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle) | |
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) | |
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache) | |
Seattle=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicSeaDDC, EnvPathOverride=UE-SharedDataCachePath_Seattle) | |
Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") | |
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp) | |
[InstalledDerivedDataBackendGraph] | |
MinimumDaysToKeepFile=7 | |
Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=CompressedPak, Inner=EnginePak, Inner=Local) | |
Boot=(Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) | |
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache") | |
Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") | |
CompressedPak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) | |
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true) | |
[NoShared] | |
MinimumDaysToKeepFile=7 | |
Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=Local) | |
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) | |
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) | |
Pak=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") | |
[CreatePak] | |
MinimumDaysToKeepFile=7 | |
Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared) | |
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) | |
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache) | |
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) | |
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) | |
PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") | |
PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp") | |
[CreateInstalledProjectPak] | |
MinimumDaysToKeepFile=7 | |
Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared) | |
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) | |
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) | |
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) | |
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) | |
EnginePak=(Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp) | |
PakRead=(Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) | |
PakWrite=(Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/Compressed.ddp", Compressed=true) | |
[CreateInstalledEnginePak] | |
MinimumDaysToKeepFile=7 | |
Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
Hierarchy=(Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=Local, Inner=Shared) | |
Boot=(Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512) | |
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) | |
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) | |
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) | |
PakWrite=(Type=WritePak, Filename=../../../Engine/DerivedDataCache/Compressed.ddp, Compressed=true) | |
[CreateProjectCache] | |
MinimumDaysToKeepFile=7 | |
Root=(Type=KeyLength, Length=120, Inner=AsyncPut) | |
AsyncPut=(Type=AsyncPut, Inner=Hierarchy) | |
Hierarchy=(Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared) | |
Local=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath) | |
Project=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=true, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%GAMEDIR%ProjectDerivedData) | |
Shared=(Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath) | |
AltShared=(Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2) | |
[/Script/Engine.LocalPlayer] | |
AspectRatioAxisConstraint=AspectRatio_MaintainXFOV | |
[ContentComparisonReferenceTypes] | |
+Class=AnimSet | |
+Class=SkeletalMesh | |
+Class=SoundCue | |
+Class=StaticMesh | |
+Class=ParticleSystem | |
+Class=Texture2D | |
[AutomationTesting] | |
ImportTestPath=../../Content/EditorAutomation/ | |
ImportTestPackagePath=/Engine/Content/EditorAutomation | |
bForceSmokeTests=false | |
[AutomationTesting.Blueprint] | |
TestAllBlueprints=false | |
+InstanceTestMaps=../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap | |
+ReparentTest.ChildrenPackagePaths=/Game/ReparentingTestAssets/Children | |
+ReparentTest.ParentsPackagePaths=/Game/ReparentingTestAssets/Parents | |
[/Script/Engine.AutomationTestSettings] | |
+EditorTestModules=StaticMeshEditor | |
+EditorTestModules=LandscapeEditor | |
+EditorTestModules=GameProjectGeneration | |
+EditorTestModules=Cascade | |
+TestLevelFolders=TestMaps | |
+EditorPerformanceTestMaps=(PerformanceTestmap=(FilePath="CurrentLevel"),TestTimer=60) | |
MaterialEditorPromotionTest=(DefaultMaterialAsset=(FilePath="../../Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset"),DefaultDiffuseTexture=(FilePath="../../Content/EngineMaterials/DefaultDiffuse.uasset"),DefaultNormalTexture=(FilePath="../../Content/EngineMaterials/DefaultNormal.uasset")) | |
ParticleEditorPromotionTest=(DefaultParticleAsset=(FilePath="../../Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset")) | |
[AutomationTesting.StaticMeshEditorTest] | |
+EditorViewButtons=Wireframe | |
+EditorViewButtons=Verts | |
+EditorViewButtons=Grid | |
+EditorViewButtons=Bounds | |
+EditorViewButtons=Collision | |
+EditorViewButtons=Show Pivot | |
+EditorViewButtons=Normals | |
+EditorViewButtons=Tangents | |
+EditorViewButtons=Binormals | |
+EditorViewButtons=UV | |
EditorViewButtonsObject=EditorCylinder | |
[/Script/Engine.NavigationSystem] | |
bAutoCreateNavigationData=true | |
bAddPlayersToGenerationSeeds=true | |
[/Script/Engine.NavigationData] | |
RuntimeGeneration=Static | |
[/Script/Engine.RecastNavMesh] | |
; runtime params | |
TileSetUpdateInterval=1.0 | |
MaxTileGridWidth=256 | |
MaxTileGridHeight=256 | |
DefaultDrawDistance=5000.0 | |
; navmesh generation parameters | |
TileSizeUU=1000.f | |
CellSize=19.f | |
CellHeight=10.f | |
AgentRadius=34.f | |
AgentHeight=144.f | |
AgentMaxHeight=160.f | |
AgentMaxStepHeight=35.f | |
AgentMaxSlope=44.f | |
MinRegionArea=0.f | |
; default should be aproximately 20*CellSize | |
MergeRegionSize=400.f | |
bUseBetterOffsetsFromCorners=true | |
[/Script/Engine.NavArea_Null] | |
DrawColor=(R=38,G=38,B=38,A=64) | |
[/Script/Engine.NavArea_Default] | |
DrawColor=(R=140,G=255,B=0,A=164) | |
[RemoteConfiguration] | |
Enabled=false | |
ConfigPathPrefix=\\epicgames.net\root\Home | |
ConfigPathSuffix=UE4Cloud | |
Timeout=1.0f | |
+IniToLoad=EditorPerProjectUserSettings | |
+IniToLoad=EditorKeyBindings | |
[Engine.ErrorHandling] | |
bPromptForRemoteDebugging=false | |
bPromptForRemoteDebugOnEnsure=false | |
[Niagara] | |
EnableNiagara=false | |
[/Script/Engine.CollisionProfile] | |
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) | |
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) | |
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) | |
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) | |
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) | |
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) | |
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) | |
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) | |
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) | |
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) | |
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) | |
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) | |
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) | |
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
+OldProfiles=(Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore))) | |
; ECC_Mover is gone, but it doens't matter. Only thing that matters is the name | |
+OldProfiles=(Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore))) | |
+OldProfiles=(Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic) | |
+OldProfiles=(Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block))) | |
+OldProfiles=(Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore))) | |
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") | |
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") | |
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") | |
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") | |
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") | |
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") | |
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") | |
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") | |
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") | |
[Engine.BufferVisualizationMaterials] | |
BaseColor=(Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color")) | |
CustomDepth=(Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth")) | |
CustomStencil=(Material="/Engine/BufferVisualization/CustomStencil.CustomStencil", Name=LOCTEXT("BaseCustomStencilMat", "Custom Stencil")) | |
DecalMask=(Material="/Engine/BufferVisualization/DecalMask.DecalMask", Name=LOCTEXT("BaseDecalMaskMat", "Decal Mask")) | |
FinalImage=(Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image")) | |
ShadingModel=(Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model")) | |
MaterialAO=(Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion")) | |
Metallic=(Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic")) | |
Opacity=(Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity")) | |
Roughness=(Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness")) | |
SceneColor=(Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color")) | |
SceneDepth=(Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth")) | |
SeparateTranslucencyRGB=(Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB")) | |
SeparateTranslucencyA=(Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha")) | |
Specular=(Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular")) | |
SubsurfaceColor=(Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color")) | |
WorldNormal=(Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal")) | |
AmbientOcclusion=(Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion")) | |
CustomDepthWorldUnits=(Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units")) | |
SceneDepthWorldUnits=(Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units")) | |
[DeviceProfileManager] | |
DeviceProfileSelectionModule="ExampleDeviceProfileSelector" | |
[SlateRenderer] | |
TextureAtlasSize=1024 | |
FontAtlasSize=1024 | |
; This is the number of preallocated vertices to create for use in Slate/UMG UI. A smaller number would indicate more resizes of the vertex buffer which could cause hitches. A larger number increases memory | |
; Use stat slatememory to see the cost of these buffers | |
NumPreallocatedVertices=50000 | |
[MobileSlateUI] | |
bTouchFallbackToMouse=true | |
[Nadzorca] | |
StagingDir=~/LinuxServer/ | |
RunningDir=../../../ | |
ExecutableLocation=shootergame/binaries/linux/ | |
ExecutableName=shootergameserver | |
Arguments=-pak | |
NumberOfInstances=3 | |
StartingEnginePort=5000 | |
StartingBeaconPort=15000 | |
[/Script/GameplayDebugger.GameplayDebuggingReplicator] | |
MaxEQSQueries=5 | |
DebugComponentClassName="/Script/GameplayDebugger.GameplayDebuggingComponent" | |
DebugComponentHUDClassName="/Script/GameplayDebugger.GameplayDebuggingHUDComponent" | |
DebugComponentControllerClassName = "/Script/GameplayDebugger.GameplayDebuggingControllerComponent" | |
[/Script/GameplayDebugger.GameplayDebuggingHUDComponent] | |
MenuStartX=10.0 | |
MenuStartY=10.0 | |
DebugInfoStartX=20.0 | |
DebugInfoStartY=60.0 | |
; These are the defaults for iOS settings, and they need to be in the .ini since UBT reads the .ini settings, without instantiating the class | |
; Note: These should be in IOSEngine, but are placed here because the Settings editor UI cannot write to the Game IOSEngine, meaning settings in Engine/IOSEngine are non-overridable | |
[/Script/IOSRuntimeSettings.IOSRuntimeSettings] | |
bEnableGameCenterSupport=False | |
bSupportsPortraitOrientation=False | |
bSupportsUpsideDownOrientation=False | |
bSupportsLandscapeLeftOrientation=True | |
bSupportsLandscapeRightOrientation=True | |
bSupportsMetal=True | |
bSupportsOpenGLES2=True | |
bCookPVRTCTextures=True | |
bCookASTCTextures=False | |
bSupportsMetalMRT=False | |
bDevForArmV7=True | |
bDevForArm64=False | |
bDevForArmV7S=False | |
bShipForArmV7=True | |
bShipForArm64=True | |
bShipForArmV7S=False | |
bGeneratedSYMFile=False | |
bUseRSync=True | |
BundleDisplayName=[PROJECT_NAME] | |
BundleName=[PROJECT_NAME] | |
BundleIdentifier=com.YourCompany.[PROJECT_NAME] | |
VersionInfo=1.0 | |
FrameRateLock=PUFRL_30 | |
MinimumiOSVersion=IOS_61 | |
bSupportsIPad=True | |
bSupportsIPhone=True | |
AdditionalPlistData= | |
RemoteServerName= | |
RSyncUsername= | |
SSHPrivateKeyOverridePath= | |
; These are the defaults for Android settings, and they need to be in the .ini since UBT reads the .ini settings, without instantiating the class | |
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings] | |
bEnableGooglePlaySupport=false | |
bBuildForArmV7=true | |
bBuildForArm64=false | |
bBuildForX86=false | |
bBuildForX8664=false | |
bBuildForES2=true | |
bBuildForES31=false | |
bBuildForGL4=false | |
bSplitIntoSeparateApks=false | |
bPackageDataInsideApk=false | |
Orientation=Landscape | |
DepthBufferPreference=Default | |
PackageName=com.YourCompany.[PROJECT] | |
StoreVersion=1 | |
VersionDisplayName=1.0 | |
MinSDKVersion=9 | |
TargetSDKVersion=9 | |
bShowLaunchImage=true | |
bMultiTargetFormat_ETC1=true | |
bMultiTargetFormat_ETC2=true | |
bMultiTargetFormat_DXT=true | |
bMultiTargetFormat_PVRTC=true | |
bMultiTargetFormat_ATC=true | |
bMultiTargetFormat_ASTC=true | |
[/Script/AndroidPlatformEditor.AndroidSDKSettings] | |
SDKAPILevel=matchndk | |
NDKAPILevel=android-19 | |
[/Script/UnrealEd.CookerSettings] | |
DefaultPVRTCQuality=1 | |
DefaultASTCQualityBySpeed=1 | |
DefaultASTCQualityBySize=3 | |
[/Script/Engine.PhysicsSettings] | |
DefaultGravityZ=-980.0 | |
bEnable2DPhysics=false | |
[/Script/WindowsTargetPlatform.WindowsTargetSettings] | |
+TargetedRHIs=PCD3D_SM5 | |
+TargetedRHIs=PCD3D_SM4 | |
MinimumOSVersion=MSOS_Vista | |
[/Script/LinuxTargetPlatform.LinuxTargetSettings] | |
+TargetedRHIs=GLSL_430 | |
+TargetedRHIs=GLSL_150 | |
[HMDPluginPriority] | |
; Since SteamVR also works with the Oculus Rift, give priority to the native Oculus plugin before trying SteamVR | |
OculusRift=20 | |
SteamVR=10 | |
[/Script/Engine.AISystemBase] | |
AISystemModuleName=AIModule | |
AISystemClassName=/Script/AIModule.AISystem | |
[/Script/AIModule.AISystem] | |
PerceptionSystemClassName=/Script/AIModule.AIPerceptionSystem | |
[/Script/AIModule.AISense_Hearing] | |
SpeedOfSoundSq=0 | |
[AutomationController.History] | |
bTrackHistory=false | |
NumberOfHistoryItemsTracked=5 | |
[VisualLogger] | |
FrameCacheLenght=1.0f ;in seconds, to batch log data between file serializations | |
UseCompression=false ;works only with binary files | |
[GameplayDebuggerSettings] | |
OverHead=True | |
Basic=True | |
BehaviorTree=False | |
EQS=False | |
EnableEQSOnHUD=true | |
Perception=False | |
GameView1=False | |
GameView2=False | |
GameView3=False | |
GameView4=False | |
GameView5=False | |
NameForGameView1="GameView1" | |
NameForGameView2="GameView2" | |
NameForGameView3="GameView3" | |
NameForGameView4="GameView4" | |
NameForGameView5="GameView5" | |
; These are the defaults for HTML5 settings, and they need to be in the .ini since UBT reads the .ini settings, without instantiating the class | |
[/Script/HTML5PlatformEditor.HTML5TargetSettings] | |
HeapSizeDevelopment=1024 | |
HeapSizeShipping=1024 | |
DeployServerPort=53501 | |
[CrashReportClient] | |
;CrashReportReceiverIP="http://localhost:57005" | |
CrashReportReceiverIP="http://crashreporter.epicgames.com:57005" | |
bAllowToBeContacted=true | |
bSendLogFile=true | |
[UnrealHeaderTool] | |
GeneratedCodeVersion=V1 | |
[/Script/HTML5Networking.WebSocketNetDriver] | |
AllowPeerConnections=False | |
AllowPeerVoice=False | |
ConnectionTimeout=60.0 | |
InitialConnectTimeout=120.0 | |
AckTimeout=10.0 | |
KeepAliveTime=20.2 | |
MaxClientRate=15000 | |
MaxInternetClientRate=10000 | |
RelevantTimeout=5.0 | |
SpawnPrioritySeconds=1.0 | |
ServerTravelPause=4.0 | |
NetServerMaxTickRate=30 | |
LanServerMaxTickRate=35 | |
WebSocketPort=8889 | |
NetConnectionClassName="/Script/HTML5Networking.WebSocketConnection" | |
MaxPortCountToTry=512 | |
[/Script/GameplayDebugger.GameplayDebuggingControllerComponent] | |
CategoryZeroBind=(Key=NumPadZero,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
CategoryOneBind=(Key=NumPadOne,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
CategoryTwoBind=(Key=NumPadTwo,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
CategoryThreeBind=(Key=NumPadThree,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
CategoryFourBind=(Key=NumPadFour,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
CategoryFiveBind=(Key=NumPadFive,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
CategorySixBind=(Key=NumPadSix,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
CategorySevenBind=(Key=NumPadSeven,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
CategoryEightBind=(Key=NumPadEight,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
CategoryNineBind=(Key=NumPadNine,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
CycleDetailsViewBind=(Key=Add,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
DebugCameraBind=(Key=Tab,bShift=False,bCtrl=False,bAlt=False,bCmd=False) | |
OnScreenDebugMessagesBind=(Key=Tab,bShift=False,bCtrl=True,bAlt=False,bCmd=False) | |
GameHUDBind=(Key=Tilde,bShift=False,bCtrl=True,bAlt=False,bCmd=False) |
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; | |
; Base scalability settings | |
; ========================= | |
; | |
; The definitions here affect the console variables starting with "sg." and define the user quality levels (game/editor video settings) | |
; To override a specific platform use DeviceProfile.ini (whach out for the different syntax). | |
; | |
;----------------------------------------------------------------------------------------------------------------- | |
; Note: [ResolutionQuality] isn't using the usual 0/1/2/3 quality levels, the value directly maps to r.ScreenPercentage. | |
; This is because we want custom scaling aligned with the screen/window resolution with more fine grained control | |
; | |
;----------------------------------------------------------------------------------------------------------------- | |
; | |
; Note: "r.MSAA.CompositingSampleCount" goes upto 8 however we're limiting it to 4 in a scale of 1/1/2/4 | |
; Meaning that it is off for the first two detail levels. | |
;----------------------------------------------------------------------------------------------------------------- | |
[AntiAliasingQuality@0] | |
r.PostProcessAAQuality=0 | |
r.MSAA.CompositingSampleCount=0 | |
[AntiAliasingQuality@1] | |
r.PostProcessAAQuality=2 | |
r.MSAA.CompositingSampleCount=1 | |
[AntiAliasingQuality@2] | |
r.PostProcessAAQuality=3 | |
r.MSAA.CompositingSampleCount=2 | |
[AntiAliasingQuality@3] | |
r.PostProcessAAQuality=4 | |
r.MSAA.CompositingSampleCount=4 | |
;----------------------------------------------------------------------------------------------------------------- | |
[ViewDistanceQuality@0] | |
r.SkeletalMeshLODBias=0 | |
r.ViewDistanceScale=1 | |
[ViewDistanceQuality@1] | |
r.SkeletalMeshLODBias=1 | |
r.ViewDistanceScale=0.6 | |
[ViewDistanceQuality@2] | |
r.SkeletalMeshLODBias=0 | |
r.ViewDistanceScale=0.8 | |
[ViewDistanceQuality@3] | |
r.SkeletalMeshLODBias=0 | |
r.ViewDistanceScale=1.0 | |
;----------------------------------------------------------------------------------------------------------------- | |
[ShadowQuality@0] | |
r.LightFunctionQuality=0 | |
r.ShadowQuality=0 | |
r.Shadow.CSM.MaxCascades=0 | |
r.Shadow.MaxResolution=512 | |
r.Shadow.RadiusThreshold=0 | |
r.Shadow.DistanceScale=0 | |
r.Shadow.CSM.TransitionScale=0 | |
r.DistanceFieldShadowing=0 | |
r.DistanceFieldAO=0 | |
[ShadowQuality@1] | |
r.LightFunctionQuality=1 | |
r.ShadowQuality=2 | |
r.Shadow.CSM.MaxCascades=1 | |
r.Shadow.MaxResolution=1024 | |
r.Shadow.RadiusThreshold=0.05 | |
r.Shadow.DistanceScale=0.7 | |
r.Shadow.CSM.TransitionScale=0.25 | |
r.DistanceFieldShadowing=0 | |
r.DistanceFieldAO=0 | |
[ShadowQuality@2] | |
r.LightFunctionQuality=1 | |
r.ShadowQuality=5 | |
r.Shadow.CSM.MaxCascades=2 | |
r.Shadow.MaxResolution=1024 | |
r.Shadow.RadiusThreshold=0.04 | |
r.Shadow.DistanceScale=0.85 | |
r.Shadow.CSM.TransitionScale=0.8 | |
r.DistanceFieldShadowing=0 | |
r.DistanceFieldAO=1 | |
[ShadowQuality@3] | |
r.LightFunctionQuality=1 | |
r.ShadowQuality=5 | |
r.Shadow.CSM.MaxCascades=4 | |
r.Shadow.MaxResolution=2048 | |
r.Shadow.RadiusThreshold=0.03 | |
r.Shadow.DistanceScale=1.0 | |
r.Shadow.CSM.TransitionScale=1.0 | |
r.DistanceFieldShadowing=1 | |
r.DistanceFieldAO=1 | |
;----------------------------------------------------------------------------------------------------------------- | |
[PostProcessQuality@0] | |
r.MotionBlurQuality=0 | |
r.BlurGBuffer=0 | |
r.AmbientOcclusionMipLevelFactor=0 | |
r.AmbientOcclusionMaxQuality=0 | |
r.AmbientOcclusionLevels=0 | |
r.AmbientOcclusionRadiusScale=0 | |
r.DepthOfFieldQuality=0 | |
r.RenderTargetPoolMin=2000 | |
r.LensFlareQuality=0 | |
r.SceneColorFringeQuality=0 | |
r.EyeAdaptationQuality=0 | |
r.BloomQuality=0 | |
r.FastBlurThreshold=0 | |
r.Upscale.Quality=0 | |
r.TonemapperQuality=0 | |
r.LightShaftQuality=0 | |
r.Filter.SizeScale=0 | |
[PostProcessQuality@1] | |
r.MotionBlurQuality=3 | |
r.AmbientOcclusionMipLevelFactor=1.0 | |
r.AmbientOcclusionMaxQuality=60 | |
r.AmbientOcclusionLevels=-1 | |
r.AmbientOcclusionRadiusScale=1.5 | |
r.DepthOfFieldQuality=1 | |
r.RenderTargetPoolMin=1536 | |
r.LensFlareQuality=0 | |
r.SceneColorFringeQuality=0 | |
r.EyeAdaptationQuality=0 | |
r.BloomQuality=4 | |
r.FastBlurThreshold=2 | |
r.Upscale.Quality=2 | |
r.TonemapperQuality=0 | |
r.LightShaftQuality=0 | |
r.Filter.SizeScale=0.7 | |
[PostProcessQuality@2] | |
r.MotionBlurQuality=3 | |
r.AmbientOcclusionMipLevelFactor=0.6 | |
r.AmbientOcclusionMaxQuality=100 | |
r.AmbientOcclusionLevels=-1 | |
r.AmbientOcclusionRadiusScale=1.5 | |
r.DepthOfFieldQuality=2 | |
r.RenderTargetPoolMin=400 | |
r.LensFlareQuality=2 | |
r.SceneColorFringeQuality=1 | |
r.EyeAdaptationQuality=2 | |
r.BloomQuality=5 | |
r.FastBlurThreshold=3 | |
r.Upscale.Quality=2 | |
r.TonemapperQuality=1 | |
r.LightShaftQuality=1 | |
r.Filter.SizeScale=0.8 | |
[PostProcessQuality@3] | |
r.MotionBlurQuality=4 | |
r.AmbientOcclusionMipLevelFactor=0.4 | |
r.AmbientOcclusionMaxQuality=100 | |
r.AmbientOcclusionLevels=-1 | |
r.AmbientOcclusionRadiusScale=1.0 | |
r.DepthOfFieldQuality=2 | |
r.RenderTargetPoolMin=400 | |
r.LensFlareQuality=2 | |
r.SceneColorFringeQuality=1 | |
r.EyeAdaptationQuality=2 | |
r.BloomQuality=5 | |
r.FastBlurThreshold=100 | |
r.Upscale.Quality=3 | |
r.TonemapperQuality=1 | |
r.LightShaftQuality=1 | |
r.Filter.SizeScale=1 | |
;----------------------------------------------------------------------------------------------------------------- | |
[TextureQuality@0] | |
r.Streaming.MipBias=3 | |
r.MaxAnisotropy=0 | |
r.Streaming.PoolSize=2000 | |
[TextureQuality@1] | |
r.Streaming.MipBias=1 | |
r.MaxAnisotropy=2 | |
r.Streaming.PoolSize=400 | |
[TextureQuality@2] | |
r.Streaming.MipBias=0 | |
r.MaxAnisotropy=4 | |
r.Streaming.PoolSize=700 | |
[TextureQuality@3] | |
r.Streaming.MipBias=0 | |
r.MaxAnisotropy=8 | |
r.Streaming.PoolSize=1000 | |
;----------------------------------------------------------------------------------------------------------------- | |
[EffectsQuality@0] | |
r.TranslucencyLightingVolumeDim=16 | |
r.RefractionQuality=0 | |
r.SSR.Quality=0 | |
r.SceneColorFormat=1 | |
r.DetailMode=0 | |
r.TranslucencyVolumeBlur=0 | |
r.MaterialQualityLevel=0 | |
r.SSS.Scale = 0 | |
r.SSS.SampleSet=0 | |
r.EmitterSpawnRateScale=0 | |
[EffectsQuality@1] | |
r.TranslucencyLightingVolumeDim=32 | |
r.RefractionQuality=0 | |
r.SSR.Quality=0 | |
r.SceneColorFormat=3 | |
r.DetailMode=1 | |
r.TranslucencyVolumeBlur=0 | |
r.MaterialQualityLevel=1 | |
r.SSS.Scale = 0.75 | |
r.SSS.SampleSet=0 | |
r.EmitterSpawnRateScale=0.25 | |
[EffectsQuality@2] | |
r.TranslucencyLightingVolumeDim=48 | |
r.RefractionQuality=2 | |
r.SSR.Quality=2 | |
r.SceneColorFormat=3 | |
r.DetailMode=1 | |
r.TranslucencyVolumeBlur=1 | |
r.MaterialQualityLevel=1 | |
r.SSS.Scale = 1 | |
r.SSS.SampleSet=1 | |
r.EmitterSpawnRateScale=0.5 | |
[EffectsQuality@3] | |
r.TranslucencyLightingVolumeDim=64 | |
r.RefractionQuality=2 | |
r.SSR.Quality=3 | |
r.SceneColorFormat=4 | |
r.DetailMode=2 | |
r.TranslucencyVolumeBlur=1 | |
r.MaterialQualityLevel=1 | |
r.SSS.Scale = 1 | |
r.SSS.SampleSet=2 | |
r.EmitterSpawnRateScale=1.0 |
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[URL] | |
GameName=Squad | |
[Core.Log] | |
LogAnalytics=log | |
[Core.System] | |
MaxObjectsNotConsideredByGC=50000 | |
SizeOfPermanentObjectPool=1048576 | |
ZeroEngineVersionWarning=False | |
[/Script/Engine.Engine] | |
ConsoleClassName=/Script/Squad.SquadConsole | |
GameEngine=/Script/Squad.SquadGameEngine | |
bEnableColorClear=true | |
NearClipPlane=3.000000 | |
bSmoothFrameRate=false | |
SmoothedFrameRateRange=(LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=240)) | |
GameUserSettingsClassName=/Script/Squad.SquadGameUserSettings | |
WorldSettingsClassName=/Script/Squad.SquadWorldSettings | |
LocalPlayerClassName=/Script/Squad.SquadLocalPlayer | |
GameViewportClientClassName=/Script/Squad.SquadGameViewportClient | |
UnrealEdEngine=/Script/SquadEditor.SquadUnrealEdEngine | |
DefaultPhysMaterialName=/Game/Environments/PhysicalMaterials/PhysMat_Default.PhysMat_Default | |
+ActiveClassRedirects=(OldClassName="MergedMeshSourceInstance", NewClassName="/Script/Squad.MergedMeshSourceInstance") | |
+ActiveClassRedirects=(OldClassName="SquadMergedStaticMeshGroup", NewClassName="/Script/Squad.SquadMergedStaticMeshGroup") | |
+ActiveClassRedirects=(OldClassName="SquadTeamStart", NewClassName="/Script/Squad.SquadTeamSpawnPoint") | |
+ActiveClassRedirects=(OldClassName="ESquadMapIconDrawMode",NewClassName="/Script/Squad.ESquadMapItemDrawMode") | |
+ActiveClassRedirects=(OldClassName="SquadTeamPrivateState",NewClassName="/Script/Squad.SquadPrivateTeamState") | |
+TaggedPropertyRedirects=(ClassName="SquadTeam",OldPropertyName="StateClass",NewPropertyName="TeamStateClass") | |
+TaggedPropertyRedirects=(ClassName="SquadTeam",OldPropertyName="PrivateStateClass",NewPropertyName="PrivateTeamStateClass") | |
+TaggedPropertyRedirects=(ClassName="SquadTeam",OldPropertyName="State",NewPropertyName="TeamState") | |
+TaggedPropertyRedirects=(ClassName="SquadTeam",OldPropertyName="PrivateState",NewPropertyName="PrivateTeamState") | |
+TaggedPropertyRedirects=(ClassName="SquadPlayerController",OldPropertyName="TeamPrivateState",NewPropertyName="PrivateTeamState") | |
+EnumRedirects=(EnumName="ESquadMapItemDrawMode",OldEnumEntry="SMD_ZoomedOut",NewEnumEntry="ESquadMapItemDrawMode::ZoomedOut") | |
+EnumRedirects=(EnumName="ESquadMapItemDrawMode",OldEnumEntry="SMD_ZoomedIn",NewEnumEntry="ESquadMapItemDrawMode::ZoomedIn") | |
+EnumRedirects=(EnumName="ESquadMapItemDrawMode",OldEnumEntry="SMD_Absolute",NewEnumEntry="ESquadMapItemDrawMode::Absolute") | |
+EnumRedirects=(EnumName="ESquadMapItemDrawMode",OldEnumEntry="SMD_Meters",NewEnumEntry="ESquadMapItemDrawMode::Meters") | |
+EnumRedirects=(EnumName="ESquadMapItemDrawMode",OldEnumEntry="SMD_MAX",NewEnumEntry="ESquadMapItemDrawMode::MAX") | |
+K2FieldRedirects=(OldFieldName="SquadPlayerController.SetDeployRole",NewFieldName="SquadPlayerController.ServerRequestDeployRole") | |
[/Script/Engine.GameEngine] | |
!NetDriverDefinitions=ClearArray | |
+NetDriverDefinitions=(DefName="GameNetDriver", DriverClassName="OnlineSubsystemSteam.SteamNetDriver", DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver") | |
+NetDriverDefinitions=(DefName="DemoNetDriver", DriverClassName="/Script/Engine.DemoNetDriver", DriverClassNameFallback="/Script/Engine.DemoNetDriver") | |
[/Script/Engine.DemoNetDriver] | |
NetConnectionClassName="/Script/Engine.DemoNetConnection" | |
DemoSpectatorClass="/Script/Squad.SQDemoSpectator" | |
[/Script/EngineSettings.GameMapsSettings] | |
EditorStartupMap=/Game/Maps/EntryMap | |
TransitionMap= | |
GameDefaultMap=/Game/Maps/EntryMap | |
ServerDefaultMap=/Game/Maps/Logar_Valley/Logar_Valley | |
GlobalDefaultGameMode=/Game/Gameplay/BP_GameMode.BP_GameMode_C | |
GlobalDefaultServerGameMode=/Game/Gameplay/BP_GameMode.BP_GameMode_C | |
GameInstanceClass=/Script/Squad.SquadGameInstance | |
[SystemSettings] | |
TEXTUREGROUP_Character=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
TEXTUREGROUP_CharacterSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
TEXTUREGROUP_Cinematic=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
TEXTUREGROUP_Effects=(MinLODSize=128, MaxLODSize=1024, LODBias=0, MinMagFilter=linear, MipFilter=point) | |
TEXTUREGROUP_Lightmap=(MinLODSize=512, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
TEXTUREGROUP_Shadowmap=(MinLODSize=512, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point, NumStreamedMips=3) | |
TEXTUREGROUP_RenderTarget=(MinLODSize=1, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
TEXTUREGROUP_Skybox=(MinLODSize=512, MaxLODSize=2048, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
TEXTUREGROUP_UI=(MinLODSize=512, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
TEXTUREGROUP_Vehicle=(MinLODSize=512, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=512, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
TEXTUREGROUP_VehicleSpecular=(MinLODSize=512, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
TEXTUREGROUP_Weapon=(MinLODSize=256, MaxLODSize=2048, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
TEXTUREGROUP_WeaponSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
TEXTUREGROUP_World=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
TEXTUREGROUP_WorldNormalMap=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
TEXTUREGROUP_WorldSpecular=(MinLODSize=256, MaxLODSize=4096, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
TEXTUREGROUP_MobileFlattened=(MinLODSize=8, MaxLODSize=256, LODBias=0, MinMagFilter=aniso, MipFilter=point) | |
r.setres=1280x720f | |
r.EarlyZPassMovable=1 | |
r.EarlyZPass=2 | |
r.DBuffer=1 | |
t.MaxFPS=200 | |
FX.MaxCPUParticlesPerEmitter=20 | |
FX.MaxGPUParticlesSpawnedPerFrame=0 | |
ShowFlag.Decals=0 | |
r.LightShafts=0 | |
r.Upscale.Quality=0 | |
r.TranslucencyLightingVolumeDim=16 | |
[SystemSettingsEditor] | |
r.setres=1280x1024f | |
[Kismet] | |
AllowDerivedBlueprints=true | |
[OnlineSubsystem] | |
DefaultPlatformService=Null | |
PollingIntervalInMs=20 | |
MaxRemoteTalkers=32 | |
[OnlineSubsystemSteam] | |
bEnabled=true | |
SteamDevAppId=393380 | |
GameServerQueryPort=27015 | |
bRelaunchInSteam=false | |
GameVersion=a-3.11.1.4664 | |
bVACEnabled=0 | |
bAllowP2PPacketRelay=true | |
P2PConnectionTimeout=90 | |
[OnlineSubsystemNull] | |
Achievement_0_Id="" | |
[/Script/OnlineSubsystemUtils.IpNetDriver] | |
ConnectionTimeout=60.0 | |
InitialConnectTimeout=300.0 | |
MaxInternetClientRate=40000 | |
MaxClientRate=100000 | |
NetServerMaxTickRate=50 | |
LanServerMaxTickRate=55 | |
[/Script/OnlineSubsystemSteam.SteamNetDriver] | |
NetConnectionClassName="/Script/OnlineSubsystemSteam.SteamNetConnection" | |
ConnectionTimeout=60.0 | |
InitialConnectTimeout=300.0 | |
P2PConnectionTimeout=90 | |
;RelevantTimeout=5.0 | |
;AckTimeout=1.0 | |
;KeepAliveTime=0.2 | |
[/Script/OnlineSubsystemUtils.OnlineBeacon] | |
BeaconConnectionInitialTimeout=20.0 | |
BeaconConnectionTimeout=45.0 | |
[/Script/Engine.Player] | |
ConfiguredInternetSpeed=40000 | |
ConfiguredLanSpeed=40000 | |
[Audio] | |
MaxChannels=96 | |
UnfocusedVolumeMultiplier=0.0 | |
[/Script/Engine.AudioSettings] | |
DefaultSoundClassName=/Game/Audio/Classes/Master.Master | |
VoiPSoundClass=/Game/Audio/Classes/RadioVoice.RadioVoice | |
MaximumConcurrentStreams=10 | |
[/Script/Engine.PhysicsSettings] | |
DefaultGravityZ=-980.000000 | |
DefaultTerminalVelocity=4000.000000 | |
DefaultFluidFriction=0.300000 | |
RagdollAggregateThreshold=4 | |
TriangleMeshTriangleMinAreaThreshold=5.000000 | |
bEnableAsyncScene=False | |
bEnableShapeSharing=False | |
bEnablePCM=False | |
bWarnMissingLocks=True | |
bEnable2DPhysics=False | |
LockedAxis=None | |
DefaultDegreesOfFreedom=Full3D | |
BounceThresholdVelocity=200.000000 | |
FrictionCombineMode=Average | |
RestitutionCombineMode=Average | |
MaxDepenetrationVelocity=0.000000 | |
bSimulateSkeletalMeshOnDedicatedServer=True | |
MaxPhysicsDeltaTime=0.033333 | |
bSubstepping=False | |
bSubsteppingAsync=False | |
MaxSubstepDeltaTime=0.016667 | |
MaxSubsteps=6 | |
SyncSceneSmoothingFactor=0.000000 | |
AsyncSceneSmoothingFactor=0.990000 | |
InitialAverageFrameRate=0.016667 | |
+PhysicalSurfaces=(Type=SurfaceType1,Name="Dirt") | |
+PhysicalSurfaces=(Type=SurfaceType2,Name="Rock") | |
+PhysicalSurfaces=(Type=SurfaceType3,Name="Sand") | |
+PhysicalSurfaces=(Type=SurfaceType4,Name="Water") | |
+PhysicalSurfaces=(Type=SurfaceType5,Name="Glass") | |
+PhysicalSurfaces=(Type=SurfaceType6,Name="Cloth") | |
+PhysicalSurfaces=(Type=SurfaceType7,Name="Metal") | |
+PhysicalSurfaces=(Type=SurfaceType8,Name="Wood") | |
+PhysicalSurfaces=(Type=SurfaceType9,Name="Grass") | |
+PhysicalSurfaces=(Type=SurfaceType10,Name="Carpet") | |
+PhysicalSurfaces=(Type=SurfaceType11,Name="Concrete") | |
+PhysicalSurfaces=(Type=SurfaceType12,Name="Snow") | |
+PhysicalSurfaces=(Type=SurfaceType13,Name="Tile") | |
+PhysicalSurfaces=(Type=SurfaceType14,Name="Asphalt") | |
+PhysicalSurfaces=(Type=SurfaceType15,Name="Brick") | |
+PhysicalSurfaces=(Type=SurfaceType16,Name="Cardboard") | |
+PhysicalSurfaces=(Type=SurfaceType17,Name="Clay") | |
+PhysicalSurfaces=(Type=SurfaceType18,Name="Plastic") | |
+PhysicalSurfaces=(Type=SurfaceType19,Name="Electronics") | |
+PhysicalSurfaces=(Type=SurfaceType20,Name="Sheetrock") | |
+PhysicalSurfaces=(Type=SurfaceType21,Name="Plaster") | |
+PhysicalSurfaces=(Type=SurfaceType22,Name="Leaves") | |
+PhysicalSurfaces=(Type=SurfaceType23,Name="Blood") | |
+PhysicalSurfaces=(Type=SurfaceType24,Name="Bush") | |
+PhysicalSurfaces=(Type=SurfaceType25,Name="GrassField") | |
+PhysicalSurfaces=(Type=SurfaceType26,Name="LooseRocks") | |
+PhysicalSurfaces=(Type=SurfaceType27,Name="Gravel") | |
+PhysicalSurfaces=(Type=SurfaceType28,Name="DirtGravel") | |
+PhysicalSurfaces=(Type=SurfaceType29,Name="Mud") | |
[/Script/Engine.RendererSettings] | |
r.MobileHDR=True | |
r.MobileNumDynamicPointLights=4 | |
r.MobileDynamicPointLightsUseStaticBranch=True | |
r.AllowOcclusionQueries=True | |
r.MinScreenRadiusForLights=0.050000 | |
r.MinScreenRadiusForDepthPrepass=0.050000 | |
r.PrecomputedVisibilityWarning=False | |
r.TextureStreaming=True | |
Compat.UseDXT5NormalMaps=False | |
r.AllowStaticLighting=False | |
r.NormalMapsForStaticLighting=False | |
r.GenerateMeshDistanceFields=False | |
r.GenerateLandscapeGIData=False | |
r.TessellationAdaptivePixelsPerTriangle=48.000000 | |
r.SeparateTranslucency=False | |
r.TranslucentSortPolicy=0 | |
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) | |
r.CustomDepth=0 | |
;Default r.DefaultFeature.Bloom=True | |
r.DefaultFeature.Bloom=False | |
;Default r.DefaultFeature.AmbientOcclusion=True | |
r.DefaultFeature.AmbientOcclusion=False | |
;Default r.DefaultFeature.AmbientOcclusionStaticFraction=True | |
r.DefaultFeature.AmbientOcclusionStaticFraction=False | |
r.DefaultFeature.AutoExposure=False | |
;Default r.DefaultFeature.MotionBlur=True | |
r.DefaultFeature.MotionBlur=False | |
r.DefaultFeature.LensFlare=False | |
;Default r.DefaultFeature.AntiAliasing=1 | |
r.DefaultFeature.AntiAliasing=0 | |
r.EarlyZPass=2 | |
r.EarlyZPassMovable=True | |
r.DBuffer=False | |
r.ClearSceneMethod=1 | |
r.BasePassOutputsVelocity=False | |
r.WireframeCullThreshold=5.000000 | |
UIScaleRule=ShortestSide | |
UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=),ExternalCurve=None) | |
[/Script/Engine.GarbageCollectionSettings] | |
gc.FlushStreamingOnGC=False | |
[/Script/Engine.CollisionProfile] | |
-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) | |
-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) | |
-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) | |
-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) | |
-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) | |
-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) | |
-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) | |
-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) | |
-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) | |
-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) | |
-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) | |
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) | |
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) | |
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) | |
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) | |
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) | |
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) | |
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) | |
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) | |
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) | |
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) | |
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) | |
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) | |
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) | |
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) | |
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) | |
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
+Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=((Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Ignore),(Channel="DetectZone",Response=ECR_Overlap)),HelpMessage="Needs description",bCanModify=True) | |
+Profiles=(Name="SoldierCapsule",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="DetectZone",Response=ECR_Overlap)),HelpMessage="Soldier Capsule",bCanModify=True) | |
+Profiles=(Name="SoldierHitbox",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Deployable",Response=ECR_Ignore)),HelpMessage="The Collision volume that bullets hit",bCanModify=True) | |
+Profiles=(Name="CaptureZone",CollisionEnabled=QueryOnly,ObjectTypeName="DetectZone",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Deployable",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="FOBConstructionVolume",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="Detect Zone for detecting Pawns and Vehicles in the radius",bCanModify=True) | |
+Profiles=(Name="Deployable",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Deployable",CustomResponses=((Channel="DetectZone",Response=ECR_Overlap)),HelpMessage="Deployable Object",bCanModify=True) | |
+Profiles=(Name="ConstructionZone",CollisionEnabled=QueryOnly,ObjectTypeName="FOBConstructionVolume",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="EngineTraceChannel1",Response=ECR_Overlap),(Channel="EngineTraceChannel2",Response=ECR_Overlap),(Channel="EngineTraceChannel3",Response=ECR_Overlap),(Channel="EngineTraceChannel4",Response=ECR_Overlap),(Channel="EngineTraceChannel5",Response=ECR_Overlap),(Channel="EngineTraceChannel6",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="DetectZone",Response=ECR_Overlap),(Channel="Deployable",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Overlap),(Channel="GameTraceChannel6",Response=ECR_Overlap),(Channel="GameTraceChannel7",Response=ECR_Overlap),(Channel="GameTraceChannel8",Response=ECR_Overlap),(Channel="GameTraceChannel9",Response=ECR_Overlap),(Channel="GameTraceChannel10",Response=ECR_Overlap),(Channel="GameTraceChannel11",Response=ECR_Overlap),(Channel="GameTraceChannel12",Response=ECR_Overlap),(Channel="GameTraceChannel13",Response=ECR_Overlap),(Channel="GameTraceChannel14",Response=ECR_Overlap),(Channel="GameTraceChannel15",Response=ECR_Overlap),(Channel="GameTraceChannel16",Response=ECR_Overlap),(Channel="GameTraceChannel17",Response=ECR_Overlap),(Channel="GameTraceChannel18",Response=ECR_Overlap)),HelpMessage="FOB Zone for construction",bCanModify=True) | |
+Profiles=(Name="InteractZone",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Interact",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Deployable",Response=ECR_Ignore),(Channel="FOBConstructionVolume",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True) | |
+Profiles=(Name="SnapZone",CollisionEnabled=QueryAndPhysics,ObjectTypeName="DetectZone",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Overlap),(Channel="Deployable",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="FOBConstructionVolume",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True) | |
+Profiles=(Name="OverlapAllNotPawn",CollisionEnabled=QueryOnly,ObjectTypeName="DetectZone",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Overlap),(Channel="EngineTraceChannel1",Response=ECR_Overlap),(Channel="EngineTraceChannel2",Response=ECR_Overlap),(Channel="EngineTraceChannel3",Response=ECR_Overlap),(Channel="EngineTraceChannel4",Response=ECR_Overlap),(Channel="EngineTraceChannel5",Response=ECR_Overlap),(Channel="EngineTraceChannel6",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="DetectZone",Response=ECR_Overlap),(Channel="Deployable",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Overlap),(Channel="GameTraceChannel6",Response=ECR_Overlap),(Channel="GameTraceChannel7",Response=ECR_Overlap),(Channel="GameTraceChannel8",Response=ECR_Overlap),(Channel="GameTraceChannel9",Response=ECR_Overlap),(Channel="GameTraceChannel10",Response=ECR_Overlap),(Channel="GameTraceChannel11",Response=ECR_Overlap),(Channel="GameTraceChannel12",Response=ECR_Overlap),(Channel="GameTraceChannel13",Response=ECR_Overlap),(Channel="GameTraceChannel14",Response=ECR_Overlap),(Channel="GameTraceChannel15",Response=ECR_Overlap),(Channel="GameTraceChannel16",Response=ECR_Overlap),(Channel="GameTraceChannel17",Response=ECR_Overlap),(Channel="GameTraceChannel18",Response=ECR_Overlap)),HelpMessage="Needs description",bCanModify=True) | |
+Profiles=(Name="ReverbVolume",CollisionEnabled=QueryOnly,ObjectTypeName="DetectZone",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Deployable",Response=ECR_Ignore),(Channel="Interact",Response=ECR_Ignore),(Channel="FOBConstructionVolume",Response=ECR_Ignore),(Channel="GameTraceChannel6",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="Preset for Reverb Volumes",bCanModify=True) | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="DetectZone",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False) | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="Deployable",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="Interact",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) | |
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="FOBConstructionVolume",DefaultResponse=ECR_Overlap,bTraceType=False,bStaticObject=False) | |
+EditProfiles=(Name="Trigger",CustomResponses=((Channel="Projectile",Response=ECR_Overlap),(Channel="Deployable",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Overlap),(Channel="DetectZone",Response=ECR_Overlap))) | |
+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="EngineTraceChannel1",Response=ECR_Overlap),(Channel="EngineTraceChannel2",Response=ECR_Overlap),(Channel="EngineTraceChannel3",Response=ECR_Overlap),(Channel="EngineTraceChannel4",Response=ECR_Overlap),(Channel="EngineTraceChannel5",Response=ECR_Overlap),(Channel="EngineTraceChannel6",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="DetectZone",Response=ECR_Overlap),(Channel="Deployable",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Overlap),(Channel="GameTraceChannel6",Response=ECR_Overlap),(Channel="GameTraceChannel7",Response=ECR_Overlap),(Channel="GameTraceChannel8",Response=ECR_Overlap),(Channel="GameTraceChannel9",Response=ECR_Overlap),(Channel="GameTraceChannel10",Response=ECR_Overlap),(Channel="GameTraceChannel11",Response=ECR_Overlap),(Channel="GameTraceChannel12",Response=ECR_Overlap),(Channel="GameTraceChannel13",Response=ECR_Overlap),(Channel="GameTraceChannel14",Response=ECR_Overlap),(Channel="GameTraceChannel15",Response=ECR_Overlap),(Channel="GameTraceChannel16",Response=ECR_Overlap),(Channel="GameTraceChannel17",Response=ECR_Overlap),(Channel="GameTraceChannel18",Response=ECR_Overlap))) | |
+EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="EngineTraceChannel1",Response=ECR_Overlap),(Channel="EngineTraceChannel2",Response=ECR_Overlap),(Channel="EngineTraceChannel3",Response=ECR_Overlap),(Channel="EngineTraceChannel4",Response=ECR_Overlap),(Channel="EngineTraceChannel5",Response=ECR_Overlap),(Channel="EngineTraceChannel6",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="DetectZone",Response=ECR_Overlap),(Channel="Deployable",Response=ECR_Overlap),(Channel="Interact",Response=ECR_Overlap),(Channel="GameTraceChannel6",Response=ECR_Overlap),(Channel="GameTraceChannel7",Response=ECR_Overlap),(Channel="GameTraceChannel8",Response=ECR_Overlap),(Channel="GameTraceChannel9",Response=ECR_Overlap),(Channel="GameTraceChannel10",Response=ECR_Overlap),(Channel="GameTraceChannel11",Response=ECR_Overlap),(Channel="GameTraceChannel12",Response=ECR_Overlap),(Channel="GameTraceChannel13",Response=ECR_Overlap),(Channel="GameTraceChannel14",Response=ECR_Overlap),(Channel="GameTraceChannel15",Response=ECR_Overlap),(Channel="GameTraceChannel16",Response=ECR_Overlap),(Channel="GameTraceChannel17",Response=ECR_Overlap),(Channel="GameTraceChannel18",Response=ECR_Overlap))) | |
+EditProfiles=(Name="Pawn",CustomResponses=((Channel="DetectZone",Response=ECR_Overlap))) | |
+EditProfiles=(Name="Vehicle",CustomResponses=((Channel="DetectZone",Response=ECR_Overlap))) | |
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") | |
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") | |
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") | |
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") | |
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") | |
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") | |
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") | |
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") | |
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") | |
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") | |
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") | |
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") | |
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") | |
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") | |
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") | |
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") | |
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") | |
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") | |
[/Script/Engine.UserInterfaceSettings] | |
RenderFocusRule=NavigationOnly | |
DefaultCursor=/Game/UI/UMG/Map/SQ_MouseCursor.SQ_MouseCursor_C | |
TextEditBeamCursor=None | |
CrosshairsCursor=None | |
GrabHandCursor=None | |
GrabHandClosedCursor=None | |
SlashedCircleCursor=None | |
ApplicationScale=1.000000 | |
UIScaleRule=ShortestSide | |
CustomScalingRuleClass=None | |
UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=240.000000,Value=0.222000),(Time=480.000000,Value=0.444000),(Time=720.000061,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None) | |
[/Script/Engine.NavigationSystem] | |
bAutoCreateNavigationData=False | |
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[ShadowQuality@0] | |
r.LightFunctionQuality=0 | |
r.ShadowQuality=0 | |
r.Shadow.CSM.MaxCascades=0 | |
r.Shadow.MaxResolution=512 | |
r.Shadow.RadiusThreshold=0 | |
r.Shadow.DistanceScale=0 | |
r.Shadow.CSM.TransitionScale=0 | |
r.Shadow.CSMDepthBias=20.0 | |
r.AllowLandscapeShadows=0 | |
[ShadowQuality@1] | |
r.LightFunctionQuality=1 | |
r.ShadowQuality=3 | |
r.Shadow.CSM.MaxCascades=2 | |
r.Shadow.MaxResolution=1024 | |
r.Shadow.RadiusThreshold=0.05 | |
r.Shadow.DistanceScale=0.4 | |
r.Shadow.CSM.TransitionScale=0.4 | |
r.Shadow.CSMDepthBias=20.0 | |
r.AllowLandscapeShadows=0 | |
[ShadowQuality@2] | |
r.LightFunctionQuality=1 | |
r.ShadowQuality=5 | |
r.Shadow.CSM.MaxCascades=3 | |
r.Shadow.MaxResolution=2048 | |
r.Shadow.RadiusThreshold=0.03 | |
r.Shadow.DistanceScale=0.7 | |
r.Shadow.CSM.TransitionScale=0.8 | |
r.Shadow.CSMDepthBias=20.0 | |
r.AllowLandscapeShadows=1 | |
[ShadowQuality@3] | |
r.LightFunctionQuality=1 | |
r.ShadowQuality=5 | |
r.Shadow.CSM.MaxCascades=4 | |
r.Shadow.MaxResolution=4096 | |
r.Shadow.RadiusThreshold=0.03 | |
r.Shadow.DistanceScale=1.0 | |
r.Shadow.CSM.TransitionScale=1.0 | |
r.Shadow.CSMDepthBias=20.0 | |
r.AllowLandscapeShadows=1 | |
[PostProcessQuality@0] | |
r.MotionBlurQuality=0 | |
r.postprocessAAQuality=0 | |
r.SceneColorFringeQuality=0 | |
r.RenderTargetPoolMin=2000 | |
[PostProcessQuality@1] | |
r.MotionBlurQuality=0 | |
r.postprocessAAQuality=1 | |
r.SceneColorFringeQuality=1 | |
r.RenderTargetPoolMin=600 | |
[PostProcessQuality@2] | |
r.MotionBlurQuality=0 | |
r.postprocessAAQuality=1 | |
r.SceneColorFringeQuality=1 | |
r.RenderTargetPoolMin=800 | |
[PostProcessQuality@3] | |
r.MotionBlurQuality=0 | |
r.postprocessAAQuality=1 | |
r.SceneColorFringeQuality=1 | |
r.RenderTargetPoolMin=1000 | |
[ViewDistanceQuality@0] | |
r.SkeletalMeshLODBias=0 | |
[ViewDistanceQuality@1] | |
r.SkeletalMeshLODBias=1 | |
[ViewDistanceQuality@2] | |
r.SkeletalMeshLODBias=0 | |
[ViewDistanceQuality@3] | |
r.SkeletalMeshLODBias=0 | |
[TextureQuality@0] | |
r.Streaming.MipBias=3 | |
r.MaxAnisotropy=0 | |
r.Streaming.PoolSize=2000 | |
[TextureQuality@1] | |
r.Streaming.MipBias=0 | |
r.MaxAnisotropy=2 | |
r.Streaming.PoolSize=2000 | |
[TextureQuality@2] | |
r.Streaming.MipBias=0 | |
r.MaxAnisotropy=4 | |
r.Streaming.PoolSize=3000 | |
[TextureQuality@3] | |
r.Streaming.MipBias=0 | |
r.MaxAnisotropy=4 | |
r.Streaming.PoolSize=4000 |
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[ScalabilityGroups] | |
sg.ResolutionQuality=100 | |
sg.ViewDistanceQuality=0 | |
sg.AntiAliasingQuality=0 | |
sg.ShadowQuality=0 | |
sg.PostProcessQuality=0 | |
sg.TextureQuality=0 | |
sg.EffectsQuality=0 | |
[/Script/Squad.SquadGameUserSettings] | |
bInvertedYAxis=False | |
bEnableMouseSmoothing=False | |
bUseMenuToolTips=False | |
bUseRadialMenuToolTips=False | |
bUseInGameHelp=True | |
bHideServerIdentification=True | |
FOV=70.000000 | |
AimSensitivity=0.067500 | |
Gamma=2.200000 | |
bToggleCrouch=False | |
bToggleADS=False | |
bToggleLean=False | |
GraphicsQuality=0 | |
AntiAliasingMethod=0 | |
AntiAliasingMethodQuality=0 | |
MSAACompositingSampleCount=1 | |
ShadowQuality=0 | |
ShadowMaxResolution=512 | |
MasterVolume=1.000000 | |
EffectsVolume=1.000000 | |
UIVolume=0.500000 | |
MusicVolume=1.000000 | |
VoiceVolume=1.000000 | |
bApplyVoiceRadioFilter=False | |
LocalVoIPVolume=1.000000 | |
UnfocusedVolumeMultiplier=0.000000 | |
MaxImpactEffectDecalLifeSpan=60.000000 | |
bIsLanMatch=False | |
SquadVersion=1 | |
bUseVSync=False | |
ResolutionSizeX=1920 | |
ResolutionSizeY=1080 | |
LastUserConfirmedResolutionSizeX=1920 | |
LastUserConfirmedResolutionSizeY=1080 | |
WindowPosX=-1 | |
WindowPosY=-1 | |
bUseDesktopResolutionForFullscreen=False | |
FullscreenMode=0 | |
LastConfirmedFullscreenMode=2 | |
Version=5 | |
AudioQualityLevel=0 |
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is there anyway you could publish an updated squad engine.ini? (squad 2.0) if so, pls do, apreciate it !