Created
March 14, 2018 13:51
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Json.Net.JsonConverter for Unity Vector struct.
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using UnityEngine; | |
using Newtonsoft.Json; | |
using System; | |
public class Vec4Conv : JsonConverter | |
{ | |
public override bool CanConvert(Type objectType) | |
{ | |
if (objectType == typeof(Vector4)) | |
{ | |
return true; | |
} | |
return false; | |
} | |
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) | |
{ | |
var t = serializer.Deserialize(reader); | |
var iv = JsonConvert.DeserializeObject<Vector4>(t.ToString()); | |
return iv; | |
} | |
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) | |
{ | |
Vector4 v = (Vector4)value; | |
writer.WriteStartObject(); | |
writer.WritePropertyName("x"); | |
writer.WriteValue(v.x); | |
writer.WritePropertyName("y"); | |
writer.WriteValue(v.y); | |
writer.WritePropertyName("z"); | |
writer.WriteValue(v.z); | |
writer.WritePropertyName("w"); | |
writer.WriteValue(v.w); | |
writer.WriteEndObject(); | |
} | |
} | |
public class Vec3Conv : JsonConverter | |
{ | |
public override bool CanConvert(Type objectType) | |
{ | |
if (objectType == typeof(Vector3)) | |
{ | |
return true; | |
} | |
return false; | |
} | |
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) | |
{ | |
var t = serializer.Deserialize(reader); | |
var iv = JsonConvert.DeserializeObject<Vector3>(t.ToString()); | |
return iv; | |
} | |
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) | |
{ | |
Vector3 v = (Vector3)value; | |
writer.WriteStartObject(); | |
writer.WritePropertyName("x"); | |
writer.WriteValue(v.x); | |
writer.WritePropertyName("y"); | |
writer.WriteValue(v.y); | |
writer.WritePropertyName("z"); | |
writer.WriteValue(v.z); | |
writer.WriteEndObject(); | |
} | |
} | |
public class Vec2Conv : JsonConverter | |
{ | |
public override bool CanConvert(Type objectType) | |
{ | |
if (objectType == typeof(Vector2)) | |
{ | |
return true; | |
} | |
return false; | |
} | |
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) | |
{ | |
var t = serializer.Deserialize(reader); | |
var iv = JsonConvert.DeserializeObject<Vector2>(t.ToString()); | |
return iv; | |
} | |
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) | |
{ | |
Vector2 v = (Vector2)value; | |
writer.WriteStartObject(); | |
writer.WritePropertyName("x"); | |
writer.WriteValue(v.x); | |
writer.WritePropertyName("y"); | |
writer.WriteValue(v.y); | |
writer.WriteEndObject(); | |
} | |
} |
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Can this architecture or working method function with "PreserveReferencesHandling.All," which means I can choose to store the element once and have subsequent occurrences of the same instance be referenced using indexes in the JSON?