Created
February 8, 2012 22:42
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Answer to http://stackoverflow.com/q/9012752/53974
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struct vec2; | |
struct vec3; | |
template<int I, int J> struct MagicVec2 | |
{ | |
friend struct vec2; | |
inline MagicVec2(vec3* _this); | |
inline vec2 operator=(const vec2& that); | |
inline vec2 operator=(const MagicVec2<I, J> &that); | |
private: | |
//Forbid direct assignment; only do it through implicit conversions. Does | |
//not work though. | |
//inline vec2 operator=(const MagicVec2<I, J> &that); | |
float *ptr; | |
}; | |
struct vec2 | |
{ | |
inline vec2(float x, float y) | |
: x(x), y(y) {} | |
template<int I, int J> | |
inline vec2(MagicVec2<I, J> const &v) | |
: x(v.ptr[I]), y(v.ptr[J]) {} | |
union { float x, r; }; | |
union { float y, g; }; | |
union { float z, b; }; | |
}; | |
template<int I, int J> | |
inline vec2 MagicVec2<I, J>::operator=(const vec2& that) | |
{ | |
ptr[I] = that.x; ptr[J] = that.y; | |
return *this; | |
} | |
template<int I, int J> | |
inline vec2 MagicVec2<I, J>::operator=(const MagicVec2<I, J> &that) | |
{ | |
*this = vec2(that); | |
return *this; | |
} | |
struct vec3 | |
{ | |
inline vec3(float x, float y, float z) | |
: x(x), y(y), z(z), | |
xx(this), rr(this), ss(this), | |
xy(this), rg(this), st(this), | |
xz(this), rb(this), sp(this), | |
yx(this), gr(this), ts(this), | |
yy(this), gg(this), tt(this), | |
yz(this), gb(this), tp(this), | |
zx(this), br(this), ps(this), | |
zy(this), bg(this), pt(this), | |
zz(this), bb(this), pp(this) {} | |
/*template<int I, int J, int K> | |
inline vec3(MagicVec3<I, J, K> const &v) | |
: x(v.ptr[I]), y(v.ptr[J]), z(v.ptr[K]) {} | |
*/ | |
union | |
{ | |
struct { float x, y, z; }; | |
struct { float r, g, b; }; | |
struct { float s, t, p; }; | |
float mem[3]; | |
/* Also MagicVec3 and MagicVec4, of course */ | |
}; | |
MagicVec2<0,0> xx, rr, ss; | |
MagicVec2<0,1> xy, rg, st; | |
MagicVec2<0,2> xz, rb, sp; | |
MagicVec2<1,0> yx, gr, ts; | |
MagicVec2<1,1> yy, gg, tt; | |
MagicVec2<1,2> yz, gb, tp; | |
MagicVec2<2,0> zx, br, ps; | |
MagicVec2<2,1> zy, bg, pt; | |
MagicVec2<2,2> zz, bb, pp; | |
}; | |
template<int I, int J> inline MagicVec2<I, J>::MagicVec2(vec3* _this): ptr(_this->mem) {}; | |
//Test code, to verify that implicit conversions work as expected. | |
void foo(vec3& a, vec2 b) { | |
a.xx = a.rr; | |
a.xx = b; | |
} |
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