- Graphics
- Assets
- Editors
- GrafX2 - similar to deluxe paint & amiga brilliance
- GraphicsGale - layers, onion skin & animation
- LibreSprite - fork of commercial Aseprite
- Lospec - online tutorials, palettes, and pixel editor
- Piskel - online sprite editor
- Pixelorama
- Px Editor
- Audio
- beepbox.co
- bfxr
- Bosca Ceoil
- FamiStudio - nes music editor
- Freesound.org
- sfxr
- The Endless Acid Banger
- C/C++
- Allegro
- GRX (BGI)
- OpenGL:
- Raylib
- SFML
- Simple DirectMedia Layer (SDL)
- Exploring SDL - wikibooks
- Hello SDL - lazy foo
- Java
- Java 3D
- JInput
- JOGL
- LWJGL:
- Swing:
- Java 2D Games - zetcode
- Java 2D Graphics - zetcode
- Java 2D Graphics and Imaging - oracle
- Java 2D Tutorial - oracle
- Javascript
- Pascal
- Allegro.pas
- Borland Graphics Interface (BGI) - colorado.edu
- Developing with Graphics - freepascal wiki
- Game Development Portal - freepascal wiki
- Python
- Talks
- 3D Graphics Crash Course - PBS 2017
- Designing Games for Game Designers - GDC 2012
- What makes Riven's 1997 graphics timeless? - value, shading, color theory, and digital painting techniques explained - Marco Bucci
- Channels
- Brandon James Greer - pixel artist
- AdamCYounis - aseprite tutorials
- Saultoons
- Math
- 3d Maths Cheat Sheet
- Geometry - Transformations - Khan Academy
- Linear Algebra - Intro to visualizing what matrices are really doing - 3Blue1Brown
- Math is Fun
- Pixel Art
- COLORING - I dont get it - Pixel Joint Forum
- Pixel Art Tutorials - Saint11
- Pixel Art Tutorial - Derek Yu
- So You Want To Be A Pixel Artist? - Tsugumo
- Welcome to Computer Graphics - Scratchapixel
- An Intro to Programming C64 Demos - Linus Åkerlund
- Demo Effects - wikipedia
- Demoscene Basics from a Basic Demoscener - pixienop
- Lode's Computer Graphics Tutorial
- Old School Color Cycling
- Pico-8 Tweetcart Studies
- The Art of Demomaking - flipcode
- PC Demoscene FAQ - tomaes
- Android Arts - not the phone
- Entity Component System - wikipedia
- Technology Tree - wikipedia
- The Art of Computer Game Design - Chris Crawford (offline pdf; no images)
- Commodore 64
- Commodore 64 Step by Step Programming (Books 1 & 2) - archive.org
- Commodore 64 Step by Step Programming Graphics (Book 3) - archive.org
- Commodore 64 Step by Step Programming Graphics (Book 4) - archive.org
- Sprite Graphics for the Commodore 64 - archive.org
- The Commodore 64 Music Book: A Guide to Programming Music and Sound - archive.org
- Beginner's Guide to Commodore 64 Sound - archive.org
- Nintendo
- NESdev Wiki
- SNESdev Wiki
- Super NES Programming - wikibook
- Sega
- DOS
- Michael Abrash’s Graphics Programming Black Book, Special Edition - jagregory.com
- Michael Abrash's Ramblings in Realtime - how quake works, blue's news
- Windows
- DirectX
- DirectX 9 & 11 - directxtutorial.com
- DirectX Tutorial - w/ math, tutorials point
- Learn DirectX - w/ math, minerva
- WinG
- WinG Download - microsoft, archive.org
- DirectX