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@sum2012
Created August 17, 2020 13:53
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v1.10.3-436-gc2c2ba7eb log
40:52:600 core\config.cpp:1388 I[LOADER]: Config saved (got storage permission): 'E:\ppsspp\ppsspp-v1.10.3-436-gc2c2ba7eb-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini'
40:52:601 core\config.cpp:1401 I[LOADER]: Controller config saved: E:\ppsspp\ppsspp-v1.10.3-436-gc2c2ba7eb-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini
40:52:698 gfx_es2\gpu_features.cpp:175 I[G3D]: GPU Vendor : NVIDIA Corporation ; renderer: GeForce GT 710/PCIe/SSE2 version str: 4.6.0 NVIDIA 451.48 ; GLSL version str: 4.60 NVIDIA
40:52:699 windows\emuthread.cpp:232 I[BOOT]: Done.
40:52:699 ui\nativeapp.cpp:815 I[SYSTEM]: NativeInitGraphics
40:52:699 thin3d\glrendermanager.cpp:115 I[G3D]: Updating inflight frames to 2
40:52:701 ui\nativeapp.cpp:884 I[SYSTEM]: NativeInitGraphics completed
40:52:755 thin3d\glrendermanager.cpp:218 I[G3D]: Running first frame (0)
40:52:973 core\config.cpp:1388 I[LOADER]: Config saved (clearFailedGPUBackends): 'E:\ppsspp\ppsspp-v1.10.3-436-gc2c2ba7eb-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini'
40:52:975 core\config.cpp:1401 I[LOADER]: Controller config saved: E:\ppsspp\ppsspp-v1.10.3-436-gc2c2ba7eb-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini
40:53:744 windows\wasapistream.cpp:135 I[SCEAUDIO]: Changed audio device property {9855c4cd-df8c-449c-a181-8191b68bd06c}#0
40:54:239 core\config.cpp:1642 I[LOADER]: Failed to read E:\ppsspp\ppsspp-v1.10.3-436-gc2c2ba7eb-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ULJS00047_ppsspp.ini. No game-specific settings found, using global defaults.
40:54:239 core\system.cpp:352 I[BOOT]: PPSSPP v1.10.3-436-gc2c2ba7eb Windows 64 bit
40:54:240 core\memmap.cpp:304 I[MEMMAP]: Memory system initialized. Base at 00000001400C0000 (RAM at @ 00000001480C0000, uncached @ 00000001880C0000)
40:54:240 core\psploaders.cpp:228 I[LOADER]: ULJS00047 : ナムコミュージアム Vol.2
40:54:241 core\config.cpp:1642 I[LOADER]: Failed to read E:\ppsspp\ppsspp-v1.10.3-436-gc2c2ba7eb-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ULJS00047_ppsspp.ini. No game-specific settings found, using global defaults.
40:54:241 core\psploaders.cpp:288 I[LOADER]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
40:54:241 hle\scekernelmemory.cpp:431 I[SCEKERNEL]: Kernel and user memory pools initialized
40:54:241 common\exceptionhandlersetup.cpp:84 I[SYSTEM]: Installing exception handler
40:54:245 hle\scenet.cpp:201 I[SCENET]: LocalHost IP will be 127.0.0.1 [8d:4c:94:20:84:af]
40:54:245 util\portmanager.cpp:418 I[SCENET]: UPnPService: Begin of UPnPService Thread
40:54:284 util\ppgedraw.cpp:277 I[SCEGE]: PPGe drawing library initialized. DL: 08000400 Data: 08010400 Atlas: 08020d00 (2097152) Args: 08020400
40:54:284 hle\scekernel.cpp:160 I[SCEKERNEL]: Kernel initialized.
40:54:287 elf\prxdecrypter.cpp:700 I[LOADER]: Decrypting tag C0CB167C
40:54:287 elf\prxdecrypter.cpp:754 I[LOADER]: Decrypting tag C0CB167C
40:54:328 util\blockallocator.cpp:393 I[SCEKERNEL]: -----------
40:54:328 util\blockallocator.cpp:397 I[SCEKERNEL]: Block: 08800000 - 08804000 size 00004000 taken=1 tag=usersystemlib
40:54:329 util\blockallocator.cpp:397 I[SCEKERNEL]: Block: 08804000 - 08c3b400 size 00437400 taken=1 tag=ELF/Meseum
40:54:329 util\blockallocator.cpp:397 I[SCEKERNEL]: Block: 08c3b400 - 0a000000 size 013c4c00 taken=0 tag=(untitled)
40:54:329 util\blockallocator.cpp:399 I[SCEKERNEL]: -----------
40:54:330 hle\scekernelmodule.cpp:1301 I[LOADER]: Module Meseum: 08a32aa0 08980a14 08980a6c
40:54:356 hle\replacetables.cpp:1444 I[HLE]: Replaced memcpy at 089759b8 with hash 8c3fd997a544d0b1
40:54:356 hle\replacetables.cpp:1444 I[HLE]: Replaced memmove at 08975b00 with hash 368f6cf979709a31
40:54:356 hle\replacetables.cpp:1444 I[HLE]: Replaced memset at 08975e00 with hash 4bb677dace6ca526
40:54:357 hle\scekernelmodule.cpp:1404 I[LOADER]: Exporting ent 0 named Meseum, 2 funcs, 3 vars, resident 08980e20
40:54:357 hle\scekernelmodule.cpp:1404 I[LOADER]: Exporting ent 1 named dataman, 1 funcs, 0 vars, resident 08980e50
40:54:357 hle\scekernelmodule.cpp:1404 I[LOADER]: Exporting ent 2 named threadman, 1 funcs, 0 vars, resident 08980e64
40:54:357 hle\scekernelmodule.cpp:1404 I[LOADER]: Exporting ent 3 named tsp_malloc, 3 funcs, 0 vars, resident 08980e78
40:54:357 hle\scekernelmodule.cpp:1404 I[LOADER]: Exporting ent 4 named savedata, 9 funcs, 0 vars, resident 08980e9c
40:54:357 hle\scekernelmodule.cpp:1718 I[LOADER]: Module entry: 08804128
40:54:367 root N[G3D]: gles\shadermanagergles.cpp:899 Precompiling the shader cache from 'E:\ppsspp\ppsspp-v1.10.3-436-gc2c2ba7eb-windows-amd64\ppsspp\memstick/PSP/SYSTEM/CACHE//ULJS00047.glshadercache'
40:54:368 root N[G3D]: gles\shadermanagergles.cpp:980 Precompile: Compiled and linked 17 programs (11 vertex, 12 fragment) in 0.7 milliseconds
40:54:368 root N[BOOT]: ui\emuscreen.cpp:300 Loading E:/2020jpcsp/jpcsp-rb2e8188-windows-x86-64/jpcsp-windows-amd64/umdimages/PSP-Namco Museum Vol.2 (Japan) (v1.01).iso...
40:54:368 root I[SCEKERNEL]: hle\scekernelthread.cpp:2007 276=sceKernelCreateThread(user_main, 088041e4, 00000020, 262144, 80000000, 00000000)
40:54:368 root I[SCEKERNEL]: hle\scekernelthread.cpp:2102 0=sceKernelStartThread(276, 33, 09fffed0)
40:54:419 user_main I[SCEKERNEL]: hle\scekernelthread.cpp:2007 277=sceKernelCreateThread(main, 0888b4b4, 0000006f, 25600, 00004000, 00000000)
40:54:419 user_main I[SCEKERNEL]: hle\scekernelthread.cpp:2102 0=sceKernelStartThread(277, 0, 00000000)
40:54:483 main I[FRAMEBUF]: common\framebuffermanagercommon.cpp:3 Creating FBO for 04000000 (z: 04110000) : 480 x 272 x 3
40:54:483 main W[G3D]: common\framebuffermanagercommon.cpp:1186 Memcpy fbo upload 04400000 -> 04000000 (size: 88000)
40:54:509 main I[G3D]: thin3d\glqueuerunner.cpp:514 Creating 960 x 544 FBO using DEPTH24_STENCIL8 texture
40:54:516 main I[FRAMEBUF]: common\framebuffermanagercommon.cpp:3 Creating FBO for 04088000 (z: 04110000) : 480 x 272 x 3
40:54:516 main I[SCEKERNEL]: hle\scekernelthread.cpp:2007 285=sceKernelCreateThread(SceWaveMain, 08962690, 00000011, 4096, 00000000, 00000000)
40:54:516 main I[SCEKERNEL]: hle\scekernelthread.cpp:2102 0=sceKernelStartThread(285, 12, 08c3399c)
40:54:533 main I[G3D]: thin3d\glqueuerunner.cpp:514 Creating 960 x 544 FBO using DEPTH24_STENCIL8 texture
40:54:549 main I[SCEUTIL]: dialog\pspsavedialog.cpp:93 sceUtilitySavedataInitStart(08a42790) - AUTOLOAD (0)
40:54:549 main I[SCEUTIL]: dialog\pspsavedialog.cpp:94 sceUtilitySavedataInitStart(08a42790) : Game key (hex): 7061637061636D616E31373130323500
40:54:817 main I[SCEUTIL]: dialog\pspsavedialog.cpp:93 sceUtilitySavedataInitStart(08a42790) - SIZES (8)
40:54:817 main I[SCEUTIL]: dialog\pspsavedialog.cpp:94 sceUtilitySavedataInitStart(08a42790) : Game key (hex): 7061637061636D616E31373130323500
40:56:218 main W[LOADER]: hle\scekernelmodule.cpp:1908 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
40:56:218 main I[SCEMODULE]: hle\scekernelmodule.cpp:1109 ~SCE module, skipping header
40:56:218 main I[SCEMODULE]: hle\scekernelmodule.cpp:1123 Loading module sceSAScore with version 0103, devkit 00000000
40:56:218 main I[LOADER]: elf\prxdecrypter.cpp:700 Decrypting tag 4467415D
40:56:218 main I[LOADER]: elf\prxdecrypter.cpp:754 Decrypting tag 4467415D
40:56:219 main I[SCEMODULE]: hle\scekernelmodule.cpp:1947 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/sc_sascore.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
40:56:219 main I[SCEMODULE]: hle\scekernelmodule.cpp:1981 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=09fbf9e0,00000000): faked (undecryptable module)
40:56:234 main E[SCEIO]: hle\sceumd.cpp:300 UNTESTED 0=sceUmdDeactivate(2, disc0:)
40:56:251 main I[SCESAS]: hle\scesas.cpp:251 sceSasInit(08c352c0, 256, 32, 0, 44100)
40:56:252 main I[SCEKERNEL]: hle\scekernelthread.cpp:2007 287=sceKernelCreateThread(sndp SMF thread, 0881e908, 00000010, 4096, 00000000, 00000000)
40:56:252 main I[SCEKERNEL]: hle\scekernelthread.cpp:2102 0=sceKernelStartThread(287, 0, 00000000)
40:56:318 main W[LOADER]: hle\scekernelmodule.cpp:1908 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
40:56:318 main I[SCEMODULE]: hle\scekernelmodule.cpp:1109 ~SCE module, skipping header
40:56:318 main I[SCEMODULE]: hle\scekernelmodule.cpp:1123 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
40:56:318 main I[LOADER]: elf\prxdecrypter.cpp:700 Decrypting tag 4467415D
40:56:318 main I[LOADER]: elf\prxdecrypter.cpp:754 Decrypting tag 4467415D
40:56:318 main I[SCEMODULE]: hle\scekernelmodule.cpp:1947 288=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/audiocodec.prx,flag=00000000,00000014,00000001,00000001,position = 00000000)
40:56:319 main I[SCEMODULE]: hle\scekernelmodule.cpp:1981 sceKernelStartModule(288,asize=00000000,aptr=00000000,retptr=09fbf9e0,00000000): faked (undecryptable module)
40:56:334 main E[SCEIO]: hle\sceumd.cpp:300 UNTESTED 0=sceUmdDeactivate(2, disc0:)
40:56:418 main W[LOADER]: hle\scekernelmodule.cpp:1908 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=1, access=1, data=2, text=2
40:56:418 main I[SCEMODULE]: hle\scekernelmodule.cpp:1109 ~SCE module, skipping header
40:56:418 main I[SCEMODULE]: hle\scekernelmodule.cpp:1123 Loading module sceATRAC3plus_Library with version 0103, devkit 00000000
40:56:418 main I[LOADER]: elf\prxdecrypter.cpp:700 Decrypting tag 3ACE4DCE
40:56:418 main I[LOADER]: elf\prxdecrypter.cpp:754 Decrypting tag 3ACE4DCE
40:56:418 main I[SCEMODULE]: hle\scekernelmodule.cpp:1947 289=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libatrac3plus.prx,flag=00000000,00000014,00000002,00000002,position = 00000001)
40:56:418 main I[SCEMODULE]: hle\scekernelmodule.cpp:1981 sceKernelStartModule(289,asize=00000000,aptr=00000000,retptr=09fbf9e0,00000000): faked (undecryptable module)
40:56:435 main E[SCEIO]: hle\sceumd.cpp:300 UNTESTED 0=sceUmdDeactivate(2, disc0:)
40:56:518 main W[LOADER]: hle\scekernelmodule.cpp:1908 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
40:56:518 main I[SCEMODULE]: hle\scekernelmodule.cpp:1109 ~SCE module, skipping header
40:56:518 main I[SCEMODULE]: hle\scekernelmodule.cpp:1123 Loading module sceFont_Library with version 0101, devkit 00000000
40:56:518 main I[LOADER]: elf\prxdecrypter.cpp:700 Decrypting tag 3ACE4DCE
40:56:518 main I[LOADER]: elf\prxdecrypter.cpp:754 Decrypting tag 3ACE4DCE
40:56:519 main I[SCEMODULE]: hle\scekernelmodule.cpp:1947 290=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/module/libfont.prx,flag=00000000,00000014,00000002,00000002,position = 00000001)
40:56:519 main I[SCEMODULE]: hle\scekernelmodule.cpp:1981 sceKernelStartModule(290,asize=00000000,aptr=00000000,retptr=09fbf9e0,00000000): faked (undecryptable module)
40:56:535 main E[SCEIO]: hle\sceumd.cpp:300 UNTESTED 0=sceUmdDeactivate(2, disc0:)
40:56:751 main E[SCEIO]: hle\sceumd.cpp:300 UNTESTED 0=sceUmdDeactivate(2, disc0:)
40:56:968 main E[SCEIO]: hle\sceumd.cpp:300 UNTESTED 0=sceUmdDeactivate(2, disc0:)
40:57:235 main E[SCEIO]: hle\sceumd.cpp:300 UNTESTED 0=sceUmdDeactivate(2, disc0:)
40:57:485 main E[SCEIO]: hle\sceumd.cpp:300 UNTESTED 0=sceUmdDeactivate(2, disc0:)
41:00:040 main I[ME]: hle\sceatrac.cpp:1911 2=sceAtracSetDataAndGetID(08b3465c, 00057690): atrac3 stereo audio
41:00:040 main I[SCEKERNEL]: hle\scekernelthread.cpp:2007 299=sceKernelCreateThread(At3 Thread, 08815988, 00000015, 65536, 00000000, 00000000)
41:00:040 main I[SCEKERNEL]: hle\scekernelthread.cpp:2102 0=sceKernelStartThread(299, 196, 08a2bce4)
41:02:991 main E[SCEIO]: hle\sceumd.cpp:300 UNTESTED 0=sceUmdDeactivate(2, disc0:)
41:03:241 main E[SCEIO]: hle\sceumd.cpp:300 UNTESTED 0=sceUmdDeactivate(2, disc0:)
41:03:241 At3 Thread I[ME]: hle\sceatrac.cpp:1672 0=sceAtracReleaseAtracID(2)
41:03:241 At3 Thread I[SCEKERNEL]: hle\scekernelthread.cpp:2185 sceKernelExitDeleteThread(0)
41:03:497 main I[ME]: hle\sceatrac.cpp:1911 2=sceAtracSetDataAndGetID(09182800, 0003e790): atrac3 stereo audio
41:03:497 main I[SCEKERNEL]: hle\scekernelthread.cpp:2007 304=sceKernelCreateThread(At3 Thread, 08815988, 00000015, 65536, 00000000, 00000000)
41:03:498 main I[SCEKERNEL]: hle\scekernelthread.cpp:2102 0=sceKernelStartThread(304, 196, 08a2bce4)
41:06:143 At3 Thread I[ME]: hle\sceatrac.cpp:1672 0=sceAtracReleaseAtracID(2)
41:06:143 At3 Thread I[SCEKERNEL]: hle\scekernelthread.cpp:2185 sceKernelExitDeleteThread(0)
41:06:411 main E[SCEIO]: hle\sceumd.cpp:300 UNTESTED 0=sceUmdDeactivate(2, disc0:)
41:06:661 main E[SCEIO]: hle\sceumd.cpp:300 UNTESTED 0=sceUmdDeactivate(2, disc0:)
41:06:980 main I[ME]: hle\sceatrac.cpp:1911 2=sceAtracSetDataAndGetID(095598c0, 00028a10): atrac3 stereo audio
41:06:980 main I[SCEKERNEL]: hle\scekernelthread.cpp:2007 309=sceKernelCreateThread(At3 Thread, 08815988, 00000015, 65536, 00000000, 00000000)
41:06:980 main I[SCEKERNEL]: hle\scekernelthread.cpp:2102 0=sceKernelStartThread(309, 196, 08a2bce4)
41:15:903 At3 Thread I[ME]: hle\sceatrac.cpp:1672 0=sceAtracReleaseAtracID(2)
41:15:903 At3 Thread I[SCEKERNEL]: hle\scekernelthread.cpp:2185 sceKernelExitDeleteThread(0)
41:16:188 main E[SCEIO]: hle\sceumd.cpp:300 UNTESTED 0=sceUmdDeactivate(2, disc0:)
41:16:438 main E[SCEIO]: hle\sceumd.cpp:300 UNTESTED 0=sceUmdDeactivate(2, disc0:)
41:16:687 main I[ME]: hle\sceatrac.cpp:1911 2=sceAtracSetDataAndGetID(09182800, 0003e790): atrac3 stereo audio
41:16:687 main I[SCEKERNEL]: hle\scekernelthread.cpp:2007 314=sceKernelCreateThread(At3 Thread, 08815988, 00000015, 65536, 00000000, 00000000)
41:16:687 main I[SCEKERNEL]: hle\scekernelthread.cpp:2102 0=sceKernelStartThread(314, 196, 08a2bce4)
41:43:848 At3 Thread I[ME]: hle\sceatrac.cpp:1672 0=sceAtracReleaseAtracID(2)
41:43:848 At3 Thread I[SCEKERNEL]: hle\scekernelthread.cpp:2185 sceKernelExitDeleteThread(0)
41:44:129 main E[SCEIO]: hle\sceumd.cpp:300 UNTESTED 0=sceUmdDeactivate(2, disc0:)
41:44:383 main E[SCEIO]: hle\sceumd.cpp:300 UNTESTED 0=sceUmdDeactivate(2, disc0:)
41:44:485 main E[SCEIO]: hle\sceumd.cpp:300 UNTESTED 0=sceUmdDeactivate(2, disc0:)
41:44:791 main I[ME]: hle\sceatrac.cpp:1911 2=sceAtracSetDataAndGetID(096e9080, 0004ee10): atrac3 stereo audio
41:44:791 main I[SCEKERNEL]: hle\scekernelthread.cpp:2007 320=sceKernelCreateThread(At3 Thread, 08815988, 00000015, 65536, 00000000, 00000000)
41:44:791 main I[SCEKERNEL]: hle\scekernelthread.cpp:2102 0=sceKernelStartThread(320, 196, 08a2bce4)
41:52:357 At3 Thread I[ME]: hle\sceatrac.cpp:1672 0=sceAtracReleaseAtracID(2)
41:52:357 At3 Thread I[SCEKERNEL]: hle\scekernelthread.cpp:2185 sceKernelExitDeleteThread(0)
41:52:641 main E[SCEIO]: hle\sceumd.cpp:300 UNTESTED 0=sceUmdDeactivate(2, disc0:)
41:52:891 main E[SCEIO]: hle\sceumd.cpp:300 UNTESTED 0=sceUmdDeactivate(2, disc0:)
41:53:141 main I[ME]: hle\sceatrac.cpp:1911 2=sceAtracSetDataAndGetID(09182800, 0003e790): atrac3 stereo audio
41:53:141 main I[SCEKERNEL]: hle\scekernelthread.cpp:2007 325=sceKernelCreateThread(At3 Thread, 08815988, 00000015, 65536, 00000000, 00000000)
41:53:141 main I[SCEKERNEL]: hle\scekernelthread.cpp:2102 0=sceKernelStartThread(325, 196, 08a2bce4)
42:04:353 main I[G3D]: gles\shadermanagergles.cpp:997 Saving the shader cache to 'E:\ppsspp\ppsspp-v1.10.3-436-gc2c2ba7eb-windows-amd64\ppsspp\memstick/PSP/SYSTEM/CACHE//ULJS00047.glshadercache'
42:36:418 At3 Thread I[ME]: hle\sceatrac.cpp:1672 0=sceAtracReleaseAtracID(2)
42:36:418 At3 Thread I[SCEKERNEL]: hle\scekernelthread.cpp:2185 sceKernelExitDeleteThread(0)
42:36:538 main I[SCEKERNEL]: hle\scekernelthread.cpp:2007 327=sceKernelCreateThread(Thread for LoadModule, 088321ac, 00000020, 2048, 00000000, 00000000)
42:36:539 main I[SCEKERNEL]: hle\scekernelthread.cpp:2102 0=sceKernelStartThread(327, 0, 00000000)
42:36:539 Thread for L I[SCEKERNEL]: hle\scekernelthread.cpp:2155 sceKernelExitThread(-2147352152)
43:38:581 main I[SCENET]: util\portmanager.cpp:468 UPnPService: End of UPnPService Thread
43:38:582 main I[SYSTEM]: common\exceptionhandlersetup.cpp:92 Removed exception handler
43:38:582 main I[SCEKERNEL]: hle\scekernel.cpp:523 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 READY (wt=0 wid=0 wv= 00000000 )
43:38:582 main I[SCEKERNEL]: hle\scekernel.cpp:523 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 )
43:38:582 main I[SCEKERNEL]: hle\scekernel.cpp:523 KO 274: Module "Meseum": name=Meseum gp=08a32aa0 entry=08804128
43:38:582 main I[SCEKERNEL]: hle\scekernel.cpp:523 KO 276: Thread "user_main": pc= 0888b46c sp= 09fff690 WAIT (wt=1 wid=0 wv= 00000000 )
43:38:582 main I[SCEKERNEL]: hle\scekernel.cpp:523 KO 277: Thread "main": pc= 0888b934 sp= 09fbfa80 RUN (wt=0 wid=0 wv= 00000000 )
43:38:582 main I[SCEKERNEL]: hle\scekernel.cpp:523 KO 278: MemoryPart "UserSbrk": MemPart: 08c3c000 - 08e3c000 size: 00200000
43:38:582 main I[SCEKERNEL]: hle\scekernel.cpp:523 KO 279: CallBack "exit": thread=277, argument= 00000000
43:38:582 main I[SCEKERNEL]: hle\scekernel.cpp:523 KO 280: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
43:38:582 main I[SCEKERNEL]: hle\scekernel.cpp:523 KO 282: CallBack "POWER": thread=277, argument= 00000000
43:38:582 main I[SCEKERNEL]: hle\scekernel.cpp:523 KO 283: CallBack "Memory Stick": thread=277, argument= 00000000
43:38:582 main I[SCEKERNEL]: hle\scekernel.cpp:523 KO 284: CallBack "UMD State": thread=277, argument= 00000000
43:38:582 main I[SCEKERNEL]: hle\scekernel.cpp:523 KO 285: Thread "SceWaveMain": pc= 089627a4 sp= 09fb9680 WAIT (wt=2 wid=285 wv= 00000000 )
43:38:582 main I[SCEKERNEL]: hle\scekernel.cpp:523 KO 286: Module "sceSAScore": faked name=sceSAScore gp=ffffffff entry=ffffffff
43:38:582 main I[SCEKERNEL]: hle\scekernel.cpp:523 KO 287: Thread "sndp SMF thread": pc= 089622b4 sp= 09fb8670 WAIT (wt=10 wid=6 wv= 00000100 )
43:38:582 main I[SCEKERNEL]: hle\scekernel.cpp:523 KO 288: Module "sceAudiocodec_Driver": faked name=sceAudiocodec_Driver gp=ffffffff entry=ffffffff
43:38:582 main I[SCEKERNEL]: hle\scekernel.cpp:523 KO 289: Module "sceATRAC3plus_Library": faked name=sceATRAC3plus_Library gp=ffffffff entry=ffffffff
43:38:582 main I[SCEKERNEL]: hle\scekernel.cpp:523 KO 290: Module "sceFont_Library": faked name=sceFont_Library gp=ffffffff entry=ffffffff
43:38:582 main I[SCEKERNEL]: hle\scekernel.cpp:523 KO 326: VPL "MemoryPool": -
43:38:582 main I[SCEKERNEL]: hle\scekernel.cpp:523 KO 327: Thread "Thread for LoadModule": pc= 088322bc sp= 09faaf60 DORMANT (wt=0 wid=0 wv= 00000029 )
43:38:582 main I[SCEKERNEL]: hle\scekernel.cpp:171 Shutting down kernel - 19 kernel objects alive
43:38:592 common\framebuffermanagercommon.cpp:1743 I[FRAMEBUF]: Destroying FBO for 04000000 : 480 x 272 x 3
43:38:592 common\framebuffermanagercommon.cpp:1743 I[FRAMEBUF]: Destroying FBO for 04088000 : 480 x 272 x 3
43:38:592 common\texturecachecommon.cpp:1603 I[G3D]: Texture cached cleared from 54 textures
43:38:592 ui\emuscreen.cpp:1234 I[SYSTEM]: SELF-POWERDOWN!
43:38:594 ui\nativeapp.cpp:934 I[SYSTEM]: NativeShutdownGraphics
43:38:634 ui\nativeapp.cpp:976 I[SYSTEM]: NativeShutdownGraphics done
43:38:634 thin3d\glrendermanager.cpp:247 I[G3D]: GL submission thread paused. Frame=0
43:38:635 windows\emuthread.cpp:107 I[SYSTEM]: EmuThreadJoin - joined
43:38:635 thin3d\glrendermanager.cpp:155 I[G3D]: ThreadEnd
43:38:713 core\config.cpp:1388 I[LOADER]: Config saved (NativeShutdown): 'E:\ppsspp\ppsspp-v1.10.3-436-gc2c2ba7eb-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini'
43:38:722 core\config.cpp:1401 I[LOADER]: Controller config saved: E:\ppsspp\ppsspp-v1.10.3-436-gc2c2ba7eb-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini
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