Created
December 22, 2015 08:06
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class Battle | |
SPELLS = { | |
"Magic Missile" => {cost: 53, damage: 4}, | |
"Drain" => {cost: 73, damage: 2, heal: 2}, | |
"Shield" => {cost: 113, timer: 6, effect: "armor", amount: 7}, | |
"Poison" => {cost: 173, timer: 6, effect: "poison", amount: 3}, | |
"Recharge" => {cost: 229, timer: 5, effect: "recharge", amount: 101}, | |
} | |
def initialize | |
@armor_effect_timer = 0 | |
@poison_effect_timer = 0 | |
@recharge_effect_timer = 0 | |
@enemy_hp = 51 | |
@enemy_dmg = 9 | |
@hp = 50 | |
@mana = 500 | |
@mana_use = 0 | |
@bad = false | |
end | |
def run | |
until @hp <= 0 || @enemy_hp <= 0 do | |
hero_turn | |
break if @hp <= 0 || @enemy_hp <= 0 | |
enemy_turn | |
end | |
[@enemy_hp <= 0 && @bad == false, @mana_use] | |
end | |
def hero_turn | |
@hp -= 1 | |
@bad = true if @hp <= 0 | |
status_effects | |
this_spells = SPELLS | |
this_spells.delete("Shield") if @armor_effect_timer != 0 | |
this_spells.delete("Poison") if @poison_effect_timer != 0 | |
this_spells.delete("Recharge") if @recharge_effect_timer != 0 | |
if @armor_effect_timer == 0 && (1..3).to_a.sample != 2 | |
spell, vars = ["Shield", {cost: 113, timer: 6, effect: "armor", amount: 7},] | |
elsif @mana < 400 && @enemy_hp > 10 && (1..3).to_a.sample != 2 | |
spell, vars = ["Recharge", {cost: 229, timer: 5, effect: "recharge", amount: 101},] | |
elsif @poison_effect_timer == 0 && (1..3).to_a.sample != 2 | |
spell, vars = ["Poison", {cost: 173, timer: 6, effect: "poison", amount: 3},] | |
else | |
spell, vars = this_spells.select do |k,v| | |
v[:cost] < @mana | |
end.to_a.sample | |
end | |
if spell == nil | |
spell, vars = ["Recharge", {cost: 229, timer: 5, effect: "recharge", amount: 101},] | |
end | |
@mana -= vars[:cost] | |
@bad = true if @mana < 0 | |
@mana_use += vars[:cost] | |
@enemy_hp -= vars[:damage].to_i | |
if vars[:timer] | |
@armor_effect_timer += vars[:timer] if spell == "Shield" | |
@poison_effect_timer += vars[:timer] if spell == "Poison" | |
@recharge_effect_timer += vars[:timer] if spell == "Recharge" | |
end | |
if spell == "Drain" | |
@hp += 2 | |
end | |
end | |
def enemy_turn | |
status_effects | |
if @armor_effect_timer > 0 | |
@hp -= (@enemy_dmg - 7) | |
else | |
@hp -= @enemy_dmg | |
end | |
end | |
def status_effects | |
if @armor_effect_timer > 0 | |
@armor_effect_timer -= 1 | |
end | |
if @poison_effect_timer > 0 | |
@poison_effect_timer -= 1 | |
@enemy_hp -= 3 | |
end | |
if @recharge_effect_timer > 0 | |
@recharge_effect_timer -= 1 | |
@mana += 101 | |
end | |
end | |
end | |
20.times { | |
these = 100000.times.map{ Battle.new.run }.select{|arr| arr[0] == true} | |
p these.count | |
answer = these.sort_by{|arr| arr[1]} | |
p answer.first | |
} | |
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