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@sum2012
Created February 15, 2021 21:57
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unknown modify log 6,NOT WORK
56:41:627 Core\Config.cpp:1420 I[LOADER]: Config saved (got storage permission): 'E:\project\debuggpu4\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini'
56:41:628 Core\Config.cpp:1433 I[LOADER]: Controller config saved: E:\project\debuggpu4\ppsspp\memstick/PSP/SYSTEM/controls.ini
56:41:629 Vulkan\VulkanLoader.cpp:480 I[G3D]: VulkanLoad: Base functions loaded.
56:41:684 Vulkan\VulkanLoader.cpp:553 I[G3D]: Vulkan instance functions loaded.
56:41:695 Vulkan\VulkanContext.cpp:515 I[G3D]: Chose physical device 0: 00000000050E8DB0
56:41:695 Vulkan\VulkanContext.cpp:555 I[G3D]: Memory Types (11):
56:41:695 Vulkan\VulkanContext.cpp:564 I[G3D]: 7: Heap 0; Flags: DEVICE_LOCAL
56:41:695 Vulkan\VulkanContext.cpp:564 I[G3D]: 8: Heap 0; Flags: DEVICE_LOCAL
56:41:695 Vulkan\VulkanContext.cpp:564 I[G3D]: 9: Heap 1; Flags: HOST_VISIBLE HOST_COHERENT
56:41:695 Vulkan\VulkanContext.cpp:564 I[G3D]: 10: Heap 1; Flags: HOST_VISIBLE HOST_CACHED HOST_COHERENT
56:41:789 Vulkan\VulkanLoader.cpp:560 I[G3D]: Vulkan device functions loaded.
56:41:789 Vulkan\VulkanLoader.cpp:576 I[G3D]: Missing (device): vkGetPhysicalDeviceSparseImageFormatProperties
56:41:789 Vulkan\VulkanContext.cpp:676 I[G3D]: Device created.
56:41:789 Vulkan\VulkanContext.cpp:727 I[G3D]: Creating Vulkan surface for window (000000013FA10000 00000000000B091E)
56:41:793 Vulkan\VulkanContext.cpp:895 I[G3D]: swapchain_format: 44 (/2)
56:41:793 Vulkan\VulkanContext.cpp:948 I[G3D]: surfCapabilities_.current: 960x544 min: 960x544 max: 960x544 computed: 960x544
56:41:794 Vulkan\VulkanContext.cpp:960 I[G3D]: Supported present modes: FIFO, FIFO_RELAXED, MAILBOX, IMMEDIATE
56:41:794 Vulkan\VulkanContext.cpp:994 I[G3D]: Chosen present mode: 1 (MAILBOX). numSwapChainImages: 3/8
56:41:794 Vulkan\VulkanContext.cpp:1036 I[G3D]: Transform supported: IDENTITY current: IDENTITY chosen: IDENTITY
56:41:803 Vulkan\VulkanContext.cpp:1087 I[G3D]: Created swapchain: 960x544
56:41:803 Vulkan\VulkanQueueRunner.cpp:29 I[G3D]: VulkanQueueRunner::CreateDeviceObjects
56:41:950 Vulkan\VulkanRenderManager.cpp:287 I[G3D]: Starting Vulkan submission thread (threadInitFrame_ = 0)
56:41:950 UI\NativeApp.cpp:836 I[SYSTEM]: NativeInitGraphics
56:42:007 UI\NativeApp.cpp:905 I[SYSTEM]: NativeInitGraphics completed
56:42:007 UI\NativeApp.cpp:1389 I[G3D]: NativeResized - setting flag
56:42:007 Windows\EmuThread.cpp:233 I[BOOT]: Done.
56:42:094 UI\NativeApp.cpp:1115 I[G3D]: Resized flag set - recalculating bounds
56:42:094 Vulkan\VulkanRenderManager.cpp:426 I[G3D]: Running first frame (0)
56:42:159 Vulkan\VulkanRenderManager.cpp:311 I[G3D]: Vulkan submission thread joined. Frame=1
56:42:159 Vulkan\VulkanRenderManager.cpp:370 I[G3D]: Backbuffers destroyed
56:42:160 Vulkan\VulkanContext.cpp:948 I[G3D]: surfCapabilities_.current: 960x544 min: 960x544 max: 960x544 computed: 960x544
56:42:160 Vulkan\VulkanContext.cpp:960 I[G3D]: Supported present modes: FIFO, FIFO_RELAXED, MAILBOX, IMMEDIATE
56:42:160 Vulkan\VulkanContext.cpp:994 I[G3D]: Chosen present mode: 1 (MAILBOX). numSwapChainImages: 3/8
56:42:160 Vulkan\VulkanContext.cpp:1036 I[G3D]: Transform supported: IDENTITY current: IDENTITY chosen: IDENTITY
56:42:162 Vulkan\VulkanContext.cpp:1087 I[G3D]: Created swapchain: 960x544
56:42:163 Vulkan\VulkanRenderManager.cpp:275 I[G3D]: Updating inflight frames to 2
56:42:163 Vulkan\VulkanRenderManager.cpp:287 I[G3D]: Starting Vulkan submission thread (threadInitFrame_ = 1)
56:42:163 UI\Screen.cpp:132 I[SYSTEM]: ScreenManager::resized(dp: 960x544)
56:42:163 Vulkan\VulkanRenderManager.cpp:426 I[G3D]: Running first frame (1)
56:42:387 Core\Config.cpp:1420 I[LOADER]: Config saved (clearFailedGPUBackends): 'E:\project\debuggpu4\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini'
56:42:389 Core\Config.cpp:1433 I[LOADER]: Controller config saved: E:\project\debuggpu4\ppsspp\memstick/PSP/SYSTEM/controls.ini
56:43:050 Windows\WASAPIStream.cpp:135 I[SCEAUDIO]: Changed audio device property {9855c4cd-df8c-449c-a181-8191b68bd06c}#0
56:43:103 Core\Config.cpp:1420 I[LOADER]: Config saved (MainScreen::OnGameSelectedInstant): 'E:\project\debuggpu4\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini'
56:43:105 Core\Config.cpp:1433 I[LOADER]: Controller config saved: E:\project\debuggpu4\ppsspp\memstick/PSP/SYSTEM/controls.ini
56:43:106 Core\Config.cpp:1682 I[LOADER]: Failed to read E:\project\debuggpu4\ppsspp\memstick/PSP/SYSTEM/ULJM05337_ppsspp.ini. No game-specific settings found, using global defaults.
56:43:106 Core\System.cpp:396 I[BOOT]: PPSSPP v1.11.2-21-g40d3286 Windows 64 bit
56:43:107 Core\MemMap.cpp:303 I[MEMMAP]: Memory system initialized. Base at 0000000140A80000 (RAM at @ 0000000148A80000, uncached @ 0000000188A80000)
56:43:108 Core\PSPLoaders.cpp:227 I[LOADER]: ULJM05337 : プリンセスメーカー5 ポータブル
56:43:108 Core\Config.cpp:1682 I[LOADER]: Failed to read E:\project\debuggpu4\ppsspp\memstick/PSP/SYSTEM/ULJM05337_ppsspp.ini. No game-specific settings found, using global defaults.
56:43:108 Core\PSPLoaders.cpp:287 I[LOADER]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
56:43:108 HLE\sceKernel.cpp:111 I[SCEKERNEL]: Initializing kernel...
56:43:109 Common\ExceptionHandlerSetup.cpp:84 I[SYSTEM]: Installing exception handler
56:43:148 HLE\sceKernelMemory.cpp:433 I[SCEKERNEL]: Kernel and user memory pools initialized
56:43:150 HLE\sceNet.cpp:211 N[SCENET]: LocalHost IP will be 127.0.0.1 [00:35:e4:a6:df:e6]
56:43:150 Util\PortManager.cpp:419 I[SCENET]: UPnPService: Begin of UPnPService Thread
56:43:184 Util\PPGeDraw.cpp:284 I[SCEGE]: PPGe drawing library initialized. DL: 08000400 Data: 08010400 Atlas: 08020d00 (2097152) Args: 08020400
56:43:184 HLE\sceKernel.cpp:163 I[SCEKERNEL]: Kernel initialized.
56:43:186 ELF\PrxDecrypter.cpp:701 I[LOADER]: Decrypting tag C0CB167C
56:43:186 ELF\PrxDecrypter.cpp:755 I[LOADER]: Decrypting tag C0CB167C
56:43:211 HLE\sceKernelModule.cpp:1331 I[LOADER]: Module PrincessMaker5: 0896a540 089074bc 089074d4
56:43:230 HLE\ReplaceTables.cpp:1444 I[HLE]: Replaced memcpy at 0881043c with hash 9e6ce11f9d49f954
56:43:230 HLE\ReplaceTables.cpp:1444 I[HLE]: Replaced memmove at 08810560 with hash d019b067b58cf6c3
56:43:230 HLE\ReplaceTables.cpp:1444 I[HLE]: Replaced memset at 0881081c with hash fe5dd338ab862291
56:43:230 HLE\sceKernelModule.cpp:1440 I[LOADER]: Exporting ent 0 named PrincessMaker5, 2 funcs, 4 vars, resident 08907688
56:43:231 HLE\sceKernelModule.cpp:1791 I[LOADER]: Module entry: 08804000
56:43:255 root I[G3D]: Vulkan\GPU_Vulkan.cpp:480 GPU_Vulkan::InitDeviceObjects
56:43:280 root N[G3D]: Vulkan\ShaderManagerVulkan.cpp:424 Loaded 3 vertex and 5 fragment shaders
56:43:280 root N[G3D]: Vulkan\PipelineManagerVulkan.cpp:733 Creating 5 pipelines...
56:43:302 root N[G3D]: Vulkan\PipelineManagerVulkan.cpp:765 Recreated Vulkan pipeline cache (5 pipelines).
56:43:302 root I[G3D]: Vulkan\GPU_Vulkan.cpp:148 Loaded Vulkan pipeline cache.
56:43:323 root N[BOOT]: UI\EmuScreen.cpp:302 Loading E:/2020jpcsp/jpcsp-r81bb815-windows-amd64/umdimages/Princess Maker 5 Portable (Japan) (v1.02).iso...
56:43:324 root I[SCEKERNEL]: HLE\sceKernelThread.cpp:2007 276=sceKernelCreateThread(user_main, 08804114, 00000020, 524288, 80000000, 00000000)
56:43:324 root I[SCEKERNEL]: HLE\sceKernelThread.cpp:2102 0=sceKernelStartThread(276, 33, 09fffed0)
56:43:324 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2007 278=sceKernelCreateThread(exit thread, 0885a254, 00000011, 4000, 00000000, 00000000)
56:43:324 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2102 0=sceKernelStartThread(278, 0, 00000000)
56:43:325 user_main W[SCEDISP]: HLE\sceDisplay.cpp:936 Video out requested, not supported: mode=0 size=1024,512
56:43:325 user_main W[SCEDISP]: HLE\sceDisplay.cpp:942 80000104=sceDisplaySetMode(0, 1024, 512): invalid size
56:43:326 user_main I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:3 Creating FBO for 04000000 (z: 00000000) : 1024 x 512 x 0
56:43:326 user_main W[G3D]: Common\FramebufferManagerCommon.cpp:1427 Memcpy fbo upload 04400000 -> 04000000 (size: 100000)
56:43:357 user_main I[SCEUTIL]: HLE\sceUtility.cpp:333 0=sceUtilityLoadModule(00000300)
56:43:374 user_main I[SCEUTIL]: HLE\sceUtility.cpp:333 0=sceUtilityLoadModule(00000303)
56:43:390 user_main I[SCEUTIL]: HLE\sceUtility.cpp:333 0=sceUtilityLoadModule(00000302)
56:43:424 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2007 282=sceKernelCreateThread(SceWaveMain, 08858130, 00000010, 4096, 00000000, 00000000)
56:43:424 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2102 0=sceKernelStartThread(282, 12, 0897080c)
56:43:440 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2007 283=sceKernelCreateThread(power thread, 0885a32c, 0000006f, 2048, 00000000, 00000000)
56:43:440 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2102 0=sceKernelStartThread(283, 0, 00000000)
56:43:440 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2007 284=sceKernelCreateThread(ms thread, 0885a454, 0000006f, 2048, 00000000, 00000000)
56:43:440 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2102 0=sceKernelStartThread(284, 0, 00000000)
56:43:442 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2007 285=sceKernelCreateThread(CRI ADX Audio, 08829e98, 00000016, 32768, 00000000, 00000000)
56:43:442 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2102 0=sceKernelStartThread(285, 0, 00000000)
56:43:442 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2007 286=sceKernelCreateThread(CRI ADX File, 08829f10, 00000018, 16384, 00000000, 00000000)
56:43:442 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2102 0=sceKernelStartThread(286, 0, 00000000)
56:43:443 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2007 287=sceKernelCreateThread(CRI Wave out, 08843534, 00000010, 16384, 00000000, 00000000)
56:43:444 user_main I[SCEKERNEL]: HLE\sceKernelThread.cpp:2102 0=sceKernelStartThread(287, 0, 00000000)
56:43:453 user_main I[SCEIO]: HLE\sceIo.cpp:1145 stdout: PSPCI: File cache was not hit. "disc0:/PSP_GAME/USRDIR/DATA.BIN"
56:44:143 user_main I[ME]: HLE\sceMpeg.cpp:449 sceMpegInit()
56:44:975 CRI ADX Audi I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Decimating FBO for 04000000 (1024 x 512 x 0), age 97
56:45:901 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:45:904 user_main I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:3 Creating FBO for 04100000 (z: 04000000) : 1024 x 512 x 0
56:45:907 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:45:920 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:45:936 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:45:961 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:45:969 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:45:986 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:003 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:020 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:036 CRI ADX Audi I[FRAMEBUF]: Common\FramebufferManagerCommon.cpp:1 Decimating FBO for 04100000 (1024 x 512 x 0), age 6
56:46:036 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:054 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:070 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:086 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:104 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:121 user_main I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:97 sceUtilitySavedataInitStart(09b69354) - SIZES (8)
56:46:121 user_main I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:98 sceUtilitySavedataInitStart(09b69354) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA
56:46:122 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:136 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:153 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:170 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:186 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:203 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:220 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:236 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:253 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:270 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:286 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:303 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:320 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:337 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:353 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:370 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:387 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:404 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:421 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:438 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:454 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:471 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:488 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:504 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:521 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:538 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:554 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:570 user_main I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:97 sceUtilitySavedataInitStart(09b69354) - AUTOLOAD (0)
56:46:570 user_main I[SCEUTIL]: Dialog\PSPSaveDialog.cpp:98 sceUtilitySavedataInitStart(09b69354) : Game key (hex): 01AF6F00020070D52E2412C7E1FF83BA
56:46:571 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:588 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:604 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:621 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:638 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:654 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:671 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:688 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:704 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:721 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:737 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:755 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:771 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:788 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:805 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:821 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:837 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04100000 +512x0
56:46:854 user_main W[G3D]: Common\TextureCacheCommon.cpp:967 Texturing from framebuffer at 04000000 +512x0
56:46:865 CRI ADX Audi I[SCENET]: Util\PortManager.cpp:469 UPnPService: End of UPnPService Thread
56:46:870 CRI ADX Audi I[SYSTEM]: Common\ExceptionHandlerSetup.cpp:92 Removed exception handler
56:46:870 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00 READY (wt=0 wid=0 wv= 00000000 )
56:46:870 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00 READY (wt=0 wid=0 wv= 00000000 )
56:46:870 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 274: Module "PrincessMaker5": name=PrincessMaker5 gp=0896a540 entry=08804000
56:46:870 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 276: Thread "user_main": pc= 0885b118 sp= 09fff670 READY (wt=12 wid=1 wv= 00000000 )
56:46:870 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 277: MemoryPart "UserSbrk": MemPart: 09cc9000 - 09ec9000 size: 00200000
56:46:870 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 278: Thread "exit thread": pc= 0885a284 sp= 09f7fab0 WAIT (wt=1 wid=0 wv= 00000000 )
56:46:870 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 279: CallBack "exit": thread=278, argument= 00000000
56:46:870 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 280: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
56:46:870 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 281: EventFlag "SceWaveMainEvf": init=00000000 cur=00000000 numwait=0
56:46:870 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 282: Thread "SceWaveMain": pc= 088582e8 sp= 09f7ea60 WAIT (wt=4 wid=281 wv= 00000000 )
56:46:870 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 283: Thread "power thread": pc= 0885a360 sp= 09f7dab0 WAIT (wt=1 wid=0 wv= 00000000 )
56:46:870 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 284: Thread "ms thread": pc= 0885a484 sp= 09f7d2b0 WAIT (wt=1 wid=0 wv= 00000000 )
56:46:870 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 285: Thread "CRI ADX Audio": pc= 08829ee8 sp= 09f7cab0 RUN (wt=0 wid=0 wv= 00000000 )
56:46:870 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 286: Thread "CRI ADX File": pc= 08829f68 sp= 09f74ab0 READY (wt=12 wid=1 wv= 00000000 )
56:46:870 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 287: Thread "CRI Wave out": pc= 08857ee4 sp= 09f70a60 WAIT (wt=10 wid=7 wv= 00000100 )
56:46:870 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 288: CallBack "power": thread=283, argument= 00000000
56:46:870 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 289: CallBack "ms": thread=284, argument= 00000000
56:46:870 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 291: OpenFile "disc0:/PSP_GAME/USRDIR/DATA.BIN": Seekpos: 41399000
56:46:870 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:527 KO 292: Thread "SceIoAsync": pc= 08220e00 sp= 083fddc0 WAIT (wt=23 wid=4 wv= 00000000 )
56:46:870 CRI ADX Audi I[SCEKERNEL]: HLE\sceKernel.cpp:174 Shutting down kernel - 19 kernel objects alive
56:46:883 Vulkan\ShaderManagerVulkan.cpp:446 N[G3D]: Saved 3 vertex and 5 fragment shaders
56:46:883 Vulkan\PipelineManagerVulkan.cpp:677 N[G3D]: Saved Vulkan pipeline ID cache (5 unique pipelines/5).
56:46:883 Vulkan\GPU_Vulkan.cpp:165 I[G3D]: Saved Vulkan pipeline cache
56:46:885 Vulkan\GPU_Vulkan.cpp:504 I[G3D]: GPU_Vulkan::DestroyDeviceObjects
56:46:885 Common\FramebufferManagerCommon.cpp:1912 I[FRAMEBUF]: Destroying FBO for 04000000 : 1024 x 512 x 0
56:46:885 Common\FramebufferManagerCommon.cpp:1912 I[FRAMEBUF]: Destroying FBO for 04100000 : 1024 x 512 x 0
56:46:885 Common\TextureCacheCommon.cpp:1712 I[G3D]: Texture cached cleared from 4 textures
56:46:885 UI\EmuScreen.cpp:1256 I[SYSTEM]: SELF-POWERDOWN!
56:46:894 Vulkan\VulkanRenderManager.cpp:1190 W[G3D]: VK_ERROR_OUT_OF_DATE_KHR returned - processing the frame, but not presenting
56:46:907 UI\NativeApp.cpp:955 I[SYSTEM]: NativeShutdownGraphics
56:46:907 Vulkan\VulkanRenderManager.cpp:1190 W[G3D]: VK_ERROR_OUT_OF_DATE_KHR returned - processing the frame, but not presenting
56:46:925 UI\NativeApp.cpp:995 I[SYSTEM]: NativeShutdownGraphics done
56:46:926 Vulkan\VulkanRenderManager.cpp:311 I[G3D]: Vulkan submission thread joined. Frame=1
56:46:926 Vulkan\VulkanRenderManager.cpp:370 I[G3D]: Backbuffers destroyed
56:46:926 Vulkan\VulkanRenderManager.cpp:374 I[G3D]: VulkanRenderManager destructor
56:46:926 Vulkan\VulkanRenderManager.cpp:341 I[G3D]: Vulkan submission thread was already stopped.
56:46:926 Vulkan\VulkanQueueRunner.cpp:107 I[G3D]: VulkanQueueRunner::DestroyDeviceObjects
56:46:928 Vulkan\VulkanContext.cpp:1114 I[G3D]: VulkanContext::DestroyDevice (performing deletes)
56:46:000 Core\Config.cpp:1420 I[LOADER]: Config saved (NativeShutdown): 'E:\project\debuggpu4\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini'
56:47:001 Core\Config.cpp:1433 I[LOADER]: Controller config saved: E:\project\debuggpu4\ppsspp\memstick/PSP/SYSTEM/controls.ini
56:47:001 UI\NativeApp.cpp:1415 I[SYSTEM]: NativeShutdown called
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