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// Processing code by Etienne JACOB | |
// motion blur template by beesandbombs | |
// opensimplexnoise code in another tab might be necessary | |
// --> code here : https://gist.github.com/Bleuje/fce86ef35b66c4a2b6a469b27163591e | |
int[][] result; | |
float t, c; | |
float ease(float p) { | |
return 3*p*p - 2*p*p*p; | |
} | |
float ease(float p, float g) { | |
if (p < 0.5) | |
return 0.5 * pow(2*p, g); | |
else | |
return 1 - 0.5 * pow(2*(1 - p), g); | |
} | |
float mn = .5*sqrt(3), ia = atan(sqrt(.5)); | |
void push() { | |
pushMatrix(); | |
pushStyle(); | |
} | |
void pop() { | |
popStyle(); | |
popMatrix(); | |
} | |
void draw() { | |
if (!recording) { | |
t = mouseX*1.0/width; | |
c = mouseY*1.0/height; | |
if (mousePressed) | |
println(c); | |
draw_(); | |
} else { | |
for (int i=0; i<width*height; i++) | |
for (int a=0; a<3; a++) | |
result[i][a] = 0; | |
c = 0; | |
for (int sa=0; sa<samplesPerFrame; sa++) { | |
t = map(frameCount-1 + sa*shutterAngle/samplesPerFrame, 0, numFrames, 0, 1); | |
draw_(); | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) { | |
result[i][0] += pixels[i] >> 16 & 0xff; | |
result[i][1] += pixels[i] >> 8 & 0xff; | |
result[i][2] += pixels[i] & 0xff; | |
} | |
} | |
loadPixels(); | |
for (int i=0; i<pixels.length; i++) | |
pixels[i] = 0xff << 24 | | |
int(result[i][0]*1.0/samplesPerFrame) << 16 | | |
int(result[i][1]*1.0/samplesPerFrame) << 8 | | |
int(result[i][2]*1.0/samplesPerFrame); | |
updatePixels(); | |
saveFrame("fr###.gif"); | |
println(frameCount,"/",numFrames); | |
if (frameCount==numFrames) | |
exit(); | |
} | |
} | |
////////////////////////////////////////////////////////////////////////////// | |
int samplesPerFrame = 1; | |
int numFrames = 30; | |
float shutterAngle = 0.9; | |
boolean recording = true; | |
OpenSimplexNoise noise; | |
int n1 = 80; | |
int n2 = 64*3; | |
int N = 4; | |
int K = n2/N; | |
float smth = 190; | |
float rmin = 21; | |
// softplus is a smooth x -> max(0,x) | |
float softplus(float q,float p){ | |
float qq = q+p; | |
if(qq<=0){ | |
return 0; | |
} | |
if(qq>=2*p){ | |
return qq-p; | |
} | |
return 1/(4*p)*qq*qq; | |
} | |
PVector position2(float p,float theta){ | |
float pp = map(1-p,0,1,-0.9*width,2.9*width); | |
float r = rmin + softplus(pp,smth); | |
float z = softplus(-pp,smth)-100; | |
float ppp = 1-pow(1-p,2.0); | |
float x = r*cos(theta+9*ppp); | |
float y = r*sin(theta+9*ppp); | |
return new PVector(x,y,z); | |
} | |
class Thing{ | |
float seed = random(10,1000); | |
int i,j; | |
Thing(int i_,int j_){ | |
i = i_; | |
j = j_; | |
} | |
float displacementI = 10; | |
PVector displacement(float p){ | |
return new PVector(dx(p),dy(p),dz(p)); | |
} | |
float dx(float p){ | |
return displacementI*(float)noise.eval(3*seed+8.0*p,0); | |
} | |
float dy(float p){ | |
return displacementI*(float)noise.eval(4*seed+8.0*p,0); | |
} | |
float dz(float p){ | |
return displacementI*(float)noise.eval(5*seed+8.0*p,0); | |
} | |
float dr(float p){ | |
return ((float)noise.eval(6*seed+11.0*p,0)+1)/2; | |
} | |
void show(){ | |
for(int k=0;k<=K;k++){ | |
float ind = j+(k+t)*N; | |
float p0 = map(ind+0.5,0,n2,0,1); | |
float p1 = map(ind,0,n2,0,1); | |
float p2 = map(ind+1,0,n2,0,1); | |
float theta0 = TWO_PI*(i+0.5)/n1; | |
float theta1 = TWO_PI*(i)/n1; | |
float theta2 = TWO_PI*(i+1)/n1; | |
float amt = 0.75+0.75*ease(map(sin(TWO_PI*(-10*p0-t)-1*theta0),-1,1,0,1),2.0); | |
PVector v0 = position2(p0,theta0).add(displacement(p0).mult(0.8)); | |
PVector v1 = position2(p1,theta1); | |
PVector v2 = position2(p2,theta1); | |
PVector v3 = position2(p2,theta2); | |
PVector v4 = position2(p1,theta2); | |
fill(0); | |
strokeWeight(1.0); | |
stroke(22); | |
beginShape(); | |
vertex(v0.x,v0.y,v0.z); | |
vertex(v1.x,v1.y,v1.z); | |
vertex(v2.x,v2.y,v2.z); | |
endShape(CLOSE); | |
beginShape(); | |
vertex(v0.x,v0.y,v0.z); | |
vertex(v3.x,v3.y,v3.z); | |
vertex(v2.x,v2.y,v2.z); | |
endShape(CLOSE); | |
beginShape(); | |
vertex(v0.x,v0.y,v0.z); | |
vertex(v3.x,v3.y,v3.z); | |
vertex(v4.x,v4.y,v4.z); | |
endShape(CLOSE); | |
beginShape(); | |
vertex(v0.x,v0.y,v0.z); | |
vertex(v1.x,v1.y,v1.z); | |
vertex(v4.x,v4.y,v4.z); | |
endShape(CLOSE); | |
noStroke(); | |
fill(255); | |
push(); | |
translate(v0.x,v0.y,v0.z); | |
sphere(1.5*dr(p0)*amt); | |
pop(); | |
} | |
} | |
} | |
Thing[] array = new Thing[n1*N]; | |
void setup(){ | |
size(600,600,P3D); | |
result = new int[width*height][3]; | |
noise = new OpenSimplexNoise(); | |
int k=0; | |
for(int i=0;i<n1;i++){ | |
for(int j=0;j<N;j++){ | |
array[k] = new Thing(i,j); | |
k++; | |
} | |
} | |
} | |
void draw_(){ | |
background(0); | |
push(); | |
translate(width/2,-40+height/2,0.35*width); | |
rotateX(0.9); | |
for(int k=0;k<n1*N;k++){ | |
array[k].show(); | |
} | |
pop(); | |
} |
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