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[gd_scene load_steps=5 format=3] | |
[sub_resource type="Gradient" id="Gradient_8q6eo"] | |
offsets = PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9, 1) | |
colors = PackedColorArray(0, 0, 0, 1, 1, 0, 0, 1, 1, 0.6, 0, 1, 0.8, 1, 0, 1, 0.2, 1, 0, 1, 0, 1, 0.4, 1, 0, 1, 1, 1, 0, 0.4, 1, 1, 0.2, 0, 1, 1, 1, 0, 0.6, 1, 1, 0, 0.0166664, 1) | |
metadata/_snap_enabled = true | |
[sub_resource type="GradientTexture2D" id="GradientTexture2D_qsl38"] | |
gradient = SubResource("Gradient_8q6eo") | |
width = 160 |
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Getting better help -video, and a form to fill to format the request. | |
https://www.youtube.com/watch?v=HBJg1v53QVA , https://school.gdquest.com/guides/get_answers | |
A general Bug Report template, fill as many as apply: | |
Godot Version: | |
Render Mode: |
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class_name GodotAndroidEditorRuntimeErrorDebugger | |
extends Node | |
## Singleton(Autoload) containing global helper methods for the Android Editor. | |
## | |
## This class is intended to be used as a Singleton(Autoload), the [code]gdaererrd[/code] plug-in will | |
## automatically add [code]aerr[/code] as an Autoload. The Singleton name and method names are | |
## intended for easy typing on QWERTY digital keyboards found on phones and tablets.[br] | |
## [br] | |
## Use [code]aerr.t(arg)[/code] to test if a single variable is_instance_valid().[br] | |
## Failure will cause the program to print the error to console Output. |