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Shader "Universal Render Pipeline/2D/Sprite-Lit-Rotatable" | |
{ | |
Properties | |
{ | |
_MainTex("Diffuse", 2D) = "white" {} | |
_MaskTex("Mask", 2D) = "white" {} | |
_NormalMap("Normal Map", 2D) = "bump" {} | |
// Legacy properties. They're here so that materials using this shader can gracefully fallback to the legacy sprite shader. | |
[HideInInspector] _Color("Tint", Color) = (1,1,1,1) |
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// Drop into Assets/Editor, use "Tools/Regenerate asset GUIDs" | |
using System; | |
using System.Collections.Generic; | |
using System.Diagnostics; | |
using System.IO; | |
using UnityEditor; | |
namespace UnityGuidRegenerator { | |
public class UnityGuidRegeneratorMenu { |