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What forces layout/reflow. The comprehensive list.
What forces layout / reflow
All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.
Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.
I have two Github accounts: oanhnn (personal) and superman (for work).
I want to use both accounts on same computer (without typing password everytime, when doing git push or pull).
Solution
Use ssh keys and define host aliases in ssh config file (each alias for an account).
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Functional-reactive libraries like RxJS make it easy to understand how data changes, giving us tools to declaratively handle events and manage state. But while our render methods react to state changes, React isn’t reactive. Instead, we write imperative event-handlers, and trip up on gotchas like async setState and race conditions. Why? In this talk we build a Reactive React to show the difference between the "push" and "pull" paradigms of data flow and understand why React chooses to manage Scheduling as a core Design Principle, enabling awesome features like async rendering and Suspense!
Theme: This talk is a deep dive into React's core design principle around scheduling. Instead of abstr
This works for all IDEs that support .net core (which is pretty much anything up to date nowadays). Use this
if you can't get any other methods to work.
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
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