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June 13, 2016 22:20
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/* | |
The MIT License (MIT) | |
Copyright (c) 2016 IllidanS4 | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all | |
copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
SOFTWARE. | |
*/ | |
//Documentation: http://forum.sa-mp.com/showthread.php?t=609548 | |
//Version 1.0 | |
/* | |
native IsPVarSet(playerid, const varname[]); | |
native SetPVarBool(playerid, const varname[], bool:bool_value) | |
native GetPVarBool(playerid, const varname[]); | |
native DecodePVarArrayName(varname[], &trim=0); | |
native ReformatPVarArrayName(varname[], size = sizeof(varname)); | |
*/ | |
#define PVAR:%0=%1; stock const PVAR_%0[]=%1; | |
#define PVARR:%0=%1; PVAR:ARR_%0=%1"[ ]"; | |
#define PVAR_ARRAY<%0>[%1] (__ModifyPVarr(%1,PVAR_ARR_%0,sizeof(PVAR_ARR_%0)),PVAR_ARR_%0) | |
static PVAR_Loader() | |
{ | |
new null[] = ""; | |
SetPVarInt(0, null, 0); | |
GetPVarInt(0, null); | |
SetPVarFloat(0, null, 0.0); | |
GetPVarFloat(0, null); | |
SetPVarString(0, null, null); | |
GetPVarString(0, null, null, 0); | |
DeletePVar(0, null); | |
GetPVarType(0, null); | |
PVAR_Loader(); | |
} | |
stock __ModifyPVarr(value, const arr[], size = sizeof(arr)) | |
{ | |
#pragma unused arr | |
setarg(1, size-3, EncodePVarrChar(value%229)); | |
value /= 229; | |
setarg(1, size-4, EncodePVarrChar(value%229)); | |
value /= 229; | |
setarg(1, size-5, EncodePVarrChar(value%229)); | |
value /= 229; | |
setarg(1, size-6, EncodePVarrChar(value%229)); | |
} | |
static stock EncodePVarrChar(c) | |
{ | |
c += 1; | |
if(c >= 'a') | |
{ | |
return c + ('z'-'a'+1); | |
} | |
return c; | |
} | |
static stock DecodePVarrChar(c) | |
{ | |
if(c < 0) | |
{ | |
return DecodePVarrChar(256+c); | |
}else if(c > 'z') | |
{ | |
return c-('z'-'a'+2); | |
} | |
return c - 1; | |
} | |
stock ReformatPVarArrayName(varname[], size = sizeof(varname)) | |
{ | |
new trim, idx = DecodePVarArrayName(varname, trim); | |
if(idx != -1) | |
{ | |
varname[trim] = '\0'; | |
format(varname, size, "%s[%d]", varname, idx); | |
} | |
} | |
stock DecodePVarArrayName(varname[], &trim=0) | |
{ | |
new len = strlen(varname); | |
if(len >= 6 && varname[len-1] == ']' && varname[len-6] == '[') | |
{ | |
trim = len-6; | |
return DecodePVarArrayChars(varname[len-5]); | |
} | |
return -1; | |
} | |
static stock DecodePVarArrayChars(chars[]) | |
{ | |
return DecodePVarrChar(chars[3]) + DecodePVarrChar(chars[2])*229 + DecodePVarrChar(chars[1])*(229*229) + DecodePVarrChar(chars[0])*(229*229*229); | |
} | |
stock CONST_SetPVarInt(playerid, const varname[], int_value) | |
{ | |
new ret; | |
#emit PUSH.S int_value | |
#emit PUSH.S varname | |
#emit PUSH.S playerid | |
#emit PUSH.C 12 | |
#emit SYSREQ.C SetPVarInt | |
#emit STACK 16 | |
#emit STOR.S.pri ret | |
return ret; | |
} | |
#define SetPVarInt CONST_SetPVarInt | |
stock CONST_GetPVarInt(playerid, const varname[]) | |
{ | |
new ret; | |
#emit PUSH.S varname | |
#emit PUSH.S playerid | |
#emit PUSH.C 8 | |
#emit SYSREQ.C GetPVarInt | |
#emit STACK 12 | |
#emit STOR.S.pri ret | |
return ret; | |
} | |
#define GetPVarInt CONST_GetPVarInt | |
stock CONST_SetPVarFloat(playerid, const varname[], Float:float_value) | |
{ | |
new ret; | |
#emit PUSH.S float_value | |
#emit PUSH.S varname | |
#emit PUSH.S playerid | |
#emit PUSH.C 12 | |
#emit SYSREQ.C SetPVarFloat | |
#emit STACK 16 | |
#emit STOR.S.pri ret | |
return ret; | |
} | |
#define SetPVarFloat CONST_SetPVarFloat | |
stock Float:CONST_GetPVarFloat(playerid, const varname[]) | |
{ | |
new Float:ret; | |
#emit PUSH.S varname | |
#emit PUSH.S playerid | |
#emit PUSH.C 8 | |
#emit SYSREQ.C GetPVarFloat | |
#emit STACK 12 | |
#emit STOR.S.pri ret | |
return ret; | |
} | |
#define GetPVarFloat CONST_GetPVarFloat | |
stock CONST_SetPVarString(playerid, const varname[], const string_value[]) | |
{ | |
new ret; | |
#emit PUSH.S string_value | |
#emit PUSH.S varname | |
#emit PUSH.S playerid | |
#emit PUSH.C 12 | |
#emit SYSREQ.C SetPVarString | |
#emit STACK 16 | |
#emit STOR.S.pri ret | |
return ret; | |
} | |
#define SetPVarString CONST_SetPVarString | |
stock CONST_GetPVarString(playerid, const varname[], string_return[], len=sizeof string_return) | |
{ | |
new ret; | |
#emit PUSH.S len | |
#emit PUSH.S string_return | |
#emit PUSH.S varname | |
#emit PUSH.S playerid | |
#emit PUSH.C 16 | |
#emit SYSREQ.C GetPVarString | |
#emit STACK 20 | |
#emit STOR.S.pri ret | |
return ret; | |
} | |
#define GetPVarString CONST_GetPVarString | |
stock CONST_DeletePVar(playerid, const varname[]) | |
{ | |
new ret; | |
#emit PUSH.S varname | |
#emit PUSH.S playerid | |
#emit PUSH.C 8 | |
#emit SYSREQ.C DeletePVar | |
#emit STACK 12 | |
#emit STOR.S.pri ret | |
return ret; | |
} | |
#define DeletePVar CONST_DeletePVar | |
stock CONST_GetPVarType(playerid, const varname[]) | |
{ | |
new ret; | |
#emit PUSH.S varname | |
#emit PUSH.S playerid | |
#emit PUSH.C 8 | |
#emit SYSREQ.C GetPVarType | |
#emit STACK 12 | |
#emit STOR.S.pri ret | |
return ret; | |
} | |
#define GetPVarType CONST_GetPVarType | |
#define IsPVarSet(%0,%1) (GetPVarType(%0,%1)!=0) | |
stock SetPVarBool(playerid, const varname[], bool:bool_value) | |
if(bool_value) SetPVarInt(playerid,varname,true); | |
else DeletePVar(playerid,varname); | |
#define GetPVarBool(%0,%1) IsPVarSet(%0,%1) |
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