I hereby claim:
- I am buymymojo on github.
- I am bmmojo (https://keybase.io/bmmojo) on keybase.
- I have a public key ASCiyoTQH8s-8Hgo7TqRG4q7AA82H6gpRLjq49rBwiZgFAo
To claim this, I am signing this object:
[13:35:29] [main/INFO]: Reloading ResourceManager: Default, Fabric Tool Attribute API (v1) | |
[13:35:33] [Worker-Main-10/INFO]: Loaded 7 recipes | |
[13:35:33] [main/WARN]: Failed to load datapacks, can't proceed with server load. You can either fix your datapacks or reset to vanilla with --safeMode | |
java.util.concurrent.ExecutionException: java.lang.IllegalStateException: Tag minecraft:non_flammable_wood used before it was bound | |
at java.util.concurrent.CompletableFuture.reportGet(CompletableFuture.java:357) ~[?:1.8.0_241] |
[12:44:18] [main/INFO]: SpongePowered MIXIN Subsystem Version=0.8 Source=file:/E:/1399/fabric-server-launch.jar Service=Knot/Fabric Env=SERVER | |
[12:44:21] [main/WARN]: Reference map 'fabric-chunkpregen-refmap.json' for chunkpregen.mixins.json could n[12:44:21] [main/WARN]: Force-disabling mixin 'world.player_chunk_tick.ThreadedAnvilChunkStorageMixin' as rule 'mixin.world.player_chunk_tick' (added by user configuration) disables it and children | |
[12:44:26] [main/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', name='PROD' | |
[12:44:26] [main/ERROR]: Invalid String Length! | |
[12:44:26] [main/ERROR]: Skipping config: | |
[12:44:26] [main/INFO]: [RER] Hello Fabric world! | |
[12:44:27] [main/INFO]: REI Found | |
[12:44:27] [main/INFO]: Loaded plugins: whereisit, whereisit | |
[12:44:27] [main/INFO]: Better Signs & Frames Initializing | |
[12:44:27] [main/INFO]: [Notchify] Loading config... |
14:53:46.635: CPU Name: AMD Ryzen 7 2700X Eight-Core Processor | |
14:53:46.635: CPU Speed: 3693MHz | |
14:53:46.635: Physical Cores: 8, Logical Cores: 16 | |
14:53:46.635: Physical Memory: 32716MB Total, 22554MB Free | |
14:53:46.635: Windows Version: 10.0 Build 19043 (release: 2009; revision: 985; 64-bit) | |
14:53:46.635: Running as administrator: false | |
14:53:46.635: Aero is Enabled (Aero is always on for windows 8 and above) | |
14:53:46.635: Windows 10 Gaming Features: | |
14:53:46.635: Game DVR: On | |
14:53:46.635: Game DVR Background Recording: Off |
I hereby claim:
To claim this, I am signing this object:
import cv2 as cv | |
from time import time | |
import csv | |
import os | |
import argparse as argp | |
import ffmpeg | |
import numpy as np | |
def main(args): | |
if args.Convert: |
def framerateMeasure(pngPath, csvPath, rate): | |
start = time() | |
differenceValues = [] | |
for i in range(rate): | |
differenceValues.append(0) | |
fields=['Frame','FPS'] | |
writeCSV(fields, csvPath) | |
j = 1 |
Capture card: AverMedia Live Gamer 4K Res: 1080p Console: PS4 Slim Game: The Last of Us
I know these tests are limited and a couple have more movement between the frames than I'd like but this is just something I thought I'd do quickly, more will probably come one day™️
For now from what I've seen I think it's still best to stream/record the base SDR output unless you plan to do some colour editing on the raw actual HDR output on the reocrding side.
It's pretty interesting how OBS has a darker than normal SDR look while the capture card itself goes for a brigher look that SDR (In this specific game)