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October 7, 2017 12:34
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/* | |
The MIT License (MIT) | |
Copyright (c) 2017 IllidanS4 | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in all | |
copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
SOFTWARE. | |
*/ | |
//Documentation: http://forum.sa-mp.com/showthread.php?t=642789 | |
//Version 1.0 | |
/* | |
native RegisterTranslation(language, const text[], const replacement[LOC_MAX_TEXT_LENGTH]); | |
native SetPlayerLanguage(playerid, language); | |
native GetPlayerLanguage(playerid); | |
native GetLocText(playerid, const text[], rettext[], bool:packed=LOC_PACKED, maxlength=sizeof(rettext)); | |
native LocText(playerid, const text[], bool:packed=LOC_PACKED); | |
native GetTextReplacement(language, const text[], rettext[], bool:packed=LOC_PACKED, maxlength=sizeof(rettext)); | |
native TextReplacement(language, const text[], bool:packed=LOC_PACKED); | |
native SendClientMessageLoc(playerid, color, const message[]); | |
native SendClientMessageToAllLoc(color, const message[]); | |
native SendClientMessageFormatLoc(playerid, color, const format[], {Float,_}:...); | |
native GameTextForPlayerLoc(playerid, const string[], time, style); | |
*/ | |
//These definitions must be provided: LOC_MAX_TEXTS, LOC_NUM_LOCALIZATIONS | |
#assert defined LOC_MAX_TEXTS | |
#assert defined LOC_NUM_LOCALIZATIONS | |
//These definitions are optional: LOC_MAX_TEXT_LENGTH, LOC_LANG_FUNC, LOC_PACKED, LOC_LANG_PVAR, LOC_FILTER_FUNC | |
#if !defined LOC_MAX_TEXT_LENGTH | |
#define LOC_MAX_TEXT_LENGTH 144 | |
#endif | |
#if defined LOC_PACKED | |
#undef LOC_PACKED | |
#define LOC_PACKED true | |
#else | |
#define LOC_PACKED false | |
#endif | |
//callback LOC_LANG_FUNC(playerid); | |
//callback LOC_FILTER_FUNC(language, const text[], rettext[LOC_MAX_TEXT_LENGTH]); | |
#if !defined LOC_LANG_FUNC | |
#if defined LOC_LANG_PVAR | |
static stock _PVAR_LOC_LANGUAGE[] = LOC_LANG_PVAR; | |
#else | |
static stock _PVAR_LOC_LANGUAGE[] = "i_loc_lang"; | |
#endif | |
stock SetPlayerLanguage(playerid, language) | |
{ | |
return SetPVarInt(playerid, _PVAR_LOC_LANGUAGE, language); | |
} | |
#define LOC_LANG_FUNC(%0) GetPVarInt(%0,_PVAR_LOC_LANGUAGE) | |
#endif | |
stock GetPlayerLanguage(playerid) | |
{ | |
return LOC_LANG_FUNC(playerid); | |
} | |
#if !defined LOC_FILTER_FUNC | |
#define LOC_FILTER_FUNC(%0) false | |
#endif | |
enum _LOC_LOCALIZATION_TEXT | |
{ | |
_LOC_LOCALIZATION_TEXT_KEY, | |
_LOC_LOCALIZATION_TEXT_REP[LOC_MAX_TEXT_LENGTH char] | |
} | |
static stock _localizations[LOC_NUM_LOCALIZATIONS][LOC_MAX_TEXTS][_LOC_LOCALIZATION_TEXT]; | |
static stock _regrep(loc[_LOC_LOCALIZATION_TEXT], address, const replacement[]) | |
{ | |
new addr = loc[_LOC_LOCALIZATION_TEXT_KEY]; | |
if(addr == 0 || addr == address) | |
{ | |
loc[_LOC_LOCALIZATION_TEXT_KEY] = address; | |
strpack(loc[_LOC_LOCALIZATION_TEXT_REP], replacement, sizeof(loc[_LOC_LOCALIZATION_TEXT_REP])); | |
return true; | |
} | |
return false; | |
} | |
static stock _regtext(table[LOC_MAX_TEXTS][_LOC_LOCALIZATION_TEXT], address, const replacement[LOC_MAX_TEXT_LENGTH]) | |
{ | |
new hash = (address/4)%sizeof(table); | |
new index = hash; | |
do{ | |
if(_regrep(table[index++], address, replacement)) return index-1; | |
index %= sizeof(table); | |
}while(index != hash); | |
print("i_loc: The localization table is too small ("#LOC_MAX_TEXTS"). Increase LOC_MAX_TEXTS in your script."); | |
#emit halt 4 | |
return -1; | |
} | |
static stock _addressof(const array[]) | |
{ | |
#pragma unused array | |
#emit load.s.pri 12 | |
#emit retn | |
return 0; | |
} | |
//Registers a new translation for a text variable | |
stock RegisterTranslation(language, const text[], const replacement[LOC_MAX_TEXT_LENGTH]) | |
{ | |
assert(1 <= language <= LOC_NUM_LOCALIZATIONS); | |
language--; | |
_regtext(_localizations[language], _addressof(text), replacement); | |
} | |
//Gets the replacement of a text, for a specific language, if possible. On success, returns true and fills rettext. | |
stock GetTextReplacement(language, const text[], rettext[], bool:packed=LOC_PACKED, maxlength=sizeof(rettext)) | |
{ | |
if(!(1 <= language <= LOC_NUM_LOCALIZATIONS)) | |
{ | |
return false; | |
} | |
language--; | |
new address = _addressof(text); | |
new hash = (address/4)%sizeof(_localizations[]); | |
new index = hash; | |
do{ | |
if(_localizations[language][index][_LOC_LOCALIZATION_TEXT_KEY] == address) | |
{ | |
if(packed) | |
{ | |
strpack(rettext, _localizations[language][index][_LOC_LOCALIZATION_TEXT_REP], maxlength); | |
}else{ | |
strunpack(rettext, _localizations[language][index][_LOC_LOCALIZATION_TEXT_REP], maxlength); | |
} | |
return true; | |
} | |
index = (index+1)%sizeof(_localizations[]); | |
}while(index != hash); | |
return LOC_FILTER_FUNC(language+1, text, rettext); | |
} | |
static _rettext[LOC_MAX_TEXT_LENGTH]; | |
//Returns the localized text, for a specific language, or the one passed. | |
stock TextReplacement(language, const text[], bool:packed=LOC_PACKED) | |
{ | |
if(!GetTextReplacement(language, text, _rettext, packed)) | |
{ | |
if(packed) | |
{ | |
strpack(_rettext, text); | |
}else{ | |
strunpack(_rettext, text); | |
} | |
} | |
return _rettext; | |
} | |
//Gets the replacement of a text, for a specific player, if possible. On success, returns true and fills rettext. | |
stock GetLocText(playerid, const text[], rettext[], bool:packed=LOC_PACKED, maxlength=sizeof(rettext)) | |
{ | |
new language = LOC_LANG_FUNC(playerid); | |
return GetTextReplacement(language, text, rettext, packed, maxlength); | |
} | |
//Returns the localized text, for a specific player, or the one passed. | |
stock LocText(playerid, const text[], bool:packed=LOC_PACKED) | |
{ | |
new language = LOC_LANG_FUNC(playerid); | |
if(!GetTextReplacement(language, text, _rettext, packed)) | |
{ | |
if(packed) | |
{ | |
strpack(_rettext, text); | |
}else{ | |
strunpack(_rettext, text); | |
} | |
} | |
return _rettext; | |
} | |
//Sends a localized message to a player. | |
stock SendClientMessageLoc(playerid, color, const message[]) | |
{ | |
new language = LOC_LANG_FUNC(playerid); | |
if(1 <= language <= LOC_NUM_LOCALIZATIONS) | |
{ | |
if(GetTextReplacement(language, message, _rettext, true)) | |
{ | |
return SendClientMessage(playerid, color, _rettext); | |
} | |
} | |
return SendClientMessage(playerid, color, message); | |
} | |
//Sends a localized message to all players. | |
stock SendClientMessageToAllLoc(color, const message[]) | |
{ | |
new locs[LOC_NUM_LOCALIZATIONS][LOC_MAX_TEXT_LENGTH char]; | |
for(new i = 0; i < LOC_NUM_LOCALIZATIONS; i++) | |
{ | |
if(!GetTextReplacement(i+1, message, locs[i], true)) | |
{ | |
strpack(locs[i], message); | |
} | |
} | |
for(new playerid = 0, top = GetPlayerPoolSize(); playerid <= top; playerid++) | |
{ | |
if(IsPlayerConnected(playerid)) | |
{ | |
new language = LOC_LANG_FUNC(playerid); | |
if(1 <= language <= LOC_NUM_LOCALIZATIONS) | |
{ | |
SendClientMessage(playerid, color, locs[language-1]); | |
}else{ | |
SendClientMessage(playerid, color, message); | |
} | |
} | |
} | |
return true; | |
} | |
//Displays a localized text for a player. | |
stock GameTextForPlayerLoc(playerid, const string[], time, style) | |
{ | |
new language = LOC_LANG_FUNC(playerid); | |
if(GetTextReplacement(language, string, _rettext, true)) | |
{ | |
return GameTextForPlayer(playerid, _rettext, time, style); | |
}else{ | |
return GameTextForPlayer(playerid, string, time, style); | |
} | |
} | |
//Sends a localized formatted message to a player. | |
#define SendClientMessageFormatLoc(%0,%1,%2,%3) SendClientMessageFormat(%0,%1,LocText(%0,%2),%3) |
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