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- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { | |
TestViewController *viewController = [[TestViewController alloc] init]; | |
[self presentViewController:viewController animated:YES completion:nil]; | |
} |
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if ([tutorialID isEqualToString:@"t1"]) { | |
TutorialElement *b1 = [TutorialElement elementWithName:kBoardTutElement params:nil]; | |
b1.params = @{ | |
@"blocks2" : @[[NSValue valueWithBoardPos:boardPosMake(1, 3)]], | |
@"destinations2" : @[[NSValue valueWithBoardPos:boardPosMake(5, 3)]] | |
}; | |
return @[ | |
TEXT_TE(boardPosMake(3, 3), 180.0f, NSLS(@"Welcome player!", @"")), |
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Shader "Example/Decal" { | |
Properties { | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
} | |
SubShader { | |
Tags { "RenderType"="Opaque" "Queue"="Geometry+1" "ForceNoShadowCasting"="True" } | |
LOD 200 | |
Offset -1, -1 | |
CGPROGRAM |
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Shader "Name" { | |
Properties { | |
name ("display name", Range (min, max)) = number | |
name ("display name", Float) = number | |
name ("display name", Int) = number | |
name ("display name", Color) = (number,number,number,number) | |
name ("display name", Vector) = (number,number,number,number) |
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@protocol RatingViewControllerDelegate <NSObject> | |
- (void)ratingViewControllerDidFinishWithOk:(RatingViewController*)ratingViewController selectedRow:(NSInteger)selectedRowIndex; | |
- (void)ratingViewControllerDidCancel:(RatingViewController*)ratingViewController; | |
@end |
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using UnityEngine; | |
using System.Collections; | |
using System.Collections.Generic; | |
using UnityEditor; | |
using System.Linq; | |
using System.Reflection; | |
using UnityEngine.SceneManagement; | |
public class CheckNullReferences { |
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Shader "Name" { | |
Properties { | |
_Name ("display name", Range (min, max)) = number | |
_Name ("display name", Float) = number | |
_Name ("display name", Int) = number | |
_Name ("display name", Color) = (number,number,number,number) | |
_Name ("display name", Vector) = (number,number,number,number) |
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if (_audioSource.timeSamples >= _audioSource.clip.samples - 1) { | |
StopPlayingAndFinish(); | |
} |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class EventCallPerformanceTest : MonoBehaviour { | |
private System.Diagnostics.Stopwatch _stopwatch; | |
void Start () { | |