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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions | |
// - XState (all XState exports) | |
const fetchMachine = Machine({ | |
id: 'game', | |
initial: 'pristine', | |
states: { | |
pristine: { | |
on: { | |
START: 'started' | |
} | |
}, | |
started: { | |
on: { | |
FAIL: '#game.ended.failed', | |
COMPLETED: '#game.ended.completed', | |
}, | |
}, | |
ended: { | |
states: { | |
failed: { | |
on: { | |
NEW: '#game.pristine', | |
} | |
}, | |
completed: { | |
on: { | |
NEW: '#game.pristine' | |
}, | |
}, | |
}, | |
}, | |
} | |
}); | |
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