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How to notarize a Unity build for MacOs 10.15 Catalina
How to notarize a Unity build for macOs 10.15 Catalina
As of January 2020, all apps running on macOs 10.15 Catalina are required to be notarized. For Unity
games distributed outside the Mac App Store, such as with Steam, the notarization process is done
post build using a series of Xcode command line tools.
Prerequisites
a Mac that is compatible with macOs 10.15 Catalina :
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The proposal you’re about to read is not just a proposal. We have a working implementation of almost everything we discussed here.
We encourage you to checkout and build our branch: our fork, with the relevant branch selected. Building and using the implementation will give you a better understanding of what using it as a developer is like.
Our implementation ended up differing from the proposal on some minor points. As our last action item before making a PR, we’re writing documentation on what we did. While I loathe pointing to tests in lieu of documentation, they will be helpful until we complete writing docs: the unit tests.
This repo also contains a bundled version of npm that has a new command, asset. You can read the documentation for and goals of that comma
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Install Chrome, ChromeDriver and Selenium on Ubuntu 16.04
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In your local clone of your forked repository, you can add the original GitHub repository as a "remote". ("Remotes" are like nicknames for the URLs of repositories - origin is one, for example.) Then you can fetch all the branches from that upstream repository, and rebase your work to continue working on the upstream version. In terms of commands that might look like: